Rick1998
Rick1998
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- Rick1998
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@Ryan489x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815374#Comment_3815374
like killers have grown used to aura perks helping them find people lol
yeah i can't relate at all but go on chief .
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people are just too afraid to try chaging their playstyle . Object of obssesion has worked wonders for me now that so many killers are using the new aura perks . People just grew to attached to distorsion and can't seem to let go.
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aurora borealis ?
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@jajay119 said:
At this point I think a lot of things need reviewing and removing from the game. I wouldn't even be sad to see things like keys go unless they're planning on reworking the hatch.
I think the blood web could be MASSIVELY streamlined - half the time I don't even know what I'm buying anymore. I look for medkits and toolboxes/BNPs and then it's just a case of 'auto buy' whatever is left.
A better system could be an extension of the 'offering' screen where for each match 3/4 maps are shown and everyone can vote on which map is chosen to give a chance to go there.
we honestly just need an auto prestige option if we have enoufh bps in stock . Map voting is tricky with this being a 4v1 assym
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why are you lying ?
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it is a throwaway perk . Almost every chapter has a perk like this . Literally feels like a filler so they can say " oh yeah we made 3 perks for this killer ".
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Someone needs to carry D tier in their back . That's been legions job for years now. Also tatariu had the perfect rework idea but i doubt it will ever happen.
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@Eleghost said:
I have definitely noticed a lot more survivors burning map offerings, notably: eyrie, autohaven, and withered isle. I usually only burn bp offerings as i have a lot of anniversary cakes. I don't really mind map offerings till it's the same ones over and over. I think i played about 15 games the other night and probably 10-12 had those map offerings.
I have 1957 birthday cakes on my main . I just have had to stop using them otherwise i will only play erye, badham and ormond all night long .
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I have 1957 birthday cakes on my main . I just have had to stop using them otherwise i will only play erye, badham and ormond all night long .
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@MissiCiv said:
Map Offerings need to go!
preach !!
spread the word -
what if we removed map offerings instead ?
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#removemapofferings
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just here to say i agree and map offering are a plague that is killing this game for me .
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It is not that great . Use fearmonger or the newlly buffed dredge perk if you want to counter exaustion . Perhaps blood echo if you're playing legion/plague.
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yeah it's crazy because his deviousness was balanced around scamper 400 pts per scamper . He has a few scamper add ons that are now useless. I will go multiple matches as chucky without using scamper once because it is useless now since it can only be done in slice and dice. This is matches where i win a do just fine but scamper now just doesn't come into play and is an absolute aftertought. You should just break a pallet and use slide and dice for hits .
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@Yamskeezy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812042#Comment_3812042
Current distortion is necessary, with how out of hand these killer aurora wallhack perks have gotten. They are crutching on aurora you can literally see a killers brain melt then they kick a gen expecting to see an aurora but get nothing. Aurora reveal in general needs a rework if you are going to nerf distortion.
if that's such a big deal use object of obsession instead . Also what killers are doing this because the best way to win is still having 4x slowdown perks .
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@Paternalpark said:
Am I just jaded for feeling like this Dev update is lackluster? Or am I this way bcuz this update did nothing to convince my friends to come back?
Zanshin Tactics looks fun tho I guess.
What has made you excited for the update?
i'm still bummed that some known kilelr bugs just get and stay ignore for aparently forever .
xenos tail eon't work on survivors deplyong turrets .
blight gets double fatigue at ramdom times -
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812100#Comment_3812100
Except that Stake Out-Tokens are limited/need to recharge.
Dont worry, Corrective Action is still a terrible Perk.
terrible perk ?
i guess you don't my kind of solo survivors who miss a skillcheck anytime they hear the faintest sounds of the killer being nearby. -
they completelly gutted the big 3 of the gen kick meta . Eruption , overcharge and cob . I always expected a walk back once they implemented the 8 kick limit however that has not happened yet . COB by itself was never an issue so they could fully revert it but make it non stackable. Otherwise make it 150% but it lasts for 90 s or until interrupted . Overcharted is fine but it should start at 100% not lower then base because thats ridiculous. Eruption is ok but at least it needs to count for one regression event instead of 2 everytime you kick and it procs ( not sure if they could ever code for this tough) . On another not , a survivor missing a skillcheck is more regression then you kicking a gen twice at base 5% . Everything base with gen kicking is awfull so leaving those perks as is but buffing basekit would also be the best choice .
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and i've had 3 blatant cheaters tonight . There is a sale going on aparently and they are all out for blood . I'm taking a break till they figure this out. I haven't seen this many cheaters in ages .
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only things thats suck is getting sent to erye and badham back to back to back to back to back . When i play at night those are the only maps that exists because of map offerings. Then i feel forced to only play blight and twins to compete . I'm not trying to play a mid tier killer while being sent to a survivor sided map .
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map offering
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wesker , oni are perfect strong yet fair type killers
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@LadyOwO said:
I bring them because I can and you have no right to tell people how they should and shouldn't play?
that's fair . I see map offerings as more of a game issue then a player issue . Yes , i hate them and want them removed but that's up to the devs and people can use them since well they exist unfortunetly .
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806270#Comment_3806270
If you sweat up to high MMR with a meta build and then remove the meta build, of course you're going to have a bad time. If you just use whatever perks you want, you won't be boosted, and you won't have any problems with gens flying without bringing slowdown.
I rarely run slowdown while playing killer and rarely use exhaustion or second-chance perks while playing survivor, yet I do just fine on both sides, presumably because my MMR is not inflated by always running a meta build.
i mean i never have issues either not sure if you assumed i did. I go on 100+ winstreaks all the time but i do run the meta builds as that's how i play on every game . Optimally
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literally nurse or spirit if they got cherry bloosom.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3806334#Comment_3806334
When are people not asking for buffs for the killer they main? Again, the bar is not high here. All we need to argue is that 110% killers are not inherently bad/underplayed/unfun. If you happen to be low on a certain 110% killer, fine, but the majority of them are played plenty and perform well.
bhvr been trying to stop with 110% killers. If you look at all the last chapters minus chucky everyone is 115% now. Chucky might aswell be 115% around loops since his hitbox is so small.
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@LadyOwO said:
So I was in a match against 4 P100 Megs on HnL labs(Playingas Pinhead/Chatterer. My Add-ons were torture pillar and Iridescent configuration. With a stroke of stupid luck I find a purple glyph moving across my box near the stairs and naturally I grabbed it and chain hunt started. Then All 4 Megs DC and I get messages accusing me of cheating ๐. I Don't see how I cheated since I just happened to stumble upon it and idk how that warrants a DC from all 4 megs. I decided to finish the match(Bots are really dumb) and I Don't know whether to laugh because the PC megs accuse me a console player of cheating because of sheer dumb luck or what.(My Perks were Corrupt Intervention, Starstruck, Lightborn, and Awakened Instincts)
p100 swfs will often do this to gaslight you in the case you win. I got called a hacker for finding someone on a locker when they got revealed by victors killer instinct . I explained that and they said i was lying and cheating. Again just go next and leave em be .
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this is not surprizing . They could nerf all slowdown to near useless levels and it would still be the most used perk . This game is based around slowdown existing. Play at high mmr with 0 slowdown and enjoy your 4 minutes long match. Unless they do something basegame to stop that then slowdown will always be the choice when winning is concerned.
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him being 4.4 will have little to no effect on good blights or blight mains. However that would make him even less aprocheable for new players . That's like making billy 110% , only his real mains would stick around for that .
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@Caiman said:
Just put the flashlight away and do gens.
no bro they gotta throw the match by chasing the killer for 5 minutes just to fail a flashy save.
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@adaw0ng said:
https://us.v-cdn.net/6030815/uploads/CLTCPFXL3LO7/image.png
As expected, the bloodpoints bonus has been on survivor since the modifier got implemented on Thursday because it is still poorly designed for survivor gameplay. The killer pool that they face there is constantly the same with borderline abusive powers (info related) in a mode that is supposed to play around exactly not having infos. They completely destroy the point of the game mode and it's understandable people do not want to face such killers (Doctor, Skull Merchant and Legion from the top of my head, since they're the ones I have faced every other game in rotation during my tome challenges completion.)
With this game mode I feel the same I do about 2v8 with how impossible it is to get into a game as killer in a timely fashion, and I understand perfectly why and honestly I can't blame people for not wanting to play survivor here past their tome challenge completion.
Personally I would kill switch killers with info powers solely for the reason of defeating the point of the game mode, or at least tweak such powers (I do not get why Legion still gets killer instinct in this game mode, like it's the most ridiculous in MY opinion.)
Any thoughts and ideas on how to improve the survivor experience for this game mode? It's been released twice and even after the survivor tweaks we got this time, I feel that it's still not appealing enough and still lacks traction for survivor gameplay.
some matches i feel like the gens could take 10 seconds each to complete and my teamates would still mess it up . This mode is everythibg myself and alot others hate about dbd. Stealth and immersion are such boring playstyles and this mode fully caters to that .
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@ChaosWam said:
If they nerf Sadako like this, which I hope they won't because the rates we usually see posted are from around the time 2.0 become 3.0, but if they DO nerf Sadako the same way they did SM? I'll probably drop the game.
is there even anything left to nerf on her ?
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yellow basekit is fine . Now who asked them to conpletelly remove iri and green moris from the game ???
as survivor is think getting moried is such a cool way to be sent of the match. If we are worried about tunneling them jess make it so you can only mori a deathook survivor 60s after he's been unhooked . There is the fix but we don't need to remove moris alltogheter nobody wants that . -
so survivors can pet you
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@LadyOwO said:
When will my favorite hellpriest get so love?
did you hust say " love " ๐. Brother pinhead and plague mains better brace for impact because if you haven't seen the patterns . They will both be hammered when their time comes .
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slowdown is bad , now aura is bad to use too. Just nerf chase perks and make every killer play perkless at this point then.
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aura read means no gen regression so it is a trade off . Better chase for no slowdown
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you're right . His chainsaw needs to explode and kill billy in the process after he uses it more then once .
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so you took an extremelly umpopular killer ( the twins ) and just nerfed them based on kill rates. How about fixing the way twins power encourages slugging. Give the killer a reason to pick up the downed survivor acress the map . Maybe a 10% haste that deactivates when entering chase after victor gets a down. Instead you did a nerf that will have minimal impact on good twins players however will further lower their pickrates because it makes them less begginer friendly and leaves in the slugging issue. They kill rates will go down slightly but the 5 people who play twins will continue to do so . However even less players will want to try them out now. Bad job
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i couldn't care less about that. I hate darkness and stealth so this agmemode embodies all the bad aspects of dbd for me . I am however excited for chaos suffle to be back.
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hemmorage could be annoying on killers like doc , pinhead and a few others. Mangled has been been an issue in my eyes but it also got guuted because of what hemmorage was doing .
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yeah sometimes hatch makes 0 sounds unless you are on top of it . This is very noticeable on indoor maps .
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this is a survivor issue . When i queue for survivor is always get teamates who only goes for saves , are doing some ramdom tone challenge or they give up when downed the first time . Any of these scenarios is just the survivors fault for basically throwing the match and no matter what killer you're facing you will loose .
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this is specially noticeable on indoor maps. Sometimes hatch or an injured survivor is right in front of me but there will be no sounds if there are any walls in between.
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it's weird how BHVR can be so good at listening to some feedback but completelly ignores things like this. Crows are losing collision for body blocking needs to happen. What you said needs to happen aswell. Map offerings need to change. Things like this just go completelly ignored for some reason .
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it has to do with barries like walls or obstacles. Sometimes hatch is literally in front off me and makes no sounds if there is anything in front of it. Same for grunts and other things. Also yeah it's pretty bad and very noticeable on indoor maps .
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@ColrSM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3795085#Comment_3795085
so was Blights and they removed it
tey doing weskers hig tech anywhere near as conssitently as blights jugtech. Literally plays around fps and only can be used will in certain places . Comparing them both is ridiculous.
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between OTR , babysitter and mostly jills perks . DS is not that enticing. Jills perk is my replacement as i can heal of hook in like 3 seconds so i find it better than DS .
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simple . Buffs to his m2 making the chain less rng and the actuall slowdown you get on a chain hit more conssistent. Perhaps buffs to his turn rate add ons and a few other . The one nerf or change i could see is making survivors auras visible when within 16m of the box. This would help lessen the confusion the box may cause in solo queue. PH is almost a perfect killer so i hope they don't change him too much.