RaSavage42
RaSavage42
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- RaSavage42
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445605#Comment_3445605
What if the 2v8 had two Nemesis killers? They already can't have a third zombie spawn in for performance issues, and that would send in four. What about the chainsaw brothers? Even the upcoming facecamping changes won't stop that amount of impossible unhooking. And watch the disconnects skyrocket when the survs see it's a Nurse and a Blight.
Yea some changes would be necessary for the mode to work out
But I doubt that we will get it before a new DBD comes out
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Yea... I guess
But to me it does become harder to talk about the game since I can't play it
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I'm not playing the game (cause I don't have access to the game) but just relaxing before I go to work
Not much is new with me
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Solo Q is weird right now... yea the HUD update made sense but what else can BHVR do to make Solo just as good as SWF's without making SWF's even better
Killer has had some down times... but hoping that the Killer plays in a way that makes the Survivors happy is just awkward
For me I spend more time playing Killer then Survivor (to which I realize that it isn't what the game wants but... yea)
So how would you feel playing against:
Pig- Oppression, Surveillance, Corrupt and Whispers/ with John's Medical File and Combat Straps... Whom doesn't Camp nor Tunnel
Or a One Blink Nurse
Or a bad Oni
Yes I am talking about myself here
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Take an extended break from the game... The new Killer is tempting enough but wait till next Mid-Chapter
Best of luck to you... I feel your pain
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@alaenyia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424289#Comment_3424289
I never tunnel in matches and generally 4k. No one has to play like that. Hook someone, go find another someone, then hook them. It is a pretty simple recipe to win without garbage game play. If I get out played w/o tunneling then I guess they were better than me and deserved the win. It does not prompt me to play trashy, just get better.
I don't Tunnel either... so what's your point
The game only rewards Kills/ Escapes
So Killers get upset when they lose so they do what they can
So Survivors get upset when they lose so they do what they can
Killers blame Survivors and Survivors blame Killers
They don't want to look at themselves for any loss... they will blame everyone and everything else
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2V8- some perks would need to be banned but it would be fun for those that want that kind of experience
5V5- some perks would need to be banned but it would be fun for those that want that kind of experience
Perkless- This would sorta solve multiple things...
1) It would show BHVR how the base game is
2) It would be the best Competitive mode we can get
But these ideas would need a new game to be made
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444953#Comment_3444953
They should impose some limitations, like only two slowdowns or no slowdown beyond x percent or whatever. But somehow BHVR is stuck on the idea that builds should be free and everything stacking or be usable with everything else.
Ironically, by not setting up limits, they are limiting their own design space.
A perk that could be cute with Trapper and help him out might be utterly oppressive on Nurse, so it will be balanced around her. Just imagine if a perk could have a different set of rules on problematic killers and thus ne actually good on weaker ones, or *gosh* not usable on problematic killers.
If they do limit how builds can be made:
Killers- 1 chase, 1 Gen slowdown, 1 Aura, 1 Anti healing
Survivors- 1 chase, 1 Gen speedup, 1 Aura, 1 Healing
It will open up how perks are balance but an obvious limitation on perks... players will find out what's best
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@MrPenguin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444987#Comment_3444987
The whole thing.
I was just adding on that the "their working on maps" is technically true, but they're making the situation overall worse not better unfortunately.
Oh ok... Thanks I thought I was alone
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444983#Comment_3444983
If you put like 100 seconds to repair a gen, it's boring and you force to bring genrush builds. Devs need to destroy everything that speed up gens, both perks and toolboxes. If they increase gen time will be boring, even if it's balanced since gens now fly
I'm not saying to increase the Gen times... but the base Gen progression
1.0 charges for an individual Survivor
.85 per Survivor that group up (2 Survivors)
.70 per Survivor that group up (3 Survivors)
.55 per Survivor that group up (4 Survivors)
And then adding in Toolboxes and perks... Sorry but I can't run the numbers right now
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@MrPenguin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3444943#Comment_3444943
100% agree.
Most maps are honestly getting worse more than better when they update them and new maps have all been bad for a while now. Idk whose on that the map balance team but they don't understand what makes a good or bad map.
So you agree on the map part... or the whole thing
Either way thanks (it does help my confidence)
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I thought the same things... nerfing the Gen progression would be a way to improve the game... but it's more like basekit that needs to be changes... then nerf Toolboxes and perks (if need be)
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Cause if they buffed Gen regression perks then we would be back to 4 slowdown perk builds
But also if they changed the % based Gen regression perks then those would be used a lot (then get changed again)
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Tunneling achieves 2 things
1) gets a Survivors out of the match... leaving the 3 remaining Survivors to finish the match
2) slows down the Gens progression
Cause this leads to the viscous cycle known as DBD
1) Tunneling leads Survivors to complete the Gens as fast as they can... cause they don't want to be the ones caught
2) Survivors whom have more focus on Gens leads to Killers Tunneling Survivors out... cause they don't want to have 5 minute matches
The base mechanics of the game are in need to a dire change... Base Gen regression, base hook timers, base bleed out timers, base Gen progression, Maps (but they are working on that)
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It was better with being an addon not basekit... but if they tried it out now they can learn the pros and cons of it so when it does come time to make it they can adjust the numbers and give a condition to it's use
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It's Gen rushing... plain and simple
Things can happen for both sides
Survivors can make it harder for the Killer to Tunnel... and Killers can make it harder for Survivors to complete Gens
And it's all part of the viscous cycle known as DBD
Tunneling Survivors means that Survivors will Tunnel the Gens to finish the match as fast as they can
If the Gens contained checkpoints that need a part to continue repairing the Gen
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Some of it is our fault... Analyzing everything from Perks to Maps... Finding the best Perks and the Best Maps (even the best Survivors to play as)
And that makes BHVR do balancing in a straight forward way... dealing with the "meta" perks, broken Maps, and messed up Killer power
Then it's BHVR's fault cause they haven't made a Unranked mode (to separate Competitive players from the Casuals), their MM is mostly K/E based... and even then they haven't even attempted to make a Team Rating yet (for SWF's),
So yea that's just my opinion on this
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Yes... take your break
Come back when you feel it necessary (or don't it's totally up to you)
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Ok so... what if the Survivors could see what Killer they are going against
Would there be more or less lobby dodging?
What if the Survivors could see the perks the other Survivors are bringing would that lead to more or less lobby dodging
What if they did add the Killer bans... what then would Killer give up playing the game cause they can't find a match with a specific Killer
Like where do we draw the line?
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It won't do that much... given that Survivors can hit greats with no sweat
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Even when players say anything about Killer's issues they are met with "git gud" and all that
Instead of trying to understand what is wrong...
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It would be different... rather then Tunneling one person out ASAP or Kicking Gens over and over again
I may be the odd one out on this but I'd prefer Hex builds over Gen kicking
I may just run:
Ruin- (even though it has been overnerfed) it does cause Survivors to either ignore it or cleanse it
Hunted Grounds- Causes Survivors to be somewhat hesitant on cleansing Totems
Devour Hope- Causes Survivors to cleanse Totems to get rid of the instant downs
I want to avoid Pentimento so Plaything or Third Seal- something that Survivors would have to cleanse
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None of them... What do you get when you reach P100
Players either avoiding you at the lobby... or trash talk at the end
But for the sake of the question... Pig, Spirit, Huntress and Hag
Or all of them
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It seems that players are still all over the place when it comes to Killers
At the start of the game there was:
No Gen kicking
Slower vaults
No vault blocking
Gens being repaired in 60 seconds
BNP's instantly repairing Gens
Sabo'd hooks being destroyed for the entire match
Now:
Kicking Gens cause .25 charges per second, and 2.5% instant lose of progress (all of which don't solve a thing)
Even Perks that add more to kicking Gens
Faster vaults... even a vault blocker (and 2 perks that do the same thing with different conditions)
Sabo'd hooks come back, but Sacrificing a Survivor destroys the hook
More Killers, Survivors and Perks were added to the game
So:
It's safer to say that the game is stale... Playing different Killers with the same perks on all of the maps gets boring after awhile... there should be an unranked gamemode and a special gamemode (2V8 or 5V5) to give players new things to do
Rather then blame Killers for how they play... how about looking at how Survivors play and BHVR's balancing... Yes there are ways to play Killer without Camping and Tunneling... same can be said to Survivors that Gen Rush, get Quick Saves
Both sides want easy games... so when something happens that makes them think about how to play the game they get mad and vent on whatever social media they have
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I mean yes... the quality of perks has shifted but looking at what came before is what's stopping them
They don't want to make perks that take over games (or have perks like Eruption that get changes then gets used "too much")
Besides there are uses for SM perks... it's just more niche then anything
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They don't want to limit creative plays... to a point
Camping, Tunneling, Slugging aren't creative
Chases are creative... so they will push that (while breaking and repairing everything)
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It's only good for those players that can hit multiple greats
But getting them is what makes this perk "balanced"
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It's MMR...
you get a win in one match then they put you into the next match to see if you actually can perform at the next level
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It's cause BHVR wants to make perks that will be used (so that it will be nerfed later... LOL)
But also the fact that players on the PTB are playing the same as live... not using the new perks unless provoked and make an entire build centered around it... then call it weak if they die
All in all... it's us as players of the game...
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I agree with the overall suggestion...
Gen times are bad at 90 charges... but Gen speeds makes it goes away when Survivors group up on Gens or can hit great skillchecks... so Gens can take 45 seconds
So I am willing to part with Gen perks for them to solve that issue
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30 seconds...
Less then 30 means the Killer is better
Longer then 30 means the Survivor is better
But then again mistakes will add or take away from it
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It's funny cause I haven't used any Gen regression perks and still have matches in which the Survivors don't get all of the Gens done
And then again there are matches in which I can't get anything done
So IMO players don't want to lose matches so they'll play for the "win" and nothing more
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None... at this point
They need to fix the game
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It comes back to Gen efficiency...
15% is base if more then 1 Survivor is working on a Gen
Plus it sounds like Dying Light but without the Obsession getting 33% faster heals
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I'm all for sarcasm... but there is a point to some of it... am I wrong???
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Numbers can change... this is what they want to test 16M then go from there
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Hillbilly and Nurse
I play on console so their are Killers I feel like don't go over so well
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Maps are one thing... bring Corrupt and/or Lethal Pursuer or stop playing until Maps are changed (which won't be for a few years)
But trying to stop Survivors from repairing Gens when they can repair Gens at 1.0-2.2 charges per second at base isn't a git gud moment
Again base progression in 1.0-2.2 charges per second and base Gen regression is .25 Charges per second with 2.5% of progression lost apon kicking Gens that takes 1.8 seconds... isn't a git gud moment
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FaceCamping is being dealt with...
But quick saves are still in the game... that would be the reason I Camp
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432857#Comment_3432857
They actually said later this year not late summer according to GBKs thread, guess I mixed something up
It's fine... At least I have a time frame in mind
Don't worry I don't Camp so it's not going to bother me in the slightest
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If the Survivors do play like that then you need to find them not stay near the hook in the first place
This new mechanic was meant for that... stop camping and do something about the others Survivors ignoring the Survivor on the hook
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Still nothing new.... damn
I was able to play the game again like a moth ago... I did have fun... but I also feel like my Killer preference is getting stale
Not much to say on the Console side I haven't had many issues with it
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Yea that would be an issue... just another reason why it's a Survivor sided Map
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It's just a symptom of a larger issue
The fact that Nurse and Blight have lethality and range... unlike Legion, Nemesis, Clown or Freddie
Wraith is the same as Nurse and Blight... being Undetectable until he comes out of cloak and is faster while cloaked and has addons that make him even faster and faster action speeds while cloaked... but again has to uncloak to attack and pick up Survivors
And certain perks work out better for some Killer and not so much on others
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Thanks @Mooks
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I guess... it kinda matters when we are getting this update... did they say if and when we are getting this
If it's soon then players should start finding ways to not facecamp... but that's just me
If it's not soon then players will eventually start finding ways to not facecamp... again that's just me
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Ok so.... some of these big updates sound better then getting nothing
Bot Survivors when someone DC's is really good
Planning on changing Coldwind Farm is really good but the sooner the better (IMO)
So what about Killer what good thing do they get...
Bot Survivors when Survivors DC... so it doesn't turn into either farming or getting an easy 3K and little to no points
Seems that maps have made their way it's still up in the air... it depends on what they do to them
but alas it seems like it matters how they word everything... it's kinda sad to say the least
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@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431625#Comment_3431625
Well if they want the game to go for a lot more years they need to fix it sooner rather than later.
They should take those months of dead content no one wants to instead use it to for game health and leave the good stuff to anniversary events and chapters.
There's a lot of could'a, should'a, would'a when it comes to DBD
But when you are giving time to play... just play and stop worrying about what others do
Just handle things you can control
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@Adaez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431535#Comment_3431535
Camping hook, gens, tunneling, is incredibly boring and unfun, until this is removed from the game, everyone will try abusing it as much as they can to get an advantage or make the experience for their opponents as unfun as possible.
Also they seriously need to change their tactic to releasing content ever 3 months because if the content is bad it will make the game worse not better.
I think dbd would have a bigger playerbase if the last 2 chapters didn't exist, because it didn't do a favor to the game releasing such unfun killers for both sides.
Dont release new content until you fix your old one, especially in a live competitive game like dbd that's just a game killer.
Yea some of the blame does lay with BHVR but at the end of the day they can't rely on fixing with they have
They should've fixed the game before Mickey came into the game
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I mean... since you took time off it's more like you need to start thinking and planning accordingly... same with me
It's not all the game... It's not supposed to be easy coming back after multiple Killers and perks came out
Players do need to change up how they play the game to stop it from being stale
SM- 3Genning... needs to change (yes it's half and half between BHVR and players)
Camping Killers- Survivors need to be aware of why Camping is a thing... and Killers need to be more understanding as to why Survivors don't like Camping and when to do it
Tunneling Killers- Survivors need to be aware of why Tunneling is a thing... And Killers need to understand when to do it and why Survivors don't like it (those Survivors that like being chased will not like being Tunneled as well