OrangeBear
OrangeBear
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- OrangeBear
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Comments
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I think a heavily nerfed version of windows should be basekit.
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@MrT1412 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743329#Comment_3743329
It could work as a hex imo if they fix the softlock bug
I agree with that.
I have to wonder… if they have to fix it would they even do it? They ditched the DS animation because they couldn't fix it. -
Mr Tator Head would be screwed
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Remote hook has had very negative feedback, i don't think they will ever bring it back
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I feel the same way. He is pretty weak outside of nightfall and locker spawns make him weak in nightfall.
To really have a chance of success as dredge you are pretty much locked into a playstyle of using Malthinker's Skull add-on and injuring everyone and then getting downs during nightfall.
Also not sure if it's a bug but the first teleport you do in nightfall isn't sped up which affects him noticably.
I think he needs buffs -
scratch mirror needs a buff as well there's literally no point of playing if you get an outdoor map with that add-on
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@le_epic_noob said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742203#Comment_3742203
i understand where you are coming from but here are some of the issues trickster mains have with the rework
the standardized throw rate promotes spamming and heavily discourages other play styles.
the 8 blades to injure makes his knives useless and makes it better to m1 in most situations.
his main event being only 8 knives removed a play style and creates this "press x to win" button which promotes slugging, camping and brain dead gameplay.
with the combo system being reworked, trickster has lost a bit of personality since the old combo didnt reset upon injury and would allow trickster to continue it w/ him saying stuff like "hoo" "hya" and "ha" every knife throw which gave him more personality.
the rework either directly or indirectly butchered his addons making 70% of his addons useless.
the survivors laceration ui has been bugged for who knows how long.
trickster no longer turns around and winks at you in the lobby.
tricksters throwing knives are off synced when using memento blades.
and all of this is just the top of my head. many well known trickster content creators such as wacek and revvium are against current trickster w/ revvium going on trickster strike for quite a while now. i hope you can see why exactly the rework is hated
- What playstyles?
- I think he has always had this issue.
- Again what playstyle and i don't think it's good enough to be considered a win button. It's only really effective if survivors exposes their line of sight after being injured.
- That's unfortunate i'll admit
- True
- It seems to work atm for me. I notice the injured scratch stays on dying survivors after downing them with knives but it seems to look ok atm but i do know that it been bugged in the past
- Unfortunate, again.
- True but it's only a minor issue for me and i don't really notice it in the heat of gameplay but hopefully they fix it soon
These to me are issues that can be fixed and improved upon, i don't see why all this warrants reverting the rework entirely.
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Yes. But i think there's no need to worry. They'll lower if they need to, they'll never let community challenges go unfinished because it's a bad look.
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3742212#Comment_3742212
I accidentally pressed submit without adding anything haha! I just updated it.
xD
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You can
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I don't think they are connected. Tryks has been a character long before sable and i imagine her visual design has been as well.
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Personally i like the new version of trickster better. Being 4.6m/s and having no recoil makes him way less frustrating to play than the old version. I do not want it back.
I only want more ammo basekit since i have to reload after every chase and make memento blades basekit, rework memento blades, the combo duration add-ons, death throes compilation. -
I think original snowmen were BS (this was 2021). Everything else i am fine with honestly.
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I agree. I decided vecna was weak but then i saw videos where killers were using fotd in this way and i started doing it myself and it makes a huge difference.
Honestly i would understand if they got rid of it. It's clearly not how it was intended to be used and i think happens too fast to react to. BUT flight of the damned really needs to be useful and consistent in some other way. -
I think it's just the animation that's longer. Because when the screen vignette goes away you can attack and move at normal speed
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Yes she's a great character
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I miss scamper too but i think it kinda had to be done. It got a lot of negative feedback and i don't see how scamper could be tuned so it's still useful for a killer but feels fair for a survivor. If you make it too long it would just be better to break the pallet. I think maybe killers vaulting pallets normally isn't something that can work. It has to be in the power like with legion and wesker.
Sadly though slice and dice scamper is terrible. If survivors know you are going to scamper a pallet, they will just stick close to the pallet and you can't hit them, then they will vault back over. When it comes to vaults if they just loop the vault you won't be able to hit them. I feel like the only scamper hits i've gotten is on players that didn't realise chucky can do it.
I have hope that with the upcoming change they are making to the slice and dice recharge, making it so the cooldown starts after it finishes rather than when it ends, they will then consider buffing scamper. Because i can see right now that making scamper good could be problematic with the cooldown because the power recharges whilst you are scampering. -
It doesn't say in the event tab that it hides scratch marks. But maybe it does anyway i'm not sure.
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Maybe this is only an issue on wesker? Since his power picks survivors up.
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I was running a similar legion build today but instead of fire up i had batteries included and bamboozle instead of superior anatomy and mural sketch and bffs for add-ons. It's really fun when you get the haste bag of tryks effect.
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I reckon the score is bugged somehow or some of it is not being multipled. Got 80k score as survivor, 5 anniversary offerings, 50% queue bonus but i only have 170k bloodpoints.
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They standardized the prices for all rarities. Which meant some cosmetics went down but most of them stayed the same and only a few increased in price.
As for why skins cost more than characters. Well, it just works for business i suppose. Cosmetics in online gaming are very expensive relative to actual playable content, which is often free to play in these types of games. It is a bit absurd how the actual value isn't matching up with the prices but like i said it just seems to work for business. -
Just for killers and survivors nobody else
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is that news channel new?
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I'm really curious too. Last night i was a survivor in the event against an onryo and they got 100k score. The most i've gotten is 60k as pinhead.
I do know that the party totems give i think 2500 bp for accepting them. But i don't know how to get more than that. Non basement hooks i think give you 1500 but even getting 12 hooks on those puts you at around 40/50k. -
What i would do to distortion is make it so recharging tokens is capped at 1. So it starts with three and only recharges when you run out and then stops recharging when you have 1 token.
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Outbreak Breakout is at 11/20 and skilled huntress is at 9/20. Also haven't encountered the hidden raccoon dog in yamaoka yet.
I kinda gave up going out of my way to get all achievements when they added outbreak break out though. I mean it's been like 1.5 years and i still don't have it yet. -
Agreed. Also i don't really like how the bio in the store doesn't show killer power or perks. The store puts the look of the characters at the forefront and the important gameplay information is hidden away in a little button. I definitely don't like that, it should be made very clear to players how the killer functions before they buy them. Same with survivor perks too.
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I think the knight should be able to use a guard to remote hook
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@TheArbiter said:
I get you are frustrated but if I was a betting man I would say this is on Microsoft's end and isn't on bhvr
Me too because killer klowns had a similar issue with their day 1 patch
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I've always thought it was cognitive bias but this event im not sure. Getting way harder matches as killer and i played survivor twice and i got tunnelled by a vecna twice in a row. I think it could be a thing
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@BlightedTrapper said:
No idea why we don't have it yet. This isn't Switch, there's nothing preventing Xbox from getting updates the same time as other platforms.
Idk i think there's a problem with xbox updates lately. Killer Klowns didn't get the day 1 patch on day 1 on xbox
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739563#Comment_3739563
Linked sets are 1080 because they are already 10% all the time
They removed linked sets having a discount. Because you can't obtain them (the individual pieces) separately
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@zarr said:
Meanwhile Nurse still starts recharging tokens as soon as fatigue begins… No idea why they wisened up to it having being ridiculous that Blight started recharging rush tokens during fatigue, and find the time to do this for Chucky, but not Nurse.
That said, Chucky's cooldown really is ridiculously short right now, and believe it or not, for good Chucky players the recent changes were actually more so a buff. With good timings and mechanics, it is rare not to convert a Slice & Dice into a hit. That on top of the stealth that can regularly net you surprise hits results in people getting "two-tapped" left and right. The adjustment to not have the cooldown timer start during the attack is more than reasonable.
The changes I would want for Chucky are reworking Rat Poison which makes things much too easy, and bringing back 180° flicks, if with the use of a "turn rate" add-on or two.
Maybe it's a bit too short but i feel like this change could make it too long.
Depending on when they actually consider the end of the slice and dice attack he could see up to 3-4 second increase on his cooldown.
Considering the power cooldown got reduced by 6 seconds to compensate for the scamper removal. Making it 15/16 seconds means he would be in his worst ever state. And i don't think chucky has ever really been strong enough to warrant such a nerf. Even when he had scamper i don't think that made him OP it just made the gameplay less interesting.
The other problem is they are calling it unintended, which is not reasonable. It's has worked this way since the PTB. How could it become bugged during development, PTB, live release, the 2 hotfixes and 8 months later and suddenly now they notice it's not correct? It's not believable. -
Not a bug. The unlinked sets are 1200 the linked sets are 1080 and they are all 30% off
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739499#Comment_3739499
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739517#Comment_3739517
I though the reasoning for getting rid of that flick was because it wasn't possible with a controller?
No it was listed as a bug fix
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Chucky, i already have 187. I'm considering trying to get him to p100 during the event.
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@Chocolate_Cosmos said:
Chucky was Fun before they changes him. He Isnt as Fun anymore.
I still enjoy the killer but if they make him too weak i won't keep playing him.
I don't think current iteration of chucky is too strong at all. If you don't land the slice and dice hits you are kinda screwed.
Also i am having to use 3 slowdowns (corrupt, pain res, grim embrace) and the games are still getting close -
@fussy said:
Another "oh it's bug", which exists in game for month or years. Wow, what a surprise.
If you decided that new cooldown of ability is too short, then say so. No need to invent new "bugs" that no one believes in anymore.I feel the same way! If devs decide that they want the power to behave differently then that's okay. But framing it a bug just seem disingenuous.
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Usually these things start at 11am est, which is about 13 hrs and 30 minutes from me writing this
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@Brutha said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739035#Comment_3739035
He said he was done playing the character live action but I'm pretty sure he's still fine voicing Freddy at least but Idk for sure
Oh, right. I didn't think of the possibility of him voicing over a live actor. Hopefully the rumour is true.
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@alaenyia said:
People having trouble playing Freddy have a skill issue. He used to be a top tier killer when he came out and is still very effective and has had buffs in the past. You didn't used to glow white in the dream state. I think the devs came out with these training wheel killers with 7 built-in abilities and people playing killer no longer had to learn how to play. So killers like Trapper, Doctor, Nurse, Freddy and Wraith seem hard and underpowered.
Great example of gaslighting right there
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@Brutha said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738431#Comment_3738431
I heard rumors about a potential new movie that might have Robert Englund reprising his role so maybe a skin could happen at least but the movie isn't confirmed so idk
Didn't robert englund say he's absolutely done being freddy? Because he said he physically can't do it anymore
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Agreed it's very frustrating to see the kill switch not used
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It does not combine with lethal pursuer? It doesn't reveal for a duration.
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@OrangeBear said:
I think it could be tomorrow.
oof guess not 😕
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@SaltyNooty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738626#Comment_3738626
doesn't really change the fact it's not 5 seconds for ALL killers, which is (What I assume) OP's point, it shouldn't be like this in GENERAL.
It shouldn't be 5 seconds for all killers, it should be 4. I'm trying to point out that DS stun duration is broken in both ways. It's stunning longer and shorter than it should.
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The stun is still 5 seconds on most killers (it's supposed to be 4 seconds)
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Yes


