PsyQuil77
PsyQuil77
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- PsyQuil77
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Comments
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/2073611#Comment_2073611
Maybe they were just bad, because every (outdoor) map has trees or rocks everywhere along your path, I'm not even gonna mention indoor maps. @AVoiceOfReason
To be fair, I'd doing this at lower to mid teen ranks so I have a variety of survivors (ie only counting solo cue matches). Also, I learned that with trickster, you can't chase behind the survivor, but instead just off to the side coming from and angle works better than the usual stomping in the survivors footprints. This isn't an approach that many survivors are used to resulting in better down rates.
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IMHO, for a killer to be worthy of 110%, they'd have to have a high skill 1 shot potential with 10-15 sec cooldown.
edit to clarify: like nurse doing a blink grab
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2073628#Comment_2073628
Yea I just want a killer worthy of 110.
Rn he is not
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2073606#Comment_2073606
That dosent sound bad but I feel like that should be a backup because he has so many issues the fact that he can reach nurse speed and is just slower when holding knives he suffers from the demo issue where he is so slow when holding his power
Improving his base speed would increase his speed while holding knives at the ready as well, since the slowdown for M2 appears to be based off of Base Speed (compared speed while holding normal vs holding with Bloodlust 2 showed a noticeable increase.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2073594#Comment_2073594
I would also remove 2 knives from the damage requirement. Huntress can hit you once. You shouldn't have to hit someone 8 times for a health state.
I could see removing 1 from the base, because that's how many he can throw in the time it takes huntress to ready, charge, throw, and connect.
Remember, his knives move faster than the hatchet, and he throws faster the longer you hold M1.
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@HellDescent said:
How does a 110% killer with pretty much no power shut down W meta? You're troliing right?
it works on the long gaps, but once they get to a decent loop, it's over. Not Trolling, just gotten several downs because they were just running in a straight line for a full 16 knives.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2073581#Comment_2073581
And a slight recoil reduction for the side to side he is horrendous on console
I think that MIGHT be a console optimization issue. if there are other killers with issues similar to this, then it's not Trickster specific. If it's Just trickster, then yeah, I'll wholeheartedly agree. I'd like to see console players get to the point of being on par with PC Control wise. (although as a killer main, I do love the console survivors that never look behind themselves when I'm on Ms. Piggy, lol)
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As a Killer Main, I ALWAYS kill the snitch first. Makes the game better for everyone.
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1st, I'm on Plague. 2nd, it's recently prestiged so only 2 perk slots. NO adons and NO offering. Just a mentality I've seen on some (not even the majority) of survivors. That whole "I'll DC to screw the Killer out of the BPs" mentality.
I'm not even tunneling them. I make sure to hook 1+ before I down them again. (Although that's hard to do against a group of all same characters/skins, but I try).
From my experience, there's no such thing as toxic killer/survivor/perk. It's the PLAYER that is toxic, not the mechanics (except of course for the bugs, lol)