Rin_is_my_waifu
Rin_is_my_waifu
About
- Username
- Rin_is_my_waifu
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Comments
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Penalty for genrushing?
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Thank you for mentioning me, but I won't even bother to explain things to a person who plays only one side.
We are at the 3rd page and he still thinks that spirit takes no skill
Literally, you can't argue with this kind of people
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Yeah you're right
It's even worse
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@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1414254#Comment_1414254
she looks ugly lol
Did you just call the best waifu ugly?
Have you looked under Huntress's mask?
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Rin is ❤️
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What do you mean?
I have so much fun staring at a red bar all the time
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@HuntressMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1411895#Comment_1411895
yeah, that's why they release killers like spirit and ebony and iri head is still in game, they really like to balance around rank 20..
It is obvious, by your comments, that you only play survivor.
I advise you to play some killer games at rank 1 and then quote me
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So you're upset because you lost to a killer better than you? You may not be as good as you think you are
Furthermore, you completely ruin the match for your teammates, by repeatedly killing yourself on first hook
Last but not least, git gud
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Because they balance the game around potatoes. It seems that rank 20s are more important than rank 1s unfortunately
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Imagine thinking Billy is OP 😂
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I highly recommend you master spirit. If you want stress-free games, this is your ideal killer
Trust me, whenever I have a bad game, I immediately switch to my main to calm down
I would also recommend Billy, but he is getting the nurse treament in the next update, so forget about him
Freddy and Doc are good anti-loopers, too. Check them out before leaving
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Hillbilly OP?
Are you talking about DBD's Billy or some other game?
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This patch (and the previous ones) teaches you not to buy licenced chapters as soon as they are released
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Another licensed killer I won't even bother buying
My advice is that you should always wait for the hotfix before buying a licensed chapter
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@Kaskrane said:
https://forum.deadbydaylight.com/en/discussion/comment/1381972#Comment_1381972
all the killers ? Cause it seems that I can't have it on Myers for exemple
All the original ones
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I've unlocked it for Kate and Claudette and for all the killers.
Although I won't use it...
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This is the 3747483229993949th tunneling post
You've just won a fridge
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1375046#Comment_1375046
You’re not FORCED to bring any gen slowdown perks. I play Spirit with BBQ, Nurse’s, Stridor, and Shadowborn of all perks and I do just fine. Once you wean yourself off of boring slowdown perks you find matches to be much more enjoyable now that you have perk slots to use.
And I used Spirit for an example because I know you main Spirit.
It gets really boring playing the same killer over and over again, so I switch to a different one. But I have to equip at least one slowdown perk, because SWF fly through the gens in red ranks
Spirit and nurse don't need slowdowns, but I want to enjoy the other 18 killers, too
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If genrushing doesn't exist, neither do camping and tunneling, because killers' objective is to sacrifice survivors as fast as possible
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Incoming posts about Freddy's lunge
In all seriousness, Devs confirmed that all killer have the same lunge, regardless of their weapon
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@Customapple0 said:
https://forum.deadbydaylight.com/en/discussion/comment/1375046#Comment_1375046
There is no genrushing. Just get a grip and accept that you have failed at protecting the gens and move on.
With the way new maps are being made (smaller, unsafe pallets etc) “rushing” gens is the only way to win.
Literally with Hawkins, Saloon and Midwich you HAVE to complete the gens asap as there’s not much to help you when you are being chased.
I'll give you the same answer
There is no tunneling, but it is a made up term by salty survivors. Just get a grip and accept that you have failed at looping the killer and move on
Yeah they shrunk the maps by 1%, cause I barely noticed a difference
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1375062#Comment_1375062
SWF are the least likely team you'll come across in this game. SWAT teams even less so.
Killers who camp and/or tunnel are nearly every game.
Again, there is no comparison here.
I don't know about you, but I rarely encounter tunnelers and campers, maybe 1 in 15 games. On the other hand, SWF are very common, at least in my region
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1375010#Comment_1375010
This thought process is ridiculous. Survivors don't have much of a choice. There is no alternate way to do a gen that is more 'liked' by the Killer. Killers do not have to camp/tunnel to kill survivors.
A survivor doing a gen gives the Killer numerous things...a point of reference for where to find a victim, a gen for destruction points, finishing a gen narrows down survivor locations as the match progresses, depending on perks it may reveal auras or note the gen if there's coop action. All of these benefit the killer. If survivors got on a map and never touched gens the game wouldn't exist. Can you imagine how fun it would to have a Claud squad that refused to touch gens all match? Because that sounds terrible. So really, survivors doing gens allow the Killer to do what they need to be doing to generate pts and rank up.
Where as a Killer camping and tunneling takes away numerous things...it disables the person subjected to it from even playing the game. It GUARANTEES they will get very few BP and depip due to almost no fault of their own. They just get to hang there like a dead fish simulator. It also robs the other survivors of all the things they need to generate already hard to emass bloodpoints...no chase, no off-hooking, no healing, no assist, no protection.
So the idea that camping and tunneling is somehow equivalent to survivors just doing gens is ridiculous.
If an SWF team is very efficient in gen rushing, then the killer will depip and lose a significant amount of BPs.
in other words, both strategies make both sides lose points
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1375022#Comment_1375022
Are you really suggesting someone should bring not one, but two perks just to counter slugging? Cuz that sounds fun. 🙄
Killers are forced to bring two and sometimes three perks to counter genrushing. That sounds fun
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@jake1989 said:
https://forum.deadbydaylight.com/en/discussion/comment/1374922#Comment_1374922
why should surv play by killers rulebook ? gen rush too are gameplay strategies deal with it
"If survivors genrush, killers hookrush"
I've already said it
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Why should they play by the survivors rulebook?
Tunneling and camping are gameplay stategies and they can use them whenever they want. Deal with it
If survivors genrush, killers hookrush
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How is it a mind game if both killer and survivor can see each other?
I hope they keep the gaps closed
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How dare killers hookrush and complete their objective faster
Only survivors are allowed to genrush, according to the 234th rule
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@Yukihere said:
https://forum.deadbydaylight.com/en/discussion/comment/1372806#Comment_1372806
Right but you examples are worse if were being honest.
Freddy was over buffed from his initial sad state, the only realistic outcome was to scale him back. The alternative was to bring other killers up to par, which would raise survivor death rate well beyond its current state.
The ruin nerf has come as a result of the high volume of survivor deaths, in any event there's also been nerfs to survivor, so its not going in one direction since November. The ruin nerfs didnt happen in a vacuum.
Don't even get me started on nurse. Nurse is a broken killer and should never have been released to begin with.
The OP wants to 'tweak' said skills, which I'll take as make it easier for killer. By your own admission the stats are 6 months old now, so why wouldn't you wait to see what the latest stats are before 'tweaking' the perks (again).
Also the game is buggy, it affects both side, so if your going to use that excuse then you should play a different game.
No, the ruin nerf happened, because it was used in 80% of the matches (*cough DS cough*) and baby survivors struggled with hitting great skillchecks. Look it up if you don't believe me
They announced a while back that they would stop releasing stats, but i don't remember the reason why they did it
Sounds, which are a core aspect of killers' gameplay, have become even worse with this patch (infinite iron will, no footstep sound, no dying state sound, silent gens) and sometimes make the game unplayable
So, is there a game-breaking bug that is currently affecting survivors?
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@Yukihere said:
https://forum.deadbydaylight.com/en/discussion/comment/1372762#Comment_1372762
Well for starters look at the game across time, you pick one anecdotal talking point and try to apply it across the entire game.
Let's try something a little more comprehensive:
Trajectory this game
Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.
2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerfs and all the killers current buffs.
You look at the SB vs. NOED debates that happend at release all those years ago. SB now is mediocre at best where as NOED is still a solid perk.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
But yea, lets take 'invincible' and nerf it further.
I agree that killer has been made easier than it was 2 years ago, but if you think that playing killer is easy (especially in high ranks) then you play a different game
I'll mention some killer nerfs, too: Ruin nerf, enduring nerf, nurse nerf, billy shadow nerf, freddy add on nerf, sound bugs (yes it's like a nerf) etc
Devs said that we should take these stats with a grain of salt. Also, they are outdated, since we don't know how the ruin nerf has impacted these kill rates
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1372762#Comment_1372762
My guy, basically stating "I'm right and there's nothing you can do to convince me otherwise" doesn't really seem like something someone would say in a civilised discussion.
If we're exchanging arguments, how is this not a civilised discussion?
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Imagine this in an endgame situation: DS+Unbreakable+Soul Guard+Dead Hard
Youre literally invincible
And the so called DS "nerf" was a major BUFF to the perk. Change my mind
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SWF are exhausting to play against
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Nice rhyme
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SWF=Spirit or sometimes Doctor
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It's not as good as old ruin but it definitely has some value on some killers
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@ACTIV3_GNASHER said:
https://forum.deadbydaylight.com/en/discussion/comment/1366397#Comment_1366397
Can you read? It's Gnasher lol, A gears of war reference, because I... Play Gears of War a lot?
Oh my bad then. I thought you meant genrushing.
Anyway the solution is simple. Do the gens and enjoy your free escape
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It's ironic that your name is active genrusher, but you're still complaining about camping
Do gens and stop feeding the camper
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This is a shadow nerf to spirit
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There is a solution
DO GENS
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Why buy skins in the first place? They don't improve any aspect of your character, apart from your appearance. Waste of money imo
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@nightingale said:
https://forum.deadbydaylight.com/en/discussion/comment/1360804#Comment_1360804
as I said before it's a horror game and it's normal for killers to be op. Also this game is survivor sided. What killer rank are you? I am rank 9 and I eat the gen rush. This must stop
Bruh, I'm joking xD
I'm rank 1 and I understand what you're saying
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But but... he counters my 2nd 3rd 4th chance perks
Please nerf him immediately /s
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This forum right now
"Buff pyramid head"
"Nerf pyramid head"
Perfectly balanced xD
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Just wait until survivors learn to properly counter him and you'll see that he is not that good
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FINALLY. I slug a lot and this bug was the worst I've ever encountered.
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The default charge time is 2.5 seconds, so the two charge add ons (green and yellow) reduce it to 1.8 seconds
Yeah definitely an "iNsTa sAW"
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1351932#Comment_1351932
Thanks again my friend!
You're welcome :)



