OctaviusK
OctaviusK
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1720910#Comment_1720910
That and the whole point is to break the chain. Why does everybody forget about breaking the chain? Lol
Because breaking the chain can be difficult. First you may not have enough distance or obstacles to do so, the deathslinger can lunge out of his chain to hit you, so even if your far he can still hit even if the chain is about to break.
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@Creepa99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1720895#Comment_1720895
Who do you think genius? Probably the person I quoted but that's just a guess
Sorry! I was a bit sleepy at the time!
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@MadLordJack said:
I've been thinking this over and, while I don't love it, I would like to see it in a PTB. I think it would make him a more well-rounded killer, instead of the hyper-agressive chase God with a side helping of absolutely no map pressure outside of a snowball he currently is.
Sorry you don't like it! While I doubt this will enter PTB you can imagine basic scenaries with this Tweak and see how it could play out?
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/202623/deathslinger-balance
First fix would make him a joke. His only true power comes from instant ads.
It's punished for missing with a cool down AND reload. So nobody is spam shooting.
Also being m1 then shot and downed is absolutely not a thing. Only conceivable way is if you have 5+ stacks on StBFL. Or if a Survivor runs into obstacles after the m1 while running into a dead zone.
Scenario 1 is highly situational and requires farming StBFL first.
Scenario 2 is null because I can just catch up and m1 again.
Not trying to be rude. Just stating some facts and opinions
Not to me, I tried to to a give and take. Taking away his near instantaneous ADS and shooting replacing it with something that gives him gen regression. This is meant to buff him while making more fun to go against.
If his instant ADS is his strongest thing and not his power to reel survivors in that many complain it isnt fun then some tweaking should be done.
This game is meant to be fun.
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@Creepa99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1720764#Comment_1720764
Exactly, seems like all survivor mains say that killers are "too op" well in it's a 1v4 game if they don't have even the slightest upper hand they will just get destroyed every match. Not like they already do or anything.
Who are you talking too?
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@Leachy_Jr said:
Few issues with this:
- His instant ADS is the only thing he has against good survivors. Making it not instant pretty much kills him unless you are willing to make his movement speed while ADS about 105 to 110%
- Idk why you would want to be able to W game against him, that's just boring gameplay from both sides.
- Good buff Idea, but right now he really shouldn't be changed. He doesn't need a buff or nerf.
I mean, this is one of the better suggestions for him, but if he isn't broke, don't fix him. And right now he ain't broken.
Thanks! My original intention is to take away some of his chase while giving him potential map pressure and gen regression. Also the bloody state was originally a reduce in chain speed, would that work better?
Thanks for saying this is one of the better suggestions I put some time into this and collected data so hearing that id a reward even if the product isn't the best!
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1720809#Comment_1720809
Have you ever played Wraith without add-ons or old Leatherface? This would make Deathslinger feel like them where you get to a loop and should be able to down someone, but they've given you this slowdown/charge that causes you to just miss your chance. If they want to change Deathslinger I feel like this isn't the way to do it.
I have played Wraith without addons, I get scared using anything that has a limit so I barely do that! But to avoid that situation is to try to shoot or predict before. Lucky shoots are the best shoots.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1720808#Comment_1720808
I don't think a ranged killer like DS should have 115% movement speed and the survivors definitely dont need a sound notification the second he uses his power. I like this bloody state you mention but the exchange of not being able to instant ADS is not worth it and it just makes him a slightly worse deathslinger if you do enter the bloody state. this won't make him better even if he is at a constant 115% speed so this would just nerf him with an unequal compensation for his power level. the gen explosion doesn't make sense and is too weak and situational to be useful.
he is balanced because if survivors spread gens he can't apply pressure by getting down after down along with being slow. you need your team to prioritize that. in honestly unless the bloody state you mention massively boosts him in exchange for not having instant ADS this isn't a good change to him. also again no sound notification is needed for him the one we have for him aiming down sights too long is fine.
Ah sorry! The bloody state was originally a reduce in the speed that the chain moved, would that work better?
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@UMCorian said:
His balance is fine. He's just not the most fun killer to play against because it's a little harder to outplay him than M1 killers.
Any tweaks should be a give and take on him - if his anti-looping skills take a hit, give him a big buff to his actual chase game.
I think thats what I tried to do. Weaken his chase and give him some map pressure and gen regression. I hope this is a give and take!
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@Kolonite said:
I think this would make him the most annoying killer in the game to play as.
Sorry! But please explain why!
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@AChaoticKiller said:
i think death slinger is fine personally
he is a strong 1v1 killer and its hard to tell if he is close because of his small TR but thats it, he can't snowball, he can't stall, he can't apply map pressure, and is slower than a standard 110% killer because he has to reload so missing is punishing.
people don't like the mindset of this being a team game you are not supposed to do good against a heavy 1v1 killer in a chase so you need to count on your team to be doing gens and spacing them apart so he loses due to his horrible map pressure.
Im a bit sleepy so forgive me but the reason I did this is because many complained that it wasn't fun to go against him. So I weakend his chase adding as some counterplay while adding in some map pressure and gen regression.
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/1720579#Comment_1720579
If it's not broken don't fix it.
While not necessarily broken this game is meant to be fun. Legion is not strong but he is annoying and dampens your fun. Deathslinger still needs something to weaken his dampening affect on fun. So I weakened his chase and improved hsi map pressure and generator stall time.
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@GhostMaceNotCrusty said:
That idea for gens exploding when u hit survivors is a cool perk idea
Thanks! I tried to make it include his mechanical prowess. He messes with the gen in a way other killers do not and when he hits a survivor that tinkering affcets the gen. He uses his skills in engineering to better himself in a match.
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I'll add a delay before you can hit when leaving ADS to compensate? Would that work?
Edit: You could try to imagine basis scenaries eith these changes and see howit works out.
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Assuming there all pros
1. Nurse, she chocked out 50 people stronk.
2. Demogorgon, head go brrrrrrrrrr
3rd. Deathslinger, gun.
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@HollowsGrief said:
Slinger is fine, he doesn't even do that well vs good teams.
Thats not what this is for, this is to adress his lack of counterplay adding it and making him stronger with counterplay to counter... A lot off counters.
This is to make him stronger whill adding counterplay.
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@Gamekeeper said:
I'm fine with any deathslinger nerf as long as he gets turned into 115%
Great ideas
I felt that he should be 115% to just make him faster and better at map pressure. Also this isn't a deathslinger nerf, it is meant to add more counterplay whilst simultaneously making him stronger. Also thanks for the compliment I made them based on the fact that he tinkers, so he can affect gens if he touches them with those mechanical hands.
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I'm sorry if this is terrible or breaks him. I tried to give counterplay to survivors while still making him powerful. Thanks for reading!
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@Crowman said:
It's because people want to be able to dodge his spear like they can dodge Huntress hatchets, but forget his spear does no damage by itself and breaking the chain can never down you. Deathslinger was designed with the main counterplay to his gun being breaking the chain rather than dodging his shots.
So then should it be easier to break the chain?
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@KaarelK said:
https://forum.deadbydaylight.com/en/discussion/comment/1698673#Comment_1698673
:DD Holy **** you don't have minimum specs. Look at your GPU. GTX 460 is 250% better in performance than your integrated laptop's "gpu". And the CPU is below the minimum by 8% and is from the 2011 while the minimum is from the 2015. It's 2 generations behind. Don't know from where you got your 120fps, by playing it in 360p ?
https://forum.deadbydaylight.com/en/discussion/comment/1698671#Comment_1698671
See thats our difference. You dont even play this game, but i'm. You live in this forum, i don't.
Millions complaining !? lol, you're smoking something illegal and again i don't live on the forum searching for others complaining
Dear Lord your going to make me laugh. The difference between you and I, is that my opinions on this game are made by listening to the forums, listening to complaints, listening to YouTube's. So my opinions are most of the time formulated to match that of the community.
When I said "Millions complaining" was an over-exxageration, almost every update a new thread about how horrible the framerate is appears and obviously you just don't see them.
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1591285#Comment_1591285
Exactly, except everyone bullies and wants to nerf the girl, also preform scratch mark fake outs, make them go one way, walk the other.
Personally every killer should be counterable without perks.
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/1572991#Comment_1572991
i cant remember how many years ago did i have game longer then 5 minutes
Oh, well. Wish you longer matches? If you want them???
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Nice, it was honeslty pretty funny. Didnt like the fart jokes but otherwise you did well!
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@MegHasCuteFeet said:
"All these nerfs are to expand the amount of time survivors spend in match."
Games last 5 mins.
Sorry? Games typically last 10 minutes for me, and moris can cut that down tremendously. I have fun when Ive been in the match for a long time, even if I do get mori'd.
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@HarlowXRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/1572931#Comment_1572931
I'm actually confused what is the point of a mori how do people enjoy moris they are a waste of time and they are kinda toxic too if i'm being honest.
They're not toxic, theyre a tool killers can use that isnt very fun when going agaisnt it.
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@HarlowXRaven said:
https://forum.deadbydaylight.com/en/discussion/186159/moris-and-a-possible-nerf
i agree mori isn't really fun anyway as killer the chase is fun if i'm being honest.
Exactly why I dont use it.
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@[Deleted User] said:
They're working on a "Glyph" mechanic, how that turns out, we'll have to see. Or how long it will take to get implemented....
Glyph?
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1569566#Comment_1569566
It's a matter of luck. His counterplay and mind games mechanics are different.
If you want to learn better how to counter her, use iron will or play as Spirit.
I do play Spirit, also you shouldn't have to bring a perk to counter someone you might not meet.
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Nice, I disagree with the Dying Survivor one. Isntead it could be a quicker "uncloak" when a survivor is in they dying state close to you, youll uncloak faster?
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@ Antares2332 said:
Spirit is FINE.
How is Spirit fine? She has mind-games that have no counter. Standing still is a mindgame that people fall for. If you walk away she'll phase to you.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1566483#Comment_1566483
Idk about it being luck based. I find countering her phase walk easy when im not injuried. Sure when using stridor it sucks. But its the game. I dont want everything in dbd handed to me easily as a surv. If she is mind gaming a pallet, just walk away. WALK not run. If she is using stridor, whats the difference from getting insta downed as bully or bubba? The chainsaw noises? She has tells she is going into phase walk. You just gotta pay attention to it. And if you main spirit as you say. You should know these tells by now.
Everyhting you states is worng, I beileve.
1. If your injured and you walk away she can still hear you, if your not she still hear you.
2. She makes no "phasing" sound when in terror radius.
3. The difference is you know when she is, Bubba has obvious noises and is still visible, Billy if played right can he juked. But Spirit gives no indication.
Please forgive me if what I said was wrong.
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@Bullettimegod said:
You dont want to nerf spirit. You just want boring predictable games where you can loop with out using your head.
Um, no? I love playing Spirit. Why would I nerf her? Because she gives me little feedback as a survivor so countering her is incredibly luck based.
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@thelittlemonsters said:
Honestly, she doesn’t need all that. A small change like being able to hear her footsteps would go really far in making her balanced.
Oh? Thats really good! Hearing her footsteps would add some sort of counterplay but chances are you'll react too late and get grabbed or get hit becauase the TR is so loud, it would punish survivors for not wearing headphones or for having hearing problems.
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@CalamityJane said:
She doesn't need a rework, just something like -50% to injured noises while phasing and MAYBE just remove her husk when she phases.
Ture but if she had that, good spirits could slaughter survivors with Stridor.
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@MotherOfRaccoons said:
Lmao.
Just like they said, now that Nurse then Billy got the axe, the crowds demand to nerf the next strongest killer. Maybe we'll live to see the day when players protest to nerf Clown.
Spirit is fine. Learn how to counter her.
Umm. I dont go against Spirit all that much, in fact I main her. So yeah its not because I cant counter her its because I know shes very fustrating due to the lack of info she gives.
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This should work since:
1. If survivors arent Gen-Rushing they wont be affected by this.
2. If they are then this wont kill their gen progression it will delay it and allow the killer to catch up.
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@[Deleted User] said:
I personally like Freddy's stink eye when popping from behind the survivor during a mori. It's comical, to me at least.
Maybe he could come out of the dream world and do that?
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@MyWorldHasCome said:
https://forum.deadbydaylight.com/en/discussion/177824/non-satire-noed-adjustment
Hex: No One Escapes Death is a helpful perk, but not your triumph one. The first thing we almost do in my SWF is search for totems and take him down. Not only you get like a lot of points (1.000 for each, 1.500 if glowing) but you unactive the future perk activation.
Noed has a pretty easy way to counter. I don't know every totem RNG spawn, but i know where aproximately they spawn so i just need to search around and boom, free bp points, more killer gameplay (since you're not genrushing) and more happiness for everyone.
Ta-daa.
Have a nice day!
Ah, thanks. I never thought about that. Apologies.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1499333#Comment_1499333
This isn't a thread about DS. It's incredibly flawed, and there are times where there is no counter and nothing the killer can do about it (which inherently makes it overpowered and broken), but this is a NOED thread; and being that it's the most counterable perk in the game (can be eliminated before it even comes into play with the help of MULTIPLE perks and items/addons), it's fine how it is.
I was suggesting it as a 'universally hated perk'.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1499333#Comment_1499333
This isn't a thread about DS. It's incredibly flawed, and there are times where there is no counter and nothing the killer can do about it (which inherently makes it overpowered and broken), but this is a NOED thread; and being that it's the most counterable perk in the game (can be eliminated before it even comes into play with the help of MULTIPLE perks and items/addons), it's fine how it is.
Im a bit confused. I suggested that Decisive Strike is a perk that is universally hated. Again, I'm new here so please forgive me for my mistakes.
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@SloppyKnockout said:
NOED is fine how it is, though.
Sorry, people have already clarified that! Is their a perk that you beileve is universally hated? Decisive Strike?
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@Dustin said:
Honestly the issue with NOED entirely is the movement speed in my view and the fact that it's a surprise attack. Although I blame the added movement speed on the fact that all perks have tiers and BHVR always wants something that scales with a perk so you'll often have a cool idea over shadowed by something stupid tacked onto a perk just so the three tiers have something to scale on.
Oh, okay!
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@sekkima said:
Professionals do not use noed for the exposed state, we use it for the extra speed.
Change my mind
Oh, I though the Exposed status was what people disliked! Thanks for clearing that up for me!
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1497484#Comment_1497484
If you convert it to a decimal you have to remove the % from it. But for a perk description, you generally want to just keep it as "5%". A decimal would be less accurate because not every killer has the same speed. A 5% speed boost for a nurse would be a 0.1925 m/s increase but for a trapper it would be 0.23 m/s, if my math is correct.
Also isnt that how its supposed to be? If a killer is slower 5% is not going to increase them to a faster killer with 5%. It'll just mame them faster.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1497484#Comment_1497484
If you convert it to a decimal you have to remove the % from it. But for a perk description, you generally want to just keep it as "5%". A decimal would be less accurate because not every killer has the same speed. A 5% speed boost for a nurse would be a 0.1925 m/s increase but for a trapper it would be 0.23 m/s, if my math is correct.
Ah, sorry!
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@zoozoom6 said:
so your idea is to stop the dull to lit totem stuff and nerf the speed to nothing? at that point it would just be a worse version of devour hope with no unique or redeeming qualities
Im a bit confused, isnt the regular speed 5%? The way you represent that in decimals is .05%... Correct me if I misunderstood.
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@MeAndTheBoysLoveOni said:
https://forum.deadbydaylight.com/en/discussion/comment/1497413#Comment_1497413
It would be a shame to not get credit for the idea but all I’d care about is just the fact that it happened, it’d seem dumb not to do these changes but I can understand that maybe they wanna focus on something else or it could take time and effort, it’d definitely pay off though I’d imagine they’d have a lot of people buying the skin
Thats not exaclty what I mean. I want people to know that I made it. Not the devs to credit me, if they do then thats wonderfull. I want people to NOT go like this:
Toxic Slugger: lol, ima mori you now. Lolol
An Intellectual: Ah! Who made that Mori?
Toxic Slugger: uh devs lol now die.
The names make me laugh. Apolgies if this sounds narccistic.
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@Yung_Slug said:
.05%? That's almost non-existent.
Actually. The current is 5% right? To represent that in decimals you write it like this = .05%. I beileve, correct me if im wrong!
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Unless people go really crazy about the idea and share it, unfortunately then that method leaves it unclear as to who came up with it in the first place.
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@mrtlxifi said:
https://forum.deadbydaylight.com/en/discussion/comment/1497390#Comment_1497390
Alot of people don't like it but i play around not having the gens done
As I though, people don't like it. And stopping gens in the first place is a viable yet rage-inducing option (For the survivors).