Rick1998
Rick1998
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- Rick1998
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Comments
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background with flashbang is an actual problem that needs to be looked at .
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i'd 1000 times want jack baker or heisenberg with their voicelines. Imagine the mori he says " welcome to the family son " π
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he just takes mecanical skill. Far from the worst. Just watch any comp deathsliger and you'll see. He is just not easy as a bunch of other killers in the roster and thats ok
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i don't mind background player being used for pallets/flashlight saves. However when paired with flashbang it just becomes an uncounterable BS. There is no real counter other then slugging which is poor design. They need to do something about background and flashbang specifically instead of just outright nerfing background player. Bot sure what the solution could be .
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pain ress is peak slowdown design . I disagree with it being unhealthy
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check if you've updated your driver latelly and if so rewind it to the last version. If you're on ps5 make sure you're up to date on software otherwise it's just poor connection.
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@MoNosEmpire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691614#Comment_3691614
What do you mean they can only be kicked 8 times buddy?
And it ain't my fault if my random teammates do every gen in sight and force a 3 gen π€£
may not be your fault but it's your teams fault. Try using dejavu and getting rid of the 3 gen early on. Otherwise after 8 kicks it will be blocked anyways
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no effect of the weak solo queue yet makes the strong stronger . Aka swfs with coms .
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make survivors also loose collision for those 10s after the unhook .
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" when using this perk it removes the whole value of an item" yeah that the entire point. Distorsion removes the whole value of aura builds . Perks counter perks and items that's how it's suppost to work. Well make it counters mangled . Hope soft counters noed . This happens all over the game but you choose this pain point in particular because it seems to affect you and your gameplay experience.
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@slipttees said:
Blight need a little more nerf. maybe killer 4.4.
Spirit need nerfs Dried Cherry Blossom and Rusty Flute tryhard Addons
Billy use instadown your curve are insane and OP!
Doctor: Reduce interations with objects of 2.5 to 2.0
hunters: A little hitbox ajustment
Adriana: Remove free hit with drones so maybe less boring
Wesker fix hitbox already helps!
remove hugtech and check hit validation!
thats is all
you sure you don't want them to nerf freddy and trapper while you're at it ? π
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it is a good pairing with ruin since the 8% applies even on a gen regressing by ruin. Also when ruin gets cleansed this is there as a back up slowdown. The thing is it only works on m1s so alot of killers cant use it
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i would much rather it removed the power charges for killers like nurse , blight, spirit etc β¦ then having it hurt mostly low tier killers while remining fairlly innefective aginst top killers. They allready have this mecanic when legion or plague get stunned their loose their power bar . This would make catching up right with fast powers not possible while not making it super harsh on a trapper or freddy who allready have it toufh.
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@menacing_goose said:
Keeping it short these same two perks have been winning many killers their games itβs seen literally every match in every killer build so when are these perks going to get changed (hopefully gutted π₯°π)
so there hasn't been perks that are winning survivor games hu ?
seems like you're using a lens to only point onto one side when both have very clear metas . -
To many strong building for one map. The main building bottom floor can easilly have unhookable spots if the basement doesn't spawn there and the survivor has boil over etc. to many los breakers. Honestly this map has a bit of everything that helps survivors.
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Honestly this map is fair for both sides. However sometimes i am certain the hatch just doesn't spawn at all on this map.
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The only real issue for me is seeing scratch marks in the snow. When playing on this map is like there are just no scratch marks to follow. This is specially true on my console acct.
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Oni is always pretty fun and scary to face.
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Because as killer it can be often hard to tell when you're facing survivors who want out in 4 minutes or a group that is chill and will take 10+ min to do all gens.
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I think it is fine to add some spice to matches. It is a risk with a potential reward. With that being said it should not be possible in endgame . A 4% in endgame can lead to a free escape you as the killer can't do nothing about. Otherwise it is fine tough
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In their current iteration no. They've been needing a rework since yesthurday but maybe BHVR will do something within the next decade.
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I only read the start. Yes solo queue is awfull and half the time i play it someone gives up on hook , dcs or is afk from the start. That being said none of this is the killers fault and bhvr ahouldn't balance the game around this type of play. Solo queue just is and has always been awfull . I don't to say it but the average dbd survivor is just awfull at the game .
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Grim by itself is powerfull but does not need a nerf . If you play in an unfun way and tunnel the perk is nearlly useless. The only issue is its pairing with dms making the block far too long . Perks like grim, no way out and pain ress promote spreading hooks which is the fun playstyle to go against instead of one guy getting tunneled out.
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I mean it goes both ways . On the survivor side it's the same 5 to 6 perks too. They will likelly changed any problematic perks and remove the synergy between grim and dms
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648926#Comment_3648926
Yeah, that's fair.
But i just don't bite the "Killers won't tunnel if they were power role" thing. Because they did and they will. So BHVR should not play with balance too much. Because i don't believe killers will play fair whenever they buffed to power role, let's say all killers buffed to base-kit Blight level. Things like that should not happen.
Buffing DS a bit will give fair counter to survivors and that's good enough.
In a game about tagging players and putting them on a hook 3 times each tunneling will always be a thing. Perks like pain ress and grim do help incentivise spreading hooks so i hope they keep making more like it .
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In the least overcharge should start at 100% (regular regression ) now . The fact it can potential be a nerf to basekit is no good. Brine could be brought into 150% . The main issue was eruption and that got dealt with .
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@[Deleted User] said:
Please adjust the FOV slider to have a new maximum and minimum:
- Range is 80-120
- Currently 87-103
Pinhead is allready bugged at 103 idk if other killers would bug out even more at 120 fov
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I mean with distorsion being strong as it is taking the risk of bringing aura builds is pointless. Gen slowdown is the safest bet .
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Not really unless it's an event and everyone brings an event bp oofering and the killers farms hooking everyone twice and letting them leave. That's the only scenario i see everyone having fun . On any regular match tough there will always be at least one player who is upset over something .
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@Pulsar said:
Extremely powerful Killers shouldn't have the best set of add-ons in the game, sorry.
He needed nerfs and has needed them for a long time.
Alltough you are right and OP is exagerating this. I do have to say they butchered both his iridescents to the point they make you weaker then basekit. Nerfing an add on is one thing and killing it is another. C33 removing 60% of your power feom 5 to 2 rushes all for some minor turn rate and distance is literally a nerf from basekit.
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Hillbilly is not S tier , swfs can easilly outplay him . High lvl swfs that is
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The real question is : why haven't map offerings been reworked yet .
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Most rational dbd forum take be like < /s
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It was just an idea which they tried and it didn't work. Very similar to the trials warm up idea they had way back.
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Another one is why does lethal pursuer which lasts 11 seconds only consume one token ?
i've played as survivor against a lethal pursuer killer snd funny enoufh it only took one token.
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I think the whole stealth aspect amplifies that. Hook someone then walk around for 30+ seconds to find exactly nobody so logically you'll just go back to hook.
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Against solo queue sure but then again the current pain ress dms corrupt will win against solo queue. Good teams will have a chance and dms w grim is in the watchlist if it turns out to be problematic.
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Blighted tag got the wrong change. Now it will be a worthless iri ( make the cooldown 10 seconds on a pallt break or miss ) . Sure it was to strong on ptb but then you guys gutted it entirelly. Why are things 8 or 80 ?
can't we have a middle ground . Same with sadako . Why not try small changes instead of bringing something from busted to trash . Ruin and ds could be 4s and 150% regression. So many changes just cut values in half instead or making small tweaks to see how it lands.
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Map offerings are the only thing i have an issue with. Bring all the insta heals and styptics you want. Now when you do that AND bring yourself to a map on top i'm just leaving on the loading screen. At that point just go play a PVE game on easy mode . Point is map offerings need a rework and don't belong in the game in their current form.
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It is only annoying if there are two survivors left and he choose to leave us there. Otherwise slugging is valid and if your entire team gets slugged then welp thats your teams fault. Also there are perks many perks to counter heavy slugging.
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Sneak a map offering rework in there please !
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On the loops , many maps have open areas like this. There are tl walls on the sides, the main building , shack , rocks pallet loops.
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I didn't have the time to read everything . However one thing i never understood is why distorsion gets tokens while in chase . That to me just solidifies that the killer will neber get to use any auras perks on you. Just remove that and i'd be fine with it .
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@l_Castelli_l said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423901#Comment_3423901
This has been going on for almost a year now.
It's the tome challenges. Just unselect all your challenges and try again.
It's a joke how they refuse to acknowledge this as a real issue.
Been having this issue since january and after multiple tickets they always say it is my issue when i never had this happen last year with over 5000 hours played. Something definetly happened with their servers