Seanzu
Seanzu
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- Seanzu
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Comments
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2488543#Comment_2488543
Now that you mention it, I've only heard it from Tru3. I thought they were originally part of some kind of limited time event, like firecrackers in Chinese New Year. If that's not the case though, my bad. I wasn't playing the game when they were first introduced so I don't know for sure. But I don't think Tru3 would just make that up.
I've honestly been checking all the patch notes and it was at least never mentioned in any of the ones i saw, even the official ones from BHVR.
Keys came just after Nea & Nurse, you can see the official patch notes from the steam forums
https://steamcommunity.com/app/381210/discussions/0/350542683196133344/
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The fact you listed Claudette as an issue is embarassing holy heck.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2488488#Comment_2488488
They shouldn't even be in the game. They were limited time items that got their stay extended to permanent.
since when were they supposed to be a limited time item?
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ahhh yes, the very pretty and attractive Charlotte
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I'm a pretty nice Leatherface
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@dbdgamer123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2460185#Comment_2460185
Add "-DX12" to the startup parameters of DBD in steam.
Hey thanks for the tip, I actually had DX12 in my parameters but the most recent patch i was getting terrible micro stutters, I removed DX12 and now I only get large spikes during the game, very frustrating!
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ahhh yes, the thing that only benefits mediocre players, I can see why some are excited about this :)
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I think it's more that people that run mories are more likely to have ultra sweaty builds that just make the match miserable
like this one I had from the other day.
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@dbdgamer123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2459422#Comment_2459422
The freezes and lagspikes is mostly cpu related, not gpu, and fsr works on most gpus, also older ones, so adding that would be a win for all players
I have a 3080 & a Ryzen 5950x and I still get stutters, the game is optimized terribly.
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It's definitely harsh right now, with the up-tick of hackers, and optimization issues. DC penalty is absolutely needed, maybe it shouldn't hit 72hrs, maybe it shouldn't even hit over an hour, but it is necessary, but right now it's only harming those who are having issues but love the game enough to try and fight through those.
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@Pancake123456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2449968#Comment_2449968
no clue where the hell do i have to go then???
You're probably hardware banned so unless you change PC you're going to keep getting nuked :)
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/2449920#Comment_2449920
personally i dont know any person who is willing to play all survivor roster , most player base i know just stick too 2-4 survivors max
Right well I play all survivors and all killers so I don't think I should have to chose 2 - 4 survivors to play because there simply isn't enough time in the day to max all survivors and killers constantly.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/2449615#Comment_2449615
this case is simple noone force you to do the grind again if you dont want to, and people who already have legace on og character wouldnt be cheated by devs at any rate, they would't step byack of thier own promise and it would cut dissusion about wanting lagacy
Yes, If I wanted to play every character with every perk I do indeed have to grind, so increasing something 99.99% of the player base wants decreased for some cosmetic is absolutely ridiculous to me.
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@Mistikus said:
in my opinion devs could give them as a reward for second prestige and they could also change bloodweb a bit (make it harder like in the old days) so everyone could get something shiny, also this legasy would be able for new original characters after the og 5
You would increase the grind for perks on everyone so you can have an average looking skin? lol
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2446354#Comment_2446354
They were (source: my own eyes. I tried some KYFs matches to find out EXACTLY how it worked)
Granted, they weren't revealed until DURING the mission. BBQ would only show up after the first hook for example.
Here was an example pic that was available online
Edit: My Mistake this tool did exist, for a month.
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@LordGlint said:
I remember before they changed it so killer's couldnt swap characters in the lobby... I was abit paranoid about a program I saw going around that would allow players to see various things they werent suppose to see like which character it was and which perks they were using. I started doin the last second swaps so people couldnt prepare their perks specifically for the killer I was using. Maybe its just because I was looking more, but BOY did I see alot more people using calm spirit when I would pretend to be playing Doc and then swap to something else.
Perks were never visible using the tool (source: I know the person who made it)
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2445656#Comment_2445656
I've seen people ask for it and they claim it's not fair the killer can see them but they can't see the killer.
No, people complain that killers are free to check profiles for hours played and can see names and chose whether to dodge someone they know is better etc, and people argue that if the killer can see their profile the survivors should be able to see killer profiles but ideally nobody should be able to see anyones profile.
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@Grandpa_Crack_Pipe said:
Lobby has a 60 second waiting time.
First 30 seconds, survivors get to switch stuff around-- characters, items, perks, whatever. After that, they get locked in.
Last 30 seconds, killer gets to switch stuff around. Killers, addons, perks, whatever.
Boom. Fixed.
Killers being locked is for their benefit and I don't think that'll be changed, just so you know.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2445862#Comment_2445862
There is literally an in game option to "leave this match". A button they have programmed for you to press.
The in game punishment is a deterrent. Not a ban for "breaking the rules".
Maybe you're confused, it's forcing a DC while loading into the game that's not allowed, as that bypasses the DC ban and prevents a depip.
Every game has a leave button, even genuine competitive games have a leave option, what exactly is your point here? You can't just lock people into a game it's just mechanically dense to not have a leave option.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2445855#Comment_2445855
There's nothing against the rules about leaving a lobby or DCing in a match.
I can promise you they delete posts advocating DCs, it's punished in game with an automatic ban system, therefore it is against the rules.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2445801#Comment_2445801
MMR (per killer character) doesn’t really benefit killers unless they’re trying to learn a high skill floor killer like Nurse.
Other than that, it’s just meant to put killers you’re good at versus sweaty survivors.
Still doesn’t change the fact that a survivor can cuck a killer’s build by last second switching. For example, if a lobby has 4 flashlight-equipped survivors and the killer decides to put on Lightborn, the survivors can switch off last second to medkits and now the killer is playing with 3 perks. See how annoying that can be?
how does it not really help?
Play your fav killer until you get actually hard matches, then swap to someone you haven't played in ages and play against lower skilled players.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2445813#Comment_2445813
It's not their problem that you're playing with 3 perks - Why would they (the quick switcher) care?
That's the mindset you're going to encounter.
Survivors get 0 info when going into their match, how are they supposed to have any idea what you're running exactly? =/
this is a vice versa thing, both sides don't care what the other is running, I've not ran DS for years and that just encourages the killer to tunnel me off hook when I'm third hook bc they know I have no defense.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2445728#Comment_2445728
It happens. And killers are locked in their selection, so survivors should as well.
Killers have only recently been locked and that's due to the new MMR they are adding so when someone decides to play as a killer they don't play as they get matched with babies to play against, it literally benefits killers.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2445671#Comment_2445671
No one is defending killers who dodged P3 clothed survivors, but that is beside the point.
So what is the reason you would last-second switch other than to gain a competitive advantage of the killer not knowing which item you plan to bring?
Whether items are powerful or not is also beside the point. It can mean the difference between running certain perks or addons.
I've never needed to change my build based on survivor items, and I can't even remember the last time I saw anyone last second switch.
Just seems like people looking for another way to punish survivors.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2445653#Comment_2445653
I certainly did, thank you!
I just need a mod/dev to clarify that by not giving the other side a chance to react in kind (as it is 100% impossible) that I'm not:
EXPLOITS: ABUSING BUGS OR ERRORS IN DESIGN TO GAIN A COMPETITIVE ADVANTAGE
I certainly appreciate your assistance, but my mind will not be at ease until I get a dev or mod to clarify this to me.
Where is the bug or error in game design? I feel like you're being pedantic to try and draw light to a perceived issue with the game.
Last second switch has existed literally forever, and I'm assuming not 'patched' out because items really aren't all that powerful, not to mention killers literally used to dodge prestige players so it was the only way to play with your P3 clothing before the store existed.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2444071#Comment_2444071
RPD, Red Forest, etc… all maps that turn Pop into a joke for killers that move a flat 115 or 110. Then you throw in the potential of Blast Mine and Repressed… RIP.
uh oh, perks designed to counter things like pop should actually be made to not counter it? lol
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Well the issue is, it's overwhelmingly expensive to have servers in every location, and the more servers you have, the more "pools" of players you have, which splits the player base in that location, it's incredibly likely there is no server in Mexico and players from Mexico are matched with US players, as for matching with overseas players they're likely VPNing or if they're survivor they're queued with a friend from a different region as the matchmaking very rarely (if ever) will jump to a server in another continent.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2443705#Comment_2443705
I 4k 80 % of my matches lol. That still doesn't mean maps arnt lopsided. Gen speeds arnt lopsided. And that most killers. Including Freddy. Get ######### on by good survivors
Maybe you could pick a point and stick to it?
You've gone from "do people really think pig is better than nurse", to "the stats are still bs even though nurse is hard" to randomly including your issues with maps and gen speeds, put you apparently 4k 80% of your matches, so with maps changed, and gens increased you're obviously just looking to 4K every game, ah yes very balanced.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2443697#Comment_2443697
Yeap. But it still shows the data is false as hell...Hell Freddy had the highest kill rate. And competent survivors can ######### all over him
I think you're just angry because the stats don't mimic your kill rate, just because you average 1 / 2 kills doesn't mean the rest of the player base does.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2443640#Comment_2443640
The stats are still total bullshit. Does anyone really believe pig or Freddy is better then nurse...?
nurse is the hardest killer to actually play so it makes complete sense that someone would try her, think it's too complicated, have a crap match and then never touch her again.
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I guess Wraith right now? I always play kind of brave so end up doing gens in areas that have had chases through some usually no pallets.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2439545#Comment_2439545
I have actually in a clip of someone getting looped infinitely at the Strode house.
This whole thing started because I said the Strode house has an infinite, which is pretty much known by everyone. So let's get back to that. A good survivor will easily abuse the way the chase starts, thus making the Strode house an infinite.
link it then
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2439530#Comment_2439530
Ah yes. How would you personally start the chase when it is impossible due to the mechanics of the game.
What? You literally just showed me an instance of it not working and all the killer had to do was not use his power? Please show me this working an infinite amount and I'll believe it's actually possible but I have never seen any survivor use a window an unlimited amount of times and I bet you haven't either.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2439525#Comment_2439525
This wasn't a video for me to show you how good the tech is, it was a video for me to show you how the tech works. It is even stronger at the Strode house.
Personally, I can't pull this off, because I'm not the best survivor. But good survivors won't have issues using this tech at the Strode house.
but this tech doesn't work on any killer with half a brain lol.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2439503#Comment_2439503
https://youtu.be/7r3k8Q5E7Cg here I found a video in which you can see how this tech works.
lol this video is hilarious, the first match against the blight, only reason he got to use his "tech" was because the blight kept forcing his power over and over again instead of starting a chase, killer error.
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@PoweroSymbols3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2439463#Comment_2439463
I mean I feel like if the survivor is running CS, IW, and urban, it's pretty easy to hide for 5 seconds for the chase to end and then restart it
please go into a survivor match, run those perks and before you end chase willingly you have to say "I'm going to end the chase now" because if you really think every killer is bad enough to just lose you because you decided to is ridiculous.
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@MrDrMedicman said:
https://forum.deadbydaylight.com/en/discussion/comment/2439497#Comment_2439497
why would I chase one survivor all match?
How are you not able to catch up with a walking survivor lmao?
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2439497#Comment_2439497
So because the survivor is straight up allowed to decide NOT to begin a chase, it is MY fault? Loops like the Strode house infinite allow survivors to get infinite uses out of a window without any penalty.
I have never not been able to get into a chase with a survivor, not even once and if they're walking the whole time how are you not hitting them and initiating a chase exactly?
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2439475#Comment_2439475
Lmao I didn't say it is an exploit. I said they can exploit the mechanic into their favor. The word exploit has a meaning outside gaming if you didn't know.
You're not wrong, but when used in this context it's not stupid for me to assume you mean exploiting it as in it's an exploit, no?
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@MrDrMedicman said:
https://forum.deadbydaylight.com/en/discussion/comment/2439475#Comment_2439475
to farm endless windows, yes. are you purposely being dense?
If you can't get into a chase 'endlessly' with a survivor than that's 100% a you problem.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2439463#Comment_2439463
That's also a way of saying survivors can walk when you see them at certain loops in order to not trigger a chase.
Chases don't trigger unless the survivor is running.
So how is that an exploit? Are you saying survivors not running when they see a killer is now an exploit?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2439463#Comment_2439463
Even with line of sight of a survivor, chases break. Even if they're not that far off. It's not a finely tuned thing.
The chase breaking isn't exactly the choice a survivor can make.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2439338#Comment_2439338
Window blocks only activate in chases. Good survivors exploit the requirements for chases so windows are never blocked.
"exploit the requirements for chase" that's a funny way of saying you couldn't keep the survivor in your sights and likely lost them.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2438252#Comment_2438252
My SSD is only half occupied.
But this seriously sounds like a PC problem, almost 4 hours for an update? People say the updates are long because they can sometimes take 20 - 40 minutes, but over four hours and there is something else wrong.
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Takes me around 5 minutes to download and fully install.
One thing I did notice is if your install hard drive is full-ish it will download / move the patch to an emptier hard drive and then unpack and move things which increases the time substantially.
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I'm not trying to be offensive to anyone but SBMM only benefits terrible players.
You're either a good player, and now the entirety of your matches will be absolute sweaty miserable games, and for the people who are bad, who had okay matches it's purely because you only got put with other bad players.
DBD at it's highest level is literally slugging and slamming out gens letting people die if you have to or camping at 5 gens to secure pressure.
The only people who are celebrating SBMM are mediocre players, and the thing is, everyone on this forum thinks they're gods gift to dbd so will of course argue that they are indeed the best player but their matches were still ok.
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https://clips.twitch.tv/YummyExquisiteLapwingWOOP-JJvG55Be4xjxIjM0@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2435879#Comment_2435879
Just the fact that close to all complaints about hits at pallets while making distance have stopped and only killer see their hit getting reverted tells me otherwise.
survivors are more than likely complaining about these hits instead, lol.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/2434387#Comment_2434387
https://forum.deadbydaylight.com/en/discussion/comment/2434386#Comment_2434386
No, but as a customer you get to know hwat's the reason because that will gives you a head up if you want to keep investing on it or not. Stop thinking that you don't deserve to be treated like potato bags. You purchased something and it's normal to know why they can't keep it, whether it's for license issues or not... YOU are the one who paid for it. As I said, I can't remove your internet services and tell you "yes, but if you have downloaded something, you can still have it", you're paying for it and you deserve to know what's going on.
I don't think you realise how much this simply isn't true, no service has to give you an explanation for anything, nothing is being removed that I have paid for, it's being removed for those who haven't paid for it, if you have paid nothing is changing.
If you read any EULA or any Contract with any company it will state that they can remove access at their discretion, which absolutely means they don't have to tell you why.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/2434175#Comment_2434175
Actually yes. It's like a professor unwilling to share you the result of their test within a week... they have a responsability to do so as people are customers, imagine me providing you a service then removing it and saying "you don't need to know why, it won't change the result anyway"... so yes, people do have a right to know, specially when they paid for said product.
But you've paid for it and will get to keep it, you aren't owed any more as you can still use what you've paid for, it's really not that hard to understand.
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A good friend of mine got partnered on twitch so I've been celebrating with her, so yea, a genuinely great weekend.


