SelectDevotee68
SelectDevotee68
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663768#Comment_3663768
I also personally am not a fan of grind cosmetics, they're the most annoying type of cosmetics to unlock in video games as they're nothing but a giant waste of time through farming or grinding, worst is when it's something cool.
I'd rather have cosmetics be locked behind master challenges in the archive, would be way less obnoxious and time consuming to unlock.
Fair. They could lock them behind 100% certain Tomes.
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@Smoe said:
Cosmetics are only exclusive until BHVR decides otherwise, it's not the first time they've made event cosmetics available for everyone.
That said, i'd rather they spent their time and resources on something else than on P100 rewards. Not only would cosmetics be the only thing most people would find adequete enough to be considered reward worthy, but i highly doubt it would be possible to streamline to every characters unlike bloody cosmetics which are most likely a contractually agreed upon thing.
That's why I said to do it with original characters, not licensed ones.
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@solsol said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663715#Comment_3663715
You say they were supposed to be, but unlike with legacy skins it was never explicitly stated that they were going to be a one time thing. They are very much different, one was an expectancy and the other was a promise.
Whilst I understand to you that doesn't mean much, and I also am aware there's very few legacy players left, it still isn't a compromise that should generally be made - it reflects poorly and overall tends to break player trust.
The crowns were stated to explicitly be a exclusive cosmetic until BHVR did that during the 7th anniversary, hence why players were mad. It's not fair that we lost what made the crowns so special when legacy skins still exist as a one time only item. Both we're promises, yet one promise was broken. Plus P100 is a lot of effort.
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@solsol said:
I think it's quite the mistake to keep releasing exclusive cosmetics, so I'm glad they re-released the crowns. They never should've been exclusive in the first place & should just be a recurring thing every anniversary.
I think re-releasing legacy is a step too far for a couple reasons; but the main one being that the game was relatively small back then and an initial promise was made that they would be one time rewards. I also think IF they were to re-introduce these, they should do this in a manner that's feasible & appealing to all players and not just those who play any of those 9 characters that initially had them. They could do this by releasing legacy-like skins for ALL characters (licensed included), it's probably not feasible though so I doubt they ever will.
The bloody portraits should never have been limited time, it was a terrible decision to make those exclusive. What in my opinion they should've done there is give them to everyone who had p-3 prior to the update (who got the portrait + prestige 10) and make them obtainable to everyone else at like prestige 25.
The bloody portraits are horrible in design in several ways;
- Exclusive player-side only cosmetic (nobody else can see you have it)
- Not every character has one, so if you have it enabled, it just stops halfway through the list.
- Not obtainable beyond the initial release which was somewhat short notice.
I think bringing bloody portraits back and not releasing exclusives like the crowns again going forward would be the way to go.
Also special mention to these other things that are still exclusive that shouldn't be and will probably not come back for another 10 years (or ever);
- 'Rare' rift cosmetics like Ice/Blue Trapper/Hillbilly
- Twitch Prime charms/skins
- Rift Charms
- Rift Banners
- Rift Badges
(pls bring those back in some way)
The crowns were supposed to be a one time thing as well, but BHVR went back on that and made it so putting in a code gives you all of them for free. That's why they should scrap the idea of the legacy Cosmetics being one time only Cosmetics and instead make them a P100 reward for those who put in the work to get them. As for anyone that has legacy Cosmetics currently(the 50 people who do), they get to keep them, similar to how players kept their bloody skins when the blood web changes happened.
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I'd rather they didn't give out the 5th anniversary crowns but since they did, how about we get an actual reward for P100.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/405011/universal-perk-ideas
That's absurdly strong imo, especially for a universal perk. Think about how other perks would stack with it.
It's to get a general idea for a universal killer perk.
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The point of this is to give Behavior perks that aren't teachables.
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The reason I want BHVR to use his voice lines is because James McCaffrey, the man who voiced Casey and Max Payne passed away. It would feel disrespectful to use some random guy to voice Casey.
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It's 2023 and they still haven't added this idea.
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@TicTac said:
Wrong place to ask
Where do I ask then?
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@tenoresax said:
I could go for a- barbeque bacon burger, a large order of fries, a orange soda with no ice, and a hot apple pie.
COACH, NO!!!
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@Milo said:
The Mold - sounds like... Way less useful Spine Chill. It's one positive isn't strong enough for the thing it's doing as a negative.
Shove - tbh it sounds like it would fit being an Exhauation perk more so it wouldnt stack with dead hard. But that would be a pain to balance. This seems like it could extend chases if the killer respects it too much.
LDE - could get abused pretty easily just with soul guard. I feel like instead of a cooldown it should do something else just in case of those rare instances where it could trigger twice.
EDIT: Also one problem is that Ethan, for some reason, doesnt have a face*. And I doubt the grand reveal would be in a diffent genre.
*Not revealed at all during gameplay, only via breaking the game.
Ethan does have almost his entire face shown. If you look at him in Re7 when he is stuck in the mold, you can almost fully see his face(the only thing covered, are his eyes). In Village, you see what his hair looks like at the end. Also, both Dead By Daylight and RE are survival horror games. I also don't intend LDE to work with Soulguard for that very reason. I also tried making it so if its used in the rare case, its kind of on the killer. The mold is supposed to be both a hindrance and little benefit. I made Shove need to be regained like Mettle of Man or getting 3 unhooks, in order to make it balanced, but also take time to reacquire.
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@Nickeleye said:
Survivor's have been slowly killing me since I became a killer main. Might as well just get it over with.
Survivors should be able interrupt the killer's mori in order to kill the survivor themselves. Then they Tbag the survivor after the mori. And the survivor that was mori'd gets GGEZ GET GUD instead of the dead result.
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@Adjatha said:
You could kill Jason in the Friday the 13th game. But it was an extremely elaborate sequence of events that needed the whole team to work together on.
Also, in that game, Jason could just straight-up kill players because there were seven of them. The maps were big, but his power set unlocked as the game went on, and he had teleports aplenty to deal with the traversal issue. Plus, the game had a wide variety of tasks and paths the survivors could take to win.
It's really a shame the IP Lawsuits killed that game off. So many great asymmetrical concepts that are completely lacking in the rest of the field (lacking in DbD especially).
It did allow survivors to kill other survivors with the car, so it was fair.
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@AngyKiller said:
Killers should be able to tip Generators over. This would make them impossible to repair, as every Survivor has weak, noodly arms & can't pick them back up.
Survivors should be able to smack survivors on hook.
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@HaunterofShadows said:
That's one way to increase tunneling
Survivors should be able to tunnel survivors.
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@chargernick85 said:
About all thats missing in the survivors kit...ability to damage the killer.
Killer que is literally 2-3 seconds right now but sure why not kill the few playing.
Survivors should be able to end matches immediately by dcing.
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@Huge_Bush said:
Killers should be able to kill survivors on first down. They are killers after all.
Survivors should be able to kill survivors.
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@drpynz said:
If all 4 survivors are alive when the 5th gen is completed it should be the Killer that has to open the gates before they get hooked.
Survivors should be able to damage generators. Survivors should be able to hook survivors. Survivors should be able to break pallets. Survivors should be able to injure survivors.
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@Dwight_Confusion said:
I'm all for this. SOunds amazing. THe clicker perk needs reworked greatly and the distances need tweaked on follow the light.
I think it would be countered by Lightborn though.
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@Kurisu said:
I found this old thing in google yet I think it'll be a good idea.
Alan Wake fits in this game
Follow the light should be token based and maybe make it automatically heal you like in 10/9/8 seconds when standing in 6 meters of a completed generator, maybe each time you complete a generator, you gain a token. Otherwise, its like Boon: Circle of Healing except there is no counter and it would be too strong.
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@madminer95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2731373#Comment_2731373
I mean, while its understandable that an artist doesn't want his name associated with racism it doesn't mean its the right decision to remove the cosmetics rather than properly moderating the game to ensure the small minority of players being hateful while using the cosmetics are banned.
Or changing Claudette's mask to be her glasses.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2733158#Comment_2733158
Not_queen in a podcast with Sistas of the Fog said it's blackface. Here's the clip fo her saying it's blackface.
https://twitter.com/FallenEstrella/status/1454592745377447937?t=gZ6yPfpBxxDReV6ETv5gkw&s=19
No one is saying Leatherface as a character is racist, everyone is saying it is the players using the Claudette mask as a way to have blackface in the game and harass poc players that are the racists. Literally saying the racist players are using it as a tool to amplify their racism.
A government banning sales of a color of paint is not a good example of a private company removing an item that is being used as a tool for racists - which is something companies do to separate themselves from hate groups, Fred Perry in 2020 pulled a shirt/logo from sale after the Proud Boys started using it. You're just using an exaggerated example to try and invalidate not only the decision but the players that have been affected by the harassment.
Again, removing the masks does not mean that 1. They have not already been moderating when the complaints have been around for years or 2. Will not continue to moderate. Assuming it was a this or that situation where they either removed the masks or moderated is an ignorant take that is being used to invalidate the decision. Removing the masks is only one part of the solution - it stops the lazy racists and it helps limit the amount of harassment these players are receiving in the first place in order to have the moderation take place.
The thing is, removing the masks is a extreme response when they could just change/alter Claudette's.
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@HeyItsQuiet said:
It was a set of masks intended to be a fun bonus for sacrificing the original 4 characters. Racists ruined it. Blame them. Move on.
They don't have to remove them. They just have to change Claudette's to something else in order for racists to lose their toy.
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@[Deleted User] said:
The harassment was well documented. Just because you personally did not see or experience it does not mean that it didn't happen.
Leatherface players were specifically wearing the blackface mask to target POC and characters of color. Nobody was using the LGBT charm to carry out attacks. They were victims of harassment, not the ones carrying it out. I 100% believe you understand this distinction and are just here to troll or play the contrarian for the sake of it.
I've gotten plenty of players as both Killer and Survivor, that use the LGBT charm and be toxic.
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@madminer95 said:
I don't recall ever seeing any hateful activity to do with the Leatherface masks or discussed in the community.
But even if it is occurring its not an issue with the cosmetics (as a reminder Leatherface isn't racist or sexist in who he kills and wears the face of) and removing the cosmetic isn't the right answer,
When people using the LGBT charm were targeted it wasn't removed.
Instead the people being hateful were banned, this situation shouldn't be any different.
And the compensation iridescent shards are just insulting, if these masks that can only be obtained by playing hours and hours of gameplay using a paid only character absolutely have to be removed the compensation should be at least 400 auric cells so they can be used to buy at least a single cosmetic peace of choice.
https://us.v-cdn.net/6030815/uploads/Q7PUNHWZMFN0/xv6fbuw47q981.png
Why doesn't BHVR change it to be Claudette's glasses instead? LeatherFace wears her glasses, and it ain't black face no more.
And if it has to still be removed, just remove Claudette's.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2246019#Comment_2246019
Yes but its still a Microsoft exclusive.
Yeah I know it is one, I was just saying that they did do horror before. Also, if they could get L4D on xbox, they might be able to convince microsoft.
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2185981#Comment_2185981
Chief's too tall. Taller than most killers actually. Sgt. Johnson would probably just be a skin for Detective Tapp. And maybe a flood skin for the blight.
Why not have Sgt. Johnson as his own character?
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@Ruma said:
I dont think that would fit.. But who knows..
But even then i doubt we will ever see it in DbD since its Microsoft exclusive.
I mean, Halo has dabbled in horror before.
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@Memegrenade35551 said:
https://forum.deadbydaylight.com/en/discussion/249646/halo-dbd-crossover
To be honest I like the idea but me personally I would say cheif and flood
The twins could have Victor appear as a infection form.
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@Memegrenade35551 said:
https://forum.deadbydaylight.com/en/discussion/249646/halo-dbd-crossover
To be honest I like the idea but me personally I would say cheif and flood
We could have the Oni appear as a flood Brute. The Legion could appear as a Human combat form as well.
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@SelectDevotee68 said:
Think about a crossover between Dead By Daylight and Halo. We could have Sgt.Johnson as a survivor and a skin for wraith that makes him look like a elite wielding a energy sword.
Feel free to add on to this idea.
we could also have Captain Keyes, The Rookie, Buck, and Miranda Keyes as legacy outfits.
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@DwightFairfield said:
Title
My answer is that it's because he's a big burly badass, but what is the reason really?
why doesn't Jesus get his white robes? Jeff is Jesus.
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@DecisiveDwight said:
Can we maybe fix the high number of bugs before we add more killers and survivors and I mean properly fix not just quick fixes
well, we are already getting a RE chapter next month.
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@NomiNomad said:
Trickster is better than he was but he's nowhere near overpowered. He's likely one of the worst killers in the game. If you think Trickster is overpowered you must think Huntress and Plague are too, right? They do what he does but better.
depends on how you play Huntress. Plague is annoying, not op.
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@DwightFairfield said:
Here's a little history lesson;
Decisive Strike used to be the most bullshit perk in the game, having it meant that the first time the killer picked you up you'd free yourself by doing a skillcheck. The only counter to this was not getting the obsession and getting someone else (But if they got a certain wiggle progress the perk would activate), or drop juggling, which is counterproductive because it grants wiggle bonus.
They nerfed it into an anti tunnel perk, or at least that's what the hope was, however it instead granted 60 seconds of invulnerability after being unhooked. It was never a good tunnel perk, just a really abusable, long lasting invuln-frame.
It being an anti tunnel perk was a byproduct, I think that's why it was so bad at its one job. It was an afterthought.
How is it a invulnerability perk?
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@landromat said:
Nothing should fully stop killer from doing anything he wants
That's the funny narcissistic point of view that I see in most killer mains and some survivor mains.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2136395#Comment_2136395
They deserve flak for not fixing the pallet bug, I agree with you about that
But I'd like to reiterate what I said in a post just before, he's trying to highlight a problem here that players have been given a tacit okay to abuse something that's broken about the game.
Also, I say it's not a priority because it's been a month+ and it's still not fixed despite being reported. He even shows proof of this in his video
I never saw someone use breakdown in that way. Also, the guy is right about the killer victim complex. We have a bug that makes using pallets worthless. There both important issues that need to be fixed. I would say though, you should beable to permanently destroy *A HOOK* with a ultra rare toolbox add-on.
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@LazyPayday said:
Please anyone of power explain the difference to me using fair logic how legions player got banned for infinite mending but people abusing breakdown to permanently destroy 3 hooks per person isn't?
Like space coconut puts it wonderfully, this was either an intentional shadow buff or it's double standards and killers are allowed to be treated unfairly because they're one player having to have a horrible experience but when it was legion it was four even though either way it's apparently a mistake on the devs part that's being exploited.
Why does a few hooks being destroyed matter? You can just counter that by using Iron grasp or Agitation
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Tell me if any perks are broken.