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  • @Xendritch said:

    OP is a great example of not knowing how sample sizes and percentages work.

    Yes he should know that it only works when it helps the killer.

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504345#Comment_3504345

    We have no idea if its usage is growing or not. For all we know, it's top 15 or 20 at the moment. We won't know for sure until we give it time. And don't assume I'm incapable of making my own mind up.

    But forums said everyone runs mft now and it is top tier perk. They know.

  • @Raconteurminator said:

    From April 27th to June 12th, MFT wasn't even in the game. Of course it's not in the top 10.

    It's usage is not growing at all. What does that tells you?

    Maybe it is not as good as your fav streamer parrots.

  • Good luck bro.

  • Im using reagent actually because since yesterday my surv games are trash.

  • Do whatever you want but let me do the same in such a case.

  • @humanbeing1704 said:

    Gens look pretty lame

    Like the hooks with the small bbq sign on them lol

    2073697005_preview_GeradorDoEventoArte.png

    ;(

  • I looked forward to that game but old gen has no crossplay so I won't play it for now.

  • Don't like vsing her but I feel that doesn't say much. I can dislike everything depending how people play these days. My tolerance level is low af.

    And I usually don't like spirit as well. She is also bugged atm.

    No hard feelings I just became a biased surv main. You know you are ok in my book.

  • More like nerf sloppy butcher.

  • Sometimes if survs tbag at the gates for no reason but theres no egc on console so ...

    Also I rarely see kindness from killers so not sure why should I care anymore. I embraced us vs them since there is no other way these days.

    I actually embraced that mentality for everything.

  • @1ettuce said:

    https://forums.bhvr.com/dead-by-daylight/discussion/386238/stop-buffing-survivor-and-nerfing-killer-and-calling-the-changes-bug-fixes

    imagine calling TL walls difficult to catch areas LOL also can we be fr they're not lying they're just dumb idg why y'all want to be gaslit so bad, and then u go on to tell the devs how their game is supposed to work 🧠🧠🧠

    I think dumb is a harsh word but I saw some killers from here and how they play. They complain about things they can definitely improve on but they just want easy games all the time to play on autopilot then complain whenever they missplay.

  • @DemonDaddy said:

    From what I've seen, survivors are throwing matches by simply refusing to provide altruism to bots. They will leave bots to bleedout or die on hook, completely unwilling to spend time on them. It's the over exaggerated solo experience but 100% reinforced by a sabotaging self-interest.

    Just like the bots blowing up nearly done gens and not picking us up because tr is barely there.

    After I witnessed a healthy bot refusing to pick me up while i was tap away from being picked up I said eff em. They can rot like "altruistic" people who left them to me. No wonder they are similar.

    And no wonder killers want us to help bots and trade our health states so they have faster matches for that sweet 500th w streak. No thanks. Work for it.

  • @Gorgonia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502211#Comment_3502211

    I mean, I just got back like 2 days ago and I don't know how to play against them yet but I've noticed this tren. Camp gens with drones or blob-curity cams and move from gen to gen even if it means not chasing anyone around.

    D4 has been such a huge disappointment... and season 1... what can I say

    Trying to break experienced sm's 3gen, it really doesn't matter what you do in solo q imo. And if it is midwich, then good luck with that.

    It is not about you dw. But singularity it is on us when we don't do well in most cases.

  • Singularity is actually pretty underwhelming mostly. Try to predrop if you don't have emp's. I feel whenever I go down fast it is my own fault unless outpositioned.

    Sm yeah, she is terrible for dbd but you can just move next until they do something.


    As someone like you who take breaks often throughout the years and play other games, I feel you. Also about d4 I was looking forward to that game for years and I am also very dissapointed, mostly because of the bad servers and lag then everything else.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3501627#Comment_3501627

    What I tell you about being honest and observant?

    Gunna get you in trouble 😉😂

    What is the worse it can happen on online forums? I will be fine no worries miss piggy.

  • If they nerfed sloppy he wouldn't be annoying.

    It boggles my mind how everyone thinks sloppy after healing nerfs is fine, but then again this forum is killer biased again.

  • Depends on the match. If I think they will be useless I ignore them.

  • Killa mains tired of making mft threads?

  • I am on PS4 pro and I am not having these issues. Not sure if this is helpful but hopefully you guys get to play again soon.

  • Survs are not "just skins" because of the grunts of pain and appearance of the models. Not all models look and sound the same. Visual and sound cues can be considered "advantage" to those kind of people I guess.

    I personally don't see it as too much of an issue but I am just a filthy casual pub player.

    And yeah that wraith was definitely salty.

  • Sure it is. And yet everyone uses it all the time. Probably because it is so bad rite?

    Don't worry I already know all killer perks are trash and surv perks are broken. That is why killer meta is always the same perks because they are trash. Lul.

  • Reminder that pain res is still pretty much meta after the "shakedown" while surv perks are dead and none re-buffed to that level.

    If killer runs deadlock you know they won't leave that first hook and it pays off. At least pain res promotes going after different people I guess but regression is crazy regardless.

    Sloppy after healing nerfs is just a big NO from me. I find it weird how this is acceptable and it is the most annoying perk for me in current game as surv. Unless you have a syringe you can't ever heal yourself or you are throwing by wasting time.

    Now ask me again why people sit on gens and why they use adrenaline.


    Also it's funny how people cry genrush and their main complaint recently is mft and in general always chase perks.

  • @Uxoxe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482568#Comment_3482568

    Perks that killers got nerfed or said needed nerfed, on these forums, by usage.

    1. Scavenger - 0.77% usage
    2. Fogwise - 1.25% usage
    3. Residue Manifest - 0.77% usage
    4. Boon: Dark Theory - 0.44% usage
    5. Overcome - 1.75% usage
    6. Fast Track - 0.59% usage
    7. Reassurance - 2.97% usage

    And all of them are more op than old dh. Let's not forget that.

    Every surv perk is broken according to forums as long as it's not a killer perk. Then it is really really bad. All meta killer perks are bad and yet you almost always see the same perks used over and over.

    Yeah, I hate to be a part of us vs them mentality in this post but it gets ridiculous here quite often. Luckily I am on another break from dbd atm so I am fine for now.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481652#Comment_3481652

    Sometimes survivors make me suffer many games all the gen rushing, bodyblocking, saboing, teabags and flaslight clicks it's too much. Everyone has breaking point and then I need to even things. Im still more merciful many times I have let the last 2 escape even I was supposed to have my revenge. Survivors never show any mercy.

    Some do but thats beside the point. It is rare just like "nice" killer for me. What you are doing with your revenge directed at random survs is creating more toxic survs.

    I am not saying being nice helps but directing your anger at random people makes no sense. Just because they play surv doesn't mean they are bad and need to be punished.

    I suggest taking a break from dbd whenever you get in that mindset. I do it often myself.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/383212/thank-you-toxic-survivor-mains-u-have-born-a-new-tunnler

    Sometimes when toxic gen rush/bodyblock/bully survivors make me mad. I pick nurse next game and slug/tunnel/camp and get my revenge. It does help to make things even. Do what you need to do.

    Revenge on who? Random players lol. And you ppl act like you are any better.

    And op talking about end game chat when they are on ps4 lol. Just disable your messages, easy. Also if you want to tunnel go ahead, it is not like it is something rare to encounter. No one cares dude.

  • Healthiest killer for the game imo.

    I just dislike vault grabs and rollback sometimes. Also weird hitboxes ocassionally.

  • @JonOzzie16 said:

    You can also change it to toggle. So push once for running and push again for walking. Then you don't have to hold the button if it bothers you.

    After looking in options there is no such option it seems, not sure why you thought there was. There is just one for interactions.

    I also saw people asking for this for years. Shame it is not implemented still.

  • @not_requested49 said:

    To not create scratch marks and louder footsteps? What exactly is the issue here?

    If you find that it's difficult you can just change the run input button to X instead like I did

    You can also walk while holding run. Read again.

    @JonOzzie16 said:

    You can also change it to toggle. So push once for running and push again for walking. Then you don't have to hold the button if it bothers you.

    Thanks I will at least try that if it doesn't change everything else to toggle as well.

  • @DemonDaddy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476762#Comment_3476762

    That's being outpositioned and personal choices play into that outcome. I don't blame the killer if I blindly run into an unfavorable map section, environmental awareness is on the survivors unless or its just gambling chances with every chase.

    So killer pushing me into a place from where I can't reach anything and breaking a pallet on the go is on me?

    Ok lol. Yeah I am done here. This is pointless.

  • @Akumakaji said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476790#Comment_3476790

    I think that the exposed when bloodlusting part is more problematic. The pallet breaking part is strong, but not as gamechanging as an exposed on demand button. And it highlights how strong and safe a lot of pallets are. I think that most pallets should be mindgameble in some way, yet most of them create utterly safe places unless they are broken, and breaking them allows a survivor to hold W till they reach the next tile or pallet. It might be exciting and riviting for the survivor, but its exceedingly dull for the killer, especially if the survivor greed every pallet to their absolut max before dropping them, going from the theoretical "working through their amuniton and turning the map into a deadzone by the end of the game" to the practical "get feed two pallets, while 3 gens pop. Have fun."

    The event breaks this monotony and is such a breath of fresh air. And there are enough good survivors, who can still give you a run for their money. That has always been the biggest problem of modern DBD: gross parts of the player base outgrew the games mechanics and can break the game just at basekit, before you enter perks or powers into the equation. Thats why you get peeps with 300 kill streaks or why MFT is making any experienced killer panic, because it not only tips the already precarious balance, its kicks it to the other side of the room.

    The pallet breaking invitations are fun and helping, but MFT is ruining far more games, by making allready frustrating loops utterly insane or holding W feel excruciatingly painful. The games now are on a razors edge and one slight mistake from either side can snowball it hard in one direction. I feel a big reset of its mechanics would be the most healthy thing to do at this point, but that would also be very complex, complicated and probably expensive. And Feng Min can always need a new cosmetic for a quick cash grab.

    No it's not. Unless the killer has instadown power already you can walk or just stand still and you won't get exposed, you can just take a hit. That power is not a big issue as the pallets are.

    And no there are no "too many safe pallets". Last 2 or 3 years reworks turned maps into huge deadzones with a lot of ######### pallets in between. Some maps are surv sided sure but most really aren't.

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476764#Comment_3476764

    Tbf it does honestly go both ways.

    As for the topic, I really don't get how they thought it was a good idea either.

    That is true in general but this forum is again too unfriendly to anything surv related that it makes me want to take another break from it.

    It is frustrating coming here only to see legit issues disregarded because they benefit the killer.

  • This forum is the same as years ago. Just irrational killer mains disregarding every surv complaint while blowing every killer obstacle out of proportion.

    Well done.

  • @DemonDaddy said:

    Unless your dropping pallets early I don't see how it's problematic. Looks like it takes the same amount of time to break as kicking it, which still gives time to reach another loop or pallet.

    Yeah them zoning you out in deadzone is the same as them being there and breaking a pallet. /s

  • @HugTechLover said:

    Did you bring an offering other than terromisu? Lol

    I bring reagent often and I don't think I was ever targeted for it funnily enough.

    Also it is kinda funny when I was the only one who escaped with reagent and 4 cakes.

  • Yup. This actually made me miss dbd when killers were hosts. Because even then it was at least mixed and sometimes it would be surv sided as well.

    Now I get hit anytime killer lunges unless i vault or drop pallets before the killer loaded into the game.

  • Happy 4th of july tomorrow. Regardless if charms like that ever come to dbd.

    Not an american but still.

  • Sometimes I give kills but most of my matches since last year are not in my favour anymore so it is not the usual ocassion I get to do this nor I meet killers who look sad even when I win or want to meme.

    Too busy being fodder most of my matches nowdays but I am lucky if I am not slugged for 4mins at least.

  • Maybe they lost one game and need to get to 500th win streak again.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470940#Comment_3470940

    Yea it’s strong, but it also takes considerable time to get to that point. I’ve seen iri Mikey’s not even hit tier 3 before all gens are done.

    Not to mention his iris are hard countered by lockers, gens, vaulting, etc.

    Nvm

  • He is much better in re4r.

  • "Made for This is genuinely worse than old dead hard."

    The state of forums lol.

  • @Akumakaji said:

    I posted on similar topics a lot in the past and it is a hill that I will happily die on:

    rank and grades are no longer a representation of ones skill, they are just a means to reward playtime on the players end. Thus de-pipping should be done away, ie unless you DC you will never depip. As a direct consequence, all pips would increase; right now you need around 90 pips to go from Ash4 to Iri1, increase that to 150, so that you need about 150 good games in a month to reach Iri1: a sizable number for someone more casual, while easily reached by veteran players.

    Now everyone could play anyway they want, without the pressure of having "to reach Iri1 asap so that I can finally play anyway I like". Meeting some really cute survivors and wanting to take pitty on them suddenly won't come back and bite you the next game, if you decided to show mercy at 4 pips, just go ahead.

    I feel what you said about play time was always the case. Whenever I played more I reached iri1. Even when ranks were the thing.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468891#Comment_3468891

    If you're extremely lucky maybe but it's not possible anymore in solo I tried once 2 weeks to reach iri 1 from iri 4 and only got to iri 3.

    Did you have that issue before? Did you play often in those two weeks?

    I doubt I'm always lucky, I feel it's just play time because I never even think about emblems when I play this game.

    I also felt it was harder to keep iri1 when ranks were the thing because we could depip more often and much below our current rank in bad games streak.

  • This is how game looks for me on some maps, old gen, not sure if that is revelant tho.

    And freddy's dreamworld or just deep wound makes it much worse. Dbd is the only game where I have to up the brightness and the sad thing is, I'm not sure if it helps or makes it worse. I am even using a certain colorblind setting that makes it a little brighter but it still feels dark as always.

  • @HugTechLover said:

    The last tombstone myers I faced, we popped all gens before he could even get to tier 3.

    That's judith's then not the piece. With tp and jmm combo you can consistently tier up much earlier than that and if you pop it at the right time someone not being mindful of it dies.

    And don't get me wrong I will always defend tp because I know that he will never be compensated enough for it's nerf and will probably end up being the gf "at home".

  • Knew it before even opening the thread lol.

  • Yeah but I wish they take sloppy as well so I don't spend 2 hours in a game if I intend to at least try to escape.

  • "Seems swf is only option to left to reach red grade 1"

    Nope. I play alone usually and I always reach iri1 just by playing often and not thinking about it. Same way I usually do challenges as well because I don't really like throwing unless I meme.

    I can come from a break and iri1 fairly fast just by playing the game. It is just about how often you play imo. And it is not like I don't get a lot of bad matches either on surv. You can still reach it by playing the game enough.

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