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Raptorrotas

Raptorrotas

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Raptorrotas
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  • @Alther_Primus said:

    https://forum.deadbydaylight.com/en/discussion/58606/lets-discuss-doctor

    I would love to see almost all of the changes here. Fake Pallets Baseline would be a fantastic boost to his chasing power, while also de-incentivizing tunneling so that you can keep people in confusion about Pallets. Honestly, there are only 2 things I partially disagree on:

    1. 26 seconds might be a bit overboard. I'd say try 15 first, since right now IIRC it's like 10 seconds. If that's not enough, we can try higher numbers, but start slow.
    2. The problem with Zap Denial isn't how long it lasts, it's with the pitiful range of his shock. If his base range were closer to Moldy Electrode he'd be in a much better place IMO.

    Honestly though, as much as I love playing Doctor regardless of his downsides, I'd rather see buffs to several other killers like Bubba, Clown, and Nu-Legion first.

    Some of the changes for him are just changing a variable.

    They could add some buffs to him as a sidenote in a random patch.

    Sadly the devs are (probably rightly so, seeing our community lol) to change many things at once so that they always focus on one small thing per patch.

    (Ever seen patchnotes for mobas? They sometimes rework champions completely and change the values on 10+ others plus item changes in a single patch)

  • -I think its the delay before the shock actually does something is too long (or should have some madness buildup while theyre standing in the static)

    -Yeah most of his kit's diversity/power is in the addons.

    -basic shock range could be increased a bit

    -QoL change for illusionary pallets: their auras are revealed when not in LOS, but i think they also should be slightly highlighted when visible to doc .

    -If they ever make ai for killers to make stuff like HELL EMBER from Identitiy V they should rework doctor illusions.

    -Im not sure about changing thedisable duration of the shock, but i guess a qol befitting both sides would be to make a special effect that stays on the survivors while theyre disabled.

    Although... Would be cool if all screams would interrupt all actions (like repairing or healing) and disable for a small duration (cant use your hands to climb through a window if you hold your head in pain). Probably "tOo oP"

  • Why is everryone except me and OP talking about closing hatch

    This Thread is about it becoming even easier to get the hatch. In case you didnt noticed, Itll be possible to escape truly for free.

  • If Hillbilly was released nowadays, he'd be 110, still have steering, needs to stand still while revving, would apply deep wounds instead of double damage and had fatigue after sprint, hitting or canceling his ability. Hre'd also be restricted by a fuel system and duration limit. Also no more than 150% sprint speed. Hed also be a vcegan crossfitter.

    Just kidding, after leatherface's awesome performance they wouldnt make another chainsaw killer.

  • @deathsia

    Its sad that most people dont even understand the issue. Well my post possibly didnt get it either.

    Survivors dont even have to crouch in front the killer, but somewhat to the side but slightly front because of different collision sizes.

  • If in a "good round" every survivor earned as much INGAME BP as the killer, then you must see that the survivor side just earned 400% of what the killer got.

    This already happens when everyone gets "only" 15k

  • It would only be activated to insult the killer. Or blast him with righteous dubstep.

    Strategy, planning, "just chatting" would still be done via third party software the killer cannot hear.

  • Endgame collapse is barely ever dangerous for survivors unless they screw around like idiots. Sad the game gets balanced for those for the most parts.

    "Game now kills for you if you mess up". Wrong, it's the survivors who gets killed for failing miserable when theres a an ALREADY OPEN EXIT GATE.

    The collapse triggered by closing the hatch is also a second chance for the last survivor instead like the IWIN-button it is for the survivor.

    Might be worth mentioning survivors were able to skip up to 4/6 or 5/7 (if you seperate opening a gate and escaping) of their objectives with the hatch before the update. Now survivors can escape with ZERO generators done for an actually free.

    Gosh i wanna see some 7000 bloodpoints challenge clips.

  • Sounds nice on paper, but in "totally not competetive reality" there'd be a meta established FAST. Especially if it would involve movement speed or health.

    Idv has passives for survivors and most people go nurse (healer) or gardener (saboteur). In the 2v8 mode the oracle who has an item to walk through walls (no matter how wide) gets abused around a river on one of the 2 maps for that mode.

  • Wouldnt making "ruin baseline" simply translate into reducing/removing/asjusting bonus progression caused by skillchecks?

  • Not knowledgeable on legion addons but a reduced timer will barely affect survivors after then rework unless the legion is running insidious or M&A( for this they need to stop chasing tho).

    With an enlarged terror radius it will take quite some time before the timer even starts ticking down even after losing the killer. Good survivors will already be mending by the time the timer starts ticking.

  • Sorry but more often than not update means a nerf for killers. And remember that potentional buffs must have nerfs to compensate.

    Gawd am i salty this week.

  • I think its just sad legion will become the exemplary M1 killer.

    Uninjured survivor without DW -> feral frenzy, then M1

    Injured survivor -> M1

    Remember that base feral frenzy will have no effect on injured or DW'd survivors.

    Oh and actually downing survivors with DW will become as rare as RBTs getting a kill.


    But hey, lets wait for the ptb. 😀🤔

  • When killers complain about collision boxes, survivors close their ears too, sooooo


    Gid gud.

  • A) survivors can magically run into the front of the killer and crouch without being seen, staying under the eyestalks of the pushed out position of the killer camera.

    B) if a moving survivor runs into a moving killer, (especially when carrying someone) it somehow happens a lot more that the survivor blocks the killers movement instead the other way round. It seems unlogical the killer movement not being priotized here.

    C) its not a free hit if the attack flies over the survivors head when the killer isnt looking at his feet.

    I think this problem is hard to explain, but i guess a lot of killers have experienced this phenomenom.

  • Both teams here downplay their own craziness and exaggerate the others'.

    But in my experience survivors dont think about consequences of their supposedly fair and balanced "minor change" ideas. And then get offended when they get pointed out the flaws.

    More often I see certain survivor affiliated people become total jackasses just to spite killer buff related stuff.



    Killermainbtw.

  • Thanatophobia was nerfed because survivors theorycrafted about a FULLY STACKED Thanatophobia plus Sloppy Butcher AND SELFCARE (with Selfcare being a bigger penalty than the former two combined) causing those long healtimes.

    in the time it takes to get thanatophobia to 3 stacks the first two survivors might aswell be already back on full health.

    the thanatophobia plus Sloppy combo turned out to be more of a anti-Selfcare combo instead of anti healing.

  • Because because that poor last survivor. IdV does it too but i cannot wrap my head around why.

    They seriously need to remove escape points from hatch event.

  • Automatically regressing exit switches could help lol. With a delay between starting to work on it and it actually giving progress.

    Orions explanation seems solid tho

  • KillermainBTW meant thst the hatch will spawn for the last survivor even if no generators have been completed yet.

  • Hahahahahahaha.

    I had a similiar concept in mind but with entity blocker like fences instead of solid walls. (A prison warden)

    Does the wall have a fixed size and distance to the dryad or does it woek like with the nurse? Love that you didnt put the aiming help into an addon.

    Reclamation might be useful, Hindering vines hopefully would stack with hindered addon.

    For the survivor perk i guess Book it wouldnt work when exhausted, though i think that pushing the killer around shouldnt be a think, especially with how currently the survivors are being treated like walls when the killer walks into them instead the other way round (ever had a survivor bodyblock you from the side?)


    Nice concept.

  • Jup " free escape " purely by not getting found by the killer will be a possibility.

  • I wonder how much they'll reduce frenzy speed, because it'd feel unlikely that they add more than 1,5 seconds to the duration.

    Also the slower the killer is during the speed burst, regardless of duration, the easier it is for survivors to still get away because theyll be moving away from the killer.

    Well 126% for 7 seconds seems plausible.

  • I am aware of how survivors would react if that stacks only counted for totems they cleanses themselves, I witnessed the blight event and wglf's release.

    The difference between BBQ and your concept is that the killer has to do stuff for each token himself. He doesnt get those point tokens for actions done by another player.

    If everyone equipped that perk most survivors would end up getting 100% bloodpoint bonus, even if they did not cleanse a single totem. It'd become a bp meta.

  • Getting bonus bloodpoints for totems cleansed by other survivors does sound too rewarding. No work -> all the rewards.

  • I dont own legion and now probably never will but what irks me the most is that frenzy will apparently do nothing on already DW'd survivors, turning it into some sort of tagging crap like freddy's M2.

    Doesnt even matter if you tag and forget an survivor, DW will be super safe for survivors now.


    I said it when spirit got released but killers should NEVER lose any of the basic tracking stuff, be it scratchmarks, blood, auras or ######### visible survivors.

  • @Shad03 said:

    @Raptorrotas I believe the normal recharge will be like 15 seconds if completely used. If you only used like 25% of your bar, then the recharge will only take 5 seconds.

    I seem confused because 5 x 4 = 20

    😐️

  • Maybe "silent" protest because of current events?

  • @Shad03 @ultimatefog @Ultima @Peanits

    So is that ~5 seconds waiting time for that 25% or for the complete 100%

    ~20 seconds on a weakish ability like feral frenzy sounds rather long. But thats just because i dont know the duration:recharge ratio.


    (Edit: god the tagging sucks on tablets)

  • Big daddys have inbuild red stain!

    The problem i see with them is the ability part.

    Drill charge could be similiar to hillbilly but hitting all survivors in its path (left4dead charger, anyone?) only stopping after hitting a wall or after a few meters. Though I guess the devs would find a way to make it useless or "balance it" wrong.

    Rivet gun.... I doubt we would be getting any ranged "GUN" because it'd be unfair.

    Alpha series or subject delta might fit the "allowed shapes" of killers more than bouncers tho.

  • Theoretically the timers might be used similiar to whispers. If they dont go down, that survivor is in the terror radius.

  • @Trikset said:

    They got buffs.

    Source found here and noted below for your convenience:

    THE LEGION 

    • The Legion’s base movement speed is increased to 4.6m/s = Buff
    • The Iridescent button addon no longer requires The Legion to apply Deep Wound for the effects to be active = Buff

    FERAL FRENZY UPDATE 

    • The duration of Feral Frenzy is increased. The Legion spends longer in frenzy = Buff

    So stop complaining 😜


    The button buff will only mean something if we know the new effect of the button. As it stands now the button will spread the terror radius to the whole map, negating any thread to feral frenzy and turning legion into a true m1 killer, albeit with "no" terror radius.

  • arent survivors able to kobe into killer faces?

    Actually killer presence has nothing to do with survivor ability to do so... but you'd need to be seriously stupid to do so.

  • Rank reset wouldnt be such a problem if there was a reward for reaching the higher ranks before the reset.

  • pff, earlier design philosophy was more akin to "boy! USE YOUR GODDAMN POWER"

    see original 3 till huntress.

    legion will turn into a freddy: "tag them with your pwer, but dont use it afterwards as it will become useless once used"

  • Increase its numbers and have half of the effect on all hooks. lessen bonus for nonbasement hooks if killer is nearby.

    Monstrous shrine's problem is the limit on basement and the atrociously low numbers.


    For your rework idea it still will be useless if those are only applied while inside, they'd need some timers that start once they leave the basement.

    Also, broken plus exposed dont work well together, in this case broken would even be the more dangerous part as they would leave the basement injured then.

    Edit: havent really played around with broken so i didnt know that vile purge does injure you when fully infected and THEN apply broken, i thought broken injures you when healthy.

  • A unhooks B, Killer downs B, Kills A with a mori, and hooks C, B gets DS.

    How was Killer tunneling?

  • @Aven_Fallen remember the last times community feedback changed something in ptbs?

    Also survivor whining worked for DS buffs right after its rework, killers are learning from their enemies.

  • @No_Mither_No_Problem said:

    https://forum.deadbydaylight.com/en/discussion/comment/422202#Comment_422202

    So I guess that:

    1. Getting a free first hit
    2. Applying a crippling debilitation to multiple Survivors in rapid succession
    3. Requiring Survivors to save their own skin by dealing with said debilitation, effectively taking them off the gens for that period

    Are all useless abilities then, huh?

    @No_Mither_No_Problem gosh they should fix those notifications, not used to getting quoted or not being ignored in a discussion.

    Back on topic.

    Free hits are a "survivor main" meme because there is nothing stopping you from dodging those frenzy hits like normal attacks. Imagine gretting injured by static field, that'd be a free hit.

    Also: deep wounds bleedouts could become rarer than rbt kills. It stops inside the newly enlarged terror radius and while mending it, survivors can simply just get rid of it after juking the killer.... If they didnt conditioned themselves to only loop. Deep wounds also doesnt do anything while its applied, cannot have it's effect accelerated without addons, thus creating immunity to additional frenzy hits unless the devs changed that, which is unlikely. You cant tell me that deep wounds is dangerous if theres no risk of it running out. Its turning into nonactivated rbt you can remove by standing still for a short duration.

    Aside from making it slightly easier to get the first hit in, legion simply has nothing over a trapless trapper.

    As i mentioned before, i dont own or actually like legion much. Additionally i know the killer community is overreacting whenever a killer is touched. There simply is that fear of gutting all killers into uselessness.

  • You're right. Those legions will be forced to use M1. M2 will be useless outside of that first "free hit" im hearing so much about.

    Afterall frenzy hits dont deplete deep wounds anymore, so using frenzy in a chase will only weaponwipe/ stun the killer without progressing anything. Probably giving survivors a speed burst too, devs know how to please the crowd.

    Also no progress while in terror radius, with an embiggened terror radius. Legions wont be even able to use deep wounds like whispers because they cant see it anymore....

    Im gonna be skeptical and guess that the combination of less frenzy speed and increased duration will still result in less distance covered.

    But hey atleast 115, right?

    Im a killer but not part of the legion, thus i guess theyre feeling pretty emotional right now, because their killer of choice is in danger of losing their "death of a thousand cuts"-identity and turning into a trapless trapper / bellless wraith / chainsaw dude without chainsaw.

  • It werent a free hit if survivors started dodging earlier. Also slower in sprint than before. And yes they'll need to use frenzy on a distance, else they wouldnet hasve an ability, no?

  • @powerbats

    Why would killers be the only ones to suddenly think, currently stealth isnt working because survivors simply dont want to.

    If they'd make it more stealthbased /darker whatever thy could do, they'd have to rather add more tracking to base killers (listening ability / better loud-action-notifications / sentry wards(or crows) / actual working sounds) than remove it. Else they'd need to balance the harder finding aspect of survivors with shorter chases, and thats what survivors detest evcwen more than getting found.


    Oh and the red stain would need to give killer slightly better vision like flashlights in other games or improved vision like in l4d /avp/ ns2 etc.

  • @Spectro

    But you can and should balance for the top ranks. Thats what every other damn multiplayer game is doing.

    New players will not feel the need to get better if the game keeps handholding them, regardless of teams.

    If the damn matchmaking was working correctly, the oh so dreaded rank1nurse wouldnt be able to be matched with noobs.... Or more likely noobs wouldnt be able to use swf to get to be matched with such nurses.


    Unrelated i love the notion in all similiar comments that its only highrank killers stomping noobs of the other team, interesting, isnt it.

  • It was changed because people deemed it too slow to pracrically use. Even after that change the trapper still struggles with his time management.

  • If they get the icons to be not too obnoxious, i dont see why not.

  • Unless you want invisible claudette spam you better make the red stain give the killer some sort of flashlight vision before having this implemented.

  • Bevcause the solo survivor can still just message the other survivors after pressing a few buttons on their keyboards or controllers.

  • Those addons are quite good.

    Your two UR addons made chuckle because they turn your killer rather similiar to the Hell Ember hunter from Idenitity V. Atleast 1 of his skills.

    I must be honest with you, I strongly compared your killer to that Hunter, because he's doing the whole projection/dolls thing that good. (https://identityv.gamepedia.com/Leo_Beck , if you're interested)

    While i like that your projection gives vision of survivors (other turret/sentry/doll concepts on this forum do not), atleast to me it feels that it has many restrictions for what it does at the base level.

    Long cooldown, 1 target that might not even reached, special condition to protect the last survivor alive, special condition to protect close survivors. I dont know if the projection would swap targets if it happens to run into another survivor on their way to their designated target, not that it'd matter much when they dont deal damage by default.

    Dont take my criticism to heart too much, I'd create only overpowrred killers without balancing them with addons. Also maybe unconsciously trying to force my rework ideas onto your concept.🤔

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