Avatar

Robotfangirl67

Robotfangirl67

About

Username
Robotfangirl67
Joined
Visits
3,506
Last Active

Comments

  • @D0NN1ED4RK0 said:

    So there’s a new badge and banner system and I’m wondering should we be expecting a badge and banner for warriorpuppers? If so when?

    I also think that would be really sweet and amazing.

  • @Mooks said:

    Yes, you need to buy one of the outfits from the in-game store to get the badge/banner.

    the Devs have confirmed there will be some badges/banners available for free during the winter event though? And I saw somewhere (though not sure if it’s official) that there will be stuff for previous characters as well just like for Chucky - though nothing concrete not that.

    Thank you for the tip, I appreciate it. I only figured as much the Chucky Banner and profile were behind a pay wall. But yeah I found about the Chucky Banner pay wall from Twitter, just wasn’t sure if it was true or not. I also seen that yeah we will be getting free profiles and whatnot. Which is kind of cool but also wish there was more to them.

  • @CatnipLove said:

    I'm afraid I don't know the answer. But I hope the banners aren't locked behind the outfits. Those things are really expensive.

    That’s okay and I appreciate it. And I hope not either cause that would really suck to pay more. I’ve seen others suggest that the banner and profile should have been free for everyone or at least been also included with the DLC.

  • @CrypticGirl said:

    I don't see any 1500 auric cell outfits. The ones you speak of are 1650, and 30% of that is indeed 1155.

    Oh I thought they were 1500 cause they’re 1485 at 10 percent off. So I was going off base on that. My mistake, then. But no worries and thanks for the help.

  • @dbdthegame said:

    Title

    I don’t think MFT was over nerf, I think the new change will be fine. I’m sorry but that perk was a huge pain to deal with as killer. Only because it made strong loops even stronger and making hope even more powerful. I will say that each side should not have overpowered perks. It sounds better as ain’t tunnel perk also. That it also brings in more balance changes for everyone.

    That anyone who saids that they can’t survive without it. They are misunderstanding the situation. Cause I never use it while playing as solo survivor even before MFT came out and when Dead Hard was nerf. I mean yeah solo was a little messy but I it was okay and it will still be okay. So anyway at the end of the day I’m looking forward to the new changes. And I’m also looking forward to seeing how they work. Since that’s why we test things out to help make the game better.

  • Yeah, I have which are either cause that I played too much or haven’t played in a while. But my dreams are hard to explain anyway lol. But that because well I tend to get a lot of weird dreams too.

  • @OrangeBear said:

    On a 48hr ban now because of the issue :(

    Really can't believe this has been an issue since January for some people. Un. Believable.

    Oh geez that really sucks you got that type of ban for no reason. I will also say that yeah this whole server issue is very ridiculous for sure. Like you said the fact that people waited basically almost a full year for servers to work properly. Is definitely crazy also.

  • It happen again, my internet was fine for most of my Ghostface Game and it crash on me for whatever reason.

  • @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/394681/new-void-skins-should-be-a-100-prestige-reward-or-something-like-it

    I can understand them not doing complete cosmetics as P100 Rewards because they won't get money for them.

    But I would like to get the new Void effect you get when entering it as P100 reward. Just the effect that you can equip in addition to your normal cosmetics. It already exists for this event, so it should not be so much work to implement as reward.

    If you don't know which effect I mean, it's this one:

    https://us.v-cdn.net/6030815/uploads/H4XRS3603L5U/20231019235903-1.jpg

    That would be really a cool reward to have.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566764#Comment_3566764

    The P100 badge is completely meaningless considering you’re the only one who can see it now. It’s also pretty ugly to be honest.

    If you think P100 badge meaningless and ugly. Why did you go to P100 then? Like if it was possible to go to P1000 would you do it? and P10 000?

    Because we’ve dedicated more time and effort than anyone else. 🤷‍♂️

    It only makes sense to reward players for their dedication and longevity, otherwise people eventually get bored and drop the game.

    People who play as long as we have probably enjoy the game to some degree, You get blood points for your efforts, you get shards for your efforts as well. So you ARE rewarded 100%, but for dedication: I have probably dedicated more time to this game than you, but I have no P100 character. Why should dedication only be counted by Prestige?

    It’s not really up to you to determine how much people should play the game.

    bHVR already have designed the game to have meaningful unlocks, it depends on what you think is meaningful or not. You have already told me you think the P100 badge meaningless and ugly. I'm perfectly right to question that when you ask for 72 cosmetics for free for Prestige, it has nothing to do with me setting a time for play, you play as long as you want.

    I know everyone thinks differently about being rewarded and that’s okay. But I also think it would be nice to have other rewards. Sometimes having badges is okay. It’s just that with all the time and money some put into it be nice to get something more than just a badge from it is all.

  • @OnryosTapeRentals said:

    Since it shows how you loved and are dedicated to the game

    I’d be happy with something as little as a charm to be honest, although a full cosmetic would be great.

    It just feels kind of a slap in the face that BHVR isn’t willing to give us P100 players anything because they claim they don’t want to promote FOMO, but are happy to pump out hundreds of dollars worth of time-limited cosmetics.

    Like surely the players who’ve put the most time and effort (and likely money over the years) deserve at least a little reward.

    I fully agree FOMO sucks and I also wish they did fully reward the most dedicated players. While it of would of been nice to have a full outfit for getting 100. But like you said a really nice charm would of been cool too.

  • It’s also bugged on PlayStation 4 as well.

  • @UnknownKiller said:

    Discounts surely arent on shards only in aurics cells

    I wish they discounted outfits on shards. That would be so nice.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3562654#Comment_3562654

    Cheers. I set it all up the other day - honestly took me like an hour for the BHVR site to accept and link everything - but I'm not seeing any progress despite watching and having everything connected.

    https://us.v-cdn.net/6030815/uploads/I8XEHD0CDP95/screenshot-20231014-084207-chrome.jpg

    You’re welcome and glad I could help and yeah forget to mention that the process is definitely a pain. It took me a long time to. But glad I could help. :)

  • @Nazzzak said:

    How do I check on item progress? Ta

    Well I kind of know but also don't how to keep progress. The best I seen was going to this BHVR website https://account.bhvr.com/twitch-drops/dbd/ which allows you to connect your Behavior account with the platform you play on while also connecting to Twitch. Hope it helps and good luck cause I don't know if It will show up on consoles cause I've haven't checked my Ps4 account yet. But for Pc it seems to work on there but only if you resign into Twitch from my understanding.

  • Yeah I got the same problem had to switch over to PC to get some progress cause mobile wasn’t working. But anyway I may have to messed with more abs see if I got on my ps4. So yeah I may have to keep checking also. Hope they fixed the issue soon but we will see.

  • Yeah, I haven’t been enjoying any of these reworked maps which also includes Borgo. Tracking on them is a pain. Catching up to survivors on there are a pain as well. The clutter and safe tiles and long walls keep coming back. So yeah another issue I have with them is the RNG on them just needs to be removed entirely. Only because sometimes you get a ton of pallets on one side and none on the other. But anyway I just haven’t really like new revamp maps like Borgo.

  • @DarkSideCookie said:

    balanced at all anymore

    when exactly was DBD balanced in your opinion?

    Yeah, I probably should of worded that better, I should of said DbD always been unbalanced cause of the same old similar issues. Sorry about that, I will go ahead and fix that now.

  • I understand where you are coming from. Cause yes solo is a little bit messy. But I also have to disagree with a voice chat. I just also don’t want to get yell at also. Only because I dealt with that once before in a different multiplayer game and it was a pain to deal with.

  • @DEMONANCE said:

    i don't think you're the only one I've never seen a community so burnt out on their game like this one.

    I've a lot of passion and love for dbd and seeing so many people not sharing in that disappoints me.

    but it is understandable cuz Survivor side barely ever get something new to work with and new killer's hype dies down after a while usually cuz it's the same gameplay over and over.

    i hope that bhvr can tackle the problems the community is struggling with at the moment with more game modes, gameplay changes and qol for Survivors and killers.

    I understand but they will fix more of the problems here soon. Even though it does a while. But they do make sure to get everything balanced for each side. So yeah I also hope we get something new and exciting here soon as well.

  • @HugTechLover said:

    I play a lot less lately, especially with BG3 out. Still play a couple games a day maybe. I’ll come back full time when the next big patch drops.

    I would play Baldur’s Gate but I don’t have a PS5 yet lol. But when I do I will check that out as well. So yeah playing other games does help a lot as well.

  • @BlueRose said:

    I'm bored but that's because I'm burnt out. As soon as I get rank 70 in the Rift, Im most likely going to take a break bc right now I cant stand this game right now.

    Yeah the grind can be quite the task for sure. So I don’t blame you for taking a break.

  • @GannTM said:

    The game is a decent spot now. I think most people are just burnt out and having more fun in TCM right now.

    Yeah will somewhat agree that the game is I a decent spot. Even though there’s still some issues but not too much which is good. I also haven’t tried TCM yet but it looks interesting may check it out when I chance. But yeah trying new things can be also nice too.

  • @Quizzy said:

    Same old discussion, just a different day. You're not the first to say this and you won't be the last. Take a break then come back. You will be fine. But that ultimately depends entirely up to you.

    I know lol and yeah taking a break does help out a lot for sure.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3543852#Comment_3543852

    It really does. Dbd can become pretty frustrating at times. Taking a break can really help. I just feel the aspect that you have to take a break of a game to enjoy it is a problem in itself.

    Games should be fun.

    Agreed.

  • @leviivel said:

    No tbh, i think the reason people haven’t been enjoying it is cause they’ve played it too much. Taking a small break or playing something else really helps with your overall enjoyment (personally have done the same).

    i also think some people have refused to adapt cause people have just gotten better at the game over time.

    I agree taking breaks does help out a lot. I also understand why some people don’t like to learn and adapt cause sometimes bugs,killer’s power’s, survivor perks, etc can be definitely a pain to deal with. But at the same time learning and adapting can also help too depending on the situation.

  • @radiantHero23 said:

    No?

    Haven't been playing for 2 weeks due to vacation and had 8 games today. 5 losses and 3 wins. Still had a blast in all of them. I tried the nerfed Xeno and after 2 matches I got started to rub of the rust and started to hit the tail more frequently.

    Figuring out new things or finding new strategies or builds makes dbd very much not boring, to me at least.

    That’s cool and I get it sometimes shaking up things can be really fun too. Also taking small breaks helps out too.

  • @lav3 said:

    Most pallets in Borogo were super safe, so good riddance.

    They should rework Garden of Joy and both swamp maps next.

    I’m so glad that Borgo is finally rework. Cause the red fog and pallets while I will agree are such a pain to deal with. I will also say that the RNG on there is also a pain cause while I would play killer on there I would get so many pallets and while playing survivor I would get too many end zones. So yeah I also hope they rework Garden Of Joy and Swamp. Especially if he long logs on Swamp and that house on Garden are all equally a pain to deal with.

  • I agree it’s definitely a pain to play on but for me personally I tied it up with Garden Of Joy cause that map is unbalanced as well.

  • I highly disagree as well.

  • @Unfunny_Clown said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529148#Comment_3529148

    you'll get there don't worry ,,takes a bit of patience and luck but it's way easier after they changed the adept condition from being double pip to 4k

    I know and yeah it’s definitely trail and error for sure. But thank you again for the tip I appreciate it.

  • @Unfunny_Clown said:

    For killer adepts opt to try the day of rank reset,, it's way easier to do it in that day ,use every bit the game offers to help your goal,,, mori can save time from having to pick someone and carry them to hook / map offerings can give you a better chance and no shame in being a bit sweatier than normal for adepts ^^

    Thank you so much for the advice and tips. I appreciate it greatly. I will also try to do that more often. ^^

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3528603#Comment_3528603

    Yeah and it actually feels special attacks takes more time to use than on pc. Pyramid head feels worst I had survivors able to dodge attack while they're dropping pallet. I did the hit exact right time too. Huntress feels clunky too.

    Tell me about it lol, everytime I play killers like Blight, Nemesis, even Xenomorph who is new, Nurse,and Huntress like you mentioned all do feel equally harder to play as. I will say that with Killer’s like Blight I mentioned tends to sometimes be too sticky and sides way too much on console. I also wish they made Killers more console friendly and easier to play. Cause it would help everyone on console a lot.

  • Yeah, me who is also a console player would also love more support. Cause playing on PlayStation 4 while using certain killer’s definitely does feel clunky like you have mentioned.

  • @SixShotOcelot said:

    This is really good!!! I'm really impressed by a lot of your fundamentals! The pose is fun and exciting, but you still nailed the figure/structure! Plus your values and contrast are really eye catching!

    Awesome work!!!

    Thank you so much and glad you like the artwork. :)

  • @EQWashu said:

    That is a fantastic piece of art, great job!

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524580#Comment_3524580

    And I say: I second what robotfangirl said <3

    Art is trying, failing, and trying again. Look at those who have been called talented; notably, their work 5, 10, 15, or even 20+ years ago. What they can do now started back then; collecting ideas, techniques, and -YES! Balled up drawings overflowing in the trash bin because they didn't feel happy with the result (I know because that was me, too, and can still be me all this time later).

    Plus with the internet, there are so many incredible tutorials for hand and digital drawing/coloring that you are never without help, and so many artists willing to help other artists. Don't let negative expectations keep you from trying something <3 because art is meant to be an outlet of expression, and fun.

    To use a quote I use often when people see the work I and my other half do:

    https://us.v-cdn.net/6030815/uploads/AUVNJSGIRZDW/image.png

    The passion to learn, and the willingness to try.

    Thank you so much and glad you like the artwork I made. :)

  • @RareFantom47 said:

    I hate how people can do this.

    I'm looking at it and I know I'll fail to even trace it, lol

    Oh art takes a lot of practice and patience. But I’m sure you will get there and I should know. Cause I’m still learning new art techniques myself even after drawing for basically my whole life,lol.

  • I’m also saying Twins only because well I feel Charlotte walking animation feels clunky and over the place. I also say that sometimes Victor moves a little clunky too. So yeah they definitely need some more quality of life for sure.

  • @Iron_Cutlass said:

    There is no reason to not give account-wide access to this feature upon Prestiging at least 1 character.

    New players dont need to "learn the bloodweb" any time they start leveling up a new character, it takes a single Prestige to understand how the system works.

    Veteran players just want to level up as fast as possible, they dont want to sit there and go through all of the Bloodwebs by hand, and the fact that we basically get treated like brand new players any time there is a new character and chapter release is awful.

    I know how the Bloodweb works. I should NOT be required to do the DBD equivalent of a Captcha to prove that I know how the Bloodweb works. Just give me access to Automatic Purchase on Prestige 0 characters.

    I fully agree and that they should give the automatic blood webs at the start of leveling a new character. I also agree by adding that will save a lot of time and energy instead of leveling up by hand.

  • @Manky said:

    I think SWF groups are an essential part of the game, getting 1-3 friends to join you as a survivor is the main appeal of the game to many people - however as a survivor main I feel I need to comment in favour of the killers. A well coordinated SWF is much harder than 4 SoloQ survivors. I understand how killers may find this unfair, but on the flip side survivors don't even know what killer they're going against... so really it is quite fair, perhaps slightly in favour of suvivors. Killers don't know if its SoloQ or SWF, and survivors don't know if its a baby Trapper or a P100 Nurse.

    So, in reality, it's fair. The real question is whether or not it's a good idea. I think a buffer of some sort should be added, where you are guaranteed that you wont get an SWF one game and another SWF the next. I think that you should get an fair mix of SWFs and SoloQs, that way you cant end up facing 5 SWFs in a row. I also think survivors should have the same thing, no P100 Nurses back to back. That one is harder to implement I reckon but the point still stands. Any effort possible to prevent back to back to back boring and very hard to win games should be prevented. The only concern I have is people waiting ages to find a game simply because they are playing with a friend, or are playing their main killer. It's a very complicated issue to resolve and I'm not smart enough to think of a real solution. I understand the frustration as I think everyone who's played this game for a while has experienced it, but I don't know if there is a viable way to actually implement this.

    I understand where you are coming from and I get it. I also feel that yes both roles should be able to have fairer matches. I also get that yeah solo does sometimes have it struggles as well, I should know.

    I understand that people do like to play with their friends too. That they prefer to be in a group as well. I also get that again that people play the way they do cause of who they play against all the time. I also like your idea that if you’re facing a group and that you also get a notification for playing against those group. So maybe they’ll also add a reward too for facing swfs as well in the near future.

  • I probably should of worded my words better. Apologies for that, I should of said maybe rework her power in someway but then again trying to rework Nurse is a little bit difficult from my understanding.

  • @SimpleYetKomplex said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508780#Comment_3508780

    No I get what you're saying, a lot of the advantages seem map based. Like how The Game is pallets galore while Macmillan and the Swamp maps sometimes feel pallet starved (Although Macmillan has an issue with several connecting window loops). Something like making MTF deactivate during endgame so it doesn't stack with Hope (the issue I'm seeing highlighted the most) might be the way to go for the short term.

    I think in general killers should be nerfed and buffed so they feel more equal, of course a lot of that highlights the “meta killers” but as you said, weaker killers will definitely need changed in some aspects, even if it is in the form of a few nerfs mixed with buffs.

    I agree that all killers should get some form of change as well. Like both buffs and nerfs to also help balance things out too. I also like your nerf idea on MFT. I can see something like that idea come into play. But overall the whole game could sure use some more balancing ideas and fixes for sure.

  • I would be all for something like that too. I’m kind of all for or trying new and different ideas. Be really nice to see like the random perk challenges from this last anniversary tome.

  • I kind of where you are getting at. I will agree that yes Blight and Nurse add ons do need to be nerfed. I also say buff more the weaker killers like Freddy, Michael,Trapper, etc. What I don’t agree is that MFT doesn’t need a nerf. I say it does cause it causes problems when being used on certain maps. I know I complained a lot about map designs.

    I just wish they tone down the certain loops,windows, and tiles on a bunch of maps that are still also problematic. So I kind of agree and disagree with what you are saying. I say that again because MFT doesn’t help with the map designs. So anyway for now I say they should changed the maps more. But if I going to be honest I say nerf MFT more cause working on map designs take time. So anyway maybe they’ll nerf the map designs more first. Apologizes for going off-topic and for saying nerfing weak killers that was a typo, lol.

    Edited: When I said Nurse needed a nerf in her add-ons I should of said her power. But then again reworking her can be difficult from my understanding. But sorry for the confusion, just wasn’t sure how to nerf Nurse again.

  • @PeacenGreasealt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507744#Comment_3507744

    Lol sorry I was just trolling earlier, the alien doesn’t have one, but it is canonically one of the o my defenses against the aliens

    It’s okay no worries, lol.

  • @DredgeyEdgey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507744#Comment_3507744

    The game had a flame thrower and it was the only way to combat without a molotov

    Ah I see and I haven’t played the Alien game but looks interesting also.

  • @biggybiggybiggens said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507744#Comment_3507744

    Yeah. There is a flamethrower in damn near every Alien movie and even in AVP if I remember correctly.

    Oh okay and I only seen one Alien Vs Predator movie . Which is also another Alien movie I haven't seen in a while also. But anyway still a cool and interesting idea.

  • @PeacenGreasealt said:

    I think it’s gonna have a flame thrower, just like in the movies

    I don't remember a flame thrower but it's been a while for me at least since I've seen the movies. But that's interesting and kind of cool idea. I can kind of see something like that in a mori animation of some sorts.

  • @AbsolutGrndZer0 said:

    They need to just remove de-pip. It made sense when the matchmaking was tied to your rank, but with MMR being separate now, and their claim "Getting to Iridescent I isn't about how well you play, just how much you play" that just isn't true.

    @Nazzzak said:

    ^I agree with them removing depips. The only time I get a depip is when being tunnelled, and that's out of my control. Can run them all game and still depip. I can comfortably get to iri 4 in solo q, but it's a slog to get to iri 1. Especially since the week before reset everyone plays sweaty asf, so if you haven't hit iri 1 by then, well gl.

    @Zokenay said:

    I can get to Iri 1 Killer with little to no problem.

    But with survivor its a massive struggle to even get 1 pip at higher ranks, this just dumb.

    Like i can get constant heals on other people and do well on gens, and get nothing out of it at Iri Ranks.

    I agree removing depips would making grinding for both roles more easier. Especially for solo survivor players. For who wants to reach Iri 1. I say by removing depips it would also reward everyone whose worked hard to be Iri 1 for both roles. So maybe someday they’ll work in that idea. But yeah I wish they do something like that cause that would be so nice for sure.

  • I be also fine with having more anime skins too. But only depending on what the anime skins are.

1 2 3 4 … 10