Rizzo
Rizzo
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- Rizzo
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Happy Pride Month!
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It's the total number of points, including those earned with perks and offerings.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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@GoodBoyKaru thank you as always!
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Let's keep the discussion civil and on topic, thank you.
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I'm closing this here as we already explained multiple times that a bug is not a tech and it will be fixed:
@Mandy said:
To stop the argument that is brewing here, "hug tech" is not intended and is classed as a bug and will be fixed.
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If you want to report someone, please keep in mind in-game reports are mandatory, any additional evidence - video evidence in this case - must be sent to Support here: https://support.deadbydaylight.com/hc/en-us/requests/new
Also keep in mind we have a no naming and shaming rule on the forums, so avoid posting clips or screenshot without blurring/censoring the names.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Congrats!
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Ok, grazie per la segnalazione.
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Let's keep the discussion civil, you can disagree with other people without resorting to insults or personal attacks.
Thank you.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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I'm closing this here.
At this point it's just the same people trying to create arguments on multiple threads with things that are barely related to the topic, so let's avoid that in the future, thank you.
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Ciao, potresti mostrarmi alcuni esempi?
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Congrats, that's a lot of work!
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Thank you for sharing this, it's great that characters can resonate with us like this and it's proof why representation is important!
Let's hope for a brighter and easier future for the next generations, without fear of being what they are.
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@NemeanXIII said:
Question
Yes? What do you need?
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Let's try to keep the discussion civil and on topic, thank you.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2928279#Comment_2928279
Okay and what about if entity takes another david from another universe that is bisexual.
Could that be? Not now but in the future lore?
Keeping in mind I do not work on the game and have no clue what the future plans are, I find it a bit unnecessary to make a copy of a character, David or anyone else, just to give them a different sexuality when diversity can be done in more meaningful ways.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2928239#Comment_2928239
Rizzo for what I read Behaviour was avoiding to give hints about sexuality thats fine allowing players to imagine it its okay but now lore gets more detailed and I see correct to release lore of a gay david but categorically saying david is gay or X character is straight is cutting the wings of imagination.
I dont mind behaviour release 50 tomes of other sexual orientations but saying this character is X orientation is like okay now my bisexual david is lay to waste becuz you wont release bisexual david lore later isnt it?
You are free to imagine whatever character you want with whatever sexuality you prefer, however in the official lore, David is gay and hopefully in the future they will be able to expand the diversity even more.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/321226/about-lgtbi-and-other-groups
That is how it was going and that is how the devs even said they wanted to keep it, as there was "no time for love in the realm of the entity" but now with the David reveal, imo they have to go the complete other direction.
That was the initial idea, which has changed through the years, to the point that two years ago they announced this:
https://twitter.com/deadbybhvr/status/1271526607828779009So yes, they changed their mind, but not with David's reveal.
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Let's tone it down, everyone, thank you.
We can have a discussion without attacking one another.
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Ok, I can say this thread has been going off the rails, so I'm closing it here.
I appreciate everyone who has participated giving their insight and being respectful, thank you.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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I'm closing this here as OP doesn't seem to want a discussion, but just an argument.
I'm sorry you do not feel represented by David, hopefully there will be more characters in the future that will align more with your vision, for now we should be happy a first step has finally been taken.
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Let's keep this discussion civil, any kind of discriminatory comments won't be tolerated.
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@MrPeanutbutter said:
So now what happens if a David player gets tunneled in a game and the player reports the killer for “harassment”?
No one will get banned without proof, as it has always been.
Targeted harassment has to happen through multiple games and it needs to be proved.
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Once again, let's keep it civil and respectful, thank you.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2922608#Comment_2922608
Devs literally came out and stated that if you target anyone with rainbow charms, it is considered harrassment and bannable because it was happening. There are threads on this forum about it, nothing stupid about my take. COnsidering it is the length at which these things reach
Please avoid misrepresenting what has been said.
Targeted harassment has always been against the rules, regardless of the motivation:
The devs simply confirmed that targeted harassment aimed at people for gender / sexuality reasons is against the rules.
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Just a reminder to keep it civil, thank you.
Hopefully this article can give you a bit more insight regarding the entire situation:
Dead by Daylight finally reveals its very first gay character, and it's one that you probably didn't expect: David King. -
Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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I'm closing this here, as it has been explained multiple times why the masks have been removed.
I suggest to please educate yourself on the matter, no one ever stated this decision will completely eradicate racism, however it was a preventive move aimed at eliminating a tool that people used to perpetrate a specific behaviour.
And please understand that this was never about the character Leatherface, it was always about how people were using him, or more specifically one of his masks.
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Since its release I've been playing a lot of Elden Ring (I just passed 400 hours and currently on the verge of finishing my RL1 run, I can say my soul has been stolen by the game).
I play some Hunt: Showdown as well, played a lot of it during the last event and some The Binding of Isaac from time to time.
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Ciao, questo tipo di informazione non è qualcosa di cui vengo messo al corrente.
Se vuoi un diretto feedback sulla tua segnalazione, ti invito ad utilizzare il sistema di bug reporting che trovi qui:
Report any bugs you find here.Detto ciò, ti chiedo un'altra volta per favore di evitare di taggarmi in ogni post, come già affermato in passato il forum viene controllato periodicamente.
Grazie.
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Ciao e benvenuto/a!
Bloccare un generatore può essere utile per evitare che il killer lo danneggi, rimuovendo progresso, specialmente se utilizza una competenza come Anghingò.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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We do not discuss bans publicly, if you want to find more information about it, please contact Support here: https://support.deadbydaylight.com/hc/en-us/requests/new
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Happy Trans Day of Visibility! ❤️
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To report cheaters or in general other players, please keep in mind in-game reports are mandatory, any other additional evidence must be sent to Support here: https://support.deadbydaylight.com/hc/en-us/requests/new
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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I'm closing this here as the discussion is getting heated and what needed to be said has been said.
Just to reiterate, representation is something BHVR cares a lot about, it's going to happen and the devs are actively working with companies like GaymerX to do it right.
I'm going to post what's been originally announced about it:
https://www.twitch.tv/deadbydaylight/clip/HyperGloriousSquirrelDeIlluminati -
@Talmeer said:
Did someone have a link to the Legion patch changes?
I have see many threads, but not found the url to the changes.
I like to know them, because they will answer to me if DBD is again a game for me, or not.
I especially like to know if the Legion can finally multistab again someone while in frenzy. If yes, I will be happy, if not, then well... not that happy...
You can find the Developer Update here:
@Peanits said:
https://us.v-cdn.net/6030815/uploads/TM87JRKWBOF5/announcement.png
It’s everyone’s favourite time of the month, reading time. We’re back with another developer update, a series of posts where we go into detail on changes coming to Dead by Daylight. This time around, we’ve got a mix of balance changes and quality of life improvements. Without further ado, let’s get this show on the road.
https://us.v-cdn.net/6030815/uploads/BTMCJBPSMHW9/performance.png
Patching Optimization: Part 2
At the start of the year, we announced our plan to improve patch times. Coming in two parts, the first (smaller) change launched on Steam in January, compressing the game files and improving the patch times.
We’re about to launch the second part of these changes, which will have a much larger impact than the first and affect all platforms. How does it all work?
To put it simply, the game is broken into small chunks. When something in one of these chunks changes, the whole chunk must be updated. As the game has grown over the years, so have these chunks, causing downloads to get bigger and patch times to get longer.
Starting in this Mid-Chapter, we’ve completely restructured and rebalanced these chunks. This way, you won’t have to download or patch nearly as much unnecessary data when the game updates, making patch speeds up to 200% faster.
Please note that since we’re changing the file structure of the game, you will need to completely redownload the game with the 5.7.0 update. Afterwards, all future updates will be significantly faster than before. Opting in or out of the 5.7.0 Public Test Build (PTB) will also cause a large download.
https://us.v-cdn.net/6030815/uploads/JCF4UE69ZDVX/ghostface.png
Ghost Face Update
Starting things off, we have a few changes in store for Ghost Face. First, we are increasing the duration of Ghost Face’s mark to 60 seconds (up from 45). This change gives him a longer window to follow up and get a hit after successfully stalking a Survivor and makes outlasting the Exposed effect harder for Survivors.
Second, marked Survivors are no longer able to reveal Ghost Face. While other Survivors will still be able to reveal him, running off on your own now becomes riskier, as you’ll have no choice but to evade him while he’s Undetectable (unless you manage to get a lucky stun!)
Lastly, we noticed that many of Ghost Face’s add-on have gone largely unused with a few exceptions standing out well above the rest. We always want to see a wider variety of add-ons being used, so we’ve done a pass on the majority of Ghost Face’s add-ons to bring them up to a similar power level. Here’s a few examples of what you can expect:
https://us.v-cdn.net/6030815/uploads/O4PFA39JXQ32/ghostface-addons.png
https://us.v-cdn.net/6030815/uploads/YY9PYZGJZOWD/legion.png
Legion Update
All these years later, The Legion remain one of the more frequently used Killers, and it’s easy to see why: Sometimes, you just wanna’ go fast with a knife. That’s why these changes focus on making The Legion faster and knifier than ever before.
In all seriousness, the first of our changes is centered around chaining together hits. Being able to string together multiple hits on different Survivors is something that is core to The Legion’s design, so to help them do that, we’re giving them a stacking 0.2m/s speed boost for each Survivor they hit during Feral Frenzy. This will make it easier to close the gap as you switch targets. Additionally, a fifth hit will end your frenzy and put any Survivor into the dying state, adding a satisfying payoff for chaining together hits.
Next, we’ve lowered the post-Feral Frenzy fatigue duration to 3 seconds (down from 4 seconds). The fatigue is a crucial part of The Legion’s power, preventing them from cancelling their frenzy and immediately following up with a basic attack, circumventing the non-lethal aspect of their power. We found that lowering the duration to 3 seconds felt much better to play with, but also kept it feeling fair from a Survivor’s POV. To ensure that the fatigue doesn’t get out of hand, we’ve reworked any fatigue altering add-ons, since the two strongest ones were added to the base kit. We’ve also changed Feral Frenzy’s recharge to start as soon as it ends rather than after the fatigue, effectively reducing the power’s cooldown.
And last, add-ons: We’ve reviewed each of The Legion’s add-ons. Some will receive number tweaks while others will get entirely new effects. We want to shine a spotlight on the various Mixtape add-ons in particular. True to their name, these add-ons will also augment The Legion’s new music, and can even be mixed and matched to produce interesting results.
https://us.v-cdn.net/6030815/uploads/OHE3FTKY50X1/hemorrhage.png
Hemorrhage Rework
Hemorrhage has long been one of the lesser desired Status Effects- for Killers, at least. Currently, Hemorrhage increases the frequency of blood pools, making it easier to track Survivors. This effect ends up not being very useful in most cases, as the Survivor will either be leaving scratch marks while sprinting or the blood pools will already be close together if they’re walking.
With that in mind, we’ve come up with a new version of Hemorrhage. Whenever you are not healing, Hemorrhage will cause your healing progress to regress at the rate of 7% per second. This new version rewards the Killer for interrupting a Survivor healing and has the potential to waste med-kit charges.
This change will affect all perks & add-ons that currently apply it.
https://us.v-cdn.net/6030815/uploads/Q21KB4GGIQRS/difficulty.png
Updated Difficulty Ratings
In the info tab for each Killer & Survivor, you’ll find a difficulty rating that tells you how easy or hard they are to play. These ratings are intended to help newer players decide which Killer to play first, and which they should consider holding for when they’re more comfortable with the game.
To make these ratings more useful, we’ve created new guidelines for how we rank them. We’ve reviewed each Killer and given them a 1-5 score (1 being the easiest) in the following categories:
- Mechanical Skill: How much precise control is required to use the Killer effectively? (Aiming, reaction time, and control)
- Strategic Skill: How much planning and strategy is required to use the Killer effective? (Timing, resource management, decision making)
- Uniqueness: How similar is this Killer to other Killers?
The scores are totaled up to determine the overall difficulty of the Killer. The Nurse, for example, requires a lot of mechanical skill, a good bit of strategy, and plays completely differently than other Killers, landing her safely in the new “Very Hard” difficulty.
To avoid confusion, we’ve removed difficulty ratings from Survivors. This is because all Survivors are functionally identical with only perks setting them apart. Since perks can be shared across Survivors and aren’t factored into difficulty for Killers, we made the decision to remove them entirely.
https://us.v-cdn.net/6030815/uploads/LCZCHS58LRME/haddonfield.png
Haddonfield Update
It’s become a tradition for each dev update to be followed by “Haddonfield rework when?” Well this tradition is coming to an end, because we saved the best for last (yes, that was a perk pun).
The iconic Lampkin Lane appeared in The Entity’s realm over five years ago. But with all the visual improvements around the rest of the game, that familiar street is starting to show its age. Not for long, though, Haddonfield is next in line to get a visual update.
For those wondering, don’t worry, the map is getting some layout and gameplay changes too. Take a look:
https://us.v-cdn.net/6030815/uploads/CZGQ8CR9C04O/haddonfield-05.png
https://us.v-cdn.net/6030815/uploads/CXI8NP1HRRBX/haddonfield-02.png
https://us.v-cdn.net/6030815/uploads/WBYTJIS0VG40/haddonfield-04.png
https://us.v-cdn.net/6030815/uploads/TDYMZ4N1ABZV/haddonfield-03.png
https://us.v-cdn.net/6030815/uploads/UNAO7IODATBJ/haddonfield-06.png
https://us.v-cdn.net/6030815/uploads/030K3YP2RFMX/haddonfield-01.png
With that, we’ve reached the end of this month’s developer update. All of the changes mentioned here will be available in the 5.7.0 update. Which change are you most looking forward to? We look forward to hearing what you think!
The Dead by Daylight team
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Let's keep the discussion civil, thank you, you can discuss the topic without attacking one another.
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Closing this here, as OP doesn't seem to want to discuss the topic.
Just a reminder that this is a public forum, people are allowed to share their opinions even if they don't align with yours, the moment you open a thread you have to be open to criticism and to different points of view.
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Hello, when you want to report a bug, please check the bug report section (https://forum.deadbydaylight.com/en/categories/bugs) to see if it has been reported already and upvote it, otherwise open a new report following the guidelines.
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Grazie per la segnalazione.

