Rudjohns
Rudjohns
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- Rudjohns
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Comments
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Cool
Still never playing against Skull Merchant
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They should buff Wicked to give unbreakable basekit inside the basement
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Base kit BT should not give deep wound
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Yep, the event is killer sided
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You can use Lightborn and Fire Up
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Skull Merchant
Enough of insta down killers
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Or maybe, they should buff Scene Partner
-Scene Partner will show the killer's aura to you for 5 seconds everytime your scream is caused by an add-on or perk. You leave no scratch marks or pool of blood for the time being
I would run it 😋
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Nah, forget the perk
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678069#Comment_3678069
So you do know her power, yet you say she does things she doesn't. Am I just confused here?
Everytime I post things about Skull merchant I get my posts deleted
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@ArkInk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677816#Comment_3677816
How do you have over a thousand posts and don't know Skull Merchant's power?
I do, I just don't care
I never play against her anyway
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I had a game once with this Clown proxy camping me
The bar filled up as I got to the struggle phase, so I started spamming the unhook animation (because you can't do the unhook animation during the 2nd phase unless you can self unhook)
2 teammates still came to rescue me. I self unhooked when they got really close just as a message .Of course I got tunneled out.
Now I know many people still don't understand this anti-camp mechanic
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Skull Merchant just need to have the drones removed. Nobody likes to be outplayed by AI. Nobody likes to be downed by Nemesis' zombies when turning a corner. Nobody likes the Knight's guardian, making the Knight one of the most hated killers in the game. Skull Merchant is the same thing. It's just brainless gameplay, you get value by pressing a button.
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Never use this perk again
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@JeanGreyarea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677419#Comment_3677419
Didnt they nerf pharmacy? Lol
Yes they did, twice actually
First nerf removed the 80% speed for opening chest when healthy, now it only works if injured. Also removed a guaranteed emergency medkit when opening the first chest, now it only gives medkits when injured, which means your only chance to use the perk is if your teammates didn't loot all the chests in the game
Then they nerfed medkits and healing altogether. Now finding an "emergency medkit (green medkit)" means nothing since it just heals at the same speed as any other medkit.
So in the end, to use Pharmacy you need:
-To be injured
-Find a chest that hasn't been looted yet
-Heal up with a medkit with no speedbonus whatsoever
There is no point in using Pharmacy ever, since with Self Care and Strength in Shadows you just heal anytime you want for the entire of the match
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@arcaneGospel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677422#Comment_3677422
...You wanna back that take up? Trapper is universally recognized as incredibly weak, due to trading any semblance of early game pressure for easily-defused late game pressure, and has no real ability to play in the moment or apply pressure in chase. What makes him just the greatest skill issue of all time?
Most people don't know where to place the traps
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Trapper just need smarter players playing as him
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@Hexling said:
Lets not lie though slippery meat is still the worst perk in the game.
Pharmacy is the worst
Why run Pharmacy when you have Self Care and Strength in Shadows?
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They already have, its the kick action
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@Xernoton said:
4 slowdowns aren't ok, info is not ok, STBFL was nerfed, NOED is not ok... What perks do you propose killers run instead?
How about killers earning the effects of Ultimate Weapon? I think its fair if the perk only activates after a hook
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People don't even know the actual worse survivor perk in the game
All the bad perks do something relative different than others, but no perk has its effect completely overshadowed by another bad perk, making them useless
the perk is Pharmacy
Self Care is one of the worst perks in the game, and its better than Pharmacy
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@Chocolate_Cosmos said:
Open loop / open area = dead Survivor
Objects that cover the Survivor that just holds W = dead trickster
second line is not true since Trickster is faster now
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Yes, stay at the hook area and let the killer tunnel them
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If the community really wants the Skull Merchant to be reworked again, maybe gaining a completely new power, survivors need to continue doing what they are doing (for the most part afaik), which is "sucking at going against her", if you know what I mean
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Yes, he should be 110
And Trickster as well
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Killer sided if they decided to never leave one of the big areas
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@Caiman said:
This behavior is reportable, just so you know. Deliberately sabotaging teammates and teaming up with the killer to kill them is against the game's rules. Keep that in mind the next time you experience this.
Sorry, but no
I had a game like this, recorded and reported
No feedback
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@North85 said:
I think it makes sense. You're elbow deep in a generator, messing with wires, gears, pulleys, and god knows what else, only to see a killer suddenly barreling toward you, so you quickly pull your hands out and book it, without worrying about crossing wires or getting things knotted.
I like Pulsar's idea though, let the skillcheck follow through even if you're running, instead of an instant fail.
You know what makes sense too? Someone dying when they have a giant hook piercing throw their torso
Let survivors die in 1 hook
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Lockers are very easy to find, and they almost (if not always) have a pre-determined place to spawn, as far as I know. It's different than vaults and pallets that depends on rng.
What do we really need is Head-On to highlight the locker that you are in to your teammates
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@Hitman2000 said:
U got:
basekit bt
u got anti 3gen cuz most of the suvs are not able to notice in which order u have to do gens
u got OTR
u got DS (which is still strong if u move near a window and go there down on purpose
u got strong maps with pallets over paletts
u got the game/palett city since 3 years without any rework
u got buckle up/for the people
u got deja vu
u got adre
u got the screen that u can see what ur mates are doing
shall i continue?😂
not forget: hook graps are deletet cuz suvs said: its unfair that killer grap me while on my screen it wasnt a grap whereas killers has the same problem on the other side (jits that should have been a grap)
so they took the grabs and its only a disadvantage for the killer
so please dont try to say: suvs got a bad time
1- Doesn't do anything because smart killers just wait 5 seconds out
2- Doesn't do anything in normal games except when the killer is holding a 3-gen on purpose
3- With basekit BT basically hinders the perk useless, and it means you are getting tunneled which is already something really strong that the killer can do basekit
4- DS? I figure this post is a joke now, but let's continue
5- Strong maps? reality: many maps getting nerfed, Coldwind is one, if not, the most killer sided map in the game as of right now
6- The game is pallet city, however, break all pallets and there's what left? Also, any DBD expert will agree The Game is killer sided
7- Bound to be nerfed soon
8- Killer mains are already crying over this perk, I won't be surprised if a nerf is coming
9- A nerf is already coming
10- The only good thing that survivors got for the past couple of years, and it's just a QOL for solo queue
11- Yes please, continue
Hook grabs doesn't change much, you can still down the survivor performing the rescue. If you are too late if Dead Hard hits or if they are running Mettle of Man, well, unlucky
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A map that spawn 5 pallets ...survivor sided
LMFAO
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The most killer sided map in the game, and look at the votes LMFAO
these polls are doing nothing
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667155#Comment_3667155
i like the idea of removing the ability to force it with locker grabs.
locker grab is dying state
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667203#Comment_3667203
We're long past that point. This game has become competitive and you can't just implement such a change and expect the player base to deal with it. This will not happen.
Well, expect the game to die sooner than later
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667157#Comment_3667157
This is no reward. You could give killers 100k BP per match and they'd still try to win by using the most efficient strategies. But then winning would be punished. If your goal is to push people away from playing killer, then congrats, this will do the trick.
It's a much safer way to punish tunneling in game and reward spreading hooks in game as well. That way, the latter would become the more efficient strategy to win, which would have the intended effect for survivors while keeping killers in a good spot.
The point of the game is to have fun
Make it so the game is fun for all parties regardless if they are winning or losing
Whats the point of sweating to kill all survivors as fast as possible? If you have fun doing so, then do it, however the game should not be designed like that, instead promoting fun interactions between all parties. And I'm also talking about survivors, only rushing gens should not grant good amounts of points either.
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@humanbeing1704 said:
I don’t understand the replies to this post
like yeah the person is shitting on the survivors but stuff like this should never spawn
But the map should not be ignored. This is Sanctum of Wrath. Are there any other strong tiles in the map?
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@fussy said:
I just wish they make some basekit rewards for spreading hooks, so killers actually be more interested in this than in tunneling. Also anti-tunnel should not work in offensive way. My biggest problem with old DS is that i was punished if i was tunneling and if i wasn't at all.
The only base kit reward should be the points system
Spreading hooks: 50k BP, 500XP
Tunneling survivors: 5k BP, 100XP
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The DS "buff" should be
-5 seconds stun
-Only activates after being put to the dying state (60 seconds)
Conspicuous action and endgame still deactivate the perk
But I will not be surprised if DS get a nerf
-Only activates at death hook
-30 seconds
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@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666989#Comment_3666989
hmm that would be cool
Killers without exclusive chase music, what to do? Here's my suggestion — BHVR
I talked about this a long time ago haha
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There are 6 default chase music. I wished they would just give one of them for the remaining killer without original music.
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I love to see people complaining about solo Q, and I agree that solo Q is dreadful
However, are you playing it correctly? Are you bringing perks to help everybody, such as Kindred, Bond. We will Make It and Deja Vu?
Not to throw shade to anyone but sometimes I see people complaining about everything and they have in their build: Sprint Burst, Dead Hard, Off the Record, WoO, Adrenaline, a flashlight, etc. They bring Deliverance and get mad at the teammate rushing for a save. They bring Unbreakable and get mad at the teammate coming to heal you. They have Power Struggle and...yatta yatta
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Great, let's make Sanctum of Wrath even more killer sided
Also, the irony, OP complaining about a broken loop, with 3k and 4 gens left
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Sacrificial Wards don't ban maps
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Tunneling is just the most efficient strategy in the game
why bother going for fresh hooks if you can come back straight to the saved survivor to hook them again?
The fastest the game is 3x1, the better for you
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@Yippiekiyah said:
When a perk reaches a 30% pickrate it absolutely should be nerfed, we want to see a wide variety of perks being used so no two games feel the same.
I highly disagree of this
You nerf and then another perk gets to 30% and is subject of nerf again
The only way out is to actually buff every single perk to the point they can become meta, so the meta variety is infinite
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"Why do people feel the need to play a game that they dislike and/or are not satisfied with to the point of it causing physical stress on them?"
Well, I don't speak for everyone, but I have spent over 3k hours in this game and probably over 300 bucks (local, not dollars) in this game too. It's not that easy to just forget it and move on. If I could have all my money back I would gladly stop playing it, because the game is going to a direction that I really dislike. At the end of the day, we "like" the game and we want it to be good, so we punish ourselves into playing it despite not having fun
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Lol no
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The most OP killer in the game. I die everytime
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DBD is the only community I have ever seen that wants friends playing the game together to be punished
hilarious
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653839#Comment_3653839
I hope you are joking.
That experience doesn't align to the majority.
Of course they are joking lol
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Yes, and I already know what the nerf is gonna be
WoO will only show the aura of vaults
A new universal perk is gonna be created to show the auras of pallets