OrangeBear
OrangeBear
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- OrangeBear
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I think it could be tomorrow.
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Birdbear 👍
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Thanks for sharing, i missed this myself somehow.
The items are very nice! -
They definitely modified their save file. If you want to, you can report them with evidence and they will most likely get banned.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3737713#Comment_3737713
Freddy is better than Nemesis? Wot
Yeah. They both have chase powers, freddy's is weaker but doesn't require mutation. And freddy has a reliable teleport ability and passive oblivious. Nemesis has zombies but they aren't reliable at all.
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I don't think it's a party game. There's too much that seperates an experienced player from a new player. That's why mmr exists. Mario party for a example a new player could probably win because most of it is random.
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Because it's the only way to hit survivors on that map
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- Dredge. He is very weak outside of nightfall and bad locker placements can make him weak period.
- Trickster. He needs further buffing imo. Bamboozle is pretty much a must have on him. He also needs memento blades basekit. And other buffs would be appreeciated.
- Myers. Needs just updated. He was the 6th killer added and has barely been changed since.
- Freddy. Extremely boring killer. They basically neutralised this killer, he doesn't cause a problem but he isn't interesting for it.
- Dredge. He is very weak outside of nightfall and bad locker placements can make him weak period.
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this is the wrong category… meant to be put it in bug reports idk why it's ended up in off topic
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The knight add-on. Every fourth guard is crazy
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I'm very excited.
It's the first event where the event gameplay is in a different mode. This could be huge for the future of DBD, it can be the start of really interesting events.
Tryks seems like a really likable character. Excited for the tome rewards too.
I definitely want to get a lot of offerings -
I like to use Pain Res and Grim Embrace. Both of these perks do require unique first hooks though so it's not super reliable for that reason but it's decently rewarding.
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Chucky seems way too high for me. If survivors are good at dodging slice and dice you are kinda screwed. He also has collision issues with slice and dice on some maps like badham. Also pallet heavy maps are tough for him now that he can't scamper normally.
Singularity clown and lich seem to high. Especially lich. I feel like he's kinda bad. Mage hand is only reliable tool in a chase but even then it has the problem of preserving pallets for survivors. Also it's likely to recieve multiple nerfs and is flight of the damned shockingly.
Trickster seems too high to me. He is above other killers, especially skull merchant, that can get downs faster and more reliably. Trickster is pretty screwed depending on the map. His only power is to down fast and if the map doesn't let him do that he doesn't really have a power but has a 40m lullaby.
I think Sadako is better than dredge and i think freddy is better than nemesis but worse than wraith -
Well i mean, she is an elf, not a human
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Yes this seems to happen on certain elevated breakable walls. Picking up a survivor seems to set it back
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I would be okay with aura perks being nerfed if distortion got nerfed too. Because i still think distortion is overpowered because of the amount of things it does and the amount of things it counters but i acknowledge that there is a need because there is a lot of effective aura reading.
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Because overpowered survivor perks can ruin the whole game. At least if a killer is overpowered, that does not effect the balance of other killers.
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Agitation gives you far more distance. Iron Grasp is mainly for the reduction of the struggle effects or to stack on top of agitation. It can be nice to use on controller for that reason.
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@Iron_Cutlass said:
Except the video is kinda wrong.
On the PTB, you moved slower while casting Mage Hand, which got changed to not be as impactful on Vecna going into Live Servers. In fact, the main issue with the PTB was that Vecna got slowed down and it wasnt worth using, which got resolved going into Live Servers.
The only aspect that is actually noteworthy is the pallet lifting animation being changed from 0.35 to 0.5, which even then wont do much if you actually take the time to time Vecna's Mage Hand instead of just mindless using it.
Yes, this. Disappointing to see none of the top comments in the video mention this fact.
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The portals are what ruin it for me. Every survivor does the same thing. No matter where you chase them from they'll just run to the portals. Worst map i've played.
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This map is just getting worse. All survivors are doing the same thing. Worst map i've ever played on.
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Yes they already confirmed it. Time to pick up a pallet with mage hand reverted back to 0.5 seconds from 0.35 and range of mage hand reduced to 14m from 16m. Then they are also reworking the telekinesis ring add-on.
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I didn't even know this was a thing. Being grabbed from full health from a portal i agree that shouldn't be the case. It would be more in line if this could only happen whilst injured. But im unsure if that should be a thing at all.
I personally hope they are looking into the placement of portals though because there seems to be an infinite loop regarding the portal behind the tower. It's making me avoid the map, i've never really had this much trouble with a map before. -
This is a good suggestion. They did something similar for chucky shortly after release.
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Yeah that looks way too small. Large text setting doesn't seem to affect it either. I could totally understand this being an issue on TV screens.
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I didn't even know you could destroy the illusion as a killer.
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I would like to know too.
At the moment i wouldn't recommend risking using a program crosshair, but if your monitor has a built in crosshair you should be fine to use that.
Really wish they'd just add one to the game. It's literally "We don't want to add a crosshair, but if you want to use one then that's fine, but it's not an option in the game" -
Managed to get it, i didn't have to download the omen gaming hub or follow on instagram i just clicked on the links.
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I think he's a good killer. Just don't get too used to mage hand because it's confirmed to be getting nerfed, at least the picking up part of it.
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@DemonZeroM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734192#Comment_3734192
It doesn't depend on the loop, he's way to slow to catch up to make an M1. I have done the testing. I would post my clips but they don't accept certain file types. (Eventually I'll figure it out).
Maybe it was a thing on God Pallets but think about what you just said "God Pallets". God Pallets shouldnt exist anyway, they provide no counter play for the killer. You just have to break and give the survivor free distance. So God Pallets w no counter play for killers is ok, but a killer who has the ability to turn that into a hit (Counter play) is not? It's apart of the killers power, it's like going VS a Nurse. You're not going to complain that nurse can avoid all pallets, so why is it a problem that Chucky can turn God Pallets against the survivors if his power is up?
Breaking pallets is a function designed for killers but Chucky had the ability to actually play them instead of just breaking them, that's what made him fun and unique. Now he's just like every other killer. He's worse a 110 Wesker.
I've seen people get hits as Wesker after a vault but it wasn't very consistent so touché.
Nobody got to make use of the 180 Flick, you could only do it on PC with a Mouse and it was removed when Chucky came to live.
I agree, the turn rate is completely fine, if they make it any better it will be to strong.
Scamper Cancel wasn't intended but still it was fun and gave no advantage. It never caused Toxicity, legit nothing you can do with it. It was a "Hey look what I can do moment" nothing else and thus no reason for removal. I suppose this is no different from the removing "Space" and "Sky" Billy.
New Chucky may be "Fine" (110 doesnt justify his power anymore, he still has the Flick bug (where you can flick into doorways). Other than that he's ok.
That's not the point though. Once again, point I'm trying to make is he's not Fun anymore, they removed everything that made him fun a unique for zero reason because he had counter play.
Scamper was a big part of him especially when combined with SnD, Scamper into M1 wasn't a thing and didn't result in a M1 80% of the time (the other 20% is the God Pallets, which is fair because it's a God Pallet.) Scamper was a part of his basekit and gave him options on how he wanted to play the loop. Now he has one play, SnD 50/50. That's it, he's simply boring. He has access to a Dash every 12 sec. Very underwhelming compared to what he once was. I disagree about him having "Unique Qualities". He has a Dash and some voice lines. Pig has a Dash, Coup exists, Wesker, Singularity, Vecna and various other killers have Voice lines (btw they removed some of Chuckys voice lines as well).
(Little bit unrelated, just thought it was funny) There's a video by "The Fake Bannette" titled in Memory of Scamper or something like that where he goes around getting hits with Scamper into M1 whilst using the Running Shoes add-on. If it was a free hit and a thing then why is he using the add-on? (Go figure it's because it wasn't a hit.) He also states that he had to go out of his way to get those hits which he could have just SnD and got them sooner.
I will die on this hill, Scamper into M1 wasn't a thing. Eventually everyone will see, there are people who know and agree. Chucky was fine the way he was, people just need to learn the counterplay.
Well i don't know what to say. It was a thing in my experience, without running shoes and the devs are saying it's a thing.
He's still good for me because he's still the best stealth killer due to being so short, has 3rd person perspective and slice and dice is fun to use and relatively easy to hit. -
I don't think Vecna's power particularly has a problem with tunnelling. Fly doesn't go that far and has a cooldown at the end of it.
Killers like Hillbilly and Pyramid Head are far better at tunnelling. -
Which wasn't an actual thing, all the survivor needs to do is run back around the pallet and they don't get hit by an M1
It depended on the loop. And it was definitely a thing at god pallets.
Do the testing and you'll see
This isn't possible anymore though.
Wesker and Vecna actually get free hits
Wesker doesn't get free hits because he still has to charge his power (1.5 seconds) before he actually bounds into a pallet to vault it, after that he has a power cooldown. Vecna does get free hits but nerfs have already been announced.
There's no point of nerfing scamper in my opinion. Breaking pallets is a function that's already designed for a killer to deal with a pallet whilst giving survivors a chance to react whilst scamper lets you circumvent the pallet. If scamper gives survivors a chance to react then it's better to just break the pallet. (Scamper was 1.4, breaking pallets is 2.34, w/ Brutal Strength is 1.87)
I never made use of 180 flicks. I think the turn rate restriction is fine, especially on a 12 second cooldown.
Scamper Cancel was obviously unintended and i think it caused toxicity. Players that would post clips of them exploiting it in live matches also gatekept how to actually do it.
I think new chucky is still good and still has unique qualities. -
They buffed it this update, it takes 60 seconds instead of 120.
Imo it's still not worth it. Perma broken is really bad. -
I don't understand how BHVR said that this doesn't affect the development of Dead By Daylight, but a lot of DBD devs on X are saying they've been laid off. Mainly community devs but i've also seen one game designer be laid off.
https://x.com/DEATHDORKS/status/1798053537768992786
"So, expect things to slow down. It's... going to be hard to try to maintain the same amount of work we were doing before this happened."This is from the community manager we've seen in the past few livestreams. (Not been laid off)
I'm a little concerned for the future of the game. Which is a shame because the anniversary stream made me feel the opposite. -
@Jareth said:
A new email was sent out with a different code and that worked for me.
Yup, same here.
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It didn't work for me either.
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Increasing pallet scamper by 0.05 absolutely does not fix the problem with pallet scamper, they can't do that. Scampering into m1 is the main problem.
I don't think hidey ho pallet scamper is salvageable. Window scamper i'm still unsure on. -
I've had a similar experience playing as him, using magic hand does seem to allow me to get hits. But i feel like it's too early to say that it guarantees hits. But they should keep a close eye on it for sure.
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Possibly. They re-released all the lunar new year cosmetics permanently since it didn't come back this year.
I hope it does because i didn't finish that event, i was focused on Texas Chainsaw Massacre. -
I'm disappointed they got rid of it. It helped him a little bit in chase especially in shack. But now all the pressure is on slice and dice. I suppose this is what they wanted.
I found Superior Anatomy to be a pretty good replacement though. -
Is this consistently reproducible?
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The screenshot shows the gates are powered. The anti face camping is disabled when the gates are powered, so the bar won't show up.
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@Choaron said:
He fine. I'm surprised they did not nerf Power Drill.
Yeah, true. His power cooldown does seem very low still.
I'm just kinda sad because scamper through vaults was useful at shack. I might start using bamboozle on him. -
@OrangeBear said:
Personally for me it depends on if scampering through window vaults will be left in or not. On ptb you can still scamper through windows which is a big deal because it allows you to vault 0.4 seconds faster and silently.
If he goes live like this he is 100% better. The trade off losing pallet scamper for the buffs is 100% worth it in this state.
If scampering through vaults gets removed i think he might be just as strong or slightly worse.Turns out this was a bug.
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Well, i can come up with one perk for each spell that would combo.
Fly = Barbecue and Chili
Flight of the Damned = I'm All Ears
Magic Hand = Hubris
Dispelling Sphere = Gearhead or Nowhere to hide, you could surprise them with dispelling sphere allowing you to chase them without their magic items. -
Personally, i haven't noticed anything different about wesker. I'll need proof to be convinced
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I have to agree. It's not really a pleasant experience for both sides, regarding both tombstones really.
Sometimes as the killer if the survivors are alert you'll probably get tier 3 at the end and get one mori. There's also the issue of jumping in lockers, which is particularly frustrating regarding the achievement. Also, you barely get any bloodpoints and previously you would always depip but now you just wouldn't pip from doing it.
And as survivor it's not engaging to go from healthy no hooks to completely dead just from seeing the killer possibly for a split second. Survivors also get barely any bloodpoints or emblem points too because the game detects a lack of interaction between both sides, which isn't wrong.
The add-ons need updated for sure. But, i do hope they keep the ability for myers to kill healthy survivors though, since that's unique, but if it has to only work at 2 hooks then that would be fine. -
I really like the mode too but i can see why they won't keep it especially tomorrow.
There's no need to unlock perks in chaos shuffle. This means no incentive to grind and less of a reason to buy chapters to unlock their perks. -
Personally i think the rarity of the offering should made uncommon.
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@Leonardo1ita said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731761#Comment_3731761
I did verify the game files, but nothing. same thing.
I've always had Dbd on my SSD.
Hmm. I'm really not sure what to suggest then :( Maybe a support ticket could help?


