Pulsar
Pulsar
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Comments
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@fussy said:
Let's be honest: you guys just got used to a perk that gives you too much literally for free and now you compare it to this. Of course, any perk will be useless if you compare it with free 20% of distance without conditions.
I really love this rework, cause it have conditions and counterplay now while still has plenty scenarios to use. But i understand that many players want to play with completely broken stuff, cause earn something is too hard.
No, it's because the perk is ######### now.
A perk that only activates on Deep Wounds is a bad perk.
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@ashumansensei212 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575597#Comment_3575597
thank you very much,
but do you think
if not the dlc (i understand), but what about the levels and the killers that dont require royalties, like Medic or Witch or that Deathslinger
I do not think those transfer either.
You would need to completely start over.
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@ays12151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/395803/mft-change-is-pretty-harsh
BHVR didn't kill this perk. Don't forget about Endurance Status Effect - that's the first thing.
Secondly - Made For This will be good with Dead Hard together. But, you need to press Dead Hard very well to get a value from 3% speed. It requires at least some skill now. You can not get it for free.
Survivors have a lot of strong perks - even stronger than Killer's.
Dead Hard / Sprint Burst / Lithe / Balance Landing / Adrenaline / Hope / Made For This / Unbreakable / Boons / Off The Record / DS / Distortion / Dramaturgy / Windows Of Opportunity / Resilence & more & more... And Survivor Team have 16 perks, not 4 like a Killer - remember that.
man really said boons are strong perks lol
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@CountOfTheFog said:
What if I use prove and deja vu with a another survivor who has deva ju also?
Excluding scenarios with the final gen, it is almost always faster to split up on gens.
4 Survivors can get 2 gens done in roughly 45 seconds or 4 Survivors can get 4 gens done in 90 seconds.
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It is not possible at this current time.
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Still JoJo
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575222#Comment_3575222
I absolutely am.
Right now, you can´t mix it with exhaustion perks. Which is kinda limiting. After the "nerf" you can run it with SB, Lithe, or whatever you want. Take OtR, MfT, Lithe, WoO and a runner gets all the benefits from both MfT and Lithe. They don´t have to choose between having a permanent 3% speed boost or a short 150% speed boost. They effectively get both.
Killers complained about SWF picking each other up with MfT. That didn´t change one bit. They still get the speed boost, they still get the Enduring effect.
Like seriously, am i the only one who is seeing that?
So the perk is bad.
It can be triggered like, twice per game.
It's #########, not worth running and is another absolute failure from BHVR to nerf a perk without obliterating it.
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@Tsulan said:
Best part is, everyone claims MfT is dead/useless. While it now is effectively stronger than before.
You couldn´t mix it with exhaustion perks. Now you can.
you aren't seriously arguing that mft is stronger holy #########
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He's going to be extremely fun to play as and absolutely ######### to play against.
I'm really not sure what his counterplay is because you can't realistically dodge knives in a loop consistently. Factor in no recoil (blessed console buff) and faster MS? I don't think these changes are good.
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That is an impressive level of destruction of MFT.
This perk got an even harsher nerf than MoM. I expected it to be situational, but Jesus, it's actually useless.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574471#Comment_3574471
I'd rather the frequent ragequitters are banned for longer periods of time, or are matched with other frequent ragequitters, so that they aren't ever matched into my games.
Whidh sort of brings us back into the whole the Forums are an extremely small fraction of players and most of us are FAR more experienced than the casual DBD player.
We might be just fine with waiting longer for matches, but Survivors already waiting a fairly long time, I don't think a lot of casual players will appreciate or notice (for all intents and purposes) removing ragequitters more than the iincreased queues.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572113#Comment_3572113
It reminds me of the Ringed Knights from the Ringed City-DLC of DS3.
I dont like the Headpiece tho, I hope for something which fits, because the Body looks great for Knight.
Yesssss!
The sword and the body are 11/10.
Head's like a solid 7/10. Not bad, but I'll swap it out for something better. Thank God it's not a set.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574450#Comment_3574450
You made it sound like they'd have to be hurling out perma bans at the first infraction while people would be leaving the game because of it, while something as simple as the matchmaking penalty for DCing would more than suffice.
I apologize if that's how you understood it, but I don't think anyone (barring a few people) genuinely want to hardware ban people for not playing.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574456#Comment_3574456
A lot of good points both for and against, but he completely missed the lack of parity for killer: There is no way to go next, and there certainly are ways survivors can make the experience just as miserable as killers can do to survivors. I kept waiting for him to bring it up, and was kinda disappointed when it wasn't touched on as an alternative solution.
There are definitely ways for Survivor to make a Killers life miserable.
A lot of them stem from poor matchmaking, but that's been DBD's motto for it's entire lifespan.
I'd vibe with a Killer way to go next.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574456#Comment_3574456
I agree.
But making DC as a "legal" action is a very wrong choice of handling this.
Because it's also very frustrating to a player having 1-2+ DCs in a multiple matches. It's not helping at all, since one side that having an "legal option" now, the other side is getting more and more frustrated with their matches because of that.
It's just not how you managing or handling the issue.
Well, you need to ask yourself if you'd rather have someone who doesn't want to play the game or a bot who does want to play the game.
Because, realistically, you cannot force someone to want to play the game. You might be able to force them to stay in a match that they hate, but that will only serve to increase their negative feelings, which then leads to a downward spiral.
If they changed bots back to how they were at the beginning, removed the pre-game lobby and hid names during the match, I think the game would be in a VASTLY better state.
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No, because I do not believe it is an equivalent trade.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574415#Comment_3574415
The game like Smite have 8k players at it's peak. And they harshly banning left and right with no mercy anyone that have such unhealthy behaviour as DCing. And Smite even older than DBD, and never has any updates in terms of gameplay.
And people were loving what their developers were doing with this unhealthy behaviour.
I mean, what is even your message again...
So If a playerbase got deacreased because of a burn out, then players should be allowed to commit crimes or something?
Excuse me?
I am of the belief that part of the issue with burn-out is that DBD is very uniquely unfun.
In games like CoD, for example, you can get spawncamped. You still have agency, but it may not be pleasant. In DBD, there are certain things either side can do that remove pretty much all agency from you. This, first and foremost, feels absolutely awful to play against. If you start getting it multiple games in a row, you can easily see why it can be extremely frustrating.
Allowing people to DC, would in essence, make them feel like they have some sort of control.
I hate to link content creators into it, but I mostly agree with Scott's take on it.
https://www.youtube.com/watch?v=1xUcEfHuk9I&ab_channel=ScottJund -
@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574359#Comment_3574359
And why can't they do a penalty system before banning? We already have one for DCers, why not just extend that to the ones who are without a doubt going next? Start with low numbers and have it ramp up with repeated offenses.
That....is a ban system?
It's not permanent, but it is a ban system just like the one we have now.
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@Rapteriurz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573792#Comment_3573792
Clearly you don't have any idea on how the game is mechanically done and you are spreading nonsence.
Overwatch, CoD, Battlefield, Battlefront and other games that have an ingame system that allows someone in queue to ENTER an active match and REPLACE a disconnected player any moment. That is why these games do NOT have issues in casual/normal gamemodes where someone can freely disconnect with no DC penalty (or the penalty exists but it's not noticeable).
Take any other online game where a team fights against team or other PvP gameplay examples. If you can NOT be replaced by an active actual real life player, this is where the whole banning process begins and EULA takes place.
Every online game will be competitive, because that's the nature of all ONLINE games. Doesn't matter if it's 1v1, 1v10, 5v100, the purpose of a match and main goal is to win by working together, if possible, and it depends on different gamemodes. Some games have competitive queues, some games have casual/fun/trolling gamemodes, custom servers.
Dead by Daylight does NOT have any ranked queues, the whole queueing process is within ONE queue that has both casual and competitive players in it. If you are talking about how the game is not competitive at all, why then having queue timers, hidden MMR, rewards for special ranks, rank resets (I know ranks mean nothing, but they were a thing before the introduction of MMR system). And, as I understand correctly, the game EULA has same rules of how the experience in matches should treated. So players in general should follow the End User Licence Agreement, Ban/Suspencion policy and other documents they agreed to follow upong entering the game their very first time and clicking onto "I agree" button.
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Life is a difficult thing. I get when someone dies once on purpose 5 seconds into the match after being hooked, but I've heard so many "awww, it's bubba, I'm gonna skip this match" or saw enough post match lobby messages where players, who self killed themselves or disconnected literally confirmed in a post match lobby that they've done that ON PURPOSE. That's like claiming that you've commited a crime in front of dozens of people outside of your house.
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Now, there are three examples of this self killing on hook:
1) real life issue happened, yeah, sure, no problem, we all can be in this situation but it doesn't mean your real life issues lead up to 1hour penalty. If your life is so inconsistant then simply don't go into online gaming until you fix your issues or be in a full party that agrees on playing with you on your terms
2) the player is a troll and simply wants to troll and ruin matches on purpose. Sure, but by early selfklling like that at 5 gens only because he/she doesn't like X,Y,Z killer/map/perk questions me about the player choice of playing this game and queueing into an actual match
3) the player really wanted to have 4% of an ingame mechanic to work or have special quests/perks to do so.
In example 1, it's hard to trace the real problem, but a temporary ban with warning like "sorry, you disconnect a lot, please rethink" can be a workaround. Noone is against real life issues, but if you are defending real life and you disconnect due to real life issues like a lot, why would you even go into an online game. Rare situations of real life issues? Sure, no problem. Constant issues? Please do not be here (in game) then and better fix your life.
In example 2, these players do it all the time, their overall stats are so bad, like leaving%, self killing themselves on hook%, how many seconds was the chase overall. Trolling on paper can be seen if you look deeply into someone's stats but we, as players, do not have such possibility.
I example 3, it can be seen like in very rare situations, it's not common, the player can be also new.
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Overall - all the situations can be reviewed by humans in every situation about this whole self killing on hook only if you spend enough time and resources into looking in every situation individually, but since there has been no real punishment for that here, and self killing while hiding behind "the luck" mechanic make the situation even worse where players abuse gameplay to avoid legal punishment. It can change only if developers themselves consider rethinking about this whole concept. Until then - we have to live with it.
And yet, I've killed myself on hook at 5 gens because there's 3 people left and I'm the only one who hasn't been hooked.
Sure, people who suicide for no reason are dicks. They are also rare, in my experience. Just about as rare as people who bleed everyone out. Generally, I can find some reason that they've left the game.
I also don't get super bent out of shape about it, its a game, if they arent having fun, Im not gonna force them to stay to satisfy my ego. I'm far more concerned with the matchmaker than my teammates killing themselves
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574359#Comment_3574359
If DC-ers leave the game, it's only a good thing.
Less people will have unfun (miserable) matches.
It similar to cheaters, in this matter.
Less people will play the game, which is already, sort of, becoming a problem. The game is doing fine, but there's been little innovation in the last years and people are burnt out. You know what increases burn out? Banning people for 4%'ing or trying to force them to stay in a miserable game.
Can you imagine the damage that would do? "I got banned because I tried to unhook myself" "I got banned for using the wrong perk"
This game already has a reputation issue, that really wouldn't help things.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574344#Comment_3574344
Are you even thinking about how many players leaving from this game because of DC-ers? Have you even thought about that?=)
People are getting tired of this, getting tired because their matches being ruined, so what they do? They just simply don't wanna play anymore because of that.
I left 1 MOBA game because of DC and afk issues.
Yes, I have.
People will also stop playing when there's nobody to play with since the casual and new player experience bans half of them.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574331#Comment_3574331
My bots (I was a killer) were constantly making noises (notifications), failed skillcheks on healing teammates and got 1 guy sabboed by standing at the pallet. And they were keep vaulting the same little loop even after a hit.
So who's in the right here? =)
(Btw, I added some words into my previous comment to you)
They were definitely changed recently.
Bots are the best idea overall. You want the game to die out faster? Ban people for suicides, ban them for AFK'ing, ban them for running to the Killer, ban them for any behavior that seems like it could be throwing.
Make no mistake, if you ban suiciding on hook, people will AFK. If you ban AFK'ing, people will start throwing. If you ban that, they'll run to the Killer or sandbag. If you ban that, they'll refuse to unhook.
See where this goes? You can't fix this issue, all you can do is mitigate it as best you can by accepting it. If people don't want to play, you can't make them. If you're playing in multiple full bot lobbies even with DC penalties on, it might be time to look at your own playstyle because people don't DC often against me and I play like an #########.
Tl;dr people giving up is inevitable, there's no way to change it. Mitigate it via bots and work with it.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573901#Comment_3573901
I haven't noticed any differences in my recent matches. They are as bad as they were.
My bots were very decent for a while.
Never missed skill checks, can't get mindgamed, etc etc
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573844#Comment_3573844
My apologies for that.
My personal opinion about current bots: They are as good as they don't exist.
They are purposely missing skillchecks, they getting stuck, they bodyblocking other survivor players, and most common - they are VERY bad at loops. Basically - Now you have a "Ballast" in your team that you have to (or not) waste time saving on hooks.
And because of that, they are practically makes no difference in the outcome of the match, sometimes even make worse.
Even spectating them is just hilarious.
Me and other players that I know, even some content creators don't like bots at all. They think the same as me, that they shouldn't have been added into the game. Since it's a very poor band aid to cover "UNBANABLE" DC's.
In a HotS game that I mentioned they were even worse in terms of "Feeding the opponent". But still DCs were considered as a bannable offence. And they were very serious about that.
I think they changed the bots recently.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573468#Comment_3573468
That's not even true, either. While they may not create a lot of post, in the responses you would see that there is a good amount of "hardcore" survivor mains in the forum supporting those who create posts to complain. People with hundreds or thousand of post, so...
I can think of like, two.
I could probably name quite a few more people who routinely post extremely biased takes towards Killer.
Thankfully, I can name magnitudes more that are reasonable.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573817#Comment_3573817
You need to be more specific with questions, "Why not what?"
And what exactly did I brought up that never gave a reason, you mean bots?
Yes, the whole removing DC penalty since we have bots. You pretty much said, "No that's bad." But never really gave anything other than that.
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I'd say Vial is actually better for worse Blights. The only two things you really need to get value out of it is patience and decent mechanics/positioning.
Double Speed is better for more experienced Blights, not that Adrenaline Vial is bad.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573809#Comment_3573809
That was a pretty bad example, I'm not gonna lie. This was completely out of what I'm trying to say in this topic.=)
How in the hell... Removing DC penalty is going to cure that? It's gonna make it worse. This problem is gonna be reduced only by removing the survivors ability to 4% and removing skill checks from second hook. DC penalty should NEVER GO OFF.
That's it, end of story.
And btw, didn't I just said in my first post about bots...
"We have bots now taking over a player, so it should be ok to DC from a match" - As ridiculous as previous one, the game like HotS (Heroes of the Storm), there were the same "bot replacement" but the players were still getting banned for leaving the games. Personally I think the bots are not treating the problem, even for killers. (At least right now)
I knew already that someone gonna bring up bots, I swear to God...
Why not?
You brought it up but never gave any reasoning for your opinion.
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@[Deleted User] said:
Let's keep this thread peaceful and respectful please :)
So far everything has been chill
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573797#Comment_3573797
Well you know, when someone in my team purposely saying "F my team I'm out", then why are they even playing as a survivor? Don't purposely ruin my matches.
It has nothing to do with "Hyper-competitive" or not.
Entitled for not liking when someone from my team DC's and makes the game misserable for me... Seems ok.
What are you talking about flashlight saves being not optimal... Ain't you just said that "You can't report people for being bad"?
Are you even watching what you're saying?=) You putting an "not optimal flashlight saves" in the same spot as DC or killing yourself on a hook. That is wrong in every aspect.
Being bad at the game and DC (suicide on a hook) is a completely different stories.
That's precisely why I think we should remove the penalty for DC'ing and then remove the ability to miss skill checks on Struggle.
We have bots now. They're actually not bad. Currently, you are discouraged from DC'ing and encouraged to suicide on hook, which is the opposite of how we should want it to be. You should be discouraged to suicide and, well, not encouraged to DC but have it be the more appealing option of the two, if that makes sense.
And for those that may say that there needs to be a punishment, there is. You lose BP, XP and any challenge progress. I think DC's might count as a loss as well, so you'll end up getting worse teammates (other people who spam DC), in theory.
Also, as for my flashlight example, it was an example using your own logic.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573715#Comment_3573715
Oh come on, I'm sure you will find a difference between purposely killing yourself on a hook from just being bad.
Yes, I can't force people to play or try, but you know what I can do? Report their bad behaviour and get them banned as it should be, for ruining my games by rage quitting.
As I was doing in ANY MOBA games, that I suppose you haven't played ever, if you keep conducting such behaviour, and make it look "Ok".
No offence, just my personal opinion.
Not sure if you've noticed, but DBD isn't some hyper-competitive MOBA.
You just seem so....idk, maybe entitled? Like, you're reporting your teammates or opponents because they do stuff you don't like. You have no idea if they're going for a challenge, if they're physically handicapped or heck, maybe they're just bad. None of those things are bannable and I'm glad they aren't.
It'd be like me reporting my Survivor teammates for going for flashlight saves. It's not optimal and is wasting time, therefore it's throwing and they should be banned.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573742#Comment_3573742
What genre you consider DBD as a whole? Just Asym?
First of all it's a PVP game simply because one side compete with other on the "Arena".
It doesn't matter if there is differences in teams or differences in goals.
In any MOBA PVP games, you will eventually get banned for DCing from your games.
Doesn't matter what side you playing Killer or Survivor - it's not ok to feel free to leave (rage quitt or DC) from a match whenever you please.
Asymm action-horror.
Comparable games currently on the market? TCM. DC penalty? None, you don't even lose XP. I can't, for the life of me, remember if F13 had penalties.
Overwatch, CoD, Battlefield's small modes, Battlefront II, etc etc are all examples of games without DC penalties for their casual queues and they certainly don't punish people for throwing because you can't prove it.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573742#Comment_3573742
Semantics. The point they were trying to convey is that punishing quitters is a common practice in online pvp games. You can add other genres to that as well, DBD is an outlier specifically because it doesn't prevent ways of going next and ruining the game in the process (bypassing their own disconnect penalty.) Also note how there is no killer equivalent, barring opening an exit gate once they're powered. Part of why the comparisons make sense is because they affect the team side more than the individual in the asym formula.
I wouldn't be against giving Killers a way out. Killer bot system would be preferred, but that's probably too much work.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573715#Comment_3573715
The OP mentioned many games that do it perfectly fine.
- DotA
- LoL
- Counter Strike
- Rainbow Six
- The list goes on
All of these games have matches that can last up to an exceeding even an entire HOUR. And if you grief, suicide (feed), quit the game early etc. they will all PUNISH you for doing so with harsh punishments leading to several day ban, or even in some cases permanent bans for doing so repeatedly.
The thing that these games have in common, is that games can last a full HOUR. So, if i'm playing a match of DotA, and i don't like something, or a teammate, or a character i'm going against, or have on my team, or i didn't get the character i wanted or whatever. I have to stick it out for a full HOUR or i get punished.
The difference with DBD? A match lasts maybe 10-15 minutes tops.
So what you are saying is, DBD players are so special that for some reason, when they don't like something in the game, they can't stick it out for 10 minutes and deal with it and then move onto the next game, but the people who play DotA are somehow able to deal with the same kind of thing for over an hour without any issues?
You know what's crazy, there's not a single game called Dead By Daylight in that list.
Nor is there a single game that's asymm.
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573700#Comment_3573700
Dear Mandy, it's basically means that everyone can freely kill themselves on a first hook, and say: "Oh I just tried to 4% at first, then I kept missing skillchecks, oh sorry guys".
I mean, this is ridiculous. Is it not? =)
I'd say punishing people for being bad is more ridiculous.
You can't force people to play. You can't force people to try. What's next? You want to ban people for doing Archives? Maybe you just want to ban all players who run No Mither?
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@Grigerbest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573339#Comment_3573339
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573340#Comment_3573340
How it isn't, if it is?
You can put "killing self on hook" in the same category as "Ragequitting". It's in the "Unsportsman like conduct".
It's like "feeding" in any MOBA games like DOTA or LOL in order for your opponents to win a match faster.
The only thing different is that you avoiding the DC penalty.
We need the MOD to answer this correctly tho.
With Bots in the game it shouldn't be any difference.
It's still not bannable and it would be absolutely silly to make it bannable.
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It is not.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573180#Comment_3573180
The screenshot I posted is dated September 25th. It's been "ASAP" since September 25th.
So, what it's been a little over a month?
Honestly, not sure what you're expecting. This is BHVR, they do not move fast.
I'd say, realistically, you might be able to get it before 2024
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If you hit a Survivor with his Rush, it instantly recharges all tokens, allowing you to Rush again with virtually no cooldown.
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....Complicated.
For wanting to win? No. But if you're a win at any cost type of person, you NEED to understand that those strategies are EXTREMELY unfun to play against
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@dbd900bach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569034#Comment_3569034
Severly underestimating consoles which haven't had these kinds of issues for a good while, plus if you're somehow still playing on an old system, you need to upgrade regardless and shouldn't expect any game at all to cater towards you
Not everyone is rich, especially not in this economy.
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@TransverseCaster said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570903#Comment_3570903
The entire response about dead family members was unnecessary and very strange. Nobody comes to this forum to listen to that. Seek a therapist if that sort of thing is on your mind.
You literally told everyone here that they didn't know ######### about seizures.
They came back with evidence that they, in fact, knew what they were talking about and now you wanna play dumb.
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I am a massive fan of this outfit.
The middle reminds me of the Darksign from Dark Souls and I love the color scheme.
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I just think it outclasses every other info perk in the game, like OG Spies. It is extremely strong tracking.
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Hopefully they implement it for everyone next.
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@Melinko said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569034#Comment_3569034
I mean.... that's not a bad thing lol. Most of the matches that have issues with toxicity comes from console players in my experience.
As to the topic, I think it would be really cool.
Having seen the void for this event, I'd like to see them design a void like map with that same scheme, it's very cool.
MF WE CANNOT EVEN TALK TO OTHER PLATFORMS
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Hopefully not.
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Hmmmm.
Actually yeah, I agree. I don't think the duration is fair considering some hook spawns
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/395076/is-this-a-wrong-way-of-thinking
You intentionally killed yourself on hook to get out the match as fast as possible. As far as i'm concerned i would report you for it. I don't know if it is bannable. But it should be and harshly. In fact, if i had my way, i would permanently ban people who did this too often.
If you want out of the match, take the L and the DC penalty and let your team have a bot.
Punishing symptoms
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570158#Comment_3570158
you look like the type to defend locker saves. "hey, that needed 2 people not on gens. just pull them until their flashlights die. locker saves are hard to pull off anyway so they deserve the saves."
that's not the case. there is no chance of counterplay from killer's part and at that point the number of people not on gens doesn't matter, nor the difficulty to make the play. there is no counterplay, there is no player agency from killer side and that's not a good game design.
I'm meh on locker saves. They really didn't serve much of a purpose for progressing the game nor did they help stop tunneling. Also, this is classic whataboutism.
Uhhhh, there's plenty of agency??? You are, for all intents and purposes, chasing two people.