RaSavage42
RaSavage42
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- RaSavage42
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But then again seems that the Bloodweb is cheaper and the Prestige system has been expanded (from 3 to 100)
I don't see the point of the cap anymore
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How many pieces would each pallet create?
How long does the pallet take to be complete?
Does the pallet spawn up or down?
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486074#Comment_3486074
I only recently acquired him but he is fun to play. I’d say he’s one of the easiest to get the hang of while still being considered pretty strong overall.
Fair enough
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Why are so many people playing Wesker?
Is he balanced?
Is he "the only Killer that can deal with whatever the Survivors do"?
Is he fun to play as but not against?
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Ruin: make it 200% again (we can keep the deactivation)
ToTH: loud noise notification when Survivors touch a Totem
IDK about the rest
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Just about half of the Killers... I'll play the other half if I get bored
But I haven't touched Bubba and Freddie in a long time
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Oppression and Surveillance
Oppression- to get multiple Gens to start regressing (or give the Survivors an extra skillcheck and it being difficult makes it good for me
Surveillance- to get more information on Survivors (by hearing them farther away) and having Oppression makes it even better
But then I have been thinking of adding Nowhere To Hide to it... But IDK yet
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So we have a win streak chart... so how about a loss streak chart or a total losses chart
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@BreadSilence said:
Wesker, Blight, and Oni.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3400263#Comment_3400263
You hate Pig yet you have her in your pfp? :sus:
I main her as Killer but playing against her cause me to go "#########" a lot
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Pig: I love SAW... and was the first Killer I prestiged
Huntress: I love throwing hatchets
Spirit: I like her skins
Hag: I like playing strategically
Doctor: I like his music (I may be the only one though)
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32M is fine
No... just like you said too big or too small of a range would make this perk useless
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2 (3) vary different things
Slugging for the 4K... is it really a bad thing though... I mean what changes would make it fair and yet harder to do
Killer addons... these are easier to change but it's all on how they do it
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Same as others... but with a couple adjustments
0= total loss
1K= loss
2K= draw
3K= win
4K= total win
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Faster Crouching and standing
Faster TR reduction
Longer Ambush??? (I don't know about it)
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469733#Comment_3469733
Sheri Moon Zombie too. I'd take both.
Fair enough
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Not for existing characters.... but I wouldn't mind new characters
I am apart of the LGBT+ community but I don't say it to everyone I chat with
I don't mind some but not all
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No, no... I don't mean she doesn't need some changes but overdoing it would mean a lot more
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I've been a Pig main for 3 years... I find her fun
Why exactly makes you feel that way... just a question
Yes her stealth is a bit slow... crouching could use a speed up, plus the TR reduction could use a speed up
Her ambush could use a tweak or 2... but it's all right for now
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469733#Comment_3469733
Get ready to dig through the ditches and burn through the witches
LOL... yes
Slammed in the back of my.... Dragula
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Rob Zombie... might be a candidate
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I like Surveillance and Oppression
Also Whispers
I don't play Survivor that much so IDK any perks that are underrated
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On one hand it's more like players don't want things to change... hence the defending
But on the other hand given the history of the game it seems like players are willing to accept things being changed if they get away from "boring" playstyles
And having perks that are effective just add to it
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I believe that DBD can be both... a horror game and a competitive game
Adding in a unranked mode, a free spectator camera, opening up maps (picking the seed of the maps), Also incorporating some of the ideas Choy did suggest
Unranked- would be more like QP from most of the other games (would sperate those players whom don't like the competitive gameplay...
A Free Spectator Camera- so viewers can see more from both sides
Opening up Maps- by allowing players to pick the seed of any Map would be a good thing removing the RNG of the maps
I can't remember what ideas and how he explained it
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If it does happen... would BHVR get new coders, writers, testers... so on and so forth
Also... we might get console optimizations for the first time
But really if: Sony, Xbox, Nintendo and Steam all had a hand in buying out BHVR... what would happen
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But then what about Steam, Sony and Epic
We would lose a lot more then we would gain if that were to happen
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464889#Comment_3464889
no need to apologise at all! But maybe what defines fair for you in the role that you play?
Not Camping, not Tunneling
Chasing Survivors, Hooking Survivors, using Killers powers
I also play on console... but I play Killer a lot more
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I like to play Fair (as possible)
I like the Killer verity
Some of the maps are okay
I can't think of anything specific... sorry
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It does feel like Gen speeds are fast... but there are 2 reasons
1) Gen regression is non-existent... and Base Gen regression is so low... Call Of Brine was what Base Gen regression should be
2) Survivors only need 2-3 on Gens with 1-2 Survivors either in chase or clearing Totems
1.0-2.2 charges per second for Survivors and Great skillchecks... turning 90 seconds (charge) Gens into 30-45 second Gens
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It's just the viscous cycle...
We and BHVR need to find a way to break it
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So I have different builds for most of the Survivors... but I can't remember them all
Killer is the same... but
Pig:
Oppression, Surveillance, Corrupt and Whispers
With Combat Straps and John's Medical File
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Yes... but they are just making a couple addons basekit
Crouching and standing up
TR reduction speed (this just needs to happen)
Faster Crouch movement speed
Faster Dash attack charge speed
Faster RBT animation
Longer Box Search time
But IMO the biggest thing I would want is to have her TR 28M or even 30M
Making the boxes not highlighted... and will only be highlighted once an RBT has been put on
I can't think of anything else
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@SpiritsHusk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454850#Comment_3454850
In the right hands she can move up a bit, she just doesn’t make into B tier I don’t think
Fair enough... but is that the criteria for them all
In all hands not just some
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Can you imagine getting chased by a Female Hillbilly or Nemesis or Freddie
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1) I would hire C++ coders... and have them recode the game
2) I would focus on making the game better until the re-coders have finished recoding the game
3) I would make base game changes... perks would come later
3A) Increase Gen regression... lower the charges to finish a Gen to 70-80 (but I'm thinking more along 75)
Then let it go for like 6 months or so
If need be decrease the Gen efficiency a little bit
Change all of the Maps... in one way, shape or form
I would also make an unranked mode (so pips won't matter)
Bring back the ranks but in a different form
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Why is Pig so low???
It pains me to see other people's opinion on her
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Surveillance was better when Gen regression was at an all time high
But then more perks that are similar have been added...
Call Of Brine: Turns the Gen yellow and notifies the Killer when a Survivor hits a Good skillcheck
Eruption: Turns the Gen yellow and gives Aura reading if any Survivor(s) are on that Gen when a Survivor goes down
My build for the Pig is:
Oppression- RNG for multiple Gens to start regressing and a difficult skillcheck
Surveillance- To make the Gens that I kick and that are affected by Oppression turn White
Corrupt- The 3 farthest Gens are Blocked till I either down a Survivor or the timer runs out
Whispers- Any Survivor within 32M activates it (so I spend less time looking for Survivors)
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Congrats on your goal...
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But if the Killer leaves the chase that Survivor will hop on a Gen...
Then the Killer has no pressure until they find the next Survivor
Yea the issues are stemming from Maps and Gen progression and regression
I don't see how Killers can be buffed without it going to far
I think it's best to wait and see... but BHVR has had knee-jerk reactions to a lot of things
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IDK about those 2 things connecting
but:
1) If the Killer is chasing one Survivor for longer then 1 minute... they know as soon as they stop the Survivor is either going to let the team know and/or start working on a Gen around them... meaning the Killer has lost all of the pressure by stopping the chase
2) Maybe the are new to playing Killer (or a specific one) and being in chase allows them to grow as a Killer player
3) Maybe they have a chase daily or tome challenge
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Cause some players think that they need to be the best in the world... that's it
Others started positive but soon have gone to the dark side
And I usually send a GG to those that I can... and have been thanked a lot so for me I can look past the negative messages
And yes take breaks from the game... 10-15 minutes is a good place to start from
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Pig: p12 I think
Fang Min: p7 I think
I play almost all of the Killers but Pig is the highest... huge SAW fan
I don't play Survivor all that much... she was the first one I leveled up... plus I have cosmetics for her (barely any for the other Survivors)
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So it looks like I'd be playing other Survivors...
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Do you have to use all of their perks or can you use only one?
Plus the base perks might need to be looked at... at some point
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It's more like they weren't expecting it and you messed up whatever they were planning on doing... or that you won (sore loser)
So rather then learn that players will use whatever perks they want... they'll say those magic words
I've been wanting to try something like that... I wonder if I'll get the same messages (console player)
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I'm starting to feel like Gen rush doesn't hold up anymore
lack of pressure and Survivors just doing their objectives explains a lot
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We just got done dealing with DH (sarcasm) why in the world would we start complaining about the other Exhaustion perks now
Toolboxes do have 2 uses for them... Hook sabotage and Gen repair (now which do you think is more useful)
Survivors need something to get behind without fear of getting nerfed (same with Killer) but we can't have anything nice without the other side complaining about it
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Yea I am one of those whom ran it on all of my Killers (that I had it available on) cause of the bonus BP
Now I don't run it cause I've gotten used to the game flow after a Hook... not to mention the fact that some Survivors hide within 40M of the hook in the first place
I feel like the use of BBQ before the change was the Killer saying "I don't want to Camp and Tunnel... I just want my bonus BP"
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They added 10 charges to Gens
They did not adjust Survivor efficiency when it comes to Gens
Gen times and Gen speeds are 2 different things
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3445731#Comment_3445731
Most likely for a DBD 2 yeah.
I don't know how they'd handle the licenses, but there are definite advantages for a new freshly coded DBD.
Besides adding in various new game modes, they could add a decent replay system, which everyone would rejoice at. Many bugs would be gone or minimalized. They could upgrade to UE5 and make use of it's options & power. They could use what they've learned while optimizing their game and apply that with (hopefully) much better effect.
Hopefully... is all I can say
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@Pulsar said:
Gens literally take longer than in 2020.
The issue for a lot of people is that the new meta of gen regression requires you to play good macro and have good gamesense. Most players liked the CoB, Eruption and Overcharge meta where they didn't have to do anything skillful and got value.
Gen times and Gen speeds are 2 different things
Gen Times- 90 charges
Gen Speeds- 1.0-2.2 charges per second plus bonus progress for hitting great skillchecks... then add in perks and Toolboxes V .25 charges per second and 2.5% of current progression lost
Meaning that Gens can be done in 45-90 seconds and Gen regression takes 348 seconds ( 2.5% of 89 = 2 so 87X4= 348) to regress a Gen fully
So 10-5 seconds longer along side Survivors that are getting better at looping doesn't mean that much
But I do agree that Gen regression takes more skill to use which players aren't used to... but what about having 1-3 Survivors working on 1-3 Gens so what then