RaginRendon
RaginRendon
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- RaginRendon
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Comments
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@[Deleted User] said:
I've noticed a lot of janky things this patch.
Getting stuck in objects (mostly pallets, I got stuck in tires earlier), killer power bars stuttering (Billy saw, Deathslinger reload), people with great ping teleporting when turning, getting matched with Middle Eastern servers on occasion, even more seemingly completely random frame drops/stutters on console...
Great times. I really feel like BHVR needs to switch up their schedule with this quarantine.
I haven’t gotten stuck on anything yet, so that’s good
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Exactly
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@Revzi100 said:
https://forum.deadbydaylight.com/en/discussion/comment/1248928#Comment_1248928
i downed someone by a window and when i stepped through he was gone, then he stood back up the other side the map 😵
That’s crazy! I didn’t know that could happen
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During a match, I intended to make a fake unhook to try to get the killer to swing & hit my hooked teammate but the lag prolonged the unhook animation & I ended up getting grabbed.
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@shane32 said:
https://forum.deadbydaylight.com/en/discussion/148948/lag-is-making-this-game-tiresome-for-me
Ya I have been having issues since this latest patch. I play killer and feels like im walking through mud and my character is doing random little teleporting movements. Like I don't even know how describe what is happening but it's like not playable.
Yeah, it’s very irritating
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I was really hoping that dedicated servers would solve the issue but unfortunately not
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Ghost face is essentially Myers, which is not okay.
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@Musicalhex said:
https://us.v-cdn.net/6030815/uploads/613/FPYYZQ9PUNWK.png
Darn, should've looked at him harder.
LOL so absurd
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@TrialByFire476 said:
I didn't have lag until this last patch release. It's literally making me not want to play as killer. I'm not sure what you're experiencing, but survivors are teleporting behind me when I'm in a chase and when I play survivor, everyone else starts rubber-banding. Plus the ping indicator is always red even though I have amazing internet.
I play both roles so I experience all the bull**** this game can throw at me.
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@chase131119 said:
Always, just stare at him harder. Squint those eyes!
Bro I stare into his soul and still nothing
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*Claudette cloak ability intensifies
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Stop complaining about swf already
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@DingDongs said:
https://forum.deadbydaylight.com/en/discussion/comment/672629#Comment_672629
What happen when they stop keeping alive the game?
Like, you can't play or login the game anymore just like one of most japanese mobile gacha game who end server or something?
I'm confuse and i'm scare to watch that video
That I’m not too sure of, but we don’t have the worry because @Peanits said as long as people are around, they’ll still keep bringing updates & content to the game.
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@Peanits said:
At least five. If people are around and still want to play, that can obviously change.
I’ll still be here!
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@BlueFang said:
Bold of you to assume this game will ever be left to die lol
They have no reason to end this game not when they are still continually racking in cash from DLCs, base game sales, and cosmetics. I can see this game going as long as it is still profitable and after all why wouldn't it be? There is practically no competition
Didn’t you watch the video? He said that they plan to keep the game alive for at least the next five years.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/636918#Comment_636918
Kind of a downer way to see it but..you do have a point
Can somewhat agree
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@Saphhira said:
I keep getting the "Nice SWF" after game when I'm playing solo.. 🤔
That proves that solo players can be just as good as a swf group.
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@Frosty said:
Any mode that lets friends play together is always going to be healthy for the game as a whole, so SWF isn't going any where.
As incredibly frustrating as it is to play agaisnt (killer main here) its just a game, and we're (at least i am) adults, suck it up. No amount of bickering and exagerated scenarios will make a difference. If we as a dbd community wish to see something changed, we should probably have the sort of conversations that resemble negotiations, what each side of the fence is willing to give and live with to reach a solution we all agree on.
The current narritive isn't going to make the devs sit down and say "you know what, they're right". If i were them I'd steer clear of this b!tch fest of a forum and keep making the game as I saw fit, one that keeps making money.
At the end of the day, if you dont like it, dont play it, that sends the clearest message that people are fed up and not just looking to stir a pot for some fun. I agree the game isnt perfect, but its continued work and improvements are far beyond the likes of say, EA. Imagine if they owned this game.
Instead, we should be thinking about what makes survivors in general so overly successful.
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@TheALIEN said:
https://forum.deadbydaylight.com/en/discussion/comment/669802#Comment_669802
You, sir- made my night ^.^
Well then, enjoy your night. 😊
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/659458#Comment_659458
Sometimes we'd like to not have to play real sweaty to even get some points, you know? If I 4k, it's a surprise, if I don't, then that just happens.
I know, but it is what it is unfortunately.
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@TheALIEN said:
Fed up with SWFs and sololords getting wiped by a fresh player like myself- Smack talking me for playing the game- I’ve never once trash talked any one in post-match.
Oh, I won because I tunnelled on Someone blah blah blah- Oh, I only did good because of getting lucky with a random good addon in the bloodweb- I camped- even though I never do this since I’m stressed enough needing to hunt for more victims- staring at a hooked prey isn’t fun.
How’s it my fault that they all failed at juking me- and I'm easily one of the most juked Killers on Xbox- how’s it my fault I found the hatch early and closed it on the last survivor that camped the hell out of it? I actually let a downed survivor escape into it the other night- mainly because he/she was a good player, giving me the most challenge of the hunt and even complimented me, as did I to him/her ^.^
Can’t we all just get along?
Thank the Entity for discovering that I could set my Xbox to only allow friends to send me messages. Xx
Three words, Entitled. Sore. Losers
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@kid187em said:
I mostly killer main but i go through periods where i get tired of being bullied/tbagged so i play survivor for awhile. I don't get the issue people have with playing survivor solo, I've played SWF plenty of times and find it quite boring as i know the only way I'll die is if i'm camped/tunneled. When i play solo i still escape about 75% of the time and i'm far from being godlike in this game. I like playing solo cause it's an actual challenge where SWF is dull and to easy. SWF is way to op imo.
Solo does provide more of a challenge, but it can also be frustrating. Most solo players are just plain idiots that just spend most of their time crouch walking around the map to find the ruin totem because heaven forbid it’s impossible to do gens while ruin is active.
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@kid187em said:
https://forum.deadbydaylight.com/en/discussion/comment/618634#Comment_618634
If they don't worry about the killers the survivors won't have a game to play, there's plenty of survivors but keep making it more difficult for the killers and see how long those lobbies get when nobody wants to play killer anymore.
Exactly, killer players have feelings as well.
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No need to fight!
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@Warlock_2020 said:
Those who say the game was not designed with verbal communication in mind are not really thinking outside the box. If that is true, then the developers have been living under a box. Anyone who has two brain cells to rub together can anticipate that players will use Discord and try to coordinate getting on the same match. It used to happen way back in other online shooter games in the 90's and all the way to now. Nothing new. The developers knew that communication could, and would be used to form teams in this game. It is impossible that they did not.
I know, not having voice chat in the game ain’t gonna stop people from finding different ways to communicate with their friends.
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@MathiaStef said:
https://forum.deadbydaylight.com/en/discussion/comment/661639#Comment_661639
Marry me you are a saint
😳
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No
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It would be good, more pressure on survivors!
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@JawsIsTheNextKiller said:
Tattooed Middle Finger for Clown. I want him to be powerful!
Carburetor Tuning Guide for Leatherface
Franks Mix Tape for The Legion.
Kindred for survivors, but I don't think it would need to show the killer. Survivors would be able to watch their team mates to look for signs of camping and make their own judgement.
Tattooed middle finger in clowns base-kit would be annoying asf to play against in my opinion.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/662076#Comment_662076
I mean, from my experience on my second account until you hit green ranks you rarely ever see 2 gens pop at once. At red ranks all 5 gens will be done in under 5 minutes. Brown/yellow ranks definitely do not do gens that fast.
They spend most of their time crouch walking 😂
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@thesuicidefox said:
@RaginRendon No the skill checks only get harder when you do gens too fast. New players don't do gens fast and therefore shouldn't trigger the more difficult skill checks. It's only going to take effect if the gens are done too fast, which only happens with experienced players.
Holding m1 isn’t a difficult task, so newbies are most likely gonna have this happen to them as well.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/660579#Comment_660579
A second objective is the wrong path here. You won't get the results you want. Good survivors will just find ways to rush this new objective, while new survivors will have even MORE to learn and play around. The effects of a second objective would be disproportionate.
What would make a better impact would be to just limit the max speed at which a gen can be done. Right now, if you have 3 survivors on a gen with toolboxes that's like a 25 second gen. That's insane. Should NEVER happen. Really, 50 seconds should be the absolute limit to how fast a gen can be done. Doesn't matter how many survivors are on it, if they have toolboxes/perks, whatever. You should never be able to do faster than 50 seconds.
Another option would be to increase the difficulty of doing gens too quickly. Something like a meter that fills as gens are repaired/completed. The more the meter is filled, the harder and more frequent the skill checks will be. Then have some method of reducing the meter either by waiting or doing some specific actions to reduce it. Now survivors have the option to rush gen as they did before, but it will be significantly harder to do the faster they do it. And since it's a feature that would only apply to gens being done too fast, low rank survivors would basically be immune to the effects as they shouldn't do gens fast enough to trigger this mechanic.
Well limiting the time it takes to repair a generator will result in either slower repairs or faster repairs which no one wants. Holding m1 is boring enough, and generators being done too quickly is frustrating already. The skill check idea sounds good, but new players will just struggle to hit the skill checks; overcharge exists for that sole reason. Also I don’t see cleansing totems as a 2nd objective but rather as a mini objective.
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@NMCKE said:
This is my opinion about SWF: It's not that big of a deal when the developers are going to be buffing survivors to SWF level then buffing killers to compensate. :)
Also, I'm going to put this here:
This is gold
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@MathiaStef said:
https://forum.deadbydaylight.com/en/discussion/comment/660508#Comment_660508
Holy God pallet you can actually be civil that is rare in this community
Well both player roles matter, I’m not just gonna speak for one.
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@Demolewd said:
Survivors crying constantly about NOED and Ruin is also annoying
It is, it’s funny because N.O.E.D can easily be countered by cleansing totems. Ruin is not that difficult to play against either, and if your lucky, you’ll only get about 3-5 skill checks.
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@Dragonredking said:
People will stop complaining when the dev will give solo survivor voice acces to voice com and balance the game around the fact that survivor are able to share information.
Saying that swf is fine because not all swf are sweaty is a stupid argument.
By using the same argument you can say that nurse doesn't need to be change (wich she need) because not every nurse is a god nurse and that the dev statistic prove it because she as very bad kill rate at high rank ffs
It’s not stupid; You know, not everyone plays video games like their in the e-sports. Also nurse is fine but the add-ons that grant her additional blinks are whack.
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@chieftaco said:
https://forum.deadbydaylight.com/en/discussion/comment/660696#Comment_660696
never have i ever said "every experienced player plays to win"..
i clearly described SWF games as something where 1 of 2 things happen: the game is too fast and not fulfilling because everyone is trying to focus on getting out of the exit.
i am a very experienced player and i put it to you that i almost NEVER play to the goal of "winning" as most people see it..
there are not many people who can play and enjoy this game daily for 5k hours, and the way that i have found to do that is by actually having fun in the game, not stressing about friends not saving because they're too scared or whatever..
in my experience in this game, understand that I am not speaking about SWF with my friends necessarily, but being the "random" in other SWF games as well..
i do have my own friends that i can SWF with and if we wanted to we could easily escape every match, but instead, my crew prefers to focus on maximizing fun and scoring events for everyone. when i SWF all 5 players in the game are usually very near max in all categories by the end, and we all have a great time and are greatly rewarded for our efforts.
we easily bring in 40-65k BP without using offerings, per person, per game.. with offerings BP goes thru the roof, per game..
when i play solo, bad games where bad players let me die on first hook are very common, but games that aren't like that are still super easy to get 25k base minimum, usually closer to 30k+ base.. factor in WGLF stacks and i'm back at 50-60k bp per game.
when i play on the DbD discord, even with veterans, the "meta" at being "good" results in 13-16k bp per game.. maybe if someone gets to make some saves they get closer to 20-22k base if they're super lucky.. that comes out to 26-44k bp with we're gonna live forever, still a good 6k less for the best SWF game than the base solo game, or 50-60% of the points i would make.
as you can see strictly by the numbers, swf in general without very skilled players is unfulfilling and boring for me. even if they are "very skilled", it really depends on what they are "very skilled" in.. if they aren't "very skilled" in team play and taking hooks, then IMO they are not "very skilled"..
The reward aspect of your post is a whole different discussion, but I get what your trying to point out. Just play the game to your liking.
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@chieftaco said:
https://forum.deadbydaylight.com/en/discussion/comment/660511#Comment_660511
since you offer me tidings of wisdom i will explain to you a little better:
swf teams are one of 2 things for most people, but usually 4 people that are determined to somehow all get out of the exit together.
when they are newer less skilled swf teams, everyone dies super fast, or people get picked off 1 by 1 until everyone is dead or maybe someone escapes.
when they are more skilled swf teams, they switch the focus of the game to a limited subset of the game in "strategy" in order to help them all escape or have the best chance of doing so. this usually involves lack of healing, cleansing sickness, cleansing totems, saving friends, interacting with the killer, etc.
all of these restrictions on the game make the game very fast, boring, and unrewarding. everyone else usually runs out of the door if possible before anyone's even been hooked, meaning no excitement or rewards for anyone..
would there be a more applicable term you would like other than boring to describe the sentiment?
Umm... no. As a skilled survivor player myself, I can agree that I focus on the winning aspect of the game but sometimes I might want to switch up my plays style from a “determined to win” mindset to a “ima run a meme build” mindset. It’s the players choice on whether they want to play a certain way or not. Even a group of friends with 1,000+ hours could even decide one day that their gonna play for the fun of it. You assuming that every experienced player plays to just win is quite silly.
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@HatCreature said:
I don't mind SWF, 2 mans are ok, 3 and up is too much, that kind of communication against a Killer that is not designed to create map pressure i.e every Killer except the top tier Killers struggle to handle those teams.
As RaginRendon up there said
https://forum.deadbydaylight.com/en/discussion/comment/660567#Comment_660567
This is correct, if Survivors had more to do besides Gens then SWF teams wouldn't be so powerful. If they had more to pay attention to besides holding M1 on a Gen and not get found then they would have less of an impact no matter how they talk to each other. This is why totems exist but totems aren't good enough.
We need alternate Objectives to spread the Survivors thin and make their teamwork more meaningful and in-depth, not just centered around saving and doing Gens because that's EASY, playing Survivor is easy. Of course I have only had time to make it to Rank 7 but if it's easy only up until that rank then the odds will say Survivor is still easy. And if it is too easy for 3 people to do 3 Gens while 1 Survivor is being chased then the Gens need to be fixed and that will help Killers with SWF as well.
#2ndobjective
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@WickedMilk03 said:
A killer does not care if they lose and it is their fault. They care if they lose and its the games fault for being imbalanced.
As a player who plays killer once in a while I blame the lack of a 2nd objective for survivors, infinite’s, and the excessive amount of safe loops.
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Spirit is fine, but her prayer beads bracelet add-on needs to get removed.
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@chieftaco said:
I am a survivor main and i voice the same complaints as the killers you speak of.. swf teams make the games really dumb and boring a-f..
https://forum.deadbydaylight.com/en/discussion/comment/618373#Comment_618373
the game was designed for fun.. swf gen rushing and leaving without altruism & benevolence for everyone takes the fun out of the games.. this is coming from the survivor you call "the rando"..
https://forum.deadbydaylight.com/en/discussion/comment/618382#Comment_618382
ty avilmask.. yes.. survivors think you "strategic competitive swf teams" are really friggin lame as well.. only survivors that don't really understand how to play the game think you guys' play style is super sweet & yall are super good cuz you win so easily lol
S.W.F makes the game boring? You know, people play with their friends to have fun, in case you didn’t know.
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@MathiaStef said:
And it is annoying seeing people complain about Noed and moris
Agreed, man dead by daylight has to be the one game that I play we’re I’ve seen so much complaints from the community. N.O.E.D is annoying but it can be avoided by simply cleansing totems and playing stealthy helps you avoid being hooked that way the killer won’t be able to mori you.
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@Corrupted said:
https://forum.deadbydaylight.com/en/discussion/comment/659631#Comment_659631
Yeah they're gonna troll, bully and be toxic to killers if they are winning. But that's honestly the internet and how online games work at this point. It's just something you gotta get used to.
👏🏼
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@Carlosylu said:
Killer main here, rank 2 (yesterday, haven't played today). Whoever complains about SWF is either a poor killer or just loves easy games. I ADORE a challenge, bring it on SWF. Btw... PLEASE check your ranks when making a team! I'm sick of getting brutally different ranks who play like S against me... Yesterday example: Rank 4, 13, 19 and 20 SWF party... Come on guys...
Honestly, the ones who complain are the ones who expect to 4K every match.
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@FriendlyGuy said:
Bond. Really Bond would be very nice for solo queue actually.
It would
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@BruhMoments said:
https://forum.deadbydaylight.com/en/discussion/comment/618380#Comment_618380
you must have played in low rank or something, cause if you dare take Wraith in high ranks vs a swf, you get a big oof
Yup, you pretty much set yourself up for one hell of a challenge (depends on the survivors you play against though).
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@Swiftblade131 said:
Yeah and I get tired of being called a ahem...
Camper, Tunneler, Proxy Camper, Boosted Killer, Ranged Camper, No Life Loser, Weeaboo, Some Guy Who Probably Sits In His Mom's Basement, Slugger, Stream Sniper, Baby Killer, DCing Cry Baby, Chachi ♥♥♥♥tard, Salty Killer Main, Ugly Bastard, Exploiter, Cheater, Fat American...
Stuff never gets old.
But hey, here I am. Still kicking Toxic SWF arse years later. And I don't plan on leaving anytime soon! Not my fault survivors can't learn how to play against a Hill Billy. Even with their advantages.
Hillbilly is actually not that hard to play against, I don’t know why people still complain about him 🤷🏽♀️
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@BruhMoments said:
https://forum.deadbydaylight.com/en/discussion/comment/658934#Comment_658934
really? Good in my opinion, that would've been way too broken against killers
Especially against stealth killers