Rick1998
Rick1998
About
- Username
- Rick1998
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
one of the crotus is fine . The other has a very annoying main building you know the one . I hate map offerings in general so i will be upset either way. To be fair the are many worst maps to be sent to but…. if they sent you there they must have a build for it like balanced landing etc….
-
i mean weskers hug tech is very hard and situational. Even plays around fps and such . I can do 180 oni flicks and used to do hug techs but weskers is another level of difficult whoch is probably why it is not such an issue.
-
i mean if there's a survivor i haven't seen all match and likelly never hooked and i find the other doing a gen. I will give the survivor who was actually productive during the match a chance the find the other and get hatch.
-
@GoingToGetDwight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3791965#Comment_3791965
Because we kept getting up from being healed ect
that match did not take 40 minutes. Even if you kept getting each other up. Somethings wrong here
-
my teamates .
-
@Mag1cian said:
+1 , tired of Nurse / Blight / Billy putting MacMillan / Azarov key. Or SkullM with indoor map offering. I'm sure killers tired of that too.
Maybe not remove them completely but make that it increase chance to go on the map, not 100%.i'm equally tired of being sent to erye, badham and the game by survivors. Removing them would be a net win for anyone that just want to enjoy the rng aspect of this game .
-
has basically no effect on killers with strong chase and mobility who can always be in a chase and win them fast. For others killers like hag, trapper , ghostface . There is even less reason to play them now . I don't mind because i allready mostly play high mobility killers
-
not to mention map offerings are pretty much always used by high ego goofballs. The moment they see they might loose the match they will dc or give up on hook throwing the entite match away. They literally sent themselves to a map and expect to be handed a win on top. The term for them is burnouts . They really don't want to be playing this game.
-
@sprogster said:
Until Nvidia re-shade is fixed (re-enabled) , this game is dead to me.
No more killer/cosmetic purchases and no more playing it at all.
I have thousands of hours of play, but will give it up and move on to other games if I'm forced to play the dark blurry mess that happens when some basic brightening isn't allowed (even just a simple gamma slider would be fine for goodness sakes).
same here , i just can't play this game with it's basic graphics. However i've heard that reshade is working. Seems like i will have to do that until nvidia gets reenabled if it ever does .
-
@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786138#Comment_3786138
Not impossible, when you notice that none of the survivors are being chased by the killer then pay attention to your surroundings and it becomes easier if the killer is constantly patrolling the generators
Most importantly, make sure to fix the generators on the side that allows you to see your surroundings better, so the killer won't have a chance to catch you off guard.
that's pure copium on your part .
-
you need a headset to face any killer. Try playing against a chucky , pig , wraith or myers without a headset .
-
making compohnd 33 apply basic attack perks on lethal rush hits . Thats it . For oni having an iri that lets you attack through a pallet but only deals one health state ( like that one billy add on ) .
-
The meta shakeup . I wish we had one of those every year .
-
i speculated she will be gutted for now ( next month) and balanced out next year .
-
they need to rework 2v1 to speed up the match. I don't care to slug for the 4k but please let me get queued gor my next match instead of walking around for 10+ minutes until i find one of you. I have so many match that are over in 7 minutes but last 20 minutes because of the 2v1 stealth " gameplay " .
-
remove map offerings
-
as much as i'd love them removed it is unrealistic . The second option is alot better where they simply block a realm .
-
i'm bummed they extended it for another week. 1v4 been suffering with queues ever since this mode came up.
-
@Ayodam said:
It feels like the devs have decreased the chance of a map offering map spawning. I’ve seen people play an offering but we go somewhere else, a couple of times now.
some maps have different variants within the same map offering . Map offerings will always bring you to that real unless a sac ward is played.
-
give up . I have been asking for years and so have others. They have a deaf ear when it comes to this topic so best you can do is join them bringing a sac ward or your own map. That's been my solution.
-
my personal rule is that if you bring a map offering i will make you miserable. Yeah hate me if you want .
-
The best thing is ever since they started tweaking blight early this year he's been having this double fatigue but. This has not yet been fixed and likelly never will .
-
@Devil_hit11 said:
i think dredge is A-tier after his buffs. Dracula in ptb feels like D-tier killer.
still map depedant which makes him less conssistent . Midwitch dreadge is a tier for sure but all around A tier i don't agree.
-
my toughts is that idgaf . If the chapter is cool ill play it and that's that.
-
i'm assuming you forgot freddy exists which is understandable.
-
@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778108#Comment_3778108
What happens if I were to get 20,000 ultrasonic speakers?
they will call the FBI to swat your house and force you to touch grass for an entire week if you ever reach 20k add ons .
-
@VantablackPharaoh91 said:
Predictions:
- Finisher Mori was discussed, I think it's fine depending on HOW they implement it.
- Skurchent and Unknown will be tweaks to their kits, probably to make Skurchent not be a bag of fifteen statuses and to make Unknown's staredown and UVX a bit stronger. The latter could be a shadow Ghostface buff because they seem to use the same code; Unknown has the same jank as Ghostface.
- Hillbilly nerf. No way it's not. He's a bit overtuned and it's a little too easy to spam chainsaw.
- Twins is probably getting something to make them worse at slugging and better at chase-down.
- Leverage will be buffed. So will Blood Rush.
- Hex: Crowd Control will become no longer a Hex, but something timed, since Hexes are weak (even with Drac's perk that guards totems) - or it will shift totems somehow like Face the Darkness.
- Distortion's being nerfed, it counters way too many things and the Devs definitely wanna focus on chasing, which aura read facilitates, by giving Killers harder to counter aura read. It's also currently an unfair perk to Survivor teams, because one person will hide with it while everyone else gets slaughtered and tunneled out because the Killer can't find this person. This will be to discourage "ratting".
- Pharmacy will be buffed to give better medkits.
- Scene Partner will possibly be given a cooldown because it currently activates a bit too often.
- Weave Attunement is either getting hard gutted (for no good reason, perk is fine IMHO) or it's getting a range reduction and/or shows the aura of any dropped item to the Survivors (the only change I think it SHOULD get). People really need to learn to deal with not relying on Items always being reliable, it's part of the game for items to be limited; nothing should be foolproof including items (which you can always, let's be frank, get more of anyway - we get showered in BP and we just had Masquerade and everyone still has scads of items from that).
- Shadowborne will be reworked. I'd like to see it be a sort of Lethal Pursuer for Undetectable, or for it to show auras every time the Killer becomes undetectable. It could also be made into Distortion for Killer - now Survivor Aura read is not useful, and since there is so much of it… once again, no tool should ever be uncounterable. Surv aura read isn't an exception. However it would have to be limited if it did that, probably by recharging tokens per hook or something like how old Furtive Chase did.
- Plague will get QoL, some power tweaks to make her better, possibly be made 115% speed, and have some items partially basekitted. I don't see her getting nerfed, but her infection may be changed the way Wesker's was to make her less frustrating and punishing to play against - especially for medkit users.
- Cenobite is getting QoL, possibly some tweaks to chains and the box, and very likely some items basekit or partial basekit with some addons reworked. It's likely he will be made more rewarding to use, I think he could use a "lockon" or "seeking" feature for his gateways to be particular that tracks the Survivor. He's already tough to use and even tougher on console. He needs something. His chase can also be somewhat weak if you miss your chains, so perhaps that will be addressed.
I overall think these will all be good, healthy changes - and this is just what's shown here, it's not a full roadmap as Mandy said.
um plague is allready 115% dude
-
@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3775513#Comment_3775513
It won’t be. If anything, it’ll lead to a 3v1 at 4-5 gens. If you’re an unconfident looper, you looping is a liability for your team.
last 20 seconds in chase that fine . With the time for you to get hooked thats a solid 30 seconds minimun for the other 3 to do gens. Getting 0 hook states until half your team is dead is activelly thowing the match.
-
good . With the extra hook time killers will need to be in chase after chase . Hising while 2 survivors get hooked back to back to back is how you loose. Leave that bush in the corner and take agro for once. Might be what gets your team the win.
-
@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774194#Comment_3774194
Fun fact 2: I think in the past Distortions uptime was just 7s, and because they buffed Lethal Pursuer at one point (wasnt it the infamous 6.1?) to show the aura of survivors for 9s (7s base +2s by its own power), it ate 2 stacks of Distortion, right off the bat.
lethal only eats one token from distorsion a so does any aura that goes past 10 seconds . Try it yourself with a friend in privates
-
I tough the same but that is not true . Lethal which lasts 11 seconds only takes one token from distorsion. Once it activates a token it will hide your aura for an unlimited duration of that token even . Be it 11 seconds or one hour. Try it in privates.
-
that would actually be a buff to good survivors. Knowing your aura is revealed you can just hold W and hide behind los for killers like huntress.
-
for punhead they could nerf original pain and make impaling wire basekit while giving it a conpletelly new effect. Pinheads chain being rng reliant in many ways is not good.
-
this is a good idea but poorly done . There needs to be a way to get the killer in chase immediatelly after unhooking . The amount of times even as survivor the liller hooks comes to my gen doesn't find me and goes back to hook because after 30+ seconds he finds nobody so who is he supposed to chase. Hate me but i think if distorsion does get a nerf maybe it will help the gameplay flow of going for alot of chases. Stealth goes had in had with killers going back to hook as they can't see anyone else.
-
i personally never bother with aura reading sorelly due to distorsion. People complain about me running to much slowdown . Then when other people out there may want to try aura perks instead of slowdown thats also an issue. Are killers meant to bring no perks then ?
-
is it possible to elaborate why when touching killer like nemesis or even deathslinger who received some small changes recently . Why not give them an add on pass as for both they have very niche add ons all around and are only encouraged to use one specific combo .
-
1v4 prior to tuesday when i found matches in 5 seconds. 2v8 is more fun but if the queue is anything over one minute im allset and not playing it.
-
@bornagain234 said:
They need to go crazy with the survivor incentive. Without offerings, 400% isnt enough. Either let us use survivor only offerings, or make it 800%
During the event it was 600 ( 5x cakes were common and the 100% incentive )
Even 800 I would only think about it. I think they should make an offering that expires after this event ends, 100% survivor envelopes. Make it the only usable offering.
they could make it 100,000% and i wouldn't play survivor. I got all the bps i will ever need allready so that's not gonna cut it.
-
@Bravobro said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768410#Comment_3768410
I havent Play dbdl constand for the Last two years. This Mode Bring me Back and IAM Not alone.this Mode is the best Thing dbdl hat make in the Last years.
the mode is awesome and the 8 killer matches i played were an absolute blast . However i refuse to wait 25+ minutes in queue for a single match.
-
worst part is that even 1v4 killer queues are awfull right now because of this. Honestly i might just not play this game at all for the next 2 weeks .
-
@n000b51 said:
All offerings are a gamble, included sacrificial ward.
I don't want to derail your topic but:'to get a random map and not be sent to the same 5 realms everytime ?'
And what about to face up the same killer 5 times in a row ? because it happens sometimes, so survivors bring maps offerings to compensate for that & killer brings sacrificial ward (even in these 2 cases, you have a minor chance that not works).
bad take and an excuse for using map offerings .
-
it is only survivor sided if the other team is a comp team all in coms . This is a 1/1000 case. For your average pub match you should never loose. Played 9 games yeathurday as solo killer and won every single won with a few where 1 or 2 survivors got hatch. I hate saying this but losing in a pub match is a skill issue between both killers. Like regular mode this goes comp lvl swf > killer > chill swf>soloqueue
-
i'd much rather exaustion perks having separate cooldowns. Like lower cooldown on overcome and dramaturgy but longer cooldowns on lithe and sprint burst to close the gap between their strenghts
-
i've been loving the trail buff on wesker and blight. Opression is ok but base kicking isn't worth it too much
-
at the very minimun all hexes should be entity blocked for the first 30 seconds of a trial. The fact this isn't a think yet is insane to me .
-
global cooldown absolutelly killed this killer. I rarelly played him now i won't even do it ocassionally anymore.
-
as someone who moved platforms last year from ps5 to pc i cant go back to ps5 now. Once you go kn&m with 120 fps there is no going back. I booted dbd on console the other day and i can't even imagined how i played this game for so long on console 😂
-
use hatch and shack offering get hatch. Dont hide the entire match tough please
-
that was my idea bro. My bad
-
that cooldown was a massive nerf no matter how you used to play the knight before this. Global cooldown needs to not be a thing and instead tied to each specific guard