Nazzzak
Nazzzak
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- Nazzzak
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I think this is why they have paid consultants, some of whom are content creators who play the game for a living. The problem is i don't think they listen to said consultants much lol
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Thanks for sharing. Shame the MMR rework is so far away as I think that's a major factor in lack of game enjoyment these days. Glad that bug fixes are taking priority though.
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I loved his last update so I'm optimistic. I can't see them removing his stalk ability, ever, it's pretty central to his power.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983107#Comment_3983107
We’ve had so many screenshots of survivors only caring about the visual fog effect, that I honestly don’t know why it’s so important to BHVR that the fog vials continue to block survivor noises and auras.
At the very least, they shouldn’t affect survivor noises at all. It’s extra ridiculous that the fog blocks survivor noises, but doesn’t block killer noises.
Maybe it would be easier for you to share exactly what you would find acceptable for the vials to do? To date you've complained about the opacity, the unlimited use, aura blocking, and scratch marks.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983066#Comment_3983066
It’s disappointing that the fog vials still block survivor noises and auras, even though most survivors really only care about the visual fog effect. Fog vials are still “quiet mode” that’s 4 times the area of fog crystals.
And medkits and toolboxes desperately need to be rebalanced, so they are around the same level as keys, maps, and fog vials. It’s clear that the new reworks of keys and maps are never going to be popular, as long as syringes and styptics exist as they are. And survivors are just going to continuing threatening to use toolboxes and medkits, unless those items are finally rebalanced (like maps and keys were).
I have no doubt they'll have all of that sorted out for you soon
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They were already dead after the opacity change. This additional nerf was just digging them up and kicking the corpse some more.
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@ThatRyanB said:
Hey folks. I totally hear your concerns here, but also want to give some background. Balancing is an iterative process that takes time to find a sweet spot, and this is very much another step in that process. To quote one of my favourite fantasy series', "journey before destination".
We 100% want to hear your feedback once you get a chance to play a few Trials with this new change, so please let us know how it's feeling. We're here to grab that feedback and make sure the team is made aware.
"That takes time"
Except you guys gave it no time... they were here for like 7 days before you decided to just kill them
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Hatch is no more than a means to an end for me. And I honestly dont see any cockiness in my own games. If youre seeing it on tiktok alot, it's there because it's obviously profitable content for the person posting it, so they will keep doing it because people keep watching it. That doesn't mean it's the reality of most games.
Hatch play is completely uneventful for me. I sacrifice the third person and will half-heartedly look for it but in reality want the last survivor to find it so I can go to my next game immediately. If they wanna boast about finding it, it doesn't matter to me, I've already forgotten about it and queued up for my next match.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982826#Comment_3982826
Corpses and people in comas are the only ones that are less of social butterflies than me yet I have quite a lot of people on my friends list. But most of them I've never exchanged a single word with. You can sync up and mesh well without communicating while still getting that comforting feeling of being part of a unit.
I did back when I first started playing years ago. But people slowly stopped playing and I stopped adding eventually.
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They're just bloodweb clutter now. They need to just remove them completely, and move away from map specific achievements
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@Hex_Llama said:
I think most people who complain about the solo experience want to play solo — they just also want that experience to be good. The solution shouldn't be "don't play solo."
This. Some folks just aren't social butterflies.
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@YamamuraVideoRentals said:
Last iteration you got 10 shards per step level, and if you fully completed a milestone quest, it gave you a total of 550 rift shards. The rewards at least kept increasing to somewhat match the growing requirements. Now each step in the milestone quests gives only a flat 25 shards, which means even if you can slog through all 10 steps, you only get 250 shards for each one.
Now to top it off, the new requirements are so much more absurd:
- 1375 gen kicks now, 275 then.
- 550 trials now, 100 then.
- 110 escapes now, 55 then.
- 550 heals now, 110 then.
- 2750 hooks now, 275 then.
- 550 kills now, 165 then.
- 550 kills now, 165 then.
We are required to put in anywhere from like 3~10x more effort into getting these all done, and only getting half as much in compensation. And just think… 550 trial completions alone would probably average to around 110 solid hours of gameplay, not counting time in queues, the store, spending bp or menus.
Oh but it's so much worse. The hooks one is REALLY bad. 2750 hooks equates to at an absolutely impossible bare minimum 230 games. And that's assuming you can manage 12 hooks in EVERY game. A lot of times it can feel hard enough getting 4 kills, or at least to end game with 3 secured. Now imagine if you win "too easily" people die early at only one or two hooks. Or you even lose and get many escapes. By far seems like the hooks one is taking the longest and I will never finish it.
Then again, I understand maybe the idea is everyone isn't necessarily expected to complete every one of these. And I'm sure other events and daily quests will make up for rift progress. All the numbers still feel very poorly thought out, regardless.
NGL it's kind of amusing that the only reasonable change was escapes lol that only doubled compared to everything else that tripled or more
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@bazarama said:
Lightborn
Love it how it annoys bully clicking squads and hilarious attempts at flashlight saves from other survivors.
Waving them like a 5th November sparkler.
But I also go for hooks more than kills. Give me 9 hooks and 3 survivors escape over a boring 4k anytime.
"But I also go for hooks more than kills. Give me 9 hooks and 3 survivors escape over a boring 4k anytime"
Exactly the same for me. My focus is always hooks.
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You'll find that the sweats dont actually like playing against other sweats. They'd never stick to a ranked queue, they'll go where they think wins are easiest and that will be in casual queue.
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Which part? That the security team likely ignored Otz's suggestion because they felt they knew more about the issue than he did?
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@Chilli_man2400 said:
we say this every time and when they add a character we like or do a change that was requested we will all forget about it like you always do
It’s disingenuous saying they don’t give af when most of the changes and ideas that have happened coincidentally all came from CC mouths like Otz, hens and Scott Jund
Most of there suggestions were actually taken and made into dbd
You're correct that content creators are able to influence certain decisions, but those are mostly around game balancing. So it's not like every department in BHVR pays attention to them, I guess because it's not considered their expertise? Like, unless Otz, Hens, etc, have some sort of background or qualification in cyber security, then theyre unlikely to be listened to by BHVRs security team. And i think that's why everything went down the way it did. The security team need to realize that content creators have learned how to mitigate things like this purely because they had no other choice. They absolutely didnt listen to content creators on this issue when they should have.
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I'm on console so dont have this issue, but I've been a big supporter of them overhauling the thumbs up system to reward good teamwork/sportsmanship. If they did this, then they could probably just remove endgame chat altogether as those who wish to express positivity would still be able to and those who just wish to be an ass can keep it to themselves
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100% agreed. All the work is already done and there. His lore is richer than half the original killer roster we already have, the survivors are right there and most are likeable. It's crazy just making him a skin.
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@ohheyitsbobcat said:
No, they don't count nor were they supposed to last rift either.
This was actually a "bug" where those quests were counting but somewhere towards the end of last rift, they fixed it so they don't count anymore. This actually caused some extra bug reports since it broke people's counters for those who didn't have the last reward yet. They did last second lower the requirement to 33(?) so people only had to play one game to get it.
For this rift, they fixed it properly and they don't count for progress. They intend for you do complete every quest in order to get the final reward.
For the record, this is silly and 3 quests a week absolutely should count since it's very confusing. If they want people to do every quest then just make last reward requirement 55.Thanks for the reply! I do remember there were some issues for players last time around but I honestly didnt pay attention to the cause so missed that info. It's definitely a shame they don't count, I think they need to reconsider this.
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Had a sick kid to take care of so I skipped this stream. Sounds like I didnt miss much. Really unfortunate for Chandler, but on the plus side i imagine they'll be finally be cracking down on hackers (one can hope!)
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Just in case it is an error, ill add my screenshots as well. Says 7 completed but done 9. Logged in to do the gen quest and noticed the discrepancy.
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@MarbleThrone said:
https://us.v-cdn.net/6030815/uploads/DYSU06STXQV5/20250811083647-1.jpg
https://us.v-cdn.net/6030815/uploads/QS75WRX19ZXB/20250811083652-1.jpg
So I went to have a look myself, and it looks like you're right.
Ten quests completed, yet the counter shows 8 as done. However, the math does check out: 11 weeks x 4 quests per week = 44, which is needed for the last reward.
Though I am confident that something was changed from last time (just like they changed daily quests and milestone quests).
In the screenshot below, you can see I had already completed all Rift Pass Completion Quests with 2 weeks to spare. The final reward was unlocked at completing 48 Quests (it went up by increments of 12: 12, 24, 36, 48). With only 4 quests counting per week, that should not have been possible. Which means that all five counted.https://us.v-cdn.net/6030815/uploads/IS4N45CKYV57/20250711204424-1.jpg
That definitely is no longer the case this time around.
Now you have to complete all quests every week to get the last reward. Maybe you can skip on two or three if the RIft Pass Completion Quests count for their own total, but that seems unlikely in the current state.
Thanks for checking! Yeah my assumption was that because the 'Complete 3 quests' was the only one that awarded shards and not bp, that perhaps it was just a bonus add on quest now. They did make Milestones adjustments, so this might just be another change. Or possibly an error.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981356#Comment_3981356
Dont forget how they got Reassurance nuked under the guise of "a 3 man swf could keep using it to bm the random" as if that actually happens.
Also the portals on vecna's map (the only remotely loopable part of the entire map) were made completely useless in chase within a couple weeks with no compensation in terms of other pallets/loops. So that map has been a guaranteed win for killer ever since.
"Dont forget how they got Reassurance nuked under the guise of "a 3 man swf could keep using it to bm the random" as if that actually happens"
Ill add that the video in question was a custom game between 5 friends (so including the killer, who stood by watching). It didnt even happen in a public match. It highlighted to me how content creators can just set up the perfect circumstances to make something happen purely for view$. And how influential it can be. As a consumer of DBD content myself, the Reassurance debacle was actually what made me a lot more sceptical and critical of content being pushed in the community.
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I just hope one day we get Jason, and I honestly cant see how they'd power creep him or give him any sort of new mechanics or abilities. As someone who primarily enjoys M1 killers, i hope he's just a stealthy slasher if (or when, if you ask me) we get him.
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Nope, thankfully. But I've been playing Freddy, so maybe theyre just relieved it's not a Springtrap or Ghoul lol
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@BrightWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979947#Comment_3979947
Pretty much this, Otz brought this up in a recent video. Even if they made a comp and a casual mode, you'd end up with try-hards in casual mode, because some people jsut want to try hard no matter what.
And if there's one thing I've learned from this community, it's that the try hards hate going against other try hards lol there's no way they'd stick to a competitive mode
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This is actually the reason I didnt want the vials nerfed (as killer). I found them far more preferable to flashlights and toolboxes and medkits. No one is gonna bring the nerfed version.
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They get close on some things, but way off on others. The people who use that site tend not to be your casual types, but more those who take the game seriously, play the best perks and the stronger killers. So their sample sizing on non-meta or less played, or perceived weaker, killers, is likely quite small. Plus it's easy to pick and choose what games to upload and what to leave out. Then there's the fact that it's an English site, so less likely to be used by non-English speakers. A good example of this is Self Care, it's a notoriously popular perk in the asian region so ranks quite high in official stats compared to NLs stats.
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It was fine for me the other day (was playing Pig), but i have seen people say that fog vials are glitched on Greenville maps. So if someone had a fog vial then it might have caused that issue.
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@Kev19915 said:
https://us.v-cdn.net/6030815/uploads/Z8DIW6MQ2I46/img-6155.jpeg
Level 4 is 500 hooks and, level 10 is 2750 for sure. Crazy
Yeah I'm not even gonna try finish that haha maths isnt my strong point but my calculator says that if you get the 12 hooks every game, that's 230 games. And I'm certainly not getting 12 hooks every single game. I am interested to see how far i get by the end of it though.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979640#Comment_3979640
the fog its self is bugged right now. You can’t nerf or buff the vial to be balanced until it renders the same on every map. Just look at how the vial looks on dead dawg and haddonfield. If you nerf the vial again so its fair on deadawg it will be useless on haddonfield. If you buff it for haddonfield it will be even more opaque and impossible to see through on dead dawg.
until the bug is fixed the fog vial won’t be able to be properly balanced.Idk what logic you’re trying to apply but you completely misunderstood what I was saying.
"You can’t nerf or buff the vial to be balanced until it renders the same on every map"
Agreed. They should have left it alone until they fixed all the bugs. Not just demolished it.
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Maybe they could make it a perk, kind of like Flashbang?
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979332#Comment_3979332
If you press your ear to the perimeter walls on cold wind you can hear the name of the next forum member targeted name. When I played a match earlier I heard Nazzzak in a haunting voice. I think you’re next.
https://us.v-cdn.net/6030815/uploads/4RT0ZWGTYC25/image.jpeg
Bring it, ghost 😏
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979023#Comment_3979023
Rumor has it that it’s the forum ghost made up of everyone’s salt and it just lurks to down vote. Sometimes on a full moon you can hear it clicking the downvote button. My friend told me that one time they got a down vote before they could even press Post Comment. I still shiver remembering hearing that.
Skeptics will tell you it’s probably just a mod or community manager stirring the pot, or even the alt account of a banned member just non verbally expressing their displeasure with the forums, but I believe in forum ghost.
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Yeah not gonna lie, I felt a bit embarrassed for the two survivors i came across using them this morning lol I already had no issues seeing through them pre-nerf so I had a good laugh to myself after seeing the opacity change. Sadly saw more toolboxes and flashlights instead.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978687#Comment_3978687
Well, my friend, I haven't played Freddy in a long time. But I'll try to give you something here!
Freddy works really well with information + slowdown combos, especially in the current meta. You can go with BBQ and Pop or Pain Res and DMS, both combinations will work well. Alternatively you can go with Ruin, which is a little bit risky but it can help you save time, Friends Til' The End can be useful depending on the obsession's positioning. If you're looking for anti-healing then I would personally recommend Leverage or Gift of Pain instead of Sloppy Butcher. Brutal Strength is also a solid choice in general.
As for add-ons, Jump Rope is pretty good, Pill Bottle, Z Block and even Nancy's Sketch can help you, friend!
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978687#Comment_3978687
all shaking Freddy is kinda cute; jump off heights as you teleport for extend-o-lunges
jagged compass is pretty clean on them too i was just kinda pairing it with gift of pain
Thank you both! Have played a few games and quite enjoying him currently. A couple of things, I'm not sure if it's just because I'm on controller but the switching between snares and pallets feels tedious, especially with teleport thrown in there. I often forget (or rather, ignore) the pallets. Am I holding myself back, or is it okay to prioritise one over the other? Also not sure if it's a settings issue but since I use toggle, I'm used to just tapping the button so I'm accidentally cancelling my teleports at times and then I need to wait to recharge again grr
Re perks, I dont really use info or regression on other killers I play (with a few exceptions thrown in there) but i can see why both are beneficial for Freddy. Teleporting means I'm kicking gens more often, plus it kind of sucks teleporting to a gen with no progress and no survivors ngl lol
And sorry OP for hijacking your thread, hopefully the bumps get you some more recommendations though
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979046#Comment_3979046
The only options I've put forth have been specifically avoiding overnerfing. Can't speak for others, but I'll sooner just quit the game then have them make a token adjustment that doesn't address the issues and just piss off everyone evenly. Now that its already in the game, they can only really provide ways for people to attempt to compensate (whether settings, perks, or less tracking elements affected)
What specific changes did you want to see? I did try and have a look sorry, but your profile is private. I dont have an issue with the changes to unlimited usage. They are still an inconvenience at worst (kind of the point though, I know) so I'm not gonna complain about seeing them go off less within a game. But i think the changes to opacity are just going to make an already average item not worth survivors bringing, and I'd rather see the vials than toolboxes and flashlights, personally.
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Just play a leisurely match if that's what you want. You don't have to match your opponents energy. I never do.
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978542#Comment_3978542
please do give me the solution to me going legally blind with sadako in indoor maps
or how to not go blind when im using the dredge's power
without using reshade that is or nivdia's filters
they might have fixed the issue with maps being dark, but bugs or badly designed effects are still in the game
and forget that, not everyone can see perfectly or hear perfectly, reshade and other programs can help both sides
but sure this is just "killers" thing
its why they added the heartbeat visual you lemon
I have no solution for you. I am hard of hearing (grandfather and aunty were both deaf, hearing issues are in my genes) and wear strong prescription glasses *and* have my couch pushed up close to my TV just so I can play. And I still have zero issues with the fog vials, nor have I needed to adjust my settings. Even in indoor maps - I've played on Lerys and Hawkins, not to mention various main buildings and still had no issues seeing survivors through them.
If you are getting bright lights with no filters or reshades, then report it as a bug as that's evidently not an intended effect. If you are noticing discrepancies between the effects on various maps, then report it as a bug as that's evidently not an intended effect. Why should 'completely gut or remove the new item after a week' be the only option put forth by folks having issues?
The devs have indicated they are open to addressing accessibility issues. They have the visual heartbeat, yes, as well as colourblind settings. If those aren't adequate, then advocate for better. Do you have a thread about this? Happy to throw support behind it.
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I can definitely see Constantine
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@I_Cant_Loop said:
We would almost never see these posts/comments if people made an effort to play both sides. The best is when we have people claim one side is “baby easy” when they’ve never once produced any evidence that they actually play that side.
The mods seem to do a fairly good job of filtering out the most obvious cases of trolling, but we still see the “us vs them” posts and comments quite a bit and it gets old very quickly. It would be nice if there was an auto-filter feature to automatically remove any post with the words “killer main” or “survivor main” because 99% of the time they are simply us vs them bait posts.Even if you play both sides you still cop it. There's plenty of "oh you must be low MMR, so your opinion doesn't count, " totally ignoring they have as much evidence of their "high MMR status" than they do anyone's low MMR status.
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@GeneralV said:
I suggest Skull Merchant, friend!
Perks I would say Brutal Strength, Sloppy Butcher, Corrupt Intervention and Pain Res. Not exactly an ideal build, but it is one I was using recently.
Feel free to choose the add-ons :)
Got any Freddy build recommendations? Was thinking to give him a whirl tomorrow
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978319#Comment_3978319
I would, but I've been so frustrated with BHVR's treatment of the Survivor role of late, it's better for me to walk away from Survivor for the time being. If I do touch this game, I'm gonna stick to playing Legion and a handful of other Killers for now.
Honestly, they spend all that time developing the first interesting, unique, useful new item in years only to immediately turn it into blood web clutter you'd only bring for the "vibes" to give your endgame mori a bit of extra spooky atmosphere. Half the game is currently on fire, players don't even know what their intended opacity is meant to be because there's no consistency across the maps and yet they think now is the time to make balancing decisions about a goofy item we've had for no more than 2 weeks. I just… Ugh.
(can you tell I'm still mad about this?)
I gave up survivor a few months back. I think the planned matchmaking improvements might help the role, but there's that pessimistic part of me that says they won't do what they need to do because it will make things harder for the competitive folk. And considering how quickly they've caved on fog vials, I dont hold much hope for whatever Phase 2 anti-tunnelling and anti-slugging they might be working on. But we'll see.
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@cogsturning said:
The whole thing is really disheartening. I love them even though they've done me minimal good, but since they'll now likely do me zero good, I might not even bother trying the redo. I'm currently using up the ones I've gotten and I'll probably just go back to the toolbox after that. Hope all the killers who cried about them are excited for my sweaty genrush build to make a comeback instead of goofy meme perks.
Still too early to tell but I had vials in every one of my six killer games yesterday. Today, I played seven games and only saw vials in two games. Just toolboxes and medkits with a few flashlights in there. Oh, and zero maps or keys today, despite their recent changes.
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@DevLinky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978451#Comment_3978451
My pc probably costs more than you could sell your car for, but sure.
We can clearly see the distinction between the first picture's UI and the second's.
Maybe you're just bad with ReShade settings, I could make a short tutorial for you. Levels and Curves are kinda hard to tweak for newbies.I've been wondering why so many killers are claiming to have problems with fog vials when they're honestly not even bad. Makes me wonder now how many killers are using programs like Reshade and they actually want the vials gone because it clashes with their settings 🙄
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@TxQ said:
The fog vial is a powerful item if you use it in the right way.
- it's good against ranged killers.
- it hides the hook's aura from the killer.
- It has unlimited use.
- Sometimes it can blind the killer.
https://us.v-cdn.net/6030815/uploads/G5SG0HEZK3YO/87657865.png
Rubbish lol that is because of your settings, not the vials
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Currently okay. Incentive on survivor, killer queues 1-2min
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978156#Comment_3978156
The thing is, 4 good players in an SWF will almost be equally as hard to beat as those 4 good players when playing Solo. People really overestimate the impact of Comms, 99,99% of SWFs dont do any crazy Callouts or anything. I have seen 4 man SWFs who did not even talk about the game while playing (when I faced a Streamer who played with an SWF).
The main strength of SWF is that it filters out bad players. But if you get 4 good players, you will have an almost equally as hard time as facing 4 good players in an SWF.
And since you mention that it is 2025 and not 2019 anymore… Killer has become A LOT better over those years.Folks watch content creators doing escape streaks with their comp teams and assume that's what they're seeing in their games too
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There's a small but vocal minority that get listened to. They dont touch survivor but love to dictate what the role does or doesnt need. If people are happy with something, then you need to speak up and drown that minority out. Dont just share feedback about things you dislike. Share feedback about things you enjoy too. Or else this happens. Now I have to go back to seeing toolboxes and medkits and flashlights every game (and that minority will be back to complaining about those too)




