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Poweas

Poweas

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  • I give up... Sorry @Master_Bad_Guy Orion is the king... The cheap inflatable crown makes it official.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/477556#Comment_477556

    Who's blaming who now? Promotions? Hmm? I'm lost, I just got here.

    @Peanits Orion thinks he's the king... I blame you... :P.

    I think when you turned promotions into Read by BHVR, he got excited that he had the most and standing. I blame you! (Please don't ban me XD)

  • Dear god, stop moaning. It's not even that bad. Your acting as if it's as OP as the old Sprint burst or the old DS, or the old Self care and We'll make it combo.

    Calm down, it's fine, just brutal on killers like Freddy who can't chase fast.

  • @fcc2014 he's not bragging, Peanits I think gave him the idea. He had 4 promotions which was insanely difficult.

    Blame @Peanits :P. (Please don't ban me...)

    Also, @Master is the true king.

  • @GrootDude said:

    @Poweas once I get surveillance I’ll try it. I still gotta save up 1mil bp to P1 her.

    @TreemanXD it's godlike. Especially on Spirit and Nurse. Those 2 REALLY benefit from it.

  • Spies from the shadows has Calm spirit...…......….

  • Ruin is trash, Surveillance is better.

  • Surveillance, survivors get the aura in white and see when someone else touches it. The killers lose info on the progress, whether it's been touched and the aura of the gen. The killer also cannot see or hear the generator pistons moving/the sounds they make.

  • They're fine, MoM just shouldn't stack with everything. Then it's OP.

  • @PolarBear said:

    @HavelmomDaS1 Range addons do change juking potential, imagine a blink that would take 1 second to charge suddenly takes only .5 seconds to charge. Makes it considerably more difficult to predict where the nurse is going to land. Furthermore, nurse is one of the best in having map pressure only overshadowed by Hillbilly and in some cases Spirit so she does not require more map pressure.

    @PolarBear I'd honestly say, her map pressure is also overshadowed by Hag as well as Billy. Hag is literally equal to Billy in map pressure. She's insane. Stronger than Billy too, here's why.

    Hag can spread pain when the survivors are across the map quicker than any other killer in the game, not even Nurse can. She is way better than Billy in chase. She can dominate with Thanatophobia, she can control 1/2 of the map without addons 3/4 with her green range addon alone. She is ridiculously mobile with her traps, joint with Billy. Her map pressure is off the chart and she's everywhere. With STBFL, she's unstoppable. She can control 5 gens at once. That's massive considering Doctor is limited to 3 or maybe 4. She's unpredictable. If you're good enough with Hag, you can even take on SWF, as I do, and still win (Yes I'm that good with her). She's unloopable and amazing at mindgames. She can snowball WAYYY better than any other killer, even better than Billy. I don't need to expand on that, it's common knowledge how good she is at snowballing. She can injure 3 survivors and down 1 in the space of 20 seconds, and with STBFL, maybe even 14 seconds. She can pressure survivors into healing and gets a major advantage if they do. She can sometimes bring the game to a crawl, if they are pressured into healing

    But I'm drifting off lol. But I agree, Nurse is too OP with range addons.

  • @GrootDude said:

    @Poweas how dare you! >:v

    @TreemanXD you'll never catch me! I'm making a run for it! Master is unbanned in 2 days and I shall join his side!

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/473828#Comment_473828

    I was just in the midst of editing my post more. It was still more aggressive than I intended towards you lol.

    "Also, about 115% killers, what buffs do you think they could get? I know I'm drifting off a bit from the topic, but what do you think could be done to make them Billy tier."

    Well that's a large can of worms to tackle. I don't believe it is simply just buffs to those killers but a few things combined.

    For one, maps are designed poorly and they really need reworks. They are designed for pallet looping as their key feature without much emphasis on stealth. Realistically against a skilled rank 1 killer on "most" maps you aren't ever losing the killer with a juke unless he just gives up on you. It can happen, just rarely.

    I think killer hit boxes need to be lowered which will reduced the amount of loops and more pallets made mind gameable. There are too many "safe" pallets that you just have to eat. I'd ideally like "most" not all, pallets to be a battle of skill between the two players. My even bigger issue with the pallets isn't how safe they are though, and instead more with how much time they are able to waste. I'd ideally like that amount of time lowered.

    Not necessarily both, but either most pallets being made mind gameable or keep them safe and just lower the amount of time that can be wasted at each one.

    At the same time this change happens, the maps need MASSIVELY more debris/plants/reeds/boxes/fog. This would add a lot more skill into making jukes mid chase and open up a lot more play styles.

    This map change and pallet change would be huge on the meta because these changes would inadvertently nerf "chase" killers and buff "stealth" killers without actually touching them. "Most" of the games best killers are the chase killers currently and "most" of the stealth killers are much lower currently.

    The entire benefit of most those 115% stealth killers is "supposed" to be finding and getting an easier first hit on survivors because they suck in chase. However in reality, this doesn't work out because most those stealth killers can't get that first hit free because of a couple things. First, because pallets waste so much time, they end up having more readily available and within reach every time you would surprise them. They also have handicapped all the stealth killers surprise hits. Most of them have multiple seconds after finding someone before they can attack which gives the survivors all the time they need to get to a safe spot and render their "surprise" utterly irrelevant. Without all the extra "debris/plants/reeds/boxes/fog" it's also extremely easy in "most" not all, cases to see them coming.

    The devs want counter play for the stealth killers when they find someone, but to me their counter play IS just being observant to your surroundings, maybe holding back slamming down that gen if no ones in chase currently, or simply actually running anti stealth killer perks like Spine Chill, Premonition, etc.

    It's hard to answer your question generally towards all 115% killers because there are specific changes to each one that they need and not something that's just a blanket change for all of them. Other than what I've already mentioned anyway.

    In general they do need some 115% killers for the less skilled players to be able to use, but I think the slower killers are way healthier for the game. This is because you can make them extremely strong when their power is used correctly ie rank 1 viability if you will. While at the same time they don't destroy low ranks because their power is difficult to use and requires skill or practice. It's basically the scenario you see with nurse. She's very strong at rank 1 but isn't really an issue at other ranks. Killers also dominate at lower ranks where survivors don't know what they're doing so this would just help them out a little more as well.

    Now I don't mean to get into a discussion about how balanced we do or don't think nurse is, but you get the point I'm making. You could use Spirit as probably a better example as most killers and survivors alike consider her as one of the most balanced killer while also being rank 1 viable.

    I can go into each 115% killer specifically if you like, but those are the "general" blanket changes I think would fix a lot to start.

    @Blueberry that is an extremely unbiased and good suggestion. I rate it! I'd love all of those except the killer hitbox decrease, since if pallets were less safe and mind gameable, you don't need to nerf loops in another way.

    But wow, that's a really smart suggestion, you should make a thread about it in general discussions.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/473770#Comment_473770

    "no, it's not 'nonsense' you clearly wrote that 'they don't release killers at Billy strength anymore'. Which is including the 115% killers, the lower speed killers."

    Which is absolutely true. You can't count something being released at Billy's strength when it is NOT released and is on PTB. I also specifically wrote Billy's strength for full speed killers.

    "Instead of branding my comment 'nonsense' when I call you incorrect for a statement you made, at least clarify what you mean because it's obviously able to be taken in a different way."

    I did very specifically clarify what I meant. It was quite clear, hense the use of "nonsense". I do not believe there was any room for interpretation in my post.

    "And yes, I read your whole comment about 115% killers, but it honestly looked like you changed to all killers. Don't call my comments nonsense when you can clearly see what I accidentally took it as."

    First in this same post you said it WAS incorrect what I was saying and now you're saying not to call your comment nonsense when you made an accident in your understanding of what I said. So which is it, am I incorrect or did you misunderstand it accidentally. You're defending two opposing viewpoints here.

    I questioned if you read the whole thing originally because "all killers" was never said. If your stance was indeed that you just misunderstood what I was saying then I apologize as I was quick to jump at you. My point is however, that doesn't seem to be your stance and that you are still saying I am incorrect.

    "I don't know whats happened, but all of a sudden you seem quite overly defensive when discussing things with me."

    I was quick to jump at you but that was because you stated that what I had said was incorrect. What I had said was factually correct.

    Imagine someone questioning someones statement with two different approaches hypothetically:

    1. Why do you feel the 115% move speed killers are weaker?
    2. You are incorrect.

    You see how those two different responses would yield strikingly different reactions?

    Like I said though, I do apologize as I was a little quick to jump at you and that was my mistake, I shouldn't have done that. My point is to simply show how you responded was much more likely to yield an aggressive response as compared to a different approach you could have used.

    @Blueberry ok NOW I finally undestand your side of it. Btw, about that PTB thing, I CAN count her in her PTB, you can't stop me from saying i ;). But jokes aside, I misunderstood it, your statement was valid, as was mine.

    Also, my stance was all killers, like you I didn't make it clear which is my bad.

    Also, about 115% killers, what buffs do you think they could get? I know I'm drifting off a bit from the topic, but what do you think could be done to make them Billy tier.

  • Accused of tunnelling when a Meg runs at me, DS's me and I phase and quickly down her. She said I tunneled her XD


  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/472382#Comment_472382

    @PoweasThat is not incorrect. Buffed or gutted before release is completely irrelevant. How they are released is their actually level of power. Spirit and Hag are slower killers so as I already said, I am referring to FULL SPEED killers being weak. I don't think you fully read what I wrote because what you are typing doesn't make any sense in relation to what I was actually saying.

    "They do release/buff these killers at his level, they just get gutted"

    How strong they are on a PTB is meaningless. So to count that as what I said being incorrect is just nonsense.

    @Blueberry no, it's not 'nonsense' you clearly wrote that 'they don't release killers at Billy strength anymore'. Which is including the 115% killers, the lower speed killers.

    Instead of branding my comment 'nonsense' when I call you incorrect for a statement you made, at least clarify what you mean because it's obviously able to be taken in a different way.

    And yes, I read your whole comment about 115% killers, but it honestly looked like you changed to all killers. Don't call my comments nonsense when you can clearly see what I accidentally took it as.

    I don't know whats happened, but all of a sudden you seem quite overly defensive when discussing things with me. But, I won't bother judging you for it, since something could be going on in real life. I've had a period where I wrote some defensive things.

    If you're going to respond to me with something overly defensive, don't bother responding. If you want to talk, my wall is the place.

  • @Orion I reject you as our king! @Master is the one and only king (I think he's @Master_Bad_Guy now.)

    You're not the true king... I shal rebell until I get banned (@Peanits please don't ban me for this XD)

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/471841#Comment_471841

    What in the actual...? Nurse? Billy? Spirit? All high mobility killers

    @HavelmomDaS1 you forgot Hag, who's above Billy, and right below Spirit.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/471914#Comment_471914

    That is using a very rare addon, not Spirit at base. Also, even with that addon she still isn't better than nurse much less "OP".

    @Blueberry I agree. Prayer beads is fine, and far less OP than an omegablink Nurse or 5 blink. It's got counterplay. It can be quite oppressive sometimes, but not OP.

    And Spirits base is great, the perfect balanced base all killers need.

  • @KateLover looks like you won't even have a proper discussion with me. .-.

  • @KateLover said:

    @Poweas Well I'm obviously no match for your psychic abilities to know who I am, how I play, and who I play against so I guess I'll just add you to my personal ignore list.

    @KateLover are you seriously upset because I stated facts? I'd not treat you differently if you used facts clearly against me, but you do you. Good day.

  • @KateLover said:

    Spirit and Hag top tier killers? Not in any game I play in...I almost never die in a game against a spirit. Good hag players can be tough, I give you, but not even close to the level of nurse or billie.

    @KateLover obviously you don't face competent Hags and Spirits. I guarantee I could stomp you with both killers. They're undoubtedly top tier, and the 3rd (Hag) and 2nd (Spirit) best killers respectively.

    I highly doubt you face good ones. They're difficult to play. Plus, Billy is a rodeo clown in comparison to the sheer power of a Hags snowball. No way he's stronger than Hag. And Spirit makes Billy a meme.

  • @Blueberry said:

    I hope he's the last. Based on their past releases licensed killers are generally weak or mid tier AT BEST. Not to mention they get extremely limited cosmetic releases if any. I much prefer their own killers.

    I also hope the next ones are slower killers. A killer moving at full 115% move speed basically guarantees they are only mid tier at best. Billy being the only real exeption to this but we know they don't release killers at Billy strength anymore.

    @Blueberry incorrect, they do. Just that the killers are either buffed or gutted before release. Spirit is an example of a relatively new Billy tier killer (Although, she's more like Nurse tier if you ask me). Hag is an example of a Billy tier killer, just slightly stronger. Plague was slightly weaker than Billy but top tier in her PTB, and was gutted.

    They do release/buff these killers at his level, they just get gutted because they don't want more than 4 top tiers I think. Tbf, Nurse, Spirit, Hag and Billy is a good order for now though.

  • Against Hag, it's fine. She's probably the only M1 killer equipped to deal with MoM but that's because she's better at chasing than most killers except Spirit and she's joint with Nurse.

  • No, but I got Yamaoka Estate 4 times in a row...

  • Why does everyone think something will kill dbd and 'we need to do something'?

    We're not going to sabotage games (At least I won't) and there's no point making a thread about it.

  • Both are fine tbh, they're irrelevant if the hatch is closed.

  • This will probably get moved to off topic. But nice!

  • I just got another one btw, ghost breathing. I heard survivors right behind me just in this game, and I spent the whole game distracted by it when there was nobody.

  • @SmokePotion said:

    @Poweas That's incorporated in survivor sounds in general, being quieter.

    @SmokePotion oh thanks!

  • Forgot the footsteps.

  • @Mushwin said:

    @Poweas i know what you mean....sometimes i look at some people like they are a pinata lol

    @Mushwin yeah lol.

  • @Mushwin said:

    @Poweas if i am honest i do my best to see both sides and i have made commments, supported posts on both survs and killers as i can see things from both sides...though some things on both sides do cheese me off though lol

    @Mushwin you do, and I try to, but some people get on my nerves.

  • @TheBean said:

    @Poweas I got told I was a "PSYCHO [Bad Word]" for doing that last night with legion. Bad word being the nasty C word for vagina.

    @TheBean let them be mad, I seriously don't know how they're upset they got to experience the animation.

  • Footsteps are too quiet sometimes,

    Injured sounds are WAY quieter.

    @Peanits can you take a note of the suggestions that are added? Thanks.

  • Why the ######### is this community so divided? Nobody ever tries to understand the other side, and I hate it.

  • Survivor is boring and sometimes annoying, but not that annoying, I suggest giving it another try.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/470370#Comment_470370

    There is supposed to be a crack sound. The bug was that it was playing multiple times at once and could be heard by survivors.

    So the sound being quieter means the bug was fixed and it's now just an audio que for the Spirit's ears only like it's supposed to be.

    @NuclearBurrito oh ok, nice! The crack is still inconsistent for the Spirit though.

  • I did it once to enjoy the animation, the Nea told me to go to hell. I just let last guy open a gate, I dont give hatch because Spirits hatch closing animation is so satisfying

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/470006#Comment_470006

    @thatguyinktown There are a lot of sound bugs with the Spirit. The big one was fixed, that does not mean the others are all gone.

    @NuclearBurrito what big one? If you’re talking about the cracking when phasing, that’s still there, it’s just quieter.

  • They will most likely keep it

  • Basically, there’s no official one but it’s not widely accepted with this order for the top 4,

    Nurse

    Spirit

    Hag

    Billy

  • @yeet and @DeadByMoonlight we could gut survivors, or we could simply buff all the killers to a level of Nurse. Naturally Spirit is the only other killer who'd be able to win, so they can buff Hag, and Billy slightly, and buff the others a LOT.

  • I disagree with these buffs, they seem extreme. A much better solution is to buff solo to SWF level, and buff killers accordingly.

  • For Spirit, combine Iron will with Spine Chill and she's ez to juke.

  • No, genrush is fine. With surveillance or Discordance, it's easy to counter.

    Just learn to make pressure.

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