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Rattman

Rattman

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Rattman
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  • @Chrona said:
    Snipped for relevancy.
    First of all, 9 and 9.5 would more or less be viable tactics (and also probably backfire now with his increased notification). Secondly, OchiDO? Could I get an explanation? :tongue:

    Its viable tactic, but the main word here was ALWAYS. Like, you don't even do gens and aim for trolling or toxic play.
    OchiDO - one of the most toxic players in DbD community, IMHO. He is now hardware banned from game, I believe. Like, everything listed above from survivor was at some point in his YT videos.

    As far as killers...just seems like you don't like camping. Especially stealthy camping. Unfortunately for you, the devs have stated that they are more than ok with this. Also....what else would the point of insidious be? As far as wraith ringing his bell....as few ways as the survivors have to communicate with the killer, the killer has even fewer. But fair enough, I guess there isn't many ways to interpret that specific interaction

    Yeah, I admit that camping is legit strategy. This doesn't make it less toxic. I mean, if you build all your strategy for entire match around camping - its... wrong, y'know? This game meant to be fun for both sides, as Tru3Ta1ent says. There are many ways to win the game and these ones are the dirtiest ones.

  • Everything listed below is pure toxic cancer.
    How I define toxic survivor:
    1) T-bagging the killer: after pallet drop, at exit gates, at window etc.
    2) Fast FS clickers.
    3) Finger-pointing at killer: after pallet drop, at exit gates, at window etc.
    4) Trying to open locker (pointing at it) where teammate hiding in front of killer.
    5) Heal teammate to 99%.
    6) T-bag hooked teammate.
    7) "Trade" teammate from hook for points.
    8) T-bag killer with object of obsession.
    9) Always follow Trapper to disarm his traps.
    9.5) Always follow Trapper to disarm his traps with object of obsession.
    10) Sandbagging/bodyblocking other survivors.
    11) Saying OchiDO is not toxic, lol.

    How I define toxic killer:
    1) Insidious Leatherface.
    1.5) Insidious Leatherface at basement.
    2) Invisible Wraith camp.
    2.5) Invisible Wraith blocking basement entrance where survivor hooked.
    3) Facecamping Doctor shocking other survs, who trying to unhook.
    4) One-tap Myers camp.
    5) Nurse with NOED and Insidious behind closed gates.
    6) Stealth Pig camp.
    7) Pig t-bag.
    8) Trapper (Hag) t-bag by placing trap near hooked survivor and then cancelling it.
    9) Invisible boy bing-bonging infront of hooked survivor.

  • @axlehead72 said:

    Nea, however, seems rather hopeless, having acted up ever since she and her parents moved to America; her past is rather troubled compared to the other survivors. Lore around her even says that:

    'As she’s nimble and almost catlike, she’s able to evade deadly dangers. Years on skateboards has proven worthy training. And keeping her head down, avoiding the fuzz can be applied to all dangers. The only question is whether she has some interest in not giving up.'

    The developers even question her will to survive in the last line, yet they don't with other survivors, suggesting that she has the least amount of hope.

    And also we know, that when survivor loses all hope he becomes killer. Nea the killer C O N F I R M E D.

  • Тоже оставлю пару идей, пожалуй.
    Крушитель - выжившие, использующие крушителя, получают прогресс в эмблеме альтруизма, если ломают крюк, пока маньяк с другим выжившим на плече находится в определенном радиусе.
    ИМХО, отсутствие вознаграждения - одна из причин, почему через саботаж никто не играет. Разработчики должны поощрять разные стили игры. Саботаж и секрет палача должны иметь место, а сурвы должны иметь возможность не только генрашить. 
    Наблюдение - к текущим свойствам добавляется возможность видеть текущий прогресс отмеченного (поврежденного) генератора. Всё ещё бесполезен, но хз что придумать.
    Хищный зверь - вместо текущих эффектов даёт небольшой бонус к скорости (или времени активации) кровожадности. Не, ну правда, кто-то играет с этим перком?

  • Also, the label for “Léry’s Memorial Institute” is in Cyrillic. You should probably edit that to avoid confusion.

    Thx, forgot about this one.
  • You can use mori without offering with 5-th stack on devour hope hex totem.

  • @Countfunkular said:
    @Rattman
    Can I please get that translated

    @Rattman said:
    Killers would get along? Well, just gonna drop it here.

    First panel:
    Hag: What am I doing wrong?
    Michael: *sobs*

    Second panel:
    *bing-bong*
    *twirkling heels detected*
    nurse: *angry*
    *anger lvl: 9999*
    ######### are you doing?!
    Everyone of you gonna have "good times"!
    You can run, but you can't hide!
    Curse you with Entity!
    Hag: That's what you get, ha-ha!
    Michael: *Awwwww*

  • Name: Mike "Rattman" Moss
    Role: Survivor
    Age: 22
    Sex: Male
    Gender: Male
    Appearance: Always wears blue cap. Few ones, who saw him without cap, claims, that he have black short hair. Have skin pigmentation (like birthmark) under left eye. Eye color is brown. Wears white T-shirt (its' not so white now, since its hard to stay both clean and alive) with Rise Against logo on it.

    Along with white T-shirt wears blue jeans with belt and sneakers. Have cheap wristwatch on left hand.
    His height is slightly below overage. Not sporty type, not fat type either.
    Abilities:
    Physical: Uses agility as main trump. Have good reaction and nice stamina, so he can climb almost everywhere. Able to dodge and predict hits (or die trying).
    Mental: Able stay calm and reasonable in dire and hopeless situations.
    Other: Have origami skills, which in Entity world is almost useless.
    Personality: Not a big talker and definetly not the soul of company. Mike is the type of guys, who stays near the wall, while other dancing at party. Due to his temper don't have much friends. He is not exactly loner, and don't avoid people on purpose, but, most likely, he will not be the first one who come and say "hi, nice to meet you, buddy".
    His trust needs to be earned, tho its not too hard as it would seem - just don't be a douchebag and make some discount for his not really talkative type. But from the other hand, if Mike said that you are his friend, that, probably, a friendship for life.
    Mike enjoys rock and alternative music. Back then, when things were... not so dangerous, music was another tool in his artifical loneliness. Mike tended to put his earbuds in ears and remind himself, that there is still some good things in this messed up world. Mike really lacks it in Entity realm, since he lost his music player at some point. At first, he was very upset about this, but then he remembered, that it was almost out of battery anyway. It wasn't really reassuring thought, more like ironic one. Maybe even fatal. Despite this, his earbuds is hanging from neck of T-shirt (other end of cable inside his jeans pocket). Mike don't have strength to throw them away, despite their undoubtable lack of usage. Earbuds serve more like reminder of good times. Or, maybe, a hope that good times will come again.
    Mike is not the guy, who can turn into despair fast. He stoic enough to overcame obstacles among his way.
    You could refer him to patient type, but even his patience has limits. Depending on situation, he either became stronger cause of straight amount of hate, burning inside him, or, he may fall into apathy and pessimistic moods.
    Flaws: As said above, mostly Mike relies on his agility - so he is not very fast at run and don't have much strength due to his body type.
    Mike also suffers from rheum time to time. Its almost chronic form. Mike tried all kinds of medicine, but they give only temporary effect. Althrough, this isn't much a trouble, but only as long as he stays away from too dusty or too humid places. So, swamps, sewers or old basements would be a living nightmare for him.
    Items usually always on hand: Earbuds, which now became part of his clothes. Handkerchief, lies in his pocket. Cheap wristwatch with basic functions and timer.
    Background: How everything began? Mike remembered it way to clear. One of his few friends, Carlos, invited him to sneak into abandoned junkyard. Urban legends said, that one of the workers actually killed junkyard's owner with crusher and then disappeared.
    Mike rejected this invitation - he had some urgent business to take care for at this time. Carlos said that Mike is gonna miss something really interesting, which Mike was completely agree on.
    Some time passed. Mike was all in his job and remembered about Carlos after four days he and his friends were gone into junkyard. Soon after, Mike found out that noone of them didn't come back. Call to police wasn't an option - junkyard was officially closed and entering there was forbiden due to happened crime.
    So, Mike decided to go there alone to find out that happened.
    When he was almost at junkyard, small rain started. It wasn't much trouble, since Mike was determined.
    As he walked inside junkyard, he found place way to dark and silent. Nothing but raindrops.
    Not even few minutes after Mike could swear, that silence is screaming in his ears.
    "Screw this silence. And this rain", - said Mike sneezing.
    "And you, bottle. Screw you too", - added he kicking some unlucky bottle under his feet.
    "Iam outta here."
    He wasn't going to leave junkyard, tho. This was one of his favourite phrases, before 'leave' this world and put on music. Somehow he always found this amusing.
    Without hesitation, Mike put earbuds inside his ears and pressed "Play" button.

    The city grieves, like widows clasping
    folded flags against their hearts.
    Raindrops feel like dirt and roses
    on black coffins in the dark.

    Mike shaked. He wasn't sure enough - is it cause of rain or fear. He pressed "Stop" button and kept walking in silence.

    He didn't notice when rain ended and fog appeared around him. At some point he catched himself on thought that he walks in circles. Surroundings were all the same everywhere. Not even slightliest landmark.
    Inapportunatelly, Mike realised, that he didn't said anyone where he is going. Noone gonna search for him, making him a perfect case for missing.

    His thought was cut with strange sound. Remarkable loud in this deaf silence. Sound of... bell. This sound was the last thing Mike remembered, before he passed out.

  • Tinlerer was fixed with the beginning of the event. Atleast, devs said so.

  • Haven't seen any sabo survs or killers camping gens. Playing aproximately 10 rank.

  • Its way too hard to make atleast mediocre AI for it. This game requires actual skill, y'know?

  • This breaks the lore, btw. Devs won't do this

  • @ToxicTapp said:

    @Mercury said:

    @Plippy said:
    Tapp. I mean he was pretty much a broken dude before he even got there.

    You're right, the only thing that's probably keeping him up is the chance to peek under the Pig's mask.

    What is hope

    Baby don't mori me,
    Don't mori me.
    No more.

  • Я слоупок и только недавно заметил, что в открытых воротах можно разглядеть костёр. Если предположить, что на каждой карте в разных воротах разные костры (а это скорее всего так), то выжившие в каждом испытании встречают разных выживших и (при условии, что они сбежали) разделяются и перемешиваются между собой. И далее, соответственно, с каждого костра они попадают в другую локацию.

  • Упомяну про одну из самых известных пасхалок - золотые ящики с инструментами в Хэддонфилде. Если правильно помню, в Спрингвуде они тоже встречаются.

  • @Master said:
    Yeah list is broken but welcome to Dbd forum, it quotes twice and I can't delete it in mobile... nice

    In general I agree with you, but you realize that you can only bring 4 perks? It cane be a solution to counter general broken design with a perk

    Problem with genrush in is when t is accompanied with looping (I mean good survivors)

    Sure the pallets are limited but good survivors don't waste them and this way there are re plenty of pallets to loop long enough

    Saying bodyblock ia fine because it requires teamwork is laughable. It might have been balanced before swf but with voice comms it's just broken IMO 

    Yeah, you can't counter everything. Probably, your perk build should contain perks which are better suitable for your playstyle or it should counter the things you tired most of. You kinda need to figure out this by yourself.

    As for bodyblock against SWF - just check your surroundings before pickup. Its simple.

  • @Countfunkular
    These pics were created by this guy: https://steamcommunity.com/id/rascet.
    He also have pretty interesting concepts for killers turned into survivors. You can check them there.

  • #########, my list is kinda get broken up there. Iam not gonna edit it, since Iam too afraid of spam bot, lol.

  • Hello there, my killer maining friend!
    Why would you want to nerf survivors to the ground instead of
    G I T
    U
    D ?
    Let me give you some tips for you to understand how many possibilities you have as killer.

    1. Generator progression/Gen-rushing.
      As long as you can hook people you WILL slow game down. You got one hooked and one guy (atleast) running to save him. And at this time they don't repair gens. And, obviously, you can use perks to slow game down. And also, if you frustrated enough and you see, that survivors still genrush as there is no tomorrow, you can use 3 gens strat. Works perfect almost with every killer.

      1. Juking/Zigzagging/Circling.
        Don't swing at random, time your hit FFS! And, btw, this ######### requires a lot of practice, so if survivor succesful at this - he deserved it.
    2. There is a limited amount of pallets. Use enduring and swing and survivor at pallet in order to force them to drop it. Or just swing it at random to scare survivor and force them to drop pallets. Use bamboozled to get rid of good pallets near windows. If you really can't (or don't want) to chase survivor at looping spot for 5 gens, don't freakin do it! Just accept, that, for example, main building in Red Forest or Cow tree in Coldwind Farm or killer shack - not the best places where you want to chase survivors. If you don't have bamboozled. Or traps as hag or trapper.

    3. Bodyblock is fine, since it requires a bit of teamwork and cooperation. There a little hints for you to counter this:
      a) If you grabbed survivor and you noticed that other survivors run towards you and hook for bodyblock - they most likely didn't make it in time anyway.
      b) You can get free hit if there is only one survivor. Why you complain?
      c) If you have all team near hook for bodyblock - you most likely not gonna make it. But, still, you can take free hits.
      d) Don't hit survivors until you near hooks. Survivors just trying to bait you for doing so. You slow down considerably if you doing this, whenever you was succesful or not.
      e) Don't underestimate Agitation! Usually survivors using the fact that you walk slower with another survivor on your shoulder, when they trying bodyblock. Give a hit, and then give them hit again with the power of agitation, lol. This is kinda funny.

    4. Notice of last survivor.
      Claudette in her natural habitat, lol. Well, use whispers. Or make an epic hatch standoff for 4 hours as one guy did. Anyway, there is no much counter about his, but devs still working on it.

  • Who cares about broken terror radius?
    The two things that should be fixed in Gideon Meat Plant - its floor colour and overall map brightness. If you injured - its almost impossible to break LOS, since your blood is glowing like Christmas Tree. It wasn't an issue on Lery, since there always were windows and hallways where you can break LOS. But on Gideon there is blood, there is a big amount of emty space AND map is very bright itself.

  • @MojoTheFabulous said:

    @Rattman said:
    Yeah, devs, pls. But, instead of fast vault it should be loud vault (it performed on run). Sometimes you just can't use fast vault in chase.

    By fast vaulting I meant sprinting as you vault.

    Oh, ok. Just wanted to point this out, since there is 3 types of vaults: quiet, loud and fast.

  • Yeah, devs, pls. But, instead of fast vault it should be loud vault (it performed on run). Sometimes you just can't use fast vault in chase.

  • @MaxiferPriest написал:
    i really really hope that they [BAD WORD] release hatch patch with next chapter.

  • Iam just gonna leave it here



  • @soshidow said:

    @Rattman said:

    @soshidow said:
    A killer with Whispers could deny you doing anything, if you're near the hatch they can sit on hatch till they find you. if you're not near hatch they'll move till Whispers turns on but keep the hatch between them and you. If they find you, they can follow you until you do something that will let them grab you.

    Basically, if the killer has Whispers it will still be a stalemate, but only for 2 minutes. Then the killer wins.

    For killers without Whispers this idea is pretty good actually.

    But its only killer found hatch first.

    That's true, but if the survivor finds hatch first it doesn't even matter if there's a timer

    Survivor has to cover pretty big amount of map's territory before he finds it. Its possible that you even don't find it in time.

  • @soshidow said:
    A killer with Whispers could deny you doing anything, if you're near the hatch they can sit on hatch till they find you. if you're not near hatch they'll move till Whispers turns on but keep the hatch between them and you. If they find you, they can follow you until you do something that will let them grab you.

    Basically, if the killer has Whispers it will still be a stalemate, but only for 2 minutes. Then the killer wins.

    For killers without Whispers this idea is pretty good actually.

    But its only killer found hatch first.

  • He is tinkerer, remember? Most likely, he made some kind of tool.

  • DS nerf idea: upon succeding tremendously difficult skillcheck you hit killer with Smoking Splinter and he became perkless Freddy Krueger.

  • Because you aren't meant to go through pallet with trap? Because its the main points of these traps?

  • I don't really like 3-d concept, to be honest. This Presence thing is waaay too far from canon. Like, all this time Entity dominated at this realm, but suddenly appeared something with equal strength, and then they decided to make agreement and do some tests... Nah.

    And also, if I understand you correctly, we all here gonna control one character and decide what to do next with voting?

    @ceridwen309 said:
    Since we are just starting and this is a fairly new territory, players should strive to create and control one main character. (If things progress well, and everyone is cool with more to juggle, we will up it to two.)

  • @ceridwen309, probably something like 2-d one, but with killers too. As usual, survivors have to escape, killers have to sacrifice otr kill them. Not really sure how it would work tho. Like, how do we prevent situations like:
    Survivor player: I repaired all 5 generators and succesfully escaped.
    Or killer player: I found -survivor player name- I brutally killed him without him even notice this.
    This, most likely, requires a game-master and some other DnD features. Maybe even perks which works with random. So, how I see this. Survivor starts with 3 perks, related to categories:
    1) Survivor-survivor interaction.
    2) Survivor-killer interaction.
    3) Survivor- generator interaction.
    Survivors have to choose their perks wisely. Their perks could be related to any category from above, like, all 3 could be survivor-survivor.
    There also debuff. Something like 4-th category. This could be related to any category above.
    All survivors have 100 points. Points are percentages for perks. There also should be some upper limit for these to work. Debuff always consumes 50 points (percentages).
    For example:
    I as survivor:
    1) Survivor-survivor interaction:
    Debuff: Naive enough.
    I can be convinced to do some reckless stuff to help other survivor. For example, distract killer in chase. This works with 50%.
    2) Survivor-killer interaction:
    Perk: I jooked ya, boi.
    Iam heavily relying on ability to fool killer during in a chase to lose me. For example, lose visual contact and then slam locker's door to distract killer. This works with 34%
    3) Survivor-generator interaction:
    Perk Technician:
    While Iam repairing gen, there is a chance that bypassing killer won't hear any noices and walk away without checking a gen and finding me. This works with 33%.
    4) Survivor-killer interaction:
    Perk: Iam not here
    While not found I have ability to remain unfound. Stealth and all stuff. This works with 33%.
    When Iam saying about percantages, I assuming game-master to use random number generator in order to retrive a number from 1-100 and say if I was succesfull or not.

    Note that all stuff above is just a random uncomplete thoughts and I never actually played DnD or RP.
    If its gonna be like DnD we have to think deeply about rules and balance, conditions for victory to either side and other stuff.

  • Well, actually no. According to lore there are many survivors and killers. We should create something original - it would be interesting. As for RP it would be as trial mode.

  • Would be fun to try. Probably gonna join as Jake Park, I guess.

  • Also, just realised I didn't add Left behind Chapter trailer. Can't take risks with spam-bot, so it will be here.
    https://www.youtube.com/watch?v=t9vzZ-IcCXY
    Yup that's how Bill presence explained by devs, lol.
    How actually transfer happened? So, we can see Bill lying in the same place he died. He starts moving barely. At this point he still in L4D universe, according to background. This doesn't mean much tho, cause its possible that his nerve endings were touched as Entity taking control of his brain. Can't really believe that he survived. Then we hear some strange sound and Bill opens his eyes in Entity-s realm. Killer shack on background.
    Well, atleast how I see it.

  • First things first, Iam officially claiming that anti-spam bot works really [BAD F-WORD] awful. Guess, I waited enough to be sure, that my previous comment went to comment oblivion.
    Well, lets summon it from there.
    ...
    Kate lore is pretty confusing. As for me, the most problematic part was near at the end, when it was said that

    When the fog cleared, there was no sign of any struggle, or of life. Just an acoustic guitar, the scratch plate engraved with flowers; as well as the initials KD, inlaid in mother of pearl.

    It looks like this isn't actually from Kate's perspective anymore. But, from the other hand, maybe "no signs of life or struggle" refering that she lied unconcious? Don't know that to think.
    ...
    Its not like I doubt that survivor become killer after losing all hope, I agree with that. Just wanted to point out that we don't really know any details about this process. To early to jump to conclussions. Well, according to theory, their mind gonna be transformed. And if they don't really like it - they gonna be tortured. Since, they mind controlled, they believe that torture is physical, not mental. According to it, their appearence is also changing. Thats I think atleast.
    ...
    As you asked me about Benedict and his search about MacMillan Estate, I answered you, that he was transfered as he entered there. He hadn't opportunity to search through it. But then I remembered that in Jake's lore police officers and Jake's mother HAD opportunity for search. Infact, they searched for days. So, I came to conclussion that somewhere in woods there would be "No-return" point. So, if some random police officer would come close to Jake's body - he gonna be tranfered. It fits lore in whole - since always no bodies were found. But also, it contradicts Jake's lore, since there weren't any missing searchers. So, forests is kinda vague as is. They big enough and MAYBE police didn't even come close enough to Jake's body for transfer to happen. But at this second I remembered about Doctor's lore. His body haven't been found in Lery's Memorial. Add to this, that in MacMillan Estate Archie MacMillan was actually found...
    Aaaand I don't know that to think again.
    ...
    At first I kinda interpreted your 5-th question wrong. But, Iam assuring you, this contradiction is explainable anyway.
    First, you can't really compare the time Bill lying unconcious and Benedict doing his research. Its because Bill is from L4D universe and Benedict is from DbD. Its not like the time there passes differently or something like that. That's important there is cross point. Bill's mind not only travelled between universes, but also through time (like, I guess, every licensed DLC character). When does he traveled and when exactly he arrived at fog? You can say for sure, that he arrived to the fog AFTER Benedict. So, this still could be explained with "30 secs IRL - 10 years in Entity's realm". And, same goes for characters from SAW DLC.

  • @Aari_Piggy66 said:

    David and Min definitely don't enter a place related to any killer.
    Same with the original four and kate.
    The only people we know who enter one of the locations are Nea, Quintin and Tapp

    David King's, lore doesn't say anything otherwise either. You can't say for sure.
    Feng Min at some point lost her control over reality. Its says that she started to wake up in different places, so we don't really know which places she visited at her path of self-destruction.
    Original four and Kate disappeared in the forest, as lore says. There is a forest around Macmillan Estate - the shelter woods. And also there is Red Forest.

  • @TheBretzel said:

    So you'll have to ask yourself theses main questions if you want to make it more believable ;
    1- What do you make of Kate's story and how she was being physically dragged into the Entity's realm ?

    Kate's story don't give much answers, since we still don't know how transfer actually happening from the 2-d observer perspective. Its still vague enough.

    2- The version of Laurie we have is the version of the first or second movie, the outfit only matches her during thoses times. Also she never dies or comes close to dying in thoses two movies. So how did she got trapped in there ?

    I never mentioned that ALL survivors dead. Its possible that they are still alive. They just somehow mind-controlled. Their bodies most likely just lying somewhere unconcious. And also, Iam gonna talk about Laurie at 5-th question.

    3- If the survivors become killers after losing all their hope, what happens to their physical bodies ? Since it has been said that the Entity transforms the killer's appearance during the transition to it's realm. (exception for DLC killers since license holders representation)

    First, we don't have clean example for this. It was said, that survivor becomes killer after losing all hope, yes. But we never encountered this in game or lore.
    Second, it actually doesn't matter, since its mind getting transformed, not body.

    4- What do you make of Benedict Baker's investigation before entering the Entity's realm? He searched a long time for bodies and clues and nothing was found, espceially in the MacMillan Estate.

    He didn't have opportynity to search in MacMillan Estate, since he got transfered when he entered there. Yes, he found out that people are missing when they going in there, but that's all.

    5- According to my 4th question, if Benedict had time to make an investigation about the disappearances surrounding MacMillan Estate, then it means that time does pass almost normally in both wolrds. If that is the case, then would'nt Bill have had enough time to die before entering many trials, if any?

    Yes, he had much time investigating and yes, its been 10 weeks from last missing case. It doesn't mean that time in both worlds pass at the same speed tho. Infact, devs said that time works very strange in Entity's realm. There are many timelines thus explaining multiple versions of survivors. So, IMHO, there is something like device from White X-mas ("Black mirror" series). If time passes differently in both worlds (ours and Entity's) it fits perfectly with Bill's lore and, btw, Laury's lore. So, she just lied unconcious for some time and then woke up, without remembering anything. And then other Halloween films happened.

    So that's about it.

    Like I said, it's plausible, but those problematic questions appears and dont support the theory : c

    Its just a theory, anyway. Devs don't give much details and we don't actually know the state of job being done about lore. Is it pretty good enough?

  • Gotta agree, saboteur need some love. Nobody uses it since genrush meta and, basically, cause its not giving you any points in rank system, while you wasting precious time.

  • This #########, probably

  • @Salty_Pearl said:
    Does this mean that the Entity possessed Kate in order to summon it?

    Say this again, but slow. How unsummoned Entity would possess Kate?

  • @Aari_Piggy66 said:

    What I don't get is everyone had something bad happening with their life or at they were flawed when The Entity took them which is why I assume that the entity needed.

    Claudette- was a shut in and an introvert

    Meg- throws away future to look after her ill mother

    Jake- rejected his family and was a wild child

    Dwight - was a spineless wimp who was everyone's doormat

    Nea- a troublemaker and a rebel

    Laurie-  hounded by an obsessed murderer

    Ace- was in debt and had people out for him

    Min- depression, anxiety, low self-worth and used alcohol to get away from it.

    David K- your overall douchebag

    Quintin- hounded by a dream demon who left him sleep deprived and full of hatred

    David T- obsessed detective

    Then you have Kate who really didn't have anything wrong or bad happened with her or any noticeable faults. She was literally the definition of wrong place wrong time.

    Do you know how killers and realms for the game were choosen? All of the killers did something terrible and cruel. After this they were choosen, possessed and tranfered in Entity's realm. Same thing goes for locations in the game - if you look through all of them - something terrible (realted to killer) happened there. So, here a simple answer, for the question "What all survivors have in common, how they were choosen?". Somehow they walked into one of the locations, related to killer (IRL), then they got tranfered to exact same copy of this place in Entity realm. BTW, all of this is obvious, if you read Benedict diary. You can do it here, btw.
    http://archive.deadbydaylight.com/manual/lore/

  • @MoltenBlade said:
    The Trapper: "Father will be pleased."
    The Wraith: "You turned me into a monster!"
    The Hillbilly: "LEAVE ME ALONE!"
    The Nurse: "I ... will free ... them ... all ..."
    The Huntress: "I will teach the little ones like mamma did."
    The Hag: "I'm just so hungry."

    The Doctor: "I like killing stuff :D ."

    Don't be like the Doctor

    The Clown: "I just want to lick your fingers, he-he-he *coughs*"
    The Pig: "DIE MUFHAFUCKA, DIE MUTHAFUCKA, DIE!!"
    The Shape: "Dud, do you, like, saw how my knife is shining after I hit you? Here, look at it. My knife is freakin awesome."
    The Nightmare: "I like killing stuff too :D "
    The Cannibal: "Iam hungry too *oinks*"

  • Also, gonna leave it here too

  • Я где-то видел фанатский концепт по крику. Там у всех сурвов были телефоны и крик мог на них звонить. Сурв либо не отвечает на звонок и телефон так дальше и звонит, выдавая его позицию, либо отвечает и на него накладывается какой-то дебаф, уже не помню какой. А, ещё помню, предлагали ему один из перков такой: на каких-то условиях у него радиус террора убирается до нуля, а у одержимости появляется.

  • 2 bassement idea seems really nice. In this case, one chest from the map also should be removed for another one to spawn in second basement.

  • This perk should be called "Dedicated servers" and also shouldn't give you speed boost. Well, you got the idea.

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