RaginRendon
RaginRendon
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- RaginRendon
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/583324#Comment_583324
So what happens if there is no Spirit Fury in play? What stops the Survivor from keeping the chase going long enough to regain their Exhaustion perks other than misplays?
Certain killers like hillbilly, trapper, doctor, huntress, nurse, legion, clown, etc.
The fear of being insta-downed by Myers or ghostface is enough for the survivor to drop the pallet early to avoid getting downed. Remember that the pallet vacuum is no more so survivors won't always make it to the pallet in time.
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@Tzeentchling9 said:
So after four pallets, the Survivor gets to extend the chase even longer? How about no?
Well what if your playing against a Myers who's in tier 3? Or a ghostface who has you marked? Survivors are gonna want to drop down the pallet early to avoid getting one tapped.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/583308#Comment_583308
What about against Killers who are not tunneling you? This is still allowing you to keep the distance from them and make it much more difficult for them to catch you.
Dead hard... no; It's easy to counter. As for the rest of the exhaustion perks survivors would normally use the perk if they feel the need to do so. But once their exhausted and the chase continues they'll have to stun the killer a total of 4 times to get it to be used again. The killer perk spirit fury at level 2 & 3 can still be quite useful against this mechanic. If the killer lunges through a pallet and manages to hit the survivor, it's the survivors decision whether to save that pallet or not. If they choose to throw it down then the burst of speed that they get when hit would be wasted.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/583286#Comment_583286
I think the first thing that you need to do before convincing people that your idea works is convince people that being able to use your Exhaustion perk twice in a chase is something that should be happening at all.
Well what is the killer is tunneling you? Putting more distance between you and a tunneling killer is good. It'll buy your teammates more time to do gens and teach the killer that tunneling is not the best thing to do. I'm a killer & survivor main and I would encourage all other killer players to not tunnel as it would encourage the rest of the other survivors to get gens done more quickly.
"Well use adrenaline"
Could work but it depends whether your team is dedicated to doing the gens or not. NOED can easily counter it as well.
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@se05239 said:
There's a reason why exhaustion debuff was made to not reduce when survivors were running. Exhaustion perks are insanely strong. If you want Exhaustion to come off faster, then use Vigil or something.
This mechanic I came up with is completely different from the one that allowed survivors to recover while running. It's a lot more fair than the one from the past.
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Remember, the stun only recovers 25% of the exhaustion status effect meaning that the survivor must stun the killer a total of 4 times which is not always guaranteed to happen.
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Look, another survivor that's complaining. *sigh* when will they learn that the killer is suppose to be stronger than them?
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Wait until dedicated servers release.
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Note: please keep this discussion dead by daylight related.
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@ChesterTheMolester said:
I would highly suggest ANYONE to avoid Ubisoft as well, they are famous for releasing buggy, untested cash cows as well. Take a look at most of their first post release updates, its really embarassing. 3 pages is average nowadays.
Good call, avoid Ubisoft!
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@NuclearBurrito said:
Question 1: As a Killer how do I stop an unhook with this mechanic when I'm not camping (and thus am not already there for the initial 50%)?
Question 2: Whats to stop me from waiting anyways in order to time it perfectly when I AM camping (and thus AM there for the initial 50%)?
Question 3: What's to stop me from downing you anyways with Bubba's chainsaw.
1. Before the unhook progression reaches 50%
2. Survivors who are well organized and you'll still won't be able to perform the grab at the initial 50%.
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@CptPlanet said:
I've always wanted a werewolf themed killer. Not sure what his power/perks would even be, but I want a wolf.
Yes buddy!
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@Mochan said:
No.
I think Killer-addons in general are too powerful. The really broken ones need to be nerfed and the game adjusted to compensate in other ways.
You are basically suggesting Huntress get to keep her Iridescent Hatchet. Or Myers keep his Tufts of Hair or Mirror, or Catatonic Boys. Because guess what, if Killers use these add-ons more often than not they will be getting 4Ks. These add-ons are broken powerful.
It would cause a devilish feedback loop of getting 4Ks every game. Survivors don't want to deal with that. It's just not fun.
Also, why exactly are you running out of add-ons? As a Survivor that makes far less BP per match I have so many add-ons, even if I play every game iwth addons I will never run out.
Well most ultra rare killer add-ons come with a price. It also depends on the skill level of the survivor players. So if you find the add-ons to be too op then i'm gonna guess your pretty bad.