ShirtlessDwight
ShirtlessDwight
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- ShirtlessDwight
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Yup back in autumn and it's not stopping me from doing it again. If I will get banned again I will most likely not regret it because most of the time I d/c when game goes into "pretty good job" mode.
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Couldn't they make that purple ranks play vs red and green vs yellow? We don't need exact rank vs rank matchmaking.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/387098#Comment_387098
That’s like 2016 news.
Wow not everyone is so ancient tho
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I never had it but there's another bug when killer vaults right after you and you juke him by crouching next to the window there's a chance that entity will block the window.
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I've only seen 3-4 closetted wallers. Played vs 3 and one was on some stream. They were blatant at times but for most of the time pretending to be legit. No aura perks at all.
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Would you play shooter with an aimbot?
You're bascially asking for free kills now.
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2 escapes and 2 kills
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That's why I would never blame anyone who gets tunneled or camped for D/C
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Go with Lithe and lower your chances of going down. I'm using it since few weeks and I'm losing killers pretty fast.
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I just assume that every match has NOED. That's the best counter without cleansing all totems by yourself.
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Sure it doesn't. You can still get runed for 5 gens, get 360d 1201 times and end with 4k when people will get too altruistic and your totem will be hidden well. You might also hit purple ranks with such gameplay.
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Coming from SWF lol. Well go then do the totems on solo.
Without knowing if someone cleansed all you can do 4, miss 1 and it was all for nothing. it's also most likely that you won't pip at all because by the time you will get all 4 or 5 then either 4-5 gens will be done or your team will be dead.
Totem counter won't buff SWF but it would bring solo more on pair with it. Considering how survs got already nerfed because of how powerful swf is there should be more qol improvements for solo.
Oh I forgot to add. Going to clean all totems each game is extremely boring. Even with small game. I did this few times in a row and almost uninstalled.
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You can either have long waiting times or match making that doesn't take rank and/or ping into consideration. Eventually you can have bigger playerbase when you stop banning people for "harassment"
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You can loop for 5 gens and you won't pip. That's a lot harder to do than sitting and holding M1 to do gens.
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There are also DCs that are literall connection errors that happen since the latest DLC.
There should be que penalty after some amount of DC. Banning people is only shrinking the playerbase even more and there are a lot of legit reasons for people to DC (facecamp,tunnel,terrible lag,getting hit 2 miles after vaulting etc)
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Bruh I got chainsawed when standing on top of the hill and billy didn't even look at me.
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Servers won't run on air. They will still need to pump out content to monetize.
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I was very sleepy and dreamy while chosing mine.
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On my P3 Claudette I usually get 2-4 purples/iri items however that's like 1000000000002 bloodwebs after I P3'd her. Not sure if that's not pure RNG luck tho.
If your time is limited then no don't do it. Otherwise you gotta spend that capped bps somehow.
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Yay. So Vince will get banned?
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Nope sorry but no. You're throwing balls not hatchets at chamfered boxes which are way bigger than survivors in a game with ######### hitreg.
I'd rather play vs billy or nurse because I know what to expect. Hunrtess most of the time rekts me while their hatchets not even touch me. I don't wanna tell you to git gut. Maybe get worse internet connection?
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It must feel good indeed to spray and pray without any recoil or aim skills and infect people that are behind cover or 40 meters away. Awesome DLC indeed.
If this DLC has hints for the future then that will be future with 5k people online during prime time.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/384547#Comment_384547
People go down in 10 seconds. Not exagerrating. I don't even get how it happens because the attack cooldown + speed burst from the first hit alone should extend the chase more than that.
I'm seeing a shocking number of survivors pulled out of lockers too.
People are injured and run in for the unhook before the killer has even shown a sign that they intend to leave. So they just double back and now they have 2 survivors down. Because the survivors lack the knowledge through experience of when a killer is going to camp.
Its not a personal skill issue at all. I know this because the only time we have won games is when I am able to extend a chase against a killer for an excessive amount of time. Guess what? I get no pips for that though and it's not always going to be possible.
Are my teammates bad? Yes. I can unferstand thst bad players are going to get wrecked. However are the killers good? Not really. Had a LF just the other day. Downing survivors at lightnine speed. Back to back. Yet I managed to evade him for a long time and keep him occupied for ages once he found me. He was ok but nothing special.
The point I'm trying to make is that killer has become so easy now that weak to average killers can destroy weak to average survivors.
That unhook shitshow is thx to the new ranking system. People rush to get points instead of playing the game like they used to.
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If that's solution for tunneling/camping then that's a really bad one. It punishes people that do good and do it fast.