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PsyQuil77

PsyQuil77

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PsyQuil77
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  • (This thread was created to allow people to vent frustration through sarcasm. A little healthy venting is good for the mind, body, and gaming community. Now lets have some sarcastic fun!).

    They did worse that touch my Gennies, They actually moved! how rude!

  • @Bwsted said:

    At this rate, it won't take long before we have threads complaining that someone else was disrespectful for spawning on the map.

    I might have to steal that idea for the meme of it . . . lol

  • Rank 2s against rank 15 killers? That IS a problem as well. If I get to rank 13 I get those red rank sweat squads, too.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097729#Comment_2097729

    Well buddy i really have to agree with you. So many times i am taking killer on me because my mate is dead on hook. So i am taking killer myself for that. And so many times i am dying on hook for that. Because noone comes help. They are not doing gen or anything. Just crouching around. New MMR will be last chance for this game. I will stay or leave.

    it always amazes me that blendettes that hyper-immerse like that ever get out of rank 20

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097659#Comment_2097659

    Survivors doing this, usually only hugged gens during the match. Hoping for some chase points instead of leaving with 11k points.

    Not gonna reward them for that.

    Why are you letting them hug gens all match? You can't just chase 1 or 2 people and hope to get anything out of the match.

  • I get greens and the occasional purple when I'm around rank 16, but once I hit 15+ it's atleast 1 red every trial(or should we call them Ordeals?)

  • I'd say the buffs need to be in the same patch.

    Buff solo's without buffing killers, killers leave.

    Buff killers without buffing solo's, solo's leave.

    Either way, community is hurt. gotta be a balance and a gentle touch when doing things like this.

  • @Xzan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097657#Comment_2097657

    Gatekeeper only gives points as long as there are gens remaining.

    Don't tell him that, he thinks chaser emblems actually matter if survivors are actually surviving . . . lol

  • Not enough Red Reank killers, so Matchmaker starts looking lower . . . and lower . . . until my mid teens rank killer is facing red ranked SWF flashlight squads on my level 6 wraith . . . FML

  • @Sonzaishinai said:

    Speak for yourself, i enjoy a good exit gate shenanigan from time to time.

    My favorite is duckshooting with huntress where you stand as far as you can from the exit gate and try to hit the survivors running back and forth

    Even better if you are on Deathslinger . . .

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097650#Comment_2097650

    Then they drag it out till the last second.

    Thx for wasting 2 minutes!

    those are 2 more minutes for your Gatekeeper Emblem. Think of those vital 200 BPs . . . lol

  • @syain said:

    Well... I personally think it's pretty nice of the survivors. If you're offended by it then don't go to the gates if everyone's safe I guess.

    THIS. if you don't want to see the survivors in the exit gates, don't go there.

  • In all honesty, you just need to practice with them. Learn their strengths and weaknesses. Not to be cheesy, but BECOME the character. Practice till you can just feel where the blink will land. Practice till you can navigate an entire McMillin Estate map with your chainsaw sprint.

    Map wise, Nurse ANY, Billy, Coldwind and McMillin are best, IMHO

  • if Survivors are at the exit gates, Chaser Emblem is the least of the issues. If I have all 4 survivors at the exit gate, then I'll gladly take the extra BPs to help me (maybe, dang bloodweb RNG) get better perks for next time.

  • Spine Chill should only work if the killer has an active Terror Radius. Other than that, those 2 perks are fine. (Scratched Mirror Myers anyone?)

  • @Tizzle said:

    Decrease the bleed out timer to 2 minutes, exactly the same time as two hook states.

    If neither side can pick the Survivor up in that amount of time or they are constantly being slugged I'd think most would clearly just want to move onto the next game.

    4 minutes is excessive and unneeded.

    Problem solved.

    I'd make 1 change to that, bleed out stops while in terror radius. if survivor is slugged and within terror radius for more than 90 seconds, survivor gets an extremely skill check to pull themselves back up, resetting bleed out timer completely if successful. If unsuccessful, the survivor dies on the ground.

    Also, as long as there are 2 or more living survivors, if all living survivors are slugged at the same time for 60 continuous seconds, the killer gets their BP maximums reduced by half for that trial and receive NO EMBLEMS(auto depip). The BP cap penalty would stack for multiple offenses in a single trial.

    With this, I would also suggest the following changes:

    If killer DCs - Survivors get minimum safety pip

    if player DCs - killer gets full emblem points as if they had been hooked 3 times (to prevent depipping and messing the killer over on Adept achievement)

  • Killer main here (maybe 3-4 hours of survivor total)

    I've gotten the usual Camper/Tunneler like everyone. as far as unusual ones?

    • been called racist for killing Tapp first (suicided on first hook against plague)
    • been called sexist for Mori'ing the Yui (because I was on Clown I guess? Rancor is a perk I sometimes use)
    • been accused of camping the hook when all 3 other survivors were swarming me at the hook (first day Trickster was released and was running starstruck/mad-grit combo)
    • called a sociopathic masochist for making the clown laugh every time I got pallet stunned(Enduring/Brutal Clown don't respect pallets)
    • been told I am a demon who is going to hell for playing as a killer (seriously, because I chose killer instead of survivor IN A SLASHER GAME!)
    • I'm supposedly a hacker for PWYF/FireUp/Bamboozle/Unrelenting on Wraith
    • been called a basement camper for playing Bubba (never even went to basement that trial, and had 2 hooked on opposite sides of the 3-gen they put themselves into)

    but the strangest of all:

    • Been told I had a sexy voice when I was playing Trickster (YES they thought the Trickster's voice was me that whole match . . .)
  • yeah, impossible to tell if console is truly SWF until trial starts. those get rough if you aren't ready for them, especially if you are playing a mid to lower teir killer and are out of the good addons.

  • I had this happen tonight when I was on Clown. 2 went to unhook 1 and they started to heal when I was just outside kicking a gennie before going on patrol . . . 18 seconds later I had 3 hooked in basement. about 30 sec later, one Kobe'd and got the other 2 off hook and when I got back from halfway across the map THEY WERE STILL THERE. healing! /facepalm I think they might have learned their lesson after that match. As I left them on hook, I looked down and slowly turned from side to side, like a disappointed father . . .

  • Well, I'm a 43 year old memelord of the 68th degree . . .

    . . . it'll be nice when I get that promotion . . .

  • One big reason for a lack of killers is the bully squads and ultra coordinated SWFs that the matchmaking is putting up against lower ranked killers. I'm mid teens and keep seeing red ranks in my lobbies in post game screen. So in short, there are 6 ways to get better survivor queue times:

    1) Don't bully killers. This doesn't mean don't play to win, but it does mean that if you notice that a killer's skill is WAY lower than yours, maybe stop the Teabagging and flashlight clacking. You can still loop them for days and such, but try not to do the rude stuff.

    2) Maybe don't do the 4 man flashlight squad thing. Not saying not to bring flashlights, but when 4 survivors take turns chain-stunning a low skilled killer it tends to make them not want to play killer again. Hence long queue times.

    3) Please don't last second switch your item (especially if it's to a key). This looks like trickery and shenanigans to the killer. If you are afraid that killers will dodge the lobby if you bring the item you want, please think about why that is. I'm less likely to dodge a lobby with a key if it isn't a last second switch (It's called a "Bait and Switch" for a reason)

    4) This advice goes for both killers and survivors - Please don't be toxic in post chat. rude is one thing, like telling someone that they played like their controller/mouse was a block of moldy cheese. That's just normal trash talk. Toxic chat includes things like telling them to uninstall the game, or telling them to "Minecraft" themselves. Insulting their skill at the game is one thing, but resorting to attacking the person is going too far.

    5) This isn't on the players - Devs, please get MMR working. This borked system we have now is killing the playability of this multiplayer game.

    6) This one is on everyone's shoulders - if you know someone who doesn't play, and you think they'd enjoy the game, tell them about it. More players gives more killers (by probability) and will also give the dev team more data to go off of to make the game more fun for all of us.


    Remember, if we work together, we can make the Fog a better place:

    epic-win-photos-happy-little-trees-win.jpg

    . . . Until Nea/The Entity decides to kill us all and start over . . . lol

  • How about these:

    Plague - Survivors use airline Barf Bags

    Blight - Rush sound replaced with Tarzan Yell

    Wraith - replace bell sounds with a guy saying "Bing Bong"

    Hag - Trap sound replace by a little girl shouting "Peek-a-boo!"

    Doctor - replace illusionary Doctors with giant pink bunnies

    Spirit - add slight VHS tracking lines to everyone's screens

    Legion - Make the feral stab sound like a cartoon "BOING" sound effect

    Oni - replace the roar with "Ready or not, Here I come!"

    Deathslinger - animation replacement to make him skip instead of walk

    Twins - swap the character models, so Victor is the big one, and Charlotte is tiny and pops out of his chest

    Trickster - replace the daggers with playing cards

  • Hey, this isn't a SWF good/evil thread, please stay on topic.

    The issue I was asking for input on is weather it's acceptable to leave a game where you feel like you are being bullied.

    Stay on topic, or take it to a thread where it IS the topic, please.

  • Or you pick Wraith, and then you see a 4 flashlight bully squad in the lobby. Why can you not switch to anything other than Wraith?

    We used to be able to switch killers in lobby . . . YEARS ago. Please bring that back, or remove the survivors ability to switch characters in Lobby. Either way it'd be more fair, although I'd recommend ADDING features over removing.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097120#Comment_2097120

    Yeah but put that in context with your idea of fun. you will rank up to a point where you can't pip and barely get any points while memeing and having fun.

    At which point my style of playing the game will cause me to depip back to previous rank or safety pip to stay at that rank. I don't play for the rank status, I play for FUN. This is a game, not an office job with 5 managers asking you for your TPS reports.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2096893#Comment_2096893

    I got news for you, You can't pip in red ranks without killing a minimum of 3 survivors.

    I got news for you, I'm the rank 15 killer and THE SWFs are the red ranks

  • @Dopamean80 said:

    https://forum.deadbydaylight.com/en/discussion/241570/ok-am-i-the-bad-guy-here

    Behaviour like that is the best to play against to sharpen your skills though. And part of having fun is improvement and making progress

    For me, fun isn't about how many kills I can get, it's about not depiping or even pipping up while memeing about and having a laugh. Bully Squads don't make me laugh, they make killers quit the game (possibly permanently)

  • Well, it is the first time I've quit out of a match in this, or any, game, so there's that.

    Also, is there anything that can be done about red ranks showing up in mid teen rank killer lobbies? This isn't the first sweat squad I've faced, but it was the first bully squad I've seen in over a week. Also, the most brazen one since All-Kill/No-Substance was released.

  • True God Pallets: Double Pallets that can't be broken. They created impossible loops that made survivors immortal if they could get to one, and some maps had as many as 3 of those things.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/241426/red-rank-survivors-against-mid-teens-killers

    I agree. This hurts the game in the long run. I´ve been saying this for months. First the problem was, that there were not enough red rank killers around. Only red rank survivors had long queues. But now it doesn´t matter what rank the killer is, because the matchmaking desperately takes whatever killer it can get.

    People have been complaining about VPN killers, because they thought that killers used a VPN to gain an unfair advantage. But i´ve watched my lobby ping and noticed, that apparently i get matched with killers across the globe (based an their profile and my higher ping). So i think the matchmaking started to ignore region locks to reduce the queue times.

    High ping, way lower rank killers stand NO chance in that scenario. Sheesh, I feel sorry for them, it's ban enough when I've got a ping of 53-61. I can't imagine how bad it'd be with 400-500 or more. . .

  • I Win about 3/4 my games, but I call it a win if I get each survivor hooked once, and at least 1 dead from 3 hooks. If I see a DC, I'll get 1 hook each, them check if the survivors want to meme around for a bit (which guarantees me an iri gatekeeper emblem and therefore safety pip). but since I hit 15 I've been winning (by my definition of 1+k and atleast 6 hooks) about 1 in 6 matches. And each one I lose, there's atleast 1 red rank. I can't wait for the MMR to be ready for prime time.

  • I'm a 43 year old father. we're not that far apart, lol.


    p.s. my wife reminded me to add "Happily Married" to this comment . . . lol

  • I'm on PC with Cross Play enabled, I've seen a LOT of survivors DCing from lobbies, or just lobby dodging. Probably due to other survivors showing up to lobby in a group of 3 with Flash/Map/Key combo equipped.

  • I'll whack a survivor on hooking, usually as a means of making the LOOOOONG scream cut off sooner so I can hear if there's any grass rustling nearby. It does work, caught survivors trying to stealth for unhook like that in several matches last night.

    It's not always about you, please remember that.

  • killer main here:

    I understand the tunneling and camping is a very "frustrating" (to put it mildly) behavior that you are being subjected to. It's the primary reason that I actively depip to stay in the mid teens. From what I've seen, this is generally a result of one (or more) of these 4 things.


    1) The killer just got harrassed by a SWF bully-squad or a SWF with 3 gen-rats and a master looper. This can leave killers quite tilted and many (TOO MANY) resort to this "revenge" strategy, taking out their frustration on (possibly) innocent survivors.

    2) A noobish killer got ranked up too quickly and are camping/tunneling out of a sense of panic after seeing what the more experienced survivors are like

    3) They have a build that requires tunneling and killing the obsession to work

    4) They are just bungholes and horrible people that get their kicks off of the salt in the post chat.


    I will admit to tunneling for reason 3 on certain killers, that's just bad RNG that makes you the obsession in those cases. Reason 1 is just you getting the fallout of toxic SWFs. Reason 4? well, this is DBD, Toxic Salt Farmers are everywhere here.


    p.s. As a killer main, I am sorry for the behavior of my brethren, please don't let their ill manners ruin your day.

  • Flint Hatchets - One health level to point of impact, 15 second broken status to those w/in 8m radius

    -or-

    Serrated Heads - Hindered effect for 5 seconds after hit

  • Killer Items(offerings)

    Weighted Weapon - allows basic and lunge attacks to break pallets and breakable walls. Rarity determines charges,

    Brown - 1, Yellow - 3, Green - 5, Purple - 7, Iri - 9


    Faulty Engines - Effected Generators can only be progressed by skill checks. Rarity determines % of progress till revert to normal. would have to work past this only once on each generator

    brown 10, yellow 20, green 30, purple 40, iri 50(iri would only show up every 10 bloodwebs after 20)

  • The only thing I would add to the coming buff in the Hotfix would be to make a single ricochet basekit, and make the addon add 2 ricochets.

  • 2 reasons other than "'Cause Entity":

    1) Unmedicated psychopathic killers are able to use more of their muscular strength than normal people (like the mom flipping the car to save her child). They risk serious injury when doing it, but without the self-preservation center of the brain working properly you can easily bypass your safety limiters.


    2) Too much Red Bull and Meth

  • As a Killer main, I like the new pallets that BHVR had shipped in from Bethesda Softworks. Really brings that Beta Tester feel back to the game....


    But in all seriousness, this needs addressed in the next hotfix, post haste.

  • Yes, but I get sent to a lot of indoor maps. Spies lets you see the crows through the walls 8D

  • Spies In The Shadows is very undervalued. It not only tells you that a survivor is around, but where. Lets you chase the gen-rat behind you off of that get the other gen-rat just left.

    My all time favorite info perk.

  • Why should the killer get punished for your teammate not taking the killer's attention after you get unhooked? I'm referring to unintentional tunneling. Many times I've gone to look for the one that unhooked and all i could find was the one unhooked. That's your team failing you, not the killer's fault you teammates are blenettes.

  • killer main here, my choices are:

    Plague - Infectious, Corrupt, Spies, and hex: Thrill(for BPs and as a Red Herring); addons: double increase infectivity

    GF - Thrilling, Spies, Hex: Thrill, and Bitter Murmur; addons: double recharge

    Wraith - I get 2-4k on Wraith with just Spies with no addons or offerings, map doesn't matter


    If I have to play survivor, bill for Dead Hard and I'll loop for 4-5 gennies on most maps (depending on tile/pallet RNG)

    (please don't make me play a Gennie Rat, Skill Check Simulator is boring)


    also, if you want to depip, I recommend Wraith with Play with your Food and the addon that makes the bell sound like it's right behind the survivors. Just get your 3 stacks and then speed around the map at mach 7 playing the cowbell like you are auditioning for the Blue Oyster Cult!

    Ultimate MEME build! Bonus points for using the Phantom the the Opera skin.

    https://www.youtube.com/watch?v=tPh7OZew5oo


  • @leafninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2075876#Comment_2075876

    No. I like playing killer. I like chasing people around and scaring the hell out them when they least expect it.

    Did that today. I was on my lvl 5 Huntress(only 2 perk slots) running Disturbing and Insidious. Used offering for Freddy map. Hid in small room with gennie. Scared the pants off of a survivor.


    When you no longer care about rank, the game can be fun again. I depipped that trial, but I regret nothing. We all had fun. GGs all around, and the guy I scared? He was laughing his butt off in post chat!


    I want more games like that.

  • @[Deleted User] said:

    There aren’t enough killers thats whats causing the queues because for some unknown reason a lot of people just don’t want to play killer.

    The issue is that MANY killers have deranked into the teens because of trying to learn Trickster. this is why, at rank 16, I was being pair with rank 2 SWFs. Please, killer mains, stop trying to Adept Trickster, for the sake of ALL of us, killer and survivors alike.

  • Iron Grip, Agitation, Starstruck, and Forced Pennance on Clown...


    . . . I call it the Kidnapper build

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073617#Comment_2073617

    https://forum.deadbydaylight.com/en/discussion/comment/2073651#Comment_2073651

    @PsyQuil77 I said 2 per health state since Huntress gets an immediate health state with little chance to dodge due to the hatchets' hitbox and the survivors' hitbox. The wind-up takes a bit before you can throw the knives and even then, they're still fairly easy to dodge compared to a charged hatchet throw.

    @HellDescent If you're good with the knives, you will hit but small rocks and thin trees don't do much.

    The reason I'm suggesting 6 -7 per health state is because I'm also suggesting adding Ricochet to base kit. It just makes sense that the "Trickster" should have "Trick Shots"

  • @Skeli_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2073671#Comment_2073671

    I get how people say he would be a better M1 killer but when would be an appropriate time to use his knives?

    Use it when survivors are running in a straight line through a deadzone. Would be better with 1 ricochet base for trick shots.

  • @ManWithALemon said:

    So play him as a 110 M1 Killer.

    I'm not "playing him wrong" if that's the optimal playstyle. The devs designed him wrong.

    Hence why I suggested moving him into the 115 or 120% club. Also having 1 Ricochet base would be better.

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