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RaSavage42

RaSavage42

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RaSavage42
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  • OP... that perk you are talking about is Rancor

  • If BHVR makes DBD2 then they can code the game better and make some better choices

    Then they can have their own tournaments (sponsorship only... cause OWL kinda ruined it for everyone else)

    So I guess it works out

  • Old Hangman's Trick... on top of what everyone else said

  • A lot of these perks could use re-works not just buffs

  • Well... for Killers like Nurse whom can't get many M1 hits GOP is better

    But M1 Killers Sloppy is better

    Then again if we are comparing these 2 perks then

    Sloppy only slows down healing while GOP applies Gen slowdown to Survivors that heal

  • Wow... it's been over a year since I've played the game

    I wish that I could play the game cause I am losing grip on the game... LOL

  • @IWasLeft2Die said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3412045#Comment_3412045

    Yeah I tried a few games as deathslinger. Got all 4ks so I'm pretty happy but I do miss a lot. I think my general know how for killer is what carried me rather than deathslinger himself. It will likely take some practice though

    Just go forth and do what you can...

    Having general Killer skill does seem like enough but getting used to his power is something else

    Good luck

  • @IWasLrft2Die said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3410881#Comment_3410881

    Oh yeah I have everyone. I wasn't sure if he was unbearable on console or not

    Well... it's more like his power is kindof hard for all.... But there are uses to his power

    Just like huntress you can bait Survivors to go a different way or have them hesitate

    It's not like you need to land every shot... just bring a reloading addon

  • Yea I get it.... one player got 1000 wins in a row... but how long did it take to get to that point

    And Tunneling is apart of it too... to which becomes a different discussion

    And then the Killer played turns into another discussion

    Like what if someone else with a different Killer does the same thing what then???

  • So if another person did this with another Killer what would be said...

    Would people be trying to discount it by saying- "Tunneling means no skill"

    Or

    Would people be trying to hype it up by saying- "this is what I'm talking about"

  • Tunneling can happen without perks... but countering it takes perks

    Camping can happen without perks... but countering it takes perks

    Tunneling Gens can happen without perks.... but countering it takes perks

    Camping Gens can happen without perks... but countering it takes perks

  • But there are things stopping true balance

    Maps- most of them are one sided no matter how you look at it

    Base game mechanics- everything from Gen regression and progression to what each side can and can not do

    Perks- I mean all of them if BHVR wants true balance then we need to start looking for perks that aren't used as much and question why... and if it's "cause X perk is better" then a change needs to be made

  • @IWasLrft2Die said:

    Deathslinger has intrigued me

    Then play him... nothing's stopping you... unless you haven't bought him yet

  • I would say don't let being on console stop you from learning all of the Killers

    Huntress- you don't need to hit every hatchet you throw... you can stop a Survivor from going where they want or making them hesitate getting you a hit

    Blight- may be a hard one to sell... since I haven't played him enough

    Trickster- same as Blight

    Oni- is good enough... but I don't have a lot of experience

    Hillbilly- Same as Oni

    But the ones that you play and have played are good though

  • It used to be the community... but BHVR put MMR in the game that does it for us

    But the visuals don't match up

  • Self healing took a big hit this patch...

    DS took a bigger hit... as compared to it's previous version

    Gen times (80-90 charges)... but Gen speeds remained the same (survivor efficiency, great skillchecks, Toolboxes and Perks)

    Killer gets less stun and faster recovery... so less distance

    Maps are either Survivor favored or Killer favored... there are few in between

    Killer power are getting boring to play as and against (at least as far as I can read)

    it's a wonder why the Hook timers haven't been increased... and/ or Bleed out timers

  • I mean... "5 minute matches" are about the only thing that both sides complain about

  • 1000 wins on Blight seems weird...

    600 wins by playing "normally"

    400 wins by Tunneling and Slugging

    Seems like some players are just wanting to win no matter what

    But that is what it is...

    And yes Blight should be fixed as soon as possible (but when will that be IDK)

  • Whispers is underrated just as much as Spies From The Shadows

    Oppression is pretty good as well... and it synergizes quite well with Surveillance

    And Hot Take... Thrilling Tremors is underrated as well

  • I'm on the fence about this

    On one hand:

    Yes... cause it causes the Survivors to try and play it safe and gives the Killer a reward for timing it correctly

    On the other hand:

    No... cause "it's not fair" (says someone that has more hours playing Killer)

    Side note:

    Locker grabs are a thing so should we get rid of those as well??? Gen grabs as well???

  • That doesn't make any since concerning his backstory... He's all about killing

  • Good for you... enjoy it while you can

  • It seems as if your MMR as Killer is higher then your MMR as Survivor is lower

    But if you think you're facing Sweat Squads then you must realize that the new updates tend to make decent Survivors even better

    And those that don't understand it (Survivor players) aren't as good as they think they are

  • @GannTM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408825#Comment_3408825

    I think the perk will be way better if they just brought it back to 200% and kept the deactivation condition. In a 3v1, it is manageable to win without even having gen regression.

    Yea... but I kinda want more perks that are useful in one way, shape or form

    It that too much to ask

  • @GannTM said:

    Only time I’ve ever had a problem with Ruin was when release Undying was a thing (I wasn’t around for the red skill check Ruin). I wouldn’t be opposed to reverting it back to its pre-6.1.0 self, but it would be way too strong if it wasn’t a hex. I would say it would be too good.

    I took advantage of it

    I ran Ruin, Huntress Lullaby, (I can't remember the other perks) on Pig (back when Huntress Lullaby affected Jigsaw Boxes)

    But yea... I didn't run Ruin and Undying though

    I feel the same way to a point... I feel like it being 200% is necessary but they can keep the deactivation condition... or just take away the deactivation condition and leave it at 100%

  • Since the game was more about kicking Gen instead of chases that's what happened

    But at least it hasn't been changed...

  • @mustdogen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408743#Comment_3408743

    Pop used to be 25% of total program and unlimited using time.

    It's fun to see kill's meta is really being weaker and weaker when survivor says that killer getting buff.

    Yea I know... I kinda didn't want to go through all of the changes cause

    It's cause of "overuse" nothing more nothing less... BHVR wants to have verity but keep nerfing perks and not buffing other perks

  • 200% with the death of a Survivor deactivates it (that's what should happen)

  • @SketchyUtah said:

    Call of Brine? Now it only regresses the gen by 25%? What's even the point in running the perk? 4 Token of Pain Res? Is 4 uses of pop worth a perk slot? These weren't OP perks. I don't understand why they were nerfed.

    It used to be 200% charges per second or .50 charges per second now it's 125% or .3125 charges per second (for 60 seconds)

    Overcharge was used along side Call Of Brine... so synergy has something to do with it

    They were nerfed due to "overuse"... not because they needed it

    4 Tokens of PR 25% of maximum progression... should be just enough but sometimes it's not

    Pop can be used more then 4 times but I get the point... and it's 20% of current progress (needs to be changed)

  • Corrupt, Deadlock, Thrilling Tremors, DMS

    Corrupt- 120 seconds (or until you get a down) of 3 Gens blocked

    Deadlock- 30 seconds of the most progressed Gen blocked for 30 seconds

    Thrilling Tremors- 16 seconds of all Gens that aren't being worked on being blocked

    DMS- 30 seconds of Gen blocking on Gens that Survivors stop working on

    Quick chases... Chase perks...

    Gift of pain, Sloppy...

    Hell run Ruin to throw off a Survivor or 2

  • Ok so... That'll be hard for BHVR to code into the game

    And yes we used to have BBQ which gave BP bonus to each unique Hook (4 for 100% bonus)

    But since they took that away players want the easiest ways to "win" games/matches

    I agree with the premise but there could be some tweaks...

    Like:

    1st Survivor Hooked means nothing... but if that Survivor is hooked again within 60 seconds then the other get buffed (maybe 10% Gen efficiency, haste for 10 or so seconds, healing 10% faster)

    And if the Killer Kills that one Survivor then the bonus gets applied for the rest of the match... and the Survivors get a BP boost (I know that it won't matter but it's there for those players that do get Tunneled out of the game without doing much and it's not their fault)

    And if the Killer hooks a second Survivor then Gen efficiency buff (for them... but for Survivors it's a Nerf) to 85%, Haste for 10 seconds

    And if the Killer then hooks a third Survivor then it stays for the rest of the match

    If the Killer gets the 4th Survivor then they get a BP bonus

    This is off the top of my head... and not a lot of thought was put into it

  • We players want the easiest things...

    DH- Used to be used anytime after an injury... but now if you want to use the perk you need to save another Survivor safely

    SB- One just has to hold the run button and wait 40 seconds and do it again or they can get the exhaustion to 99% and bait a swing and zoom away

    Which one is easier to use??? See what I mean

  • I don't have an opinion on it right now (and probably won't for awhile)

    Are we comparing Killer Powers to everything else???

    Yes BHVR does need to change the game enough to get players to continue to play... They got rid of the "Gen Kick meta" but didn't give Killers another way to slowdown the game

    So they had to do something to invoke change... so they changed Healing (which I still don't understand)

    They also don't like reverting pervious changes (other then on the PTB)

    And Those Killers you mentioned:

    They have pros and cons to their power and Addons help either change it or improve the pros

  • That shouldn't be a thing for (a lot of reasons)

    1) Coding it would be hard (especially BHVR)

    2) Can be avoided... by not running perks

  • It's simple....

    It's us:

    Some of us play Killer only

    Some of us play Survivor only

    Some of us do play both sides

    And Balance... or any semblance of it- maps, perks, addons, Killer Powers and Items

  • There are pros and cons to both perks

    Corrupt- Blocks the farthest 3 Gens from the Killer for 120 seconds (which makes the Survivors Shroud even more beneficial to the Killer), Goes away after the first down, Doesn't have the effect that Lethal does by extending Gen blocking times

    Lethal- See the Survivors for 9 seconds at the start of the match, get that first chase started (which may or may not speed up hooks), but leaves the 3 other Survivors to do Gens, has an effect on other Aura Reading perks and Addons

    And yes it would be worth buffing Corrupt to include an effect on Gen blocking

  • I'm going to be petty...

    Fixated- faster movement speeds make swings even bigger risk

    Hope- same as Fixated... but during Endgame

    Blood Echo- As Killer it's hard to get anything out of it... As Survivor it's just as annoying

    Deathbound- Serves little purpose (effect is meaningless in the grand scheme of this)

  • @Th3Nightmare said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404421#Comment_3404421

    Totally agree, code problem, but as they continue like this... the game won't get much further, honestly.

    League of Legends has been going on for 13 years, and it refreshes every year, bringing out new mechanics every SEASON, this is what I mean, but it's totally, the code is something... BAD.

    And it's not the code itself... it's how they code the game as well

    They are using Unreal Engine 4 BTW (as far as I'm aware)

    But how they code the game makes certain things impossible... like what you're talking about

  • I feel like it's a slippery slope that we are riding

    Ok more like a water slide... but the point being once things change we won't get it back

    And yes some of it is our fault... but a lot of it is on BHVR

    We are going to need to go over everything from here on with a fine tooth comb... instead of what we normally do

  • It's hard for them to come up with "new mechanics" and code them into the game

    The game was meant to be a small thing... but when they brought Mickey they didn't expect it be what it is now

    The foundation of this game is broken... you must realize this

    Introducing something new now would only break the game further

    They need to fix the foundation first

  • It have to be restricted to early games... if there are 5 Gens and somebody does that then yes... but if a Gen has been done then no

  • Well... welcome to the Killer side

    But don't get to comfortable here.... things change

    .5 seconds to fully recover from a missed swing is a thing that bothers you?

    Camping, Tunneling and Slugging are apart of the game just like 99% Gens, Splitting Gens, Healing, Grouping up on Gens

    You do realize that the base game favors Survivors more then Killers...

    1.0-2.2 charges on Gens

    Healing being what it is

    Hiding

    Looping favoring Survivors cause they chose where to go... it's up to the Killer to mindgame most loops... with Survivors it's easier to do

    Yes Camping, Tunneling and Slugging at 5 Gens is a head scratcher to say the least... but if the Killer thinks it's a SWF then doing those things won't matter that much... and that is something that needs to change

  • As I see it... there's a lot of back and forth between what used to be in game on both sides

    But then again no one brought up Camping and Tunneling cause that was seen as a noob strategy... but now it's wide spread

    So lets look at the base game one more time... back when I started playing which was right after Legion was released... oh and there's a lot of me thinking which is kinda sorta hard

    Survivors had:

    16 charge (I believe) heals...

    80 charge Gens... with 2% bonus with great skillchecks

    Longer Sabo times (toolbox only... I think)

    And Killers had:

    .25 Gen regression (nothing new here... but no 2.5% bonus regression)

    120 second Hook timers (nothing new here either)

    3 Hooks to Kill a Survivor (again nothing new)

    Perks.... I can't remember what people had said was "meta"... but I ran:

    Killer:

    Huntress Lullaby- the sound of a skillcheck lessened then became silent... and effected all skillchecks (I think)

    Ruin- Harder skillchecks

    BBQ- Survivor auras and bonus BP for getting 4 stacks

    Whispers- to know if I was close to a Survivor

    Survivor:

    HAHAHAHah.... I can't remember what I ran... cause I didn't play Survivor all that much

  • Play some Survivor... not a lot but some here and there

    It helps to get some experience on the other side

    But if all else fails... play Observer Wraith... and just observe what the Survivors do

    You might be surprised by what you find

  • @KingFieldShipper

    And this all started cause I answered OP

    But if time in game doesn't matter but Playstyle does (To which I kinda agree with) then why do you less "casual Killers" then "casual Survivors"

    Is it because the players that were casual had to start playing differently... if so then why

    Or is it because of how much time they spent in the game

    Cause I believe that both have something to do with it

  • Ok so Pig being Medium... Seems to low for me

    Timing her RBT's to gain some sort of pressure outside of chases and Hooks... kinda adds to her difficult IMO

  • MEH... without setting the rest of the perks up like that... it'll end up not working

  • @KingFieldShipper

    I get it but... if a Casual player starts to notice things then doesn't that mean that they aren't as casual... IMO

    Cause I'm sitting at more then 1900 hours... I have made it to Red Rank 1 (before they changed it) and I don't consider myself a casual (I had a lot of time on my hands at one point)

    So we have reached the point of agreeing to disagree to say the least

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402406#Comment_3402406

    Dang. I know you’re a biased killer main or w/e but I was kinda hoping you’d answer the question he asked, not spin off into something completely unrelated b/c you can’t defend your point, I guess.

    Ok...... I may be a biased Killer main.... but I do think about the other side... Just because I being up what Killers go through and you say that means something (to say the least)

    Fine then.... Yes Survivors do also have to learn the same things as Killers but Survivors also rely on SWF's/ teammates to pull them out of hard times (I don't claim SWF after every match... but I'm not everyone else)... What does the Killer have?

    So why not answer my question... How long does it take to lose the casual player title???

    And how is that unrelated... I am still talking about casual players

    @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402359#Comment_3402359

    Out of curiosity, do you think that survivors don't have to think about any of that as well? I'd argue survivors need to know maps/rng, their perks, their teammates perks, killers powers, killers perks, killers addons and specific playstyles per killer (for instance, playing against condemn sadako is pretty different than a normal sadako, likewise a basekit blight has pretty different counterplay than double speed, or alch ring/c33 blight, etc), as well as think of gen strategies so you don't 3 gen and when the best time to heal or rescue, for instance. Doubly so in solo-q. This game gets complicated and overwhelming with factors that affect every little thing, especially for new players.

    Survivors just need to know the perks in general... cause they aren't shown in pre-match lobbies

    Maps yes... also Survivors do have to learn more about maps then Killers

    Killer powers yes... but then that player isn't a casual (if they can say "oh it's that Killer... ok so this is what I'm going to do")

    Killer perks... yes... until you see perks getting used or activate... and again they wouldn't be casual if they can see the perk activate or being used and say "Ok this Killer is using X perk)

    Killer addons... yes but that's something casuals don't care about (it's too specific)

    So how big is the gap between casual players and experienced players?

  • @KingFieldShipper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402359#Comment_3402359

    Out of curiosity, do you think that survivors don't have to think about any of that as well? I'd argue survivors need to know maps/rng, their perks, their teammates perks, killers powers, killers perks, killers addons and specific playstyles per killer (for instance, playing against condemn sadako is pretty different than a normal sadako, likewise a basekit blight has pretty different counterplay than double speed, or alch ring/c33 blight, etc), as well as think of gen strategies so you don't 3 gen and when the best time to heal or rescue, for instance. Doubly so in solo-q. This game gets complicated and overwhelming with factors that affect every little thing, especially for new players.

    Out of curiosity... how long does it take to lose the casual player label

    Cause for me it's...

    Killer: 50 hours

    Survivor: 100 hours (of Solo play... IMO SWF's don't count)

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