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Northener1907

Northener1907

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Northener1907
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  • @GodDamn_Angela said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071161#Comment_2071161

    No.

    It means that you still have an MMR for each killer based on how skilled you are with them. Then, once MMR is turned on, you will be matched with players with a similar Survivor skill level/MMR. Popularity of a specific killer won't have any bearing on this.

    @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2071161#Comment_2071161

    It means each of your killers will have a different MMR level

    For example your Freddy might be good while your Oni is terrible so your MMR with oni will be lower

    Okey i got it, thank you. But there is problem. I never played as Oni. This mean my Ori MMR will be low but i am not bad killer. So i dont think i will be bad also with Oni. So MMR will give me bad survivors because my Oni MMR is low? Is that fair for survivors? Or maybe game will see i am experienced killer and give me better survivors?

  • Another nerf? It is already weak perk now

  • I wish this game would has block system for not playing together. I would block people like you. You are not tunnellng for tactic, you just wanna being toxic. And i hate people like you. You can't bully people in the game.

  • @Shroompy said:

    All killers will have a different MMR, al though for how long its taking I don't see a reason why they didn't add the button to switch back and forth

    What is this mean? I will have long queue for my Freddy boi? Because i know he is popular killer

  • Ofcourse use it for vault speeds. And plus you will get alert about killer, you will know killer coming for you

  • Baby killers will never stop arguing about something. Because they have to take 4K all matches or they will feed sad.


    LOL

  • Match making was never problem... Problem is game is not balanced. MMR will solve it? Maybe.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069890#Comment_2069890

    Turns out when you call people who play killer "toxic, #########, unskilled etc" just for using the tactics the devs have said are legit, they play killer less. Who knew?

    Well they can enjoy now with long que... I am playing on EU server, mornings surv games are faster. But nights finding game as surv so long. Possibly all toxic survs playing night and people stopped play as killer nights.

  • That is happening because there is not enough killers. So game didnt find any purple or red killer for this guys and game gave you to them sadly. New mmr maybe will fix it but game still need more killers.

  • %60-65 as killer, other times as Survivor. But when i play as Surv usually i am playing with my friends. Because i am not mad to play solo surv. It is terrible. Solo games only for missions.

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2069742#Comment_2069742

    Agree. killers always say red ranks are full of bad survs who are there only because of swf. But the number of bad killers in red ranks only because camper and tunneling is the same or bigger. And they think they’re semigods

    As solo experince game is not going good, i can say that my solo survivor exp. I am surviving enough time but game is terrible.


    Well i just have hope for new mmr. If this will not work, i will stop play this game again. Because it is clearly unfair and it is not balanced. I am still playing this game because some of matches are fun with good people, not toxic. Today i faced with swf team as killer. But they werent gen rushing or toxic, they was just forced me to chase. And used some not meta perks. Game was fun. All gens finished, half of them died but i also didnt try to hard because game was fun. But usually 1 chase = 3 gens and that is makes me try harder and kill them early. Because of that i am using end game build. Or when i play as survivor tunnelling most of times. I am taking hit because save my teammate but killer chasing same target. And devs sadly not makes game better. They nerfed DS but they didnt buff it for balance.


    I started this game in 2017 and i played for 2 years before i give break, game was really fun and community was full with good people. But now it is so far from start sadly.

  • Camping and tunnelling killer tactics. Are you stopping gen rush? No. So killer can stop you with any way. That is not mean you will like it. For win killer can use any legal way.


    But if you ask me this game is not balanced, all problems comes for this.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067834#Comment_2067834

    You're right about that. People love to forget solo Q exist, so they keep nerfing things that are an issue in SWF, making Solo Q which can be an already crappy experience, even worse.

    I never found SWF fair but some people deserves that. And they will get surprise but SWF teams still abusing DS because they never used it for what it have to be. They are still abusing it to make killer angry. Unbreakable + DS still op. But for solo? Who cares solo survivors right? Solo survivors are just here because of to satisfy the killers egos

  • @JesseJH28 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064630#Comment_2064630

    If you're getting "hard tunneled" then literally just don't deactivate your perk right away... If it really is a "hard tunnel" they'll be back on you pretty quick so it's not like you're wasting much time - in fact, you'll be wasting the killers time

    If there would be anti-tunnel perk i would use but there is nothing sadly. People saying DS is anti-tunnel but it is useless and also not anti-tunnel perk.

  • @Yords said:

    If you think DS is trash now, then you were probably never that good to begin with.

    You cant say " Ds is Trash " because Yords will call you as noob. Never do this mistake wo ho ho ho bye

  • No i dont think so. If devs giving you advantage for easy games ofc people will use this. Now Gold Age for Tunnelling.

  • @pennythewise said:

    https://forum.deadbydaylight.com/en/discussion/238999/thank-you-noed

    Noed saved me too from gen rush and gave me kills too

    noed is the hero we dont deserve

    I am not using gen def builds anymore because survivors still gen rushing.

    Those days my fav build: Remember Me, No Way Out, Hex: NOED, Blood Warden

    They are so salty in end game but i dont understand what they are writing usually because chat filter :d

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067834#Comment_2067834

    So you're mad because your broken toy got taken away? Aww, how sad. My heart bleeds for you. Don't complain about tunneling so much.

    I am also started tunnel on my killer games. DS is not danger anymore lol

    Just one stun (if they have ds) and then i can kill them. And do you know? It is really working

  • @REL1_C said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067816#Comment_2067816

    As a survivor main I don't like that idea. Don't get me mistaken, I'm not entitled. It's just simply because survivors will now run perks to get keys and I will guarantee that keys will be more common lol.

    Well devs seem like dont care anymore. Possibly so much killers stopped play, for that now they nerfing survivors. And sadly keys will get hard nerf.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067717#Comment_2067717

    You're complaining about being tunneled and actively refusing to use DS. Need I say more?

    Ofc i will complain lol They nerfed it so hard but with 0 zero buff. When killers get nerf they usually have buffs too. But they nerfed survivors so hard. BT was good perk for camping but now it only saves who is on hook. For killer nothing changing because he will still have on hook (who came to save).


    DbD has great exp for solo survivors but yes lets nerf it harder. Because %5 of survivors (SWF teams) makes killers sad. How fair lol

  • Red Key - 2 survivors can escape, Purple Key - 1 Survivor can escape.

    Only 1 key can use in per match. If 1 survivor use key on hatch, other keys will be useless.

    After key used, hatch will close and never will open again. And it will start end game time.

    That would be fair, idk. How is so hard to nerf keys.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067629#Comment_2067629

    So basically you want a version of ds where it does all the work for you, you don't have to worry about when to use it, or what to do after using it.

    That's not how perks work.

    I was using it for end games because usually killers camping in end game when they get someone down. And when someone trying help just they swapping hook. And then who has ds saves teammate on hook and killer was punishing for camp & tunnel. But now it is useless. Because if i save my teammate i will lose ds and i will get hook. That perk is unhealthy and useless now. So i removed it.


    And there is Ruin & NOED doing everything for killers but i never see killers said those perks unhealty. Just scare survivors and make them leave to gen. And hex ruin will do everything for you lol.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064651#Comment_2064651

    Maybe equip a perk that punishes the killer for tunneling you? There's this one that recently got nerfed into it's proper place, I believe it's called... Now what was it... Deliverence Stab? No, no, that's not it... Dead Spin? No, no... Decisive Strike! That's the one!

    I can stun killer with pallets or i can blind him. Why i have to use DS now? This perks forcing you to be useless and i am team player, so no. And DS has weak power. So it will not worth it. 5 seconds stun, are you kidding me? Only one time. It is waste of slot. And DS is not anti-tunnel perk. It is trash now.

  • @odra said:

    actually what you could see forum is killer biased and survivor mostly dont really care about ds changed. only some survivor protesting about it.

    meanwhile when survivor insist undying change you could see some hatred from killer.

    anyway I'm more waiting for spirit stridor nerf and freddy.

    while i also wanted trapper to be buffed and plague to be buffed a bit. The rest should be okay

    Nerf Freddy for what lol

  • DS was never anti-tunnel perk, it is garbage now that's all. Killers keep saying "it is anti-tunnel perk" so lets buff it to make really anti-tunnel perk. Killers will be also happy? Because if they wont tunnel they will not get punish. But first buff.

  • @Luciferr_2nd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064618#Comment_2064618

    Survivors shouldnt need a perk to combat a health issue with the game, survivors shouldnt need to equip a perk to specifically combat a d*ck move by the killer.

    Killers shouldnt need a perk to make gens slow, they have to trust themself. So why most of killers using Hex: Ruin?

  • @HellDescent said:

    Why is it a trash perk?

    Because it is, let me explain.

    Old DS was also not perfect perk but 60 seconds protection was not bad. But it nerfed now. Now if you wanna protection you have to be useless.

    And people keep saying it is anti-tunnel perk. No! It never was anti-tunnel perk. Because if killer tunnel you DS cant punish him. Killer will get just one stun and that is nothing actually. If i get out one survivor i will take risk and i will get just one stun for 5 seconds. And then i can keep chase and kill this survivor. If we wanna this perk really " anti-tunnel " it need buff now. Make stun time longer and make killer blind and make it for all hooks. And then it will be really anti-tunnel and killer will get punish for tunnelling. If killer wont tunnel perk will be useless, so fair. And if survivor do gen, heal or another stuff that mean surv is not tunnelling and surv will lose ds power for this hook. But for now it is just forcing you to be useless. And i saw so many killers just acting like leave and when survivor start something coming back to tunnel. Killers abuse it now. So that perk is waste of slot for now. If tunnel problems get more they will need buff it.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066464#Comment_2066464

    It is giving them a 2nd chance, because they got off your shoulder.

    Your teammate can save you with flashlight or pallet save. Or better if killer has not close hook you can save yourself. Are they second chance? No. They are just normal saves. And killer can get you down again. DS has to be more punish after this nerf. Because if you dont tunnel you will not punish. If you do that punish has to be more sadly for killer. For now DS is waste of slot. And i tried new DS as surv also as killer. DS is clearly killer side now because it is not scary anymore.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066309#Comment_2066309

    Your issue is you are mistaking "anti-tunnel" with immunity to being tunneled. DS will give a survivor a 2nd chance to escape a killer who is tunneling them off hook. That's it.

    Well it is not giving second chance. Because it is weak advantage. Killer is not losing any time. After stun he starting chase again. That is not enough punish for tunnelling. DS have to be more punish. But they nerfed it not buff, perfect.

  • I am playing both roles and as killer i dont camp or tunnel. But today i wanted to try tunnel and i wanted to see what will happen. I played 6 matches and i made tunnel so hard. And 6 7 survivors had DS. But this didnt stop me. Just one stun but then i started to run after them again. And they all died. Only one match i lost, 2 survivors left with hatch (they found key possibly in chest).


    So DS is clearly weak perk and it is not stopping tunnel. So it is not anti-tunnel perk. They nerfed it but without any buff. If people call it " it is anti-tunnel perk " lets buff it for that. Make it perfect anti-tunnel perk. So everyone will be happy. If survivor wont get tunnel, surv can do surv goals. If killer try to tunnel him, DS will punish him hardly. But with buff ofcourse, for now DS is useless and weak. Dont waste your slot with that.

  • Chat filter is broke. Its filtering so many things not insult lol

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064618#Comment_2064618

    Its not though. And it never did, thats the problem.

    DS is now supposed to be soley an anti-tunnel perk (no longer an anti-momentum perk). It was heavily nerfed without any buffs to compensate.

    Considering you literally cant do anything and maintain DS it should have been heavily buffed to compensate. It doesnt stop tunneling. It buys you a couple of seconds before you get hooked again. It should at least activate twice and have a longer stun duration. Heck, at this stage I'd nearly be okay with it teleporting the survivor across the map when it activates because right now it does nothing to stop tunneling and killers know that.

    Yes that is! But killers mains happy because they can tunnel now. DS can give them just one stun and that is nothing lol

  • @GodDamn_Angela said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064630#Comment_2064630

    If you are able to do anything that disables DS then you aren't being Tunneled.

    Sorry you can't abuse your 60-second free stun and health state anymore.

    I was not using DS boi and killer start chase me after i get save from hook.


    But ye 60 seconds bla bla bla bla. Bye

  • @Healthore77992 said:

    Perk is still doing what was intended to do from the start lol, stop whining.

    Yea that is why i get hard tunnel today most of my matches, killers know it is useless perk now lol

  • Have fun :) And Prove Thyself already on my survivor builds, its good perk.

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063480#Comment_2063480

    Prove thyself or resilience are better perks than ds now. If the killer tunnel someone ######### at first hook and find another match

    Thank you for great advice sir. I am so stupid, how i cant think this. Thank you for light me sir <3

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063447#Comment_2063447

    The nerf is fine.

    If you find it so egregious then perhaps you were relying on it too much.

    I am not relying on it lol. That is why i am not using it anymore.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063384#Comment_2063384

    The perk was nerfed because it was unhealthy for the game.

    How is 60 seconds of immunity (3/4 of a gen) fair?

    I am not saying that perk was good for killers. But there is 4 survivors and they all doing gens. How fair with tunnel then? If you tunnel same survivor, will others stop doing gens? So what is different you chasing same survivor? That is just because you will kill him. And survivors will lose number. Good for killer and it is good tactic against gen rush. But game is not fun for who get tunnelled. DS can save him/her once but if this survivor wanna protect of ds, he/she will need to do not anything becuase if do anything ds will go. And also this is not fun. Because of that i will not keep this perk on my builds anymore. Because that perk now forcing me to be useless. And that giving advantage to killers because they know now so many people removed that perk.

    Perk had to nerf but hard like that? No. Maybe keep nerf and buff it little. DS can be active later all after hooks. So if survivor get hard tunnel, he will have chance to survive. And if he will not get tunnel he can do survivor stuffs. Devs nerfed it hardly but they didnt think about this perk is going to be useless. Sad.

  • It is trash perk lol. I will still use Spirint Burst or Dead Hard. I dont wanna waste my slot with that trash perk.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063356#Comment_2063356

    New old DS didn't punish Killers for tunneling. It allowed Survivors to work on objectives unhindered for 60 seconds. You could only use it once.

    Literally nothing has changed except for the fact that you can't abuse it for easy gen pressure anymore.

    You dont know what is point lol

    Old DS was also useless. But you never know is survivor has DS or not. That was scary for killer. That is why tunnelling was less. Survivors were using that because they knew they will be safe for minute because of DS. But now if you use this perk you cant do anything. So it is waste of slot and there is not point keep it on builds. And killers also know that, that is why they are not scaring from this perk now. Because it is just one stun they will lose. After this they can kill survivor and DS cant save them anymore.


    And for SWF. This perk nerfed because of them. But surprise they still using this perk. When one of them get unhook they trying to force killer to tunnel. Others fixing gens. And ofcourse they are safe with 4 DC. They are just wasting killer time. And there is still Unbreakable + DS combo. So really DS nerf solved what? It made game worse for solo experince and solo exp was already terrible.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063335#Comment_2063335

    So DS didn't do anything and was useless at stopping tunneling but it was nerfed too hard?

    People was using old ds because he was punish killers because for tunnel. But now noone using this perk because everyone know it is not good perk anymore. You can use this one time. And if you use this perk you cant do anything for minute if you dont wanna lose advantage. So DS is waste of slot now. And people are not using this perk anymore. And killers knows that. And now killers tunnelling harder.

  • @Pulsar said:

    Idk why people aren't running DS. It's almost like people only abused it or something.

    it's core functionality of discouraging tunneling is still intact.

    The issue is that people heard, "DS nerf" and decided the perk was dead.

    Because perk died. DS is not saves you from tunnel. It is like you are stunning killer with a pallet and then killer continue to chase. So DS only saves you 5 6 seconds.


    I agree ds has to nerf. I mean you cant repair gen, you cant heal others bla bla bla. But healing yourself? Or saving someone from hook? They nerfed DS so hard and it is useless now. SWF used it for disturb killers and now because of that all survivors lost this perk. Great job really.

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063287#Comment_2063287

    "People don't care about killers" For many of us...Killer is the only reason we play this game. All the survivors are just skins. Theres no mechanic change with any of them. So the only actual "UPDATE" that this game ever gets are the killers....

    Well i dont care then? There is so many chapters we got but Freddy is still my main. I played with him old version and now new version. Only PH joined my mains. My last main is Myers but he is so weak, usually i am not playing with him. I just wanna balanced game, i dont care about new killers.

  • @TerminatorGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062703#Comment_2062703

    It's definitely going to be licensed. With how mediocre the past original killers have been(with maybe the exception of Blight), they need to go big or go home on this anniversary. I dare say many people will stop playing DBD if it isn't an iconic license next.

    I agree last 2 chapters were bad but lol bro. +100k people playing this game. Did you talked with all of them? How you can say many people will stop play lol

    People dont care about killers, everyone wanting balanced game but devs are not doing that sadly.

  • @ClownIsUnderrated said:

    The last two chapters have basically been filler chapters, until the actual Main Event happens which is the Fifth Year Anniversary where will get the next licensed killer. And if it happens to be Resident Evil, then their will be a lot of high expectations for the next killer to be good.

    I have hope for Jason or Chucky. Resident Evil would be also fun but first i wanna see 2 icon killers who never added... Twins really gave me hope for Chucky.

  • Killers are strong but survivors are more stronger. I am meaning swf ofcourse. But you are right, DbD is terrible for solo survivors sadly.

  • Freddy has to teleport gates or make him teleport reparied gens too. Normal gens will be red, repaired gens blue. So after all gens done, Freddy will still have him power. Fair?

  • Well i bought dlc, i did not like him skin and i hate k-pop but him power is interesting and him perks pretty good.


    Now time for Remember Me + Blood Warden + No Way Out + NOED :P

  • For The People - Best teammate perk

    Borrowed Time - Anti-Camp perk. And you can save your teammates in end game so important perk

    Dead Hard - You need one perk for yourself on your build. DH is good.

    Mettle of Man - Take hits for your teammates. Hits will help them also will help you.

    And ofcourse feed this build with med-kit and add-ons. When i playing with my friends i am using this build and its working well for me.

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