NekoGamerX
NekoGamerX
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- NekoGamerX
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1475230#Comment_1475230
I ######### hate cats, I'd never have 2 cats and I'd never call them Brownie or Cookie or anything.
i do have 2 cats and i also never call them Brownie or Cookie but cats has nothing to do with this topic.
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@rogueplayer00 said:
https://forum.deadbydaylight.com/en/discussion/comment/1465424#Comment_1465424
Yeah. One mistake. How many mistakes can survivors make and have no real consequences for?
how many mistakes can survivors make A LOT
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@RoMainPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1471658#Comment_1471658
So again, you want survivors to hold M1 for longer. That's not going to solve the problem.
i geuss you missed the part where i said still may not change anything,but something need to be done.
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i'm not understanding this thread....
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@Valor188917 said:
A simple solution would be to make the EGC timer PERSONAL for survivors, if you are in the gate area for let's say more than 2 seconds the timer ticks down RAPIDLY forcing you to either leave or go out into the trial again. Yes healing up safely inside the gates would be a thing of the past then.
like better if as they t bag the entity kick them back into the trial.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1473677#Comment_1473677
There's been plenty of kids books with gore for decades, it really doesn't surprise me that fnaf is added to the list. Scary Stories to Tell in the Dark had multiple accounts in all three books. Watership Down is considered a classic for kids and it has bunnies being maimed all over the place - can see carnage count from the cartoon adaptation on YouTube. I would think if it wasn't appropriate for kids not only would Scholastic not had a multi-book contract with them but parents groups would've made a scene by now demanding the books be removed from the kid section of book stores. If they'd gone with any other publisher I'd say they are miscategorized but they went with a kid book only one so it's not an accident.
i love Scary Stories to Tell in the Dark i got all 3 book and the movie but yea they were aim for kids but tho books got ban in some place too.
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escape is survivors only objective where killer got killing but the thing is survivor don't have do much to get they objective done which do gens killer got to do too much to get they objective done
lets see
survivors to escape
do gen
open door
now there 4 survivors 5 gen to do 2 gate that can open and the hatch that don't take much
killer sacrifice
pressure the gens
chase
down
hook
sacrifice
there are 8 gens to pressure on and 4 survivors that need to be hit twice in a chase to be downed each survivor needs to be hooked 3 time to be sacrifice
sounds like that killer objective is a lot harder then survivors.
i feel like survivor should get a penalty but only thing i can think of is if they don't get into chases or don't unhook anyone but doesn't that already happen?
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i don't know how they fix it killer already get less BP if they do it.
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@OniKobayashi said:
It makes you invisible for 60 seconds? Yeah that needs a rework.
well duh
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they never going to remove swf people want to play with they friends take that away and the game will die less then a week.
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i say play how you want also camping is ok in my book when it the EGC.
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i think she fine there one perk that make her Op i never use it i may try it.
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not sure could be..
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1474079#Comment_1474079
I don't purposely put Mary's Letter because I'm running OoO.
I'm a Solo player and it makes the experience a lot better. The killer can see me, I can see the killer. I have to rely on Gens to block my Aura, it puts me in tight situations and I have to "git gud" if I want to live.
Overall, it makes me a better player forcing me into situations like that.
ok then.
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good luck with that most survivor are swf not alway 4 men group but most likely 2 set groups
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1474084#Comment_1474084
ahh, I see TY.
I guess it could just be another case of DBD being DBD.
it suck but it true.
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@DetailedDetriment said:
Step 1: Delete Spirit
😒your lot of help
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/1474062#Comment_1474062
is it still installed or deleted as well?
I was thinking that maybe it not having a store page sort of deletes it from your library when you erase it, and maybe its a way of validating that you have it to unlock or not.
nope i never install it either and i got it,funny i never use it either i hope you find a fix.
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@BigBrainMegMain said:
It looks amazing.
But that's about it. I've been running OoO for about a week now and it's so unfair to killers.
why you do it?
@[Deleted User] said:
No I get it frequently. I love it. I’ll even use an offering if I have one.
i love it too but never get it.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1474037#Comment_1474037
Maybe it does matter if it was bought or downloaded for free, it weirded me out and I really liked that mask.
i got the game for free got the mask so i don't know.
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Hawkins Lab not a fan and i love Midwich Elementary School.
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OoO and DS?
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i hate DS i do but I want a OoO rework more it bs in swf team funny both perks are Laurie.
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@Seiko300 said:
Soon. Hopefully.
https://forum.deadbydaylight.com/en/discussion/comment/1194009#Comment_1194009
It has already been reworked, and then immediately after survivors figured out how to maximize its output and abuse the perk to its fullest extent, hence the need for another rework, again.
One that puts it in its place, but still achieves its original purpose of being an anti-tunneling perk (and NOTHING more) for good.
Allow me to explain:
DS - Problems
A survivor running DS is not going to heal themselves because the DS practically counts as a health state on its own. It's a nice thought, but it's unrealistic to think anybody is going to heal while they've got what is basically invincibility. They're gonna play as aggressive as humanly possible going for unsafe unhooks, finishing generators in the killers face, doing hex totems in the killers face, etc.
This is the real problem with DS. That it enables survivors to play extremely aggressively for a long duration of time and they absolutely cannot get punished for it. As Otzdarva put it: "Decisive Strike allows survivors to be bold, make bad mistakes and completely get away with it"
DS - Solutions
It should be deactivated under numerous circumstances:
First and foremost it should be deactivated upon entering a locker, everybody knows this stupid trick, it's annoying to deal with, and provides a survivor 100% protection since they won't even be in the dying state. A key point to remember about Dead By Daylight is that a survivor should never feel safe under any circumstances, they should always be on edge and in some kind of tension, if not something is very clearly wrong with the power role of the killer. The ability to jump in a locker and force a killer to eat the DS absolutely and unbearably spits in the face of this idea, allowing a survivor to feel completely safe within the confines of a red box.
DS is also meant to be an anti tunneling perk, so it should be deactivated after that purpose is accomplished. NOT for an extra-whatever-is-left-on-the-timer. Similarly to OoO, if a survivor is outside of a range of 32 or 40 meters of a killer, it should automatically deactivate. If you are that far away, you are clearly not being tunneled and there is no reason for you to have the perk still active.
It should also deactivate if you begin repairing a generator, DS is a self preservation perk, it is meant to keep you alive immediately after the unhook. So if you feel safe enough to repair a generator while still injured, there is no reason for you to have the perk still active. This way baiting a killer into accidentally grabbing a survivor off a generator is no longer viable again, taking away that misplaced sense of security that survivors should never feel.
This also introduces an interesting dynamic, if there is one generator left, it's at 80% and the killer is chasing somebody but close enough that you can hear a heartbeat, do you try to repair the generator? If you do you lose your temporary basically-invincibility but you could repair the generator (popping adrenaline probably) if you don't you might be able to keep your DS maybe even use it and find the hatch or something. This forces survivors into weighing the risks vs. the reward and is a far more interesting gameplay and a tense situation than "Hehe DS will protect me, all gens done time to pop 4 adrenalines now look who's the 4head".
Concluding
These are absolutely necessary changes, those who say no are the ones who are keen on continuing to abuse an unbalanced perk.
However, it's important to note that none of this changes the primary and original goal of the perk who seek to gain that benefit: The core integrity of a perk that keeps you from being tunneled immediately off the hook for a certain period of time is preserved, giving you the opportunity to escape the killer, heal yourself up, and stay alive.
This is what the perk should be used for, and absolutely nothing more.
i couldn't of said it better good job.
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both side can be toxic but there are more toxic survivors than killers.
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OoO just need a rework not the map in the perk.
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i can see this game hit next gen.
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@Suwusie said:
The game will “die” about 3-4 years after the last chapter is released. By die I mean the devs will shut down the servers. 😔
most likely this tho it may hit ps5 the new x box.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1473107#Comment_1473107
Agreed that these threads can devolve into nothing but spewing toxic hate at one another but that is no reason to stop a thread. Its the toxic people that need to be dealt with, not silencing peoples opinions.
I Agreed as well but there is a lot these thread already i mean just pin one already if the topic keeps going and with out fighting people have a right to they opinions.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1473107#Comment_1473107
I never intended for this to be toxic or continous I jsut wanted to say I support the idea and share my story and experience with the franchise period
how it should be but FNAF been hot topic for sometime now normally turn bad i like fnaf if it get in great if not oh well like stop calling it children's game but whatever as i like have scrap baby in more then springtrap but that just me.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1473107#Comment_1473107
So because I don't want it I'm pigheaded? Or is it because I have Pig as my avatar? Either way, if it gets into the game, it gets into the game. I have no control over that, I can only state why I don't think it belongs here. No one is stopping you from liking children's stuff, I like Scooby Doo!
pighead part more that everyone that hate it call it children's game it not can we drop it now if it coming people be happy and upset who care.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1473085#Comment_1473085
Haven't we gone through this in other FNAF threads with each other already?
most likely these threads have a cycle anyway more pigheaded people that say no make me want him in more and more then what you all going to do when he added nothing just don't get him
these threads need to stop tho they don't help just start endless fighting till mod have to close them.
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@MeatBycicle said:
I'm going to answer this thread with the same answer I gave the last 20. No, a character from a children's game doesn't belong in DBD.
it a children's game answer wow
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just block them they just trolling like most swf do.
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i'm ok with it i guess.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1472961#Comment_1472961
Still that would be a lot of dodging. Either accept that you can't win and just take the loss or practice and get better and beat them. Most of SWFs are winnable.
i win a lot i just saying to get that win is a pain take to much work then it should be.
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1471793#Comment_1471793
If I would dodge SWF I would have to dodge 70% of my matches because some form of SWF is really common. If there was 2 queues and I would get more points playing against SWF, sign me the right up!
i know they common then people think but it the 3men or 4men that killer hate and be the one people want to dodge.
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@Almo said:
The Princess Bride is not a good movie.
Oh man, I'm really going to catch hell for this one.
maybe
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i say yes.
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@Dreamnomad said:
There really is a big bias towards killers on the forums. Which I have always found interesting. One would assume that there are more survivor mains than killer mains since for a game to start there needs to be 4 survivors for every killer. If there were an even number of players on both roles then it would take 4 times as long to find a game as a killer than as a survivor. But that isn't the case. In fact, under *normal conditions* I find games faster as a killer than as a survivor. This would suggest that there are fewer than 20% of active players choosing the role of killer. And yet there is unquestionably a bias in favor of killers on the forums. Is it just a very vocal minority?
*Normal conditions being not the few weeks after a new killer is released or during an event.
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1471655#Comment_1471655
It is interesting survivors make up the majority yet the forums are infested with killer mains?
not really i play both side i think most of the forums play both sides, i think survivor are Op but only in swf solo can be a nightmare but they alot swf group tho people say there not i mean it not always 4man group they mostly 2men with another 2men or 3men with one solo in tho match the solo it (bad word) over.
game is a little mess up because of swf there nothing we can do about it they not going to nerf swf i can see why people just want to play with they friends they never buff solo to the lvl of swf.
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1469785#Comment_1469785
I sometimes do that too, but if it happens so many times it gets really boring. I hate farming games but its also unfair for the others.
i do it too i like to farm anyway sometimes.
@RoMainPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1469113#Comment_1469113
They bring back d/c penalties, people will just suicide on hook. Same scenario, diff setup, no punishment. Either way if people don't want to play they're not gonna play.
d/c penalties only punishes killers because they can't hook them selfs
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1471639#Comment_1471639
Ruin was changed, maps are considerably smaller, strong loops eradicated, and lots of deadzones added to the maps. This might be enough to push the killrates even higher. If I remember correctly, Freddy had a higher killrate than Billy so why wasn't Freddy nerfed? He is bringing home the bacon. AFKs, suicides, and disconnects are the most important stat. I bet it is through the roof with Freddy. I almost never saw anyone DC against Billy.
thinking most of the AFKs, suicides, and disconnects are the most from playing doctor.
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@CertArn said:
https://forum.deadbydaylight.com/en/discussion/comment/1470668#Comment_1470668
Cool. Maybe you can explain why often im last one survivor? And all those amazing loopers need to be saved all the time? :/
this how most my game are i save them i Sneaking doing thing like gens totums saving people i do my job i don't always need to be chased all game to be a good teammate.
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it's not reportable well the game is.
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Midwitch best map i seen in a long time (look and gameplay)both for survivor and killer
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Yui.
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@Pryzm said:
I don't get the PGTW hate lately. This perk has been around forever and no complaints. Then it is suddenly a problem.
For matter, Devour Hope too. I was called sweaty for running Devour Hope. Huh? Not that I worry about a whiney complaint, but I'm quite curious as to how these things got to this point.
it used alot more after the ruin nerf so a lot more complain about it now.
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funny when people call swf the bogeyman of the game like it not real thing and swf is not overpowered at all plz.....🙄
also killer would dodge alot more they saw swf group not because they want easy game but they may not want to play bully sim match.😏
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@AngeloMerte said:
I rather see a killer running unrelenting than pop or any other meta perk lol
i bet you would same can be said about survivor.
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i don't know if it ever happen or work.