Rick1998
Rick1998
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- Rick1998
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cold take : i'm counting the days for map offerings to be sent into the shadow realm so i can take of sac ward from all my builds 🫡
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its comp swfs > top killers > average swf > low tier killers > solo queue
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very few will do the switch . Also console is just behind in other ways . Lower fps , no reshade
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i can get behind this if we also add something for when the last 2 survivors hide for eternity to waste your time as killer.
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grim has a secret passive effect that you will have the obsession as the 4th stack 99% of the time when using this perk . So the aura never happens
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at that point they would just be a legion copycat . The fact that you can down and then chase someone is kind of what separates twins from the rest . Maybe make victor stay with a survivor he dows so he can't just down the entire team in a minute if they're injured.
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i find incresing the cooldown such a boring change . I like killers who can always acess their powers . Huntress, nurse , singularity etc are some of my favorites. Waiting 14 seconds everytime is just boring
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by my calculations they should be here before this century ends .
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should only be possible when there are 2 survivors left to discourage slugging for the 4k. Having it base for everybody would be awfull.
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am i the only one that always opens task manage before the offerings show up 😂. I always dip if there is any map offerings whatsoever . My pc is so fast that i can be back into a new match in under a minute . I just have task manager open with the close dbd promt at hand so if any map shows up i can just close and reopen . That is my solution until they get removed in my next lifetime
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i'd be fine if they toned the chase power down a bit but buff the heck out of scout . The targeting for scout is very clunky and houndsense is still pretty useless . Louder grunts or pain etc when a survivor is downed like what even is the point of that . My point is that chase is so mich better then scout and it be more equal
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it has always been 16 m in tier 2 since his release
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851980#Comment_3851980
Really? I noticed while lvling up houndmaster that I was building up a VERY nice supply of them. Often times there would be multiple per bloodweb. Are you perhaps spamming the auto fill button and those offerings just getting skipped?
i have 5 p100 killers so that could be a reason . P100 bloodwebs are very different .
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851394#Comment_3851394
Maybe the real Sacrificial Ward was the friends we made along the way.
the sad truth is that making sac wards brown barelly made a noticeable difference . I still go multiple bloodweebs without ever seeing one .
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@Lixadonna said:
Sorry you can't handle High MMR. Maybe get good instead of blaming an Offering.
wouldn't that logic also apply to a p100 high MMR survivor that can only play the game when they bring a badham , ormond or erye offering everymatch . Did they also get good or are they simply tipping the scale massively in their favor every match ?
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@Jacknalls_Paw said:
Not even 24h that they are already all abusing this new hex combo build with Thrill of the Hunt that makes sure to cleanse totems at an unprecedentedly slow rate and makes matches of unbelievable misery. To cleanse a totem now takes half the time to repair a generator, do this multiple time because of Pentimento and you literally spend the game touching more totems than gens.
Can we please re-examing this change as soon as possible, without having to wait 6 months as it happened with Eruption / Cob-Overcharge / Weave Attunement / Ultimate Weapon ?so younonly used killer examples hu ? What about made for this , background player , frp buckle up
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3847404#Comment_3847404
Shredding through map resources quickly is just as valuable as a hit. The devs keep moving away from creating impactful windows on maps, and opt for only semi useful pallets. He can shred through pallets at a rate equivalent to leatherface while having more lethality in terms of gap closure and map pressure. Having a map with 2 gens left with no resources is essentially a win for the killer, as long as they can continue to execute on their gameplay.
Singularity does not have a high skill ceiling. His power does all the heavy lifting with little cost or thought. Knowing where and how to place your pods optimally, knowing when to slipstream to not be on the wrong side of a window is not indicative of a skill ceiling, it's called basic logic. His "skill ceiling" you're referring to is knowing when to drop chase, knowing where survivors might be in high traffic areas to place a pod while chasing, and knowing how to manage map resources. Those are killer skills, not singularity skills.
Nerfing EMPs and making them not autocomplete is not QOL, that's called a buff. Auto targeting survivors is not QOL, that's called a buff. If he's difficult to play on consoles, then maybe that should have been brought up during his creation instead of implementing band-aid fixes that only buff him on PC.
Your last statement is a bit of a misjudgment because if that pod is in a high traffic area that is currently being looped, that is a valid pod to disable. Too bad that the singularity can recall it and place one right back down without any penalty to his current chase.
bubba can shred through pallet yet if you pre throw every pallet while having a gen efficient team you will beat him . Issue is solos dont do gens half the tjme
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literally you can just bring a mao and find totems that way . Counterforce speeds up the cleasing . Overzealous for insane gen speeds , detectives hunch if you want to . There so many ways to counter hex builds but folks are to used to the same perks they've been using for 5 + years now .
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i made the mistake of trying solo survivor this morning again. Everytime i never blame the killer it is always my temates. No ammount of hand holding the devs add will ever be enoufh . The killer go his first hook on me with only 2 gens left then procedeed to proxy. Instead of spreding out and doing gens all 3 of them were crouching around the hook until i reached second stage . Then i get unhooked and tunneled finally after that they decide to so gens. Do i blame the killer for this ?
absolutelly not , they need to always be doing something in the hud and if my teamates decided to spend over a minute crouching around hook they are the ones to blame and that is the issue with solo q -
can have a steong killer that is not named nurse , blight or spireh .zhonestly they could have just done the transform speed nerf and he was fine . Wolf is still mid and very situational
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still poor game design . i will use a sac ward everymatch now but i still hope they look at map offerings so i can go back to using bps and cakes .
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I think we should see some more myers changes before life .
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the game mode has been super fun on both sides even if often i get bad killer teamates i still have fun just having so many survivors to go after. All that being said i'm the same boat that this hurts queues too much for both 2v8 and regular . I'm fine with chaos suffle coming since that has no effect on queue but 2v8 just makes me not turn the game on if it means ill stay longer beetwen matches then actually playing .
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just alt f4 any map offering you see . That way people who use them can enjoy staying in the campfire forever .
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they swung the pendulum to make it broken on survivor this time around to help with queues . The mode is not about balance and if you play as solo queue killer just go in for the fun of it because you will most likelly loose if the other side has half a brain .
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well it was never an anti camp measure so you're wrong .
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the match should be deactivated when a gen is completed
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@Valuetown said:
Cherry picking one video to match your confirmation bias.
You start with talking about people complaining about killers running four slowdown, then pivot to "good killers don't need gen slowdown." There's a massive leap in argument there.
Unless you're running Myers or Freddy, four slowdown is too much.
@Valuetown said:
Cherry picking one video to match your confirmation bias.
You start with talking about people complaining about killers running four slowdown, then pivot to "good killers don't need gen slowdown." There's a massive leap in argument there.
Unless you're running Myers or Freddy, four slowdown is too much.
alltough yes you are right. One thing i highlly dislike about dbd is : you can never really know what you will go up against . I can use a meme or non meta build and be fine for a few matches . However you never know what energy the other side is in . Are they doing tomes mostly ? Just joking around ? Are they here to do all gens in 4 min a leave ?
are they a 2 or 3 or 4 man ?
are they a 4 man swf with full coms who will be using the clock system for callouts with 16 meta perks and 4 meta items who will also bring you to badham pre school to have the max advantage ?
are they 4 solos listening to music and barelly paying attetion in the match ?
the fact all these scenarions could be true in different games makes it hard to have build variety . Most people play it safe with multiple slowdowns the same way nany survivors play it safe with heavy anti tunnel builds as a just in case . I'm not asking to know if i'm vs a swf or not but something to know what kind of match the otherside is looking for would be nice. -
this perk is pointless/useless is solo queue and potentially breaks the game in a strong swf . No killer is 12 hooking a good sfw unless you are knightlight playing nurse with full meta .
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@PreorderBonus said:
They’re solid number tweaks, but overall, he’s still a weak, outdated killer with no real chase power. He won’t rank high on anyone’s tier list, and what’s even worse is that everyone is going to completely ignore him after these changes, since he’s technically not bottom tier anymore. I’d say D-tier at best, not suitable for 2024 DBD at all.
exactly , i was expecting the ability to hold onto power like oni instead of allways needing to 99% tier 2 . Faster pallet break speeds and maybe even survivor carrying times in tier 3 . Having the entire draw of t3 being instadown and a slightlly longer lunge is just not enoufh . Billy can basically instadown up close always while having insane map pressence/mobility and not needing to build it up via stalk .
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dbd servers are like that . I will have a non laggy perfect match then the next everyone is 300+ ping and the match is red bar the entire time. Then we all get disconnected
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just alt f4 if anyone uses a map offering . They will learn if they ho back to the camp fire over and over again . Ain't nobody trying to vs a map offering during an event gamemode
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@jmwjmw27 said:
What is your point, OP?
Are you arguing that the proper way to look at statistics and balance for this game is purely through the lens of high level players? Given how many "bad" players there are in this game, do you honestly think that that would have a good impact on the community of the game overall?
VHS tried balancing around the top, and it died because of it.
not even high level players . So long as you have a full team of players are the goal for all of them is to escape then your chances of winning are very high . The thing most matches will have at least on survivor who is goofing of doing tomes and not caring about winning . That is all it takes to turn a win into a loss . Hence why having is a 4man is much stronger then even a 3man swf . Solos too often play for themselves instead of the team .
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30 seconds basekit corrupt . This could even deactivate when you enter chase . This way top killers would loose it in 5 seconds but low tiers could make use of those 30 seconds.
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the event and the game is very much playable as survivor . The thing is so many survivors are burnouts who just can't find something else to play and deep down don't like dbd . The ammount of survivors who give up the moment they get hit not even downed just hit is crazy . They load into a trial ready to quit within 10 seconds . People like that need to leave the game but seemingly can't .
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if this were ever a thing twins pick rate would go from %.01 to literally 0 . Knowing you will vs a twins can let you bring perks to make their power literally useless .
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827818#Comment_3827818
Like saying weaves and franklins is op when i can just load in with no items and counter half your build .
Not bringing an item puts you at a pretty big disadvantage. The equivalent here would be "survivor perk X isn't op, just never use your killer power and it does nothing". Thankfully that doesn't exist, but it sounds pretty overpowered to me.
By your logic here, "just give up and go next" counters every build. We shouldn't be encouraging that.
that is not a comparison . Items are ok but you can still use your 4 perks or do bring an item but drop it before you get hit since you can know this perk is in play at the start . I don't care for ever using this combo since usong 2 perks for a potential aura read is bad . However if people think its good oh well .
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well yeah whoch is why you should never go off a video saying X combo is op . Like saying weaves and franklins is op when i can just load in with no items and counter half your build . Slowdown is still the meta as always .
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if they nerf bat they need to buff wolf . Wolf form is irrelevant now and you can play without ever using it .
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@Roaroftime said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823811#Comment_3823811
These killers have a low skill ceiling so ppl pick them for a free 4k almost everytime, then there's killer players like me who actually play for fun and do fine getting 2-3k with my unknown, dracula and myers. Not every round has to be a 4k and devs need to stop pushing this idea.
that would be true but the killrates say otherwise . Your average nurse or blight or not getting a 4k every match . That is a fact backed by data.
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yeah it is a terrible perk still . Both before and after
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yeah i found this out the hard way and had to play a full match of m1 only blight 😂
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3819319#Comment_3819319
There is a perk - it's called Fire up. :D
But you know how it works and how much speed increase it's giving.
yeah i know about fire up and it is the only perk which does this to date . Would be nice to have a perk wothout the goofy pre requirements and the entire funtion is increased pick up and hooking speeds . Maybe by like 30 or 40% .
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would be nice . I still wish we had a perk that increased pick up and hooking action speeds .
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there are some matches where i could win with perkless trapper playing with one eye close and no headphones . This is not the killer being strong but instead some survivor literally load win and dont want to escape . So many solo matches where people give up before the match even starts as they go in with the sole intend of getting hatch or doing a ramdom tome challenge.
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strenght wise i perform the same if not better now with him . He is certainlly lower on the fun factor since bump logic and flicks is basically all you have now . Double fatigue being left as is for this long is insane as this bug can at times be gamechanging . I just wish they would fix the bugs and maybe walk back on the soul chemical and summoning stone add on changes ( those add ons were unique and not strong so why did we make them boring and bad for no reason ? ) . Other then that it's fine . I know hug tech will never be added back and honestly he is still on of if not the funnesg killer for me so it's whatever . Those bugs need to be looked at for sure tough as it is a major source of frustation.
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3818398#Comment_3818398
It was nerfed because a bunch of cowards were using it to hide all match
And how nerfing Distortion fixed that issue? Players aren't now hiding all match, aren't going to the lockers, aren't using Urban Evasion in the corner?
and Survivors relentlessly complained about those few bad apples
No, seems like cheap excuse for killer mains, because honestly - which survivor main would demand nerfing the only perk that hides your aura?
Especially after introduction of Weave Attunement and Nowhere to Hide?
some survivors would run a full " screw my team i want to escape build " . Something like distorsion , left behind , sole survivor and wake up . Distorsion made it easy for the killer to focus on only 2 survivors and many times made it the only choice for the killer. How can they chase someone else they can't find ?
the best way to win is spreading the hooks against your team . You see someone on death hook ? ( go and literally throw yourself at the killer because winning a 3v1 is barelly possible). However distorsion allowed on played to neber get hooked or even seen the entire match . That is the complaint survivors had about it and it is very valid. -
what are you smoking knight ?
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finally someone said it