Rapteriurz
Rapteriurz
About
- Username
- Rapteriurz
- Joined
- Visits
- 56
- Last Active
Comments
-
@I_CAME said:
because you'd have to ban half the playerbase to stop it.
So every game has this ruling in their End User Licence Agreements where griefing matches on purpose is bannable and they aren't afraid of banning players, and here we are suddenly afraid of doing it?
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573775#Comment_3573775
Asymm action-horror.
Comparable games currently on the market? TCM. DC penalty? None, you don't even lose XP. I can't, for the life of me, remember if F13 had penalties.
Overwatch, CoD, Battlefield's small modes, Battlefront II, etc etc are all examples of games without DC penalties for their casual queues and they certainly don't punish people for throwing because you can't prove it.
Clearly you don't have any idea on how the game is mechanically done and you are spreading nonsence.
Overwatch, CoD, Battlefield, Battlefront and other games that have an ingame system that allows someone in queue to ENTER an active match and REPLACE a disconnected player any moment. That is why these games do NOT have issues in casual/normal gamemodes where someone can freely disconnect with no DC penalty (or the penalty exists but it's not noticeable).
Take any other online game where a team fights against team or other PvP gameplay examples. If you can NOT be replaced by an active actual real life player, this is where the whole banning process begins and EULA takes place.
Every online game will be competitive, because that's the nature of all ONLINE games. Doesn't matter if it's 1v1, 1v10, 5v100, the purpose of a match and main goal is to win by working together, if possible, and it depends on different gamemodes. Some games have competitive queues, some games have casual/fun/trolling gamemodes, custom servers.
Dead by Daylight does NOT have any ranked queues, the whole queueing process is within ONE queue that has both casual and competitive players in it. If you are talking about how the game is not competitive at all, why then having queue timers, hidden MMR, rewards for special ranks, rank resets (I know ranks mean nothing, but they were a thing before the introduction of MMR system). And, as I understand correctly, the game EULA has same rules of how the experience in matches should treated. So players in general should follow the End User Licence Agreement, Ban/Suspencion policy and other documents they agreed to follow upong entering the game their very first time and clicking onto "I agree" button.
-----
Life is a difficult thing. I get when someone dies once on purpose 5 seconds into the match after being hooked, but I've heard so many "awww, it's bubba, I'm gonna skip this match" or saw enough post match lobby messages where players, who self killed themselves or disconnected literally confirmed in a post match lobby that they've done that ON PURPOSE. That's like claiming that you've commited a crime in front of dozens of people outside of your house.
-----
Now, there are three examples of this self killing on hook:
1) real life issue happened, yeah, sure, no problem, we all can be in this situation but it doesn't mean your real life issues lead up to 1hour penalty. If your life is so inconsistant then simply don't go into online gaming until you fix your issues or be in a full party that agrees on playing with you on your terms
2) the player is a troll and simply wants to troll and ruin matches on purpose. Sure, but by early selfklling like that at 5 gens only because he/she doesn't like X,Y,Z killer/map/perk questions me about the player choice of playing this game and queueing into an actual match
3) the player really wanted to have 4% of an ingame mechanic to work or have special quests/perks to do so.
In example 1, it's hard to trace the real problem, but a temporary ban with warning like "sorry, you disconnect a lot, please rethink" can be a workaround. Noone is against real life issues, but if you are defending real life and you disconnect due to real life issues like a lot, why would you even go into an online game. Rare situations of real life issues? Sure, no problem. Constant issues? Please do not be here (in game) then and better fix your life.
In example 2, these players do it all the time, their overall stats are so bad, like leaving%, self killing themselves on hook%, how many seconds was the chase overall. Trolling on paper can be seen if you look deeply into someone's stats but we, as players, do not have such possibility.
I example 3, it can be seen like in very rare situations, it's not common, the player can be also new.
----
Overall - all the situations can be reviewed by humans in every situation about this whole self killing on hook only if you spend enough time and resources into looking in every situation individually, but since there has been no real punishment for that here, and self killing while hiding behind "the luck" mechanic make the situation even worse where players abuse gameplay to avoid legal punishment. It can change only if developers themselves consider rethinking about this whole concept. Until then - we have to live with it.
-
@Annso_x said:
It's not bannable because you can't prove intent. For all you know they could have been actually trying to get the 4% and legitimately failed two skillchecks.
On top of that, there's situations where most people agree it's fine, for example when there's only 2 survivors left, when everyone is downed...
One time i killed myself on first hook because it turned out my teammates were busy tbagging in the basement, I'm sure the killer thought I ragequit and ruined the game for everyone else, but truly there was no game to ruin and I just wanted to move on.
Obviously most of the time it's just someone leaving because of petty reasons, but as long as you can't prove it the Devs can't punish them.
Sure there are some ways to look into. It's called "ingame stats that we don't see but are recorded server side". Every dev with proper tools can basically look into that match by time stamps and see what everyone was doing.
-
@CrypticGirl said:
"I understand the situation where the last 2 survivors are alive, one kills himself to try and give the remaining survivor a hatch, that's fine."
^ This is probably the reason it's not bannable, because if it were reported as "unsportsmanlike," the devs wouldn't be able to tell that the person sacrificed themselves to give the last teammate a chance at the hatch, or if it was indeed an early game ragequit.
lol. If you get downed 10 seconds after the match started, try to escape and miss everything on 2nd stage that turns into vs 3 survivors at 5 gens and is equal to leaving the game on purpose. This evidence can surely be easily tracked.
-
@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533944#Comment_3533944
clip?
otherwise... I'll just assume you're like freeza and can count time properly.
And I should waste my free SSD space recording all games trying to catch those questionable situations and killers who, sometimes, have addons/perks, so it's kinda a positive outcome and still trying to catch someone who is obviously acting suspecious? I don't have that good PC to "record" gameplay and I am not being paid for that, it's not my job to work like a human anti-cheat with the whole recording process.
-
Once again, it doesn't explain why a trapper some matches ago was playing fine and he didn't catch me 7 seconds right after hitting me while I also sprinted and a trapper whom I faced some matches ago too but after hitting me and when I sprinted he still caught up to me right 7 seconds after. Bloodlust doesn't work that immediately.
-
@Raconteurminator said:
Survivor is base 4.0 m/s.
Yeah, I know, made a mistake while typing. Still doesn't answer my concerns.