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RaSavage42

RaSavage42

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RaSavage42
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  • It could work as another Gamemode...

    But there kinda needs to be a "win condition" for the game to end

  • Buff: Pig.... it's been so long since her changes and it seems like she doesn't have any real power

    Rework: Twins... the clunkiest Killer in the game needs some changes

    Nerf: Blight... reading the forums and seeing the same things over and over again just do it already

    Remove: Nurse... again reading the forums and seeing the same things over and over again

    OR

    Buff: Trapper... he's the face of the game and that's all he is at this point

    Rework: Nurse.... She's been a pain in the (Word I can't type right now) for too long

    Nerf: Blight... Same as Nurse

    Remove: Twins... the clunkiest Killer in the game with nothing to show for it (No map which is a shame)

  • I don't think DBD could handle JC but that's just me

    On top of everything else behind the scenes

  • Yea an unranked mode does need to be added... but it'll be a bit odd to start off

  • I ignore all of those kind of messages

    But if I send a message saying GG then I get the salt... then I will confront that person... telling them all that I did in the match and why I did those things

    I remember something like that happening... but the person who asked those question wasn't mad but did want to understand

  • None...

    1) I can't play the game right now

    2) I'd rather play on all maps... I'd rather not limit myself

  • I mean with a few Hexes there was a time in which they were used a lot of the time... but now yea not so much

    Hex: Ruin- used to be 200% Gen regression (and yea there was another version and that was used a lot)

    Hex: Undying- used to replace a single Hex 3 times but Stacks couldn't be saved

    Hex: Huntress Lullaby- used to affect all skillchecks (I feel like that needs to come back)

    Hex: Devour Hope- used to be used a lot when Survivors didn't know where Totems spawned

    Hex: Hunted Grounds- used to be used before and during Undying reign of terror

    Hex: Retribution- used to be used before all of the Aura Reading perks were added (if at all)

    But anyway... Killers have little reason to use Hexes for multiple reasons:

    1) "they don't last that long"- so why even bother using them

    2) "there are other perks that are better"- again why bother

    3) why would we use any perk if it's going to be nerfed for being used to much instead of finding the reason why it's used a lot (I'm looking at you Hex: Ruin)

  • Either "meta"

    OR Wesker with:

    Coulrophobia, Unnerving Presence, Sloppy and Overwhelming Presence

    Or Pig with:

    Oppression, Surveillance, Corrupt and Whispers

    Addons: Bag Of Gears and Crate Of Gears/ Combat Straps, John's Medical File

    The Pig Build is quite effective but Players that know how Pig works will counter it easily

  • Did you know that Surveillance works with his guards kicking the Gen?

    IDK about anything else... I don't have much time playing him

    Congrats... to say the least

  • Tunneling will be hard to stop out right

    But If they tuned the Gen Efficiency just a little bit... that would decrease Tunneling just a little bit

    And if Survivors stopped unhooking as soon as they get hooked it would stop Camping just a little bit

    If Killers had more incentives to spread hooks... it would reduce Tunneling just a little more

    If Survivors hook times were increased... it would reduce Camping just a little more

    If BHVR didn't ruin Gen regression perks... it could've reduced Camping and Tunneling just a little more

    If BHVR actually didn't have "knee-jerk" reactions that they said wouldn't happen... we could've found a different way to play the game

    If players didn't turn this game into a competitive MLG tournament with cash on the line... BHVR wouldn't have to nerf much of anything

    If BHVR didn't go the route of making BP only available through "ranked" matches

    If BHVR made this game better from the ground up when Mickey was coming into the game... things wouldn't be as bad as they are now

  • Killer bans would be terrible... for a lot of reasons

    1) would cause Killers to play Killer they don't want to

    2) would cause Survivors to not get used to how the Killer plays

    3) learning a specific Killer would take longer

    4) BHVR wouldn't know if to buff them or nerf them

    5) it would be to shallow...

  • Also welcome to the viscous cycle known to others as DBD

    We try to play differently but with little success

    With loose definitions of Camping, Tunneling and Gen Rushing

    Or multiple definitions of them

    Facecamping, Proxy Camping, Hard Tunneling, Soft Tunneling, Gen Rushing with perks, Being Efficient with Gens

  • It's cause the definition of toxicity is so loose that everyone thinks that anything is toxic

    Don't let that effect you enough to make a forum post about it... it's not worth it and people are people and some of them won't change

  • SO then it's up to BHVR to do more changes instead of leaving it as is for so long

    We need more 6.0 type patches

  • So now we have...

    Survivor Group A:

    Wants interaction with the Killer... but doesn't like to be Tunneled out of the game

    Survivor Group B:

    Wants the game to be done ASAP... but can't contribute anything cause they were the ones Tunneled

    Survivor Group C:

    Doesn't want to interact with the Killer so they will hide when they hear the heartbeat... it happens but they are left to die cause they were the last ones found

    Killer Group A:

    Camps and Tunnels every match... then says that's what Killers do

    Killer Group B:

    Doesn't Camp nor Tunnels... then gets BM'd the whole match and sees it in the End-Game Match Chat

    Killer Group C:

    Picks and choses when they Camp or Tunnel... then still gets mean or rude messages in the End-Game Match Chat

    Player Group A:

    Plays the game for what it is... switches between Survivor and Killer when the BP bonus is highest

    Player Group B:

    Plays for fun... on either side but gets Camp, Tunneled, Gens get done quickly

    Player Group C:

    Plays the strongest stuff in the game and has stuff to say to whomever they played against/with

    There's nothing fun about this game in the grand scheme of things... this community is pulled in every direction with outliers in every corner of it

    It's up to BHVR to tighten the reigns a bit... there is no Un-ranked mode... there's no different type of gamemode (2V8 or 5V5)... can't get BP for KYF matches... some of that needs to be addressed so we as gamers can play how we want without players that don't

  • That mechanic wouldn't go over so well

    The game is to finicky for that to work out well

    If you see the game at it's base level you would realize that the game is broken (almost) beyond repair

    There isn't much more that BVHR can do if they don't realize that for themselves... and skip a chapter (or 2)

  • Yea it is on BHVR to make those changes

    TO incentivse hooking each Survivor 1 time 3 times over without repeating

    To decentivse Tunneling maybe by IDK having "Tunnel Vision" be a base game mechanic

    Tunnel Vision:

    Making the loud noise notification quieter when in chase with a Survivor recently unhooked (or something like that)

  • Survivors want the Gens done as soon as possible... Gen Rushing

    Killers want to Kill the Survivors as fast ass possible... Tunneling

    Finding, chasing, downing and Hooking one Survivor (let's say) takes 1 minute (without Corrupt) means that either 3 Gens are close to being done or done apon Hooking that Survivor

    So that means 1-3/5 of Survivors Objective done and 1/12 of Killer Objective done or 0/4 for those that only count Kills

    And enough of that "if a chase lasts to long find another Survivor" crap... when the first chase stops that Survivor will hop on the closest Gen or heal up if you have injured them... and the Killer doesn't even know where the other Survivors are so that means they will search for another wasting even more time and allowing those that weren't chased to finish the Gens they were working on

  • @Heytherebigguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3427570#Comment_3427570

    Nah, It will create a meta for the best survivors and you'll see only these survivors.

    And why would that be a problem... it happens on Killer

    And players tend to like certain Survivors... just like Killers

  • If they do want to remove Tunneling from the game then they need to change up the foundation of the game

    Like give Survivor different running speeds... and traits

    Dwight: 3.8 M/S... but boosts Gen speeds by 10% (or whatever number works)

    Meg: 5.0 M/S... but can't recover from Exhaustion for 15 seconds after using it

    Claudette: 4.2 M/S... but can heal others faster (10% or whatever works)

    ETC... I don't want to do it for all of the Survivors cause I don't know them as good as others and they might overlap at some point...

    Perks would need to be changed big time for that to actually work... and Maps (but those need to be changed anyways)

    Items and Addons would need to be thought of outside of the vacuum

    They also need to stop with the whole Hockey thing and think if this game like hide and seek... it makes more sense

  • And BHVR doesn't want to "run out of money" so they will continue to release new chapters (and paragraphs) without stopping to think if they delayed one chapter for the sake of game health it would benefit them in the long run

  • @TeemoSurfer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423442#Comment_3423442

    So survivors on gens after a bit auto fail or get fatigued. gotta love one sided suggestions.

    But Killers have to get 3 hooks onto one survivor to Kill them

    Not to mention finding them, chasing them, downing them and taking them to a Hook

    One sided indeed

  • @Eelanos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423434#Comment_3423434

    "Cause those issues can't be solved by number changes"

    Increase hook state time by 1 minute each. Boom, campers reduced by 70%.

    People camp because you can get easy 2 kills by literally standing still. Low risk, high reward. Increase the time so survivors can counter this by focusing on gens, and suddenly getting more than 1 kill by literally standing still starts becoming a struggle.

    They already have systems to deactivate stuff like this if it's EGC, so if it's that bad for people who only camp on EGC because there's nothing else to do they can just revert the time in EGC and boom, legitimate instances of camping saved.

    Besides, it's not like killers get that many kills by letting hook states run out. This system is working against players that struggle in solo-q, so it's just there to punish people that have a hard time with the game already.

    That's what I actually see happening

    But Camping will still exist... and Tunneling would go through the roof

  • Killer: Pig

    Survivor: Feng Min

    Do we need a reason for it???

  • I think if the Obsession part needs to start at 0%

    Then gain 11% per hook to 33%

    And 6% slower Gen speed and cap that at 6 so it'll end up at 36% slower Gen speeds

  • It's just another casual V experienced players issue

    If what people are saying is true...

  • So if that happens then when will Survivors be punished for completing a Gen from 0

    When will players stop stroking their egos for escaping when the Killer doesn't Camp or Tunnel

    When will players stop getting upset when their plan doesn't go right

    When will players stop getting upset for a Killer being played

    When will players stop getting upset for certain perks being used

    When will BHVR do more to help their game thrive

  • I like the game

    Enough said

  • Either one of 3 or 4 things happen

    1) Survivors run into the traps... giving the Trapper all the pressure

    2) Survivors disarm every trap you set... giving the Survivors all the pressure

    3) The Trapper doesn't place Traps in the right spots... and loses the match simply by setting Traps and not pressuring Gens/Survivors

    4) The Trapper doesn't set any Traps to put pressure on the Survivors

    Or anything in the middle... so on one hand he does need something but on the other hand I don't have any idea what that would be

  • @IWasLeft2Die said:

    I'd love to have the 8v2 game mode

    I mean yea but this is a different version

    And it would work well with SWF's... all they need is one more person a Killer main or someone who plays both sides

    Solo's on the other hand... not so much

  • @Ghoste said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424496#Comment_3424496

    Sure, I could see it working in a sequel. But then I'm not sure a sequel could ever happen because of licensing.

    Anyway, I would definitely like to see alternative game modes. Standard DBD is certainly beyond stale. I would take any other game mode they'd give us.

    It would've been better if they fixed their coding while talking and implementing Halloween

    Think about it for a second

    1) it's a major license... their first

    2) At that point they must've known that getting Halloween means that the game will get bigger and will lead to other licenses

    3) Fix it before it gets ruined...

    As for 3) it's where we are at...

  • @Ghoste said:

    I think DBD is at its limit with 5 players in a lobby. I mean, connection issues happen as it is. I can't imagine them doubling the player count.

    Yea if there's a DBD2 then it might get better

  • @jayz666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424472#Comment_3424472

    Just makes me sad people can’t just play the game and ruin it for everyone else who just wants to play a normal match

    It's just the difference between casuals and veterens

    The line is blurry cause people have different opinions on that

  • @jayz666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423504#Comment_3423504

    DS is there for a purpose I agree some people may have abused it but other than that it’s there to help you either way 3 seconds isn’t worth a perk slot and basekit Bt helps you a little bit it’s easily waited out

    Some players ruined the perk for others.... go figure

    Also the Fact that Survivors can now bodyblock with BT and get away makes Tunneling worse not better

  • I mean... it would be an issue

    But either completing 3 Gens or Killing the 4 other Survivors wins the match... what the Survivors do is on them

    Gen regression perks won't be used in this mode... it's more on which team finishes the Gen... but if 1 Survivor on each team finishes a Gen then it will be added to the total

    But yes that could happen... but it already happens so why not just continue the cycle

  • Fair enough...

    But at least have this gamemode have different Grades and MMR

  • Also the game being stale... the only thing that changes is the perks used

  • I hate RPD with a passion... to say the least

    But then again RPD was re-released when Wesker came out so I don't think that RPD should count

    And Midwich does have some outdoor play so IMO that doesn't count either

    So that just leaves The Game, Lery's... and honorable (or dishonorable mention) Hawkins

  • The foundation of the game being what it is....

    5 Gens at 90 charges per Gen with 1.0-2.2 charges of progression

    12 hooks with chases, injuries, downs and finding a Hook

    Hooks being permanently destroyed after a sacrifice... it would be fun if Hangman's Trick worked to change this

    Gens that are completed can't be kicked... it would be fun if they could be kicked if Pop also had a token system to allow this

    Maps being what they are... being one sided isn't good for the game

    But I do understand why certain things are in the game... Like destroyed Hooks and Untouchable completed Gens

  • Tunneling can happen without perks... so changing perks is a bad move

    And if BHVR actually had something to combat Tunneling it would've been released long ago

    But then again if Tunneling was solved then Survivors would just have all the time in the world to get the Gens done

    Try to not Tunnel in a match and see what happens

  • If they did do that then we will be back to DS and Unbreakable

    So on one hand it'll help out with all of the Tunneling but screw over the Killers that don't want to or accidentally do it

    Not to mention that bodyblocking with basekit BT is already a thing and it will be amplified by DS

  • I hate to bring this up now... but their coding methods aren't good for the game as of right now

  • I will also say that if I Camp and Tunnel here are my reasons

    Camping- If quick saves happen then I'll be more then happy to set up my campfire and tent (It's not even if the Gens are getting done quickly at this point)

    Tunneling:

    1) If I don't realize that the Survivor has recently been hooked

    2) If they get a Flashlight save or Sabo a hook... cause if I continue to ignore that Survivor it will keep happening so I'll deal with them first

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423434#Comment_3423434

    I am all for your suggestion.

    And it is ok to ask why killers are camping & tunnelling. This issues should be fixed as well. I am not against this. But after 7 years, we still have same issues which is disgusting.

    It wasn't much of a suggestion but an observation

    I don't want it to go too far

    But... Killers that are Tunneling should be blind and lose Bloodlust (Just a thought)

    And... Killers that are Camping should lose the hook meter/ the hook timers should be longer

    After that see what happens

  • The only bad thing that DS has is the 3 second stun... so if they made it 5 seconds would that be enough (probably)

    But that's only one specific situation

  • Cause those issues can't be solved by number changes

    Camping either hook or 3 Gen- could only be solved by introducing a new mechanic not a perk

    Tunneling- could only be solved by introducing a new mechanic not a perk

    And it just might hurt Killers whom don't Camp nor Tunnel... and might be abused by Survivors (Like basekit BT)

    They need to think of every possible situation and ask themselves why and how

    Why- Why do Killers Camp and Tunnel in this situation

    How- How can they change it without taking away from non-Camper and Tunnelers

  • My go to is

    Corrupt and Whispers

    The other 2 perks depend on Killer

  • These are nice changes...

    Though I don't have any complaints cause I don't play Survivor that much

  • Killer:

    Overrated- Scourge Hook: Pain Resonance

    Only having 4 hooks and 4 tokens at 25% Gen regression means that a Killer either needs to prioritize Hooking Survivors on Scourge Hooks at the beginning or in the middle of a Match... TL;DR adding more things that Killers have to keep in mind is kinda bad IMO

    Underrated- Oppression

    Having both extra Gen regression and information is great... even though it's all base Gen regression is still can pack a punch if used right

    I don't have an opinion on Survivors perks as of right now... I don't play Survivor that much

  • I've seen a lot more verity within Survivor perks then anything... I played more Killer

    For me personally... I still use

    Killer:

    Oppression- for information and extra Gen regression

    Surveillance- To know which Gens were effected by Oppression

    Corrupt- To get a foothold at the start of the match

    Whispers- I tend to run to places that Survivors aren't... I also don't want to waste time looking around every corner, checking every Loop and Gens

    For me Survivor is still up in the air... I don't run Exhaustion perks a lot so and I don't play Survivor all that much

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