Rudjohns
Rudjohns
About
- Username
- Rudjohns
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
What I wished it was:
Prestige 1 to 9: just like it is right now
Prestige 51 to 53: Survivor: A white shirt with the survivor perk printed on front. Killer: A piece of the default cosmetic with some red steam coming out of it
Prestige 90: A banner (1 for all survivors and 1 for all killers)
Prestige 100: A card with the character's face
But, we all know this will never happen. The cards and banner maybe since they are "easy" to make, but the rest, yeah
-
Prime is not free
-
@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705959#Comment_3705959
I vaulted the same window 3 times and I still didn't make it to the other side.😭
I also noticed that far auras of survivors and killer are running at like 15 fps, not that is a game breaking but still
-
Yes, I have been lagging a lot
In one match I was lagging so much that I had to pretty much give up playing, my window vault was taking like 2 seconds to complete
but pretty sure my teammates didnt like it, probably reported me for "griefing" but there was nothing I could do
-
Very soon all exhaustion perks will be only usable once per hook state
and deactivate when the exist gates are powered up
-
No more nerfs, please
they need to buff the weaker perks
the "meta" is only meta because there are like 5 or 6 actual good perks on both sides
If almost all the perks were strong as the meta, the "meta" would not exist since every game some different will be running
-
@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704682#Comment_3704682
Ooh interesting. Including seeing the killer within a radius of the downed survivor right? Very interesting.
yeah but with a few tweeks
all survivor's auras are revealed when the survivor is downed
the killer's aura is revealed only after 5 seconds
the range is 8 metersJust to keep it fair
-
Should be reworked
Keep the 100% speed on healing
and add a "kindred" effect for survivors in the dying state
-
Shadowborn doesnt have cooldown
-
@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704328#Comment_3704328
You’re calling people bad at the game when you are the same person who dodges Nurse. Look in the mirror.
Wrong person
Pay attention to the names not the profile picture
-
Killer has never been easier
People need to understand that they are bad at a game, just that simple
-
SWF by far
-
@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703546#Comment_3703546
It being called a tech is irrelevant lol. “I call this the kill survivors tech.” Or maybe we can use the “repairing generators tech.”
like pretty much everything else here
-
Skull Merchant and Onryo
-
@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703474#Comment_3703474
They're countered by a pair of headphones there's no way you can't hear the survivor doing it and not only that but it's obvious when it happens, it's only a tech that a brand new player will fall for, if you even want to call it a tech for sacrificing all that distance to attempt to make the killer look dumb
most of these "tech removals" here are trolls
-
@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703453#Comment_3703453
That’s definitely not a tech lol, not even close. Annoying tho for sure.
But it is literally named "hold w tech"
-
@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703403#Comment_3703403
I mean all of them lol. Like every single one. I just edited the post to specify all.
Including the removal of holding W tech
now survivors cant only run in a straight line for a few meters
-
@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703086#Comment_3703086
The unhook change has been removed, you'll be able to cancel an unhook like always. We're going to explore other options that don't affect normal gameplay.
If you guys want to address the unhooking spam, just keep the option for the hooked survivor to unhook themselves (first hook) even if a teammate is spamming the action, and leave the skill checks (2nd hook) running even if the unhook action is taking place. So even with the spamming unhook by the trolling teammate, you could just not hit the skill checks
-
I think Quick Gambit should get a simple rework: add the bonus to any highlighted generator by you
What does that mean you may ask? Simple, if you highlight a gen with a perk (including QG itself), teammates will get the boost
Perks that highlight gens:
Blast Mine
Wiretap
Probably some other that I can't remember now(Deja Vu and Visionary should not work since you are not highlighting the gen to your teammates. However, maybe it could work if you are using a map with the glass bead add-on)
-
I hope so
I will complete all my killer adept trophies by offering Haddonfield
and I will "end" myself everytime I get that map, so I don't really care, I will not play it. I want the kill rates to skyrocket :)
-
110 killers are 110 for a reason, just find out why
-
@tyantlmumagjiaonuha said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695102#Comment_3695102
According to the Survivor's Rulebook created by people like him, this case requires one of two types of responses.
1. go along with the survivors' game of hide-and-seek. They are playing to see how far they can go in stealth, with moderate action to keep the crows from flying. You don't know how many minutes and hours they will be satisfied, but the killers are employees of the attraction and have no right to refuse to work.
2. Move closer to the edge of the map so as not to scare the survivors and let them complete the gen. They are scared of the heartbeat you make.
You decide which scenario you want.
lol assuming it takes 90 seconds to go to the corner of the map and then back
-
This is Coldwind, just look for them
they have nowhere to hide
-
If you are Undetectable they cant see your aura
But oblivious survivors can see the killer
-
@appleas said:
How many people who hate SM actually took the time to learn what the Killer does and try to play against her before solidifying their opinion on her?
How many players already feel like the match will be a boring one when they hear SM's Tr at the start of the game even before the SM has demonstrated their playstyle?
I can tell for sure the majority of players already know how to play against her
we just decide not to
-
They should buff to 5%
-
She doesnt need a nerf, she needs a completely change of power
Instead of pressing m2 to release a drone and scan the area, how about m2 to throw a mechanical piece of something on the survivor, and now they become the "drone"? Any other teammates around the survivor suffers from effects of the previous drones (hinder, exhaustion, oblivious, etc) until the survivor removes the part attached to them
Just some random ideas to make SM a killer with a little degree of mastering
-
Might as well just remove the perk
or remove all survivors perks
-
Lightborn and Fire Up
-
Both perks should deactivate when a survivor dies
-
@Blueberry said:
Even more so, protection hits. Solves the abuse problems. If you're body blocking for someone you aren't being tunneled, you're trying to extend chases and progress the game.
So when this happens unintended the player is punished, I see
-
@Mazoobi said:
Both Teamwork perks need a massive buff to be ever considered seriously. My proposal for the two perks:
- Reduce the cooldown from 180/160/140 to 100/80/60 seconds
- The effect no longer de-activates when either one gets injured
- The effect lingers for 5 seconds once out of range
- Increase the range from 12m to 16m
- Power of Two exclusive: unhooking a survivor also activates the perk (instead of only healing)
- Collective Stealth exclusive: getting unhooked by a survivor also activates the perk (instead of only being healed)
The teamwork perks are a cute nod to Thalita and Renalto's sibling relationship but are way too conditional to be good.
I'd remove the cooldown
and then the perk is perfect
-
@Rokku_Rorru said:
I'd love lucky star to light up the locker I'm in for other survivors, that's all I ask, then it'll be a mainstay for my head on
Head On should be doing that
Lucky Star should remove your grunts at any time without cooldown
-
No, terrible franchise
-
Distressing could gain tokens to increase the terror radius
hook a survivor, gain a token that increases by 10%
either lose the token after a timer or when you hit another survivor
-
So the game has like 100+ perks but I have to run a handful just to play the game…
-
The This Is Not Happening buff should be
30% bigger great skill check zones when repairing and healing
Hitting a great skill check grants a token, carry a maximum of 10 tokens
each token increase the speed that you can heal yourself or teammates can heal you by 10%
Lose all tokens when you are healed or put in dying state
-
@100PercentBPMain said:
Nah bro they're coming for dumb tech next
Enduring base kit
-
Nah
-
If I can guess, the animation happens after the pick up animation and the stun happens after the stab animation
which means, the killer will be able to walk a step or two
so, DS right under a hook is a bad idea
-
Solo queue people, don't waste your perk slot with Adrenaline. It's not gonna be worth it.
-
@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686840#Comment_3686840
DS buff, Blight nerf, Ultimate Weapon nerf, Twins no longer playing around slugs, no more depips.
Honestly solo queue seems to biggest winner of this patch overall.
Anything that you say could be considered a "buff" to survivors period
Adrenaline nerf is a much bigger nerf to solo queue, because SWF teams can 99 gens until the person is off hook
-
Adrenaline now is a bad perk to bring to solo queue
More solo queue nerf lmfo
-
Yes, it is
-
Since the release of Skull Merchant, I never used cakes anymore
-
You can't
you play other killer
-
No way out should deactivate if the hatch is closed
-
@Lynxx said:
So we can expect the offering to never work for the event they were designed for and just accumulate in our inventory forever?
Nice.
And waste your bloodpoints
-
@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683964#Comment_3683964
you can only run one healing speed perk and its still much much faster: desperate measures and botany makes healings super fast for example. and coh is still op. just not braindead OP anymore but still good.
desperate measure is a weak perk
botany means the survivor needs to use Self Care or Strengh in Shadows since it destroys medkits for self healing
COH is completely balanced because it needs at least 2 survivors to perform a heal
-
@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683923#Comment_3683923
its not. you can heal incredibly fast, denying killer any pressure and chase. then all people wonders oh why is killer tunneling?
No you cant
to heal fast you need an entire build dedicated to healing only
which means, no perks dedicated to gens, chase, etc