Oblitiry
Oblitiry
About
- Username
- Oblitiry
- Joined
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Comments
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Must be the link type you're using.
https://m.youtube.com/watch?v=SIaFtAKnqBUI just copy pasted that url
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You can't directly upload a video here. It's a pretty simple concept. It's why everyone posts links instead.
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Just run away from the pallet or just let the killer hit you and boost away to a hopefully better location. They'll just lunge swing and use the free hit through it anyways. If you're already injured then you might as well lay down.
Drop the pallet early = you get hit.
Actually timing it right = you get hit through the pallet anyways.
Running around the long way = they'll hit you before you get back around to the pallet.
They plan on making maps have more unsafe pallets like these and less safe ones. So you might as well get used to playing like they aren't helpful at all. Well they're useful to fuel spirit fury I guess lol.
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Is your dad single?
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@Hoodied said:
Oh god the quality is made for the gameboy
Gameboys never looked that good sheesh lol
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Agreed! She could use a bit more points for puking on objects and survivors as well.
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Well if you were already running and then suddenly stop moving you're #########. Especially if they're using speed add ons the moment the scratch marks stop appearing they'll know exactly where you are. They can feel around for collision. If you tried walking away they'll still hear you and immediately close the distance with her increased lunge range coming out of her power.
Spine chill only helps you against her if you aren't already getting chased. Iron will only blocks out pain grunts. They can still hear everything else.
If you're getting chased and the spirit player has good headphones you might as well just lay down.
DH has been my only saving grace to avoid 1 haunting lunge attack. After that they know I have it and counter it easily.
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I got a legendary core in warframe yesterday. The first one I ever got was on 5/5/19 at 5:48 AM. The 2nd one 7/5/19 5:57 PM. Some people have played for up to 650 days straight trying to get just one.
I wish I had decent luck like this in real life lol.
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So what happens after using all 3 tokens? Does the perk become useless without a tool box to finish a sabo?
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Meh good riddance (again). Now we'll have less 14 year olds having downvote contests while spammin the board with asinine topics.
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@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/557455#Comment_557455
Oh? How did that go?
Lets see! I found every single one of your badly placed traps. Stepped in them and died early lol.
Added you after that but you went poof for awhile and changed your PSN.
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I played against @SovererignKing a long time ago. And @woundcowboy a handful of times. I also survived along side another member that rarely posts these days.
My PSN isn't identical to my forum name at all.
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Ohhh I got a handful lol.
Same story but different results from different roles.
In another universe >=]
Mmm fried country girl!
Can already hear the DC noise
Hmmm!?!?
Baldy mcbald kate.
Some chests come with extra prizes!
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Stole it from reddit
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I love the new hair physics. The longer hair styles actually look and feel like they have some weight to them. And smaller pony tails aren't shooting around everywhere like flubber.
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@[Deleted User] said:
Apparently the new hairstyles was made to optimize the game better but I notice zero difference.
Actually frames have allegedly gotten a hell of a lot worse on console again, but I don't own a console myself to verify.
Frame rates have absolutely improved for the PS4 since ghost face launched. idk about xbox though.
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We're all dieing :(
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@Mellow7 said:
LMAO did you edit that straight away?
https://forum.deadbydaylight.com/en/discussion/comment/546659#Comment_546659
Yep yep! Back in the day on the epic games paragon forums I always made memes or added simple text to gifs.
A user that was leaving the game in a similar manner personally asked me to send him off with them. So I obliged!
Poweas being a regular here announcing his leave kinda made me feel nostalgic. So I kinda slapped that together out of impulse.
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:3
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Gonna have to agree with you here. I just hope behavior doesn't go OH! We should raise the price of chapters so it's "reasonably" higher priced than cosmetics.
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@Alfred said:
Does Sony support cross platform yet?
Their last statement was they want to protect you from players cheating on another platform...
They do but only for a select few games. Dauntless being the most recent is crossed with PS4/XBOX/PC
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/542847#Comment_542847
Oh. I didn't have time to play during the event, so...
It's still going ;)
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His uncle bowser will make sure that you NEVER get to play the switch version!
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/539067#Comment_539067
No, it would only effect survivors injured by things like M1 attacks and traps etc. Being sick wouldn't apply to it.
is the broken status from being sick not considered being injured? Because the games mechanics certainly acknowledge it as being injured.
You would have to remove her sickness leading to the broken status to keep a semblance of balance.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/539033#Comment_539033
How can a literal buff to action speed have counterplay?
There is nothing you can do to stop a direct buff to a character.
And yes I do agree that they are not on the same level as the Legion bug could ruin games, its the morality of just letting survivors abuse a bug with no punishment. Because where do you draw the line of, This bug is not significant enough to have us issue punishments to players abusing it and this bug is something significant enough to straight up ban players for doing it.
Also I will say the solution they should have done for both of these situations is disable the addons for Legion and disable the perk until they are/were fixed. But no, its BHVR and they would rather ban people than simply disable the thing.
"its the morality of just letting survivors abuse a bug with no punishment. "
This part right here makes me laugh because there has been plenty of killer bugs that went unpunished. Most recently the clowns insta down bottles. And in the past his massive speed increase for abusing his reload add ons.
They ban players when it actually is warranted. And using WU ain't it chief.
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Would make the plague a god and thanatophobia meta asf and in every build.
It sounds like an easy fix but creates many more balance issues.
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They banned legion players purposely using it to keep people hostage. There's no reason to ban people for using wake up because it's not on that level of abuse.
Yes it's scummy for people to purposely abuse bugs but then again most of the bugs come from an oversight on the developers part.
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Those are all the killer mains playing survivor because killer que times take too long :^]
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You are the random survivor my friends and I loathe to get matched up with.
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On PS4 I can't hear anything that I actually need to. Had killers running around with distressing and I couldn't even tell that they had it. Basic terror radius feels like hag running M&A.
But don't worry fam! Kate now breathes louder than anything so it constantly feels like female myers is right next to me.
Pain grunts also completely drown out everything else. Being on a hook sounds like I'm in the sound booth next to the person voice acting it.
I literally have to run spine chill now and its because I can't ######### hear the non stealth killers coming.
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@Tsulan if that's the way you wanna go about tapping out then be my guest.
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@Tsulan said:
@Oblitiry NOED is a Perk. Not a mechanism.
NOED can be disabled before it becomes active, but only by survivors that are not lazy.
Comparing NOED to the hatch is redundant since the survivors don't need to equip a hatch perk, that only spawns a hatch IF the survivor has that perk equipped.
I can't even imagine the uproar of the survivor community if the hatch would require a perk and could still be removed by the killer, just like it's possible with NOED.
@Tsulan NOED being a perk and part of the game literally makes it a mechanism.
No one compared NOED to the hatch specifically.
You said "There is no mechanism that rewards a bad killer. "
And I simply gave you the most obvious answer.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/530537#Comment_530537
@Oblitiry What is killer sided on requiring survivors to do their objective in order to escape?
There is no mechanism that rewards a bad killer. However, there's one that rewards bad survivors and punishes the killer for playing good. How does this even make sense?
Imagine that the killer is bad. 4 survivors are about to escape and the gate closes behind the third one. Giving the killer a free undeserved kill. Does that sound fair to you? Because that's exactly what the hatch is.
Left Behind is a useless perk as of now. Because no one would bother to repair gens, while being the last survivor.
I'm asking for equality, not double standards.
@Tsulan I don't see the point in you trying to play coy. You aren't fooling anybody. Your entire idea is basically spoon feeding the solo player to the killer. You gave no bonuses to benefit the last survivor. Only pressured game play and free easy tracking for the killer. Which is completely one sided in a hypothetical version of DBD with no hatch.
"There is no mechanism that rewards a bad killer. "
It's called NOED. And I shouldn't have to say much more about it.
"there's one that rewards bad survivors and punishes the killer for playing good. How does this even make sense?"
It's justified by being RNG based. A bad survivor that did nothing can get hatch. A good survivor that did everything can get hatch. The average survivor can get hatch. And ANY skill level killer can close the hatch. Whoever locates it first is RNG and making plays around it is easy. More than enough killers know how to slug then hunt down the last person.
Closing the hatch before the survivor reaches it essentially locks EGC into a killers win in the final 1v1 scenario. And camping an exit gate rarely works for the survivor.
"Imagine that the killer is bad. 4 survivors are about to escape and the gate closes behind the third one. Giving the killer a free undeserved kill. Does that sound fair to you? Because that's exactly what the hatch is."
If killer couldn't close hatch you would be absolutely correct. However they obviously can and they can make plays preventing anyone from getting it.
"Left Behind is a useless perk as of now. Because no one would bother to repair gens, while being the last survivor."
With EGC collapse being a thing LB always will be useless as long as it functions how it does.
"I'm asking for equality, not double standards."
That's not true at all and anyone reading your posts knows that. You might be able to fool yourself into believing that however but you sure as hell won't be fooling me.
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Both however I get bored playing as killer a lot faster than I do survivor.
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You can have it as an animation for stuns and that's it. Actually having to pick up your weapon would be stupid and waste a lot of time.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/530399#Comment_530399
@TreemanXD once there is only one survivor left, a counter starts. This counter is only visible for the survivor. The counter only stops if the survivor is repairing a gen or in the killers terror radius. If the counter reaches 0, the survivor will start screaming. Once every X seconds. Revealing himself to the killer. The more often the survivor screams, the shorter the time between screams.
This would make Left Behind viable.
Simple and fair solution.
That's not fair at all ######### lol. OH wait you mean fair as in completely killer sided.
Dude I'm glad your idea will never be a thing.
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Ok so basically your main profile has your PS4 set as its primary and that lets every other profile on that same console use the DLC tied to the primary profile.
The primary profile also shares its PS+ status with the other profiles.
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My only issue is bugs not letting survivors cancel his power. Other than that he's fine.
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@RotBb said:
https://forum.deadbydaylight.com/en/discussion/comment/529375#Comment_529375
I want to obliterate him. I want to destroy him and his team. He deserves no mercy, and anything below a merciless victory is not enough.
But why his team? You said it was just one nemesis :O
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That would be nice because bloodwebs are ######### lol.
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Play doctor until you find him slug him and stand on his body. Simply don't let anyone pick him up. There ya GOT EM! But was it even worth it? He's just gonna go about the rest of his game sessions doing the same thing.
Cowards do survive after all.
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Through trial and error while slowly adapting to the game on top of getting better perks.
This might sound mean but some players are just lost causes. They won't ever learn or improve and they will always stay in a specific rank range.
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Maaaaan you should have camped the hatch with him and started watching Netflix lol.
Seriously though I would have just let the killer sacrifice me after it became obvious with what was going on. No point wasting a whole hour trying to do a gen haha!
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tumblr_oy8h6heJtx1rob81ao2_r1_1280.gif@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/527061#Comment_527061
I literally just didn't understand what you meant. But yes, that's still realistic. You can move your legs while falling as if you're walking down invisible stairs. In fact, similar acts are usually featured in performances.
This is all I think of every time I see it. Or puppets leg flailing or luigi running through the air lol
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Can legion fast vault from a standstill? I Smell another nerf coming!!!
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/527015#Comment_527015
Walk glide through the air? What?
I'm just making a joke buddy ol pal! But for real killers look like they're walking down invisible stairs lol
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looks at the killers defying basic gravity while they walk glide through the air
No one bats an eye or acknowledges it being completely unrealistic and defying any scientific explanation.
Meanwhile survivors drop like rocks.
looks at survivors fast vaulting a pallet from a stand still
GASP!!! NO! THEY NEED TO RESPEC MY SCIENCE AND LOGICAL REAL WORLD REASONING!!! They shouldn't be allowed to do that! It just doesn't make sense and it NEEEEEEDS to!!!!
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I have survivors getting other survivors killed by their own hand everyday!
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How many people truly play 50/50? Very little and all of the stories and experiences being talked about here shows that very clearly.
I absolutely play survivor more than killer. So I've definitely gotten more toxic behavior and messages from killers. However that being sad I've also run into toxic survivors while also playing as a survivor. I will always ask them why as a basic question, the way they respond tells me all I need to know about them. And they're usually the way they are because they're just rotten people that need love as cheesy as that sounds.
As killer I've only gotten hate mail once and that was from my very first time playing the game.
This community can be great and I see it everyday I play however a lot of people don't want to try and find that little light. There's too much focus on the dark and that simply breeds more toxicity and animosity.
I've turned multiple hatemail and bm playing killers into friends. It's honestly not that hard to simply turn a basic message like "######### you" into a conversation. The more you laugh about things and turn them into jokes the better.
I like to send people messages admittedly mostly killers to talk about the match and laugh about things that happened. I made a close friend by doing this and casual gaming buddies in general. I honesty have a list of killer main friends and I'm proud of it lol.
TLDR - Stop acting like a bunch of farts and become a breath of fresh air.
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My problem with head on is how inconsistent it can be. I love this perk and want to use it more however it either works or it doesn't. Plus its hit box is wacky as #########. It can hit really far sometimes or completely miss point blank.













