MrsMaliciousX
MrsMaliciousX
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/785982#Comment_785982
Is it MORE of a blast to be hooked instead? Is waiting on a hook more fun than waiting on the ground?
At least then I can get my 3 attempts and just let go. But yet Dc'ing is such a bad thing in this game no matter what is going on that half the time i dont wanna do it, but i do because i'd rather play a game where I can get points..
I'd rather kill myself on hook than to bleed out..But if killers dont wanna hook me then yeah ill dc
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@LordGlint said:
If a killer has back to back active targets to chase... they really SHOULD be downing ppl. Just because theyre in a decent position atm, doesnt mean a Myers with an active T3 for example should ignore the survivors they see.
Thats the thing tho..these games Im playing Im downed and then the killer will HIT SOMEONE but then down me again and basically stay where I am and not chase anyone..it makes ZERO SENSE..and Im not about to be playing games like that.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/785949#Comment_785949
Its not dumb, its something called "snowballing"
Forcing multiple survivors to be down or on hook can lead to nothing being done and everyone being open prey
yeah and its a blast to never get hooked and to just lay on the ground and do nothing.
Until something is done, Im not saying that they CAN'T slug. But that early in the game is stupid. So If Im slugged and not picked up. I DC i really don't care who Im hurting at that point because I'd rather move on to a game that I could get actual points from.
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@martin27 said:
That is not how every game is, totem placement rarely is that good to keep it concealed all game. Also if every killer brings ruin then bring small game it's not difficult
IM not talking about getting rid of ruin I can work through it. But it seems like I get the potato teammates that can't.
I'm talking about how killers CRY about dc'ing because it makes them lose points and how its not fair nor fun..But yet 8/10 games that I play killers do nothing but SLUG the second that they find someone.
I went a whole game on the ground because the nurse didn't want to pick me up..I was never hooked and seconds away from bleeding out so I just dc'd and yet I'm the one who was in the wrong.
Mkay, If killers want the DC's to stop then maybe they should change their game play JUST A BIT.
I don't slug when I play killer, Not at all..I either kill as many as I can OR i lose trying..Its a learing game, and you'll never learn NOR get BETTER if all you do is slug 4 people on the ground
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@Hoodied said:
For starters, hatch can spawn anytime, so slugging with 5 gens left is a smart idea and powerful idea
its dumb af..and its boring af..killers cry about dcing and all these other items/addons but yet they can slug the entire game. Yeah its TOTALLY fun!
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@Mr_K said:
If the delay was due to one of the consoles rejecting the update. What benefit would it be to have that infomation go public? It could cause problems between bhvr and console company.
The event itself doesn't seem to be anything special. The matches and offerings are just for bonus bp. The stuff for the cosmetics are inside the rift. You will have plenty of time to get those.
something like this happened when the clown (I think) came out. It got postponed for everyone but PS4 had to wait like and extra 3 weeks I think it was to even get the DLC. Caused a HUGE up roar. I understand WHY they don't want to say anything, But honestly us PS4 players back then would have just liked to know what was going on. Cause they were radio silent them too until the patch was about to hit.
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@Bravo0413 said:
They're busy with everything going on this time of year why cant people understand a bit... plus when they have stuff that's supposed to be a surprise for everyone I can imagine that they would wanna close doors because some how stuff always gets leaked.... maybe they have something big cooking up for us...
Doubtful..
Im in no way trying to be rude But my comment that I posted is facts. Nothing more nothing less, I don't feel entitled I know that things happen and ######### breaks it needs fixed. BUT i don't think that devs would be cookin anything if they were they'd tell us, They always do. They don't want their fans to be mad so they'd say something to calm everyone down, But as I said. They have been and will be radio silent until the day of or a couple days of. The Devs just don't seem the same anymore.
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My thing is, Is there used to be a live stream almost every week ALMOST.
I get that "not alot happens for us to be updated on" But come on..We haven't really had much lately.
They used to be so much more verbal with us. They say that they will let us know. But truth be told. We won't hear or know ANYTHING until they decide to post when its going to happen. Either the day before or a couple days. But until then its going to be radio silent.
Another thing is, is that some people want the battle pass and some don't. Well I think its a smart move, BUT I also think that its kinda dumb in a way. Because (I don't play fornite) every battle pass that I've ever played everyone had the chance to get the SAME THING. unless you wanted different bundles thats when you had to pay extra and actual money.
I honestly think that it would be a smart move on their part to not only have the PAID but also allow people to use their shards for the battle pass as well. I know alot of people that have over 30,000 shards because they don't use them. I think that would be a smart move BECAUSE there are people that can't put in x amout of hours in one day, BUT they could spend the however many cells to unlock a tier. Just whats going on in my head.
Back to them not telling us as much..How long has DH been broken? And it still isn't fixed, we don't even know if there is a fix happening. Not only that but people are having their accounts wiped or not earing the BP that they are supposed to. There is alot of stuff going on that we haven't heard any feed back on.
Im not upset that they postponed the event. Im upset with how little feedback we've been getting when they all say "This isn't our game, its yours" but it surely hasn't been feeling like it.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/775520#Comment_775520
I see you don't know who Space coconuts is.
Also, let me explain Hitboxes.
To take post from someone else:
"every killers M1 attack has the exact same range.
this also does not work with hitboxes, at least not from the killers side.
instead of the weapon having an hitbox, the game will mark a certain area in front of the killer. if a survivor's hitbox happens to be in said area, the game will automatically move the killer and his weapon into a position that will look like a solid and fair hit, and the survivor gets hit.
however, this only works on killers with a long weapon, like the original 3. if a killer happens to have a shorter weapon, like Nurse or Freddy, the weapon itself will not hit the survivor, though the survivor is in the marked area and still gets hit. now add bad latency to that mix and some hits look very ridiculous - for the survivor.
this is why it looks odd on certain killers, even though they have the exact same range as any other killer aswell. it just doesnt look like they do.
however, some killers actually do have a hitbox. those would be killers with a ranged attack like Huntress, Clown or Plague. their M1 works just as any other killers M1 attack aswell, but their projectiles have a hitbox that determinds weather you hit the survivor or not. however, since Clown and Plague arent really precise with their ranged attacks, you wont see any real problems with those.
Huntress on the other hand requires accuracy, and therefore her hitbox hits can sometimes look weird.
important to note here is, that the hatchet hitbox has the shape of a ball which, if it hits a survivors hitbox, will make the projectile hit. thanks to that hitbox, it sometimes looks like you clearly missed, though the hitboxes still collided.
however, this can not be changed that easily, due to the survivors hitbox being like a pill in their middle. this hitbox never changes, though the animations for the survivor do. as an example, if the survivor is running while injured, they bend forward quite a bit. having the ball hitbox of the hatchets allows you to still hit their hitbox, which remains unchanged in their middle going straight upwards (so its not matching the model) when you hit their body.
the devs once "fixed" the huntress hatchet hitbox, which made it exactly the size of the hatchet, which didnt allow for hits that clearly hit the survivor. you would just throw through a running survivors head without downing them constantly, which is why they immediately reverted that change.
if you want the Huntress hatchet hitboxes to be "fixed" so they are exactly the size of the hatchet, you will also have to adjust survivor hitboxes from their current pill form to a form that 1:1 equals the survivor's body. this however would greatly reduce the survivors ability to loop around objects, as they would have to run larger circles (due to their new arm hitbox) and would also tend to get stuck a lot more often.
you see, hitboxes are a difficult thing." from @Mister_xD
Also.
And
https://deadbydaylight.gamepedia.com/Lunge
Now than I got that out of the way.
I don't want a 4k game every time. It's silly of you to lump all Killers into that pot, like it is Killers to lump all survivors together. I want a good back and forth match, and with the balance the way it is that is near impossible. (or feels that way)
I am sorry that you have had so many games like that, but if the Killer camps, the others should do gens. Punish them for it. If they tunnel, then the ones not being chased should do gens as they don't have pressure on them
Your PING is why you are being hit over things, even with the servers. Please please look at the video and the explanation about hit boxes.
Ping can effect you, even on Ethernet. I took networking classes, and ping is just a fact of being on the internet. Perhaps you should contact your ISP.
Over all, I hope the games get better for you in the end. Have fun in the Fog.
so if its telling me that my Latency is 35 ms would that still be my internet? i mean its not the best but its damn near. And honestly this is the only game it happens on. I never have issues on BO4 which if it is mine then I should see it on there as well I'd think
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/775520#Comment_775520
I see you don't know who Space coconuts is.
Also, let me explain Hitboxes.
To take post from someone else:
"every killers M1 attack has the exact same range.
this also does not work with hitboxes, at least not from the killers side.
instead of the weapon having an hitbox, the game will mark a certain area in front of the killer. if a survivor's hitbox happens to be in said area, the game will automatically move the killer and his weapon into a position that will look like a solid and fair hit, and the survivor gets hit.
however, this only works on killers with a long weapon, like the original 3. if a killer happens to have a shorter weapon, like Nurse or Freddy, the weapon itself will not hit the survivor, though the survivor is in the marked area and still gets hit. now add bad latency to that mix and some hits look very ridiculous - for the survivor.
this is why it looks odd on certain killers, even though they have the exact same range as any other killer aswell. it just doesnt look like they do.
however, some killers actually do have a hitbox. those would be killers with a ranged attack like Huntress, Clown or Plague. their M1 works just as any other killers M1 attack aswell, but their projectiles have a hitbox that determinds weather you hit the survivor or not. however, since Clown and Plague arent really precise with their ranged attacks, you wont see any real problems with those.
Huntress on the other hand requires accuracy, and therefore her hitbox hits can sometimes look weird.
important to note here is, that the hatchet hitbox has the shape of a ball which, if it hits a survivors hitbox, will make the projectile hit. thanks to that hitbox, it sometimes looks like you clearly missed, though the hitboxes still collided.
however, this can not be changed that easily, due to the survivors hitbox being like a pill in their middle. this hitbox never changes, though the animations for the survivor do. as an example, if the survivor is running while injured, they bend forward quite a bit. having the ball hitbox of the hatchets allows you to still hit their hitbox, which remains unchanged in their middle going straight upwards (so its not matching the model) when you hit their body.
the devs once "fixed" the huntress hatchet hitbox, which made it exactly the size of the hatchet, which didnt allow for hits that clearly hit the survivor. you would just throw through a running survivors head without downing them constantly, which is why they immediately reverted that change.
if you want the Huntress hatchet hitboxes to be "fixed" so they are exactly the size of the hatchet, you will also have to adjust survivor hitboxes from their current pill form to a form that 1:1 equals the survivor's body. this however would greatly reduce the survivors ability to loop around objects, as they would have to run larger circles (due to their new arm hitbox) and would also tend to get stuck a lot more often.
you see, hitboxes are a difficult thing." from @Mister_xD
Also.
And
https://deadbydaylight.gamepedia.com/Lunge
Now than I got that out of the way.
I don't want a 4k game every time. It's silly of you to lump all Killers into that pot, like it is Killers to lump all survivors together. I want a good back and forth match, and with the balance the way it is that is near impossible. (or feels that way)
I am sorry that you have had so many games like that, but if the Killer camps, the others should do gens. Punish them for it. If they tunnel, then the ones not being chased should do gens as they don't have pressure on them
Your PING is why you are being hit over things, even with the servers. Please please look at the video and the explanation about hit boxes.
Ping can effect you, even on Ethernet. I took networking classes, and ping is just a fact of being on the internet. Perhaps you should contact your ISP.
Over all, I hope the games get better for you in the end. Have fun in the Fog.
So my question to you is..If I do a speed test of my internet and it tells me that:
Latency: 35 ms
Would that still be my internet tho. I mean I guess we don't have THE BEST internet but I haven't had a problem on ANY other game at all. I mean I figured if it was our net then id have issues on BO4 as well.
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@shalo said:
SWF because they're all friends on Steam, and they all did exactly the same thing.
could be a meme thing.
I meme when i wanna depip.
I try to still do enough for my team but yeah
I run No mither, Self care, adrenaline, and the rock perk. Gets me tunneled alot tho :')
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@CoolConnor96 said:
https://forum.deadbydaylight.com/en/discussion/comment/775645#Comment_775645
Those are the main 3 i play but i do play all killers. Its the same with all of them really. No matter what killer i play and how much pressure i put on gens they still pop so fast
The key I found is to try to make them 3 gen themselves..Even if it means hardly getting any points in the start. It sucks it really does but sometimes it works. But I also main Billy so sometimes I get 4ks all night and sometimes I get smashed. It all depends on the people and how well they play.
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@SammehStormborn said:
https://forum.deadbydaylight.com/en/discussion/comment/775661#Comment_775661
But then surely they would’ve let the r17 or 16 escape, instead of the r6?
The rank 6 didn't even do enough to safety. So they de-pipped anyways. It was probably a oh its right here might as well take it.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/775645#Comment_775645
Can i just add "Unless you are really good with him" to your Legion comment?
thank you.
hey guy..whatcha in for? Whatcha do for them bars :') SORRY I HAD TO!
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@shalo said:
4-SWF scattered to the corners and hid, no gens done, died on first hook, last one hatches out.
My guess..De-pipping so that they don't have to have their friend have such high rank killers..How do you know they were SWF?
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@premiumRICE said:
Imagine a key that let everyone escape when the first gen pops, yeah thats as unfair as ebon mori
eh i wouldn't go that far is just like being tunneled to death and that happens A LOT
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@TwistrBlitz said:
https://forum.deadbydaylight.com/en/discussion/comment/775520#Comment_775520
Ah I heard the new dedicated servers were pretty bad. I’m on PS4, I’ve got wired internet as well.
Still P2P so occasionally I get a killer from Mars and everyone’s rubberbanding hardcore.
What really needs fixed is this getting hit through pallets lately..really starting to grind my gears
this is with the servers ON.
I load into "lobbies" with no killer so i know that the servers are up.
BUT if they are on then the lag shouldn't be that bad ya know?
That's why I say hitbox because servers were supposed to fix that crap lol.
PS4 I play for it..But idk seems more tunnely campy on there than on PC lol
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@TwistrBlitz said:
All the killers have the Trapper’s lunge and hitbox (IDK why but they do).
That’s why Freddy, Ghostface, and other killers with short weapons get hits that look..suspect.
I know what you’re talking about with windows though, sometimes I completely clear a vault and don’t get smacked other times I do, only good explanation I’ve come up with is lag.
yeah but i thought with the servers up then it wouldn't be this bad. and I dont run wifi, I can't on my PC i don't have wifi built in. Im hardwired so its like uh #########! lmfao
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@TwistrBlitz said:
If you’re actually that far from windows and still getting hit that’s just good ol’ latency.
funny thing, The ping is very low. Always green and Im still getting hit like that. It used to be just with Freddy. Well because his lunge is HUGE. But lately its been happening with ALL killers. Clearly you shouldn't have gotten the hit but it still gave it to you. Ive had it happen more lately than it ever has. I get that there is always a little bit of lag, but it shouldnt be that much if my ping is always low green.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/775334#Comment_775334
Nothing like having to rely on a rare circumstance, where survivors are willing to farm with you AND let you kill them all in the basement, in order to complete an obscure challenge. Its not a challenge at that point.
If killers farm with me and my friends..we ALWAYS give them the kill
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/775374#Comment_775374
The fact that you think the killer has the game in their hands shows willfully blind ignorance to the current state of the game and makes it very obvious that a discussion with you will go nowhere.
byee~
How doesn't it? The killer has the choice to camp hooks..the killer has the choice to tunnel everyone off the hook..which A LOT of killers do this..Because that's all they know how to do. Its not blind ignorance of the current state its the facts of the game.
Do you know how many times I was FEET away from windows and killers still down me because of the stupid hit boxes..LOL killers have so much on their side but yet they would rather ######### about the items and perks that the survivors have.
Byeeeee~~~~~~
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@SpaceCoconut said:
Just like Nurse, keys are overpowered compared to when they were introduced and today's version of the game with the skill level of the players who use them.
They abruptly end and ruin the game for one side, or both depending on when the key is used. While both have prerequisites to be used, the key will allow all survivors to escape within seconds of the key being used while a mori requires the mori victim to be hooked once. Depending on the skill of all survivors and the killer, it's possible for 0 people to be moried even if all are hooked.
There is one perk that can stop a survivor from using a key. Franklin's Demise.
How many perks and tools do survivors have to avoid getting moried by a killer? Perks to avoid being found by a killer, or getting downed by a killer? How many environmental tools do survivors have to avoid being found or downed by a killer? How many survivors can a killer mori within 10 seconds?
How many survivors can escape through a key opened hatch within 10 seconds?
The two are similar, but the key is more powerful.
In today's gamestate, it's as broken as the Nurse was and should be adjusted accordingly.
So basically..The hitboxes that the killers have doesn't give them a hand up? When almost more than half people play solo Q yeah that makes perfect sense.
KILLERS PLEASE LISTEN:
You do not need to have a 4k every single game! IF survivors can't escape or want to think that they can escape EVERY GAME then the killer has no reason to believe that they should.
Its a 4v1..As someone stated the killer can tunnel the first one to death, Can't stop that BT? That's not even helpful anymore killers will still cont. to chase that one person..Oh DS..here lemme slug em chase someone for about 60 seconds and come back..All these things that you have stated is not a "Counter" to being mori'd or to even a "counter" to being killed..yeah I get it, get good and never get caught..well lemme jus sayin no one can say that they are NEVER caught.
As someone who plays solo Q's 95% percent of my games, I'll tell you right now that I don't care if me and 3 other people leaving VIA hatch is "unfun" for them. Because in my 2 1/2 years of playing killers never felt bad about my "unfun" matches where they tunnel me to death and camp my hooks, and allow and yes ALLOW my teammates to farm me off the hook. So no
Keys and Mori's are on a balanced level. I don't care how you look at it, remember THE KILLER HAS THE GAME IN THEIR HANDS..NOT THE OTHER WAY AROUND.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/774913#Comment_774913
Sure, let's talk fairness, because you seem to be arguing that Ebony Mori is a lot fairer than a key.
Let's look at how much work is cut out with an Ebony Mori.
In a normal game, you need to hook each survivor 3 times. That's a total of 12 hooks. With an Ebony Mori, you only need to hook them once each. 4 hooks. You just cut the work you needed to do by 66%.
Fine, let's count downs instead of hooks. By downs you are reducing the work needed by 33%. And reducing a lot of the back and forth walking to the hooks. Further, you can eliminate the first survivor very quickly just by tunneling him off hook. Reducing survivor count to 3 makes the game vastly easier for you. So it's 33% and then some.
Now how about keys?
A normal game requires 5 gens to be done.
For 4 people to escape, you need 5 gens done. No work was saved. Might as well just escape through the doors, frankly. Its easier. Looking for the hatch when the exit gates are powered is actually harder than just opening the gates and walking out.
For 3 people to escape, you need 4 gens. That's only a 20% reduction at worst. There is also no shortcut for the survivors. No walking time is cut down. IN fact, they need to walk a lot more to find the gen. And the logistics needed to get everyone there at the same time to jump into the hatch at the same time.
So for you to "lose" (3 or more survivors escape) the best case scenario is 20% reduction int he requirements. That's not even up to the 33% reduction for downs required by the killer on a Mori..
Now to "tie" with 2 escapes you need 3 gens done. That's a 40% reduction in work for the survivors. But all it ends up in is a measly tie. You still will likely kill two of them.
But you know what? Realistically speaking most of the time only one survivor will even get to the hatch. And in fact, many times the key is just wasted and none of them get to the hatch and you kill all of them! Its not even a guarantee.
Because using keys is not easy.
And yes, it's possible no gens are done and the last survivor still escapes. So what! The killer won. The killer killed 3 survivors. So one escaped. Big deal. Usually the killer will catch the guy with the key anyway. The counterplay to a survivor with a key is present.
There is no way to counter a mori. Other than to play an almost perfect game and nobody is ever hooked and downed more than once.
So yes, let's talk about "Fairness."
wish there was a LOVE button!!
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/774947#Comment_774947
Well, you shouldn't be rewarded for farming the survivors and purposely allowing them to escape the hook multiple times so you can chase them down multiple times. You should be rewarded for winning.
The game itself tells you that hooking survivors is your primary objective. So the game should reward you for hooking and sacrificing survivors, above all else.
If you have win-traders at the red ranks, then ban them. The game is already able to track everything you do throughout a match; it shouldn't be that hard for the devs to spot the boosters in the red ranks. The whole playerbase shouldn't suffer because of a handful of easily-banned boosters.
Well..Lets be honest here..
The killer SHOULD have to work harder for their pip..They shouldn't be able to just tunnel 4 people off the hook and double pip..Its not fun and its really a sad way of "winning" the game. Besides to me a win is a 3200 bp score. I don't say that I "won" if I only kill 3 hell sometimes I don't say I won if I kill all 4 if my score isn't completely maxed out. Im not saying that everyone is super good at the game. But people really need to read about the pips and the scoring events before saying that the game needs to be made easier.
There are people that farm off hook just because and killers that tunnel until that one person is dead just because. And that type of game play shouldn't be rewarded with Pips. It really shouldn't as I said. You should have to work for it.
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@Mr_K said:
When they nerf Spirit they will also nerf keys to appease the masses.
its what they did with the insta heals when they "nerfed" the nurse. LMFAO
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/774927#Comment_774927
This post really hurt you huh? Im sorry, but 3 people escaping at once with 2 gens left isn't fair.
And keys can't always be countered by Franklin's, because they spawn on chests.
And for mori's the killer has to hook people first, with the key you dont even need to do anything
Its fair though. Because if you have all 4 survivors hooked and you have an Ebony, Then that means if you down them then you can insta kill them. I don't see where the problem is. They did enough gens to escape through hatch via key. Which means you didn't do a good enough job patrolling the gens to make sure that they couldn't leave. And yes the keys do spawn in the chests but its actually very rare for that to happen even with Plunders.
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@[Deleted User] said:
THERES A COUNTER TO ITEMS.. yeah I was mind blown as well..Its called Frankies Demise..Try it out sometime..When you M1 a survivor and they have an Item in their hand..it makes them drop it Gasps*picks up the item again*
Where is your god, now?
Its not hard to keep hitting it out of their hand...And with Frankies then everytime you hit them with it it loses charges lmfao..Thats where my god is :D
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If you read each category it will tell you what you need in order to pip.
You can't just get a 4k anymore and double pip..Now you have to make the game last so long or have so many chase points kick so many gens have so many gens left uncompleted and have x amount of hooks and have x amount of kills..
they did this because EVERY season people who were in red ranks didn't belong there..it was pretty much people boosting other people..the pipping system is fine..you just to have know what you have to do in order to get them.
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/774901#Comment_774901
How are Ebony Mori's unfair? They require the killer to Hook someone (do their objective) and then use. The logic you use for Mori's being unfair, while you believe keys are fair (because you have to do your objective) lacks validity in this argument.
And in my opinion, I believe both could get changed to be more user friendly for both sides.
There is no "user friendly" for a Mori..Do people want to be Mori'd um probably not..But guess what its in the game and its probably gonna stay..Just like the keys..I dont understand why everyone is jumping on the "Nerf the Key band wagon" when its just a goddamn key lmfao..chances are someone found it out of a chest or are actually trying to get the "Where did they go" for the game..And yes the Moris and the Keys are BOTH fair..but you're BOTH just doing what you're supposed to be doing..it doesn't matter if you hook everyone x2 then mori them all..still counts as a 4k still get as many points as you would if they died on hook..and the survivors..who the hell cares if its through the gate or through the hatch..if all 4 survivors were alive at the end of the game ANYWAYS chances are ...they are all getting out.. I just don't get why people are crying about ######### that is ALREADY BALANCED!
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Sooo Ya'll are bitching about people being able to leave..and you not getting the 4k?
Oh dear 3 people escaped through the hatch..Chances are they were probably gonna leave anyway..
The keys are fine..YOU as a KILLER arent DISCOURAGED to use moris but you can't just hook someone 1 time and still get a ######### ton of blood points.. You have to hook someone x amount of times then do the Mori to be able to get your blood points..but then again if you don't really care much about bloodpoints or pips but just tryin to end the game quick well there you go..With the new pipping system they did a bit a ago they made it so that the games had to last longer had to get so many hooks ect ect as killer..Not survivors fault that everyone bitched that the game was too easy to pip..
Secondly..LOL here we go with the KEYS ARE OP..well guess what sweetie..THERES A COUNTER TO ITEMS.. yeah I was mind blown as well..Its called Frankies Demise..Try it out sometime..When you M1 a survivor and they have an Item in their hand..it makes them drop it Gasps And I do it like this..Because of how killers have been in the passed about survivors saying anything..."Get Good" but I won't say that..Ill just actually tell you..theres a perk for it..THERE IS A COUNTER FOR EVERYTHING ...and if not everything then ALMOST everything..
They aren't gonna use Keys..They just "nerfed" insta heals..gotta give them some time there speed racer..LMFAO
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/768417#Comment_768417
Like I said, show me this person and I’ll find a place for them to afford 2.00 although someone in that situation had a lot more to worry about then whether they get cosmetics for a game I think
Im jus saying..that there are people that make enough to pay bills..they dont NEED to cosmetics but Im sure that everyone would like them..Its not about a NEED its more of a "I've supported this game for x amount of time it'd be nice)..Ive bought every DLC so yeah I've given them money..I just feel like its kinda a cash grab even tho they don't make you any better its not a P2W and I'm not saying it is..But there are ways to make it so that everyone has a chance to get everything (besides cells) and still make money from it..Im surre there are plenty of people that will buy the tier progression things to level up faster..which costs cells ..which is actual money..Im just sayin...thats all..I Dont need them.. would it be nice if everyone could get it..yup..but Im not gonna stop playing because I can't..
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/765928#Comment_765928
Why? Although blunt, he made a good point. It’s 10.00 every quarter so basically 3.33 a month and as long as you do part of the tome you’ll get some cells back so it’s more like 2 bucks a month. Show me the person who can’t afford $2 a month and then I’ll go through their monthly budget/spending and find at least one place to get that $2 from.
There are people that can't lol.
I mean low income housing just hardly getting by sometimes that 2 dollars is gas money to get to and from work so that they dont lose their job..
You dont know everyones story..So please...Don't be ignorant
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/764017#Comment_764017
Close, I would replace adrenaline with fixated.
🙃
then you gotta be a wiggle worm!!! its great :')
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No mither
self care
adrenaline
the rock perk
YOU'RE WELCOME :D
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I wish everyone could get everything to be honest..I love this game..I play it everyday for hours through out the day..I just don't have the extra money to throw into the game because I do have 2 small childrens that come first..But would also like to be able to get the cool skins and the cool charms..I like battle-passes but I honestly think that everyone should be able to get everything BUT the cells..I mean I know that wouldn't make much sense then but just like on Black Ops 4..EVERYONE can get everything in that battlepass BUT if you want to use tier skips that costs actual money..and there are people that do it..I think it should be something like that..But eh Ill live without the cute charms and cute outfits lmfao..good job tho BVHR the game is looking great!
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@JetTheWaffleCat said:
Usually around 11 a.m. EST I believe.
see that's the thing..if its like the updates they put out its normally 2ish Eastern but I can't find anywhere on anything a time for the ptb lol
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/744559#Comment_744559
The only ones that complained about base nurse are people with no understanding of her playstyle and counterplay. Usually low ranks or survivor mains. She don't needed another penalty on top of the fatigue.
that's like saying that bubba and billy shouldn't get a penalty for hitting something or the trapper stepping in his own trap lol..are you kidding me right?
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Ok so what about people who aren't Killer or Survivor mains?
What then? Do they not count at all? cause Im sure I've been seeing ALOT of "killer" mains saying that the nurse is OP..Lets face it..Killers have gotten to used to her being the to-go-to, to wreck people and now that shes not going to be "top" tier everyone has their damn panties in a bunch..I just don't understand it..
As many people have said before..There is alot that got nerfed for survivors and they were told "Git-Gud" "Oh cry some more" "Oh its about time"
But when the shoes on the other foot..its all the survivors fault..no one else..lmfao..its funny
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/744559#Comment_744559
Where did I say it's the survivor fault? I'm saying that they are shooting their own knee with agreeing to this basekit change. Reading skills missing mate?
Um its pretty much spelled out in black and white my dude.
LOL
But i mean whatever my dude.
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@justarandy said:
You probably think "yaaaay red ranks is going to be better, no sweaty Nurse mains anymore" but you forgot one thing: they will start maining spirit and we all know spirit is much more unfun than nurse. So yeah, enjoy your spirit matches 70+% of the time.
Ok and this is a survivor main thing why?
I don't see why whenever ANYTHING changes its all the survivors fault lol..People just need to stop with it ..Maybe the Devs seen something wrong with it..Gees-us
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@8obot1c said:
purple flashlight you need to put in the green battery on the left and amplifier on the right to get the most use. however, green flashlights only need green and yellow battery for full potential
So that is a thing? Like you have to put them on a certain way lol
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@[Deleted User] said:
No, it does not count as a kill or a sacrifice. In fact, you only get 50 blood points for a survivor bleeding out. Bleed outs specifically reward 0 points in the devout emblem (Kills and sacrifices reward 2 points).
Dying to the entity via EGC will count as a sacrifice like normal, however.
Thats what I thought..&& That's what I've known pretty much since I started playing 2 years ago..But my goodness this guy was fighting me on it tooth and nail lol. It was insane!
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@yukairi said:
Stop with a ptb just for PC, I want this on console if not don't make a ptb it's just unfair
You have no idea how much trouble that would cause just so that consoles can try the ptb that you have to play kyf just to use the killer or survivors cause you can't find regular matches..its dumb..you dont want it
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@AshleyWB said:
He put extreme emphasis on the word Funk. I know Funk when I hear it.
Can we just get through this dlc lmfao
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If my teammates ######### up..i say something lmfao..i dont blame killer 100% of the time..But yeah not everyone is like this.
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@Nonfunctional said:
https://forum.deadbydaylight.com/en/discussion/comment/637003#Comment_637003
Couldn't even think of something more wrong. BT doesn't give you the right to be an idiot. Why should the killer go for the unhooked? Because they are a nice bloke?
If someone pulls you off hook in front of a killer and the killer chooses to go for the wounded survivor he's just making the smart play.
99% of survivors claiming tunneling are as legitimate as killers claiming Gen Rush. Most of the time neither are happening. It's just a nice crutch to lean on when you are a bad survivor/killer.
Yup and those killers that tunnel also cry about gen rushing ..its funny how it all works..
you chase one person until they are dead and you cry because gens got done to fast..
Its never winning with survivors or killers..they all cry way to freaking much...but what i do i kno
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alright here's the thing..
I play both sides 50/50 well mostly..Im a rank 8 survivor and a rank 9 Killer..
As a survivor it SUCKS to be hooked and unhooked in front of the killer and to be downed instantly..it BLOWS..okay, now the killer had a choice..But he went after the one that's already hooked..Now for me Ill allow it twice..If Im being "Tunneled" (Unhooked then downed and hooked again with killer only going after me and me not being able to do anything but try to run for my life) I will DC because its not fun..and at that point I'm not screwing over teammates the only thing I'm doing is making it so that the killer didn't get a kill BUT he still got chase points, hook points AND he still gets points at the end for No one escaping (If he kills them all) and for someone leaving..So it really didn't hurt him much..I know this because I've gotten adepts just this past month for stuff like this happening.. Not only does that part suck as survivor..But people who Solo Q are stuck with people that either
A. Farm people off the hook without BT
or
B. They don't even go to save you at all..I mean come on..You hit stage 2 FINALLY someone comes to save you..Then you're downed and hooked again because you're the easy target..
Now as killer THIS IS ALL IMO BTW...
I understand that gens getting done at a super fast rate sucks..I mean ######### sometimes its hard right? Im guilty of tunneling someone or camping someone..But heres the big BUT..I try not to do it until I have to..If 4 gens are done and I haven't gotten a kill well Im either gonna tunnel someone..Or stay close by..Now Im not talking FACE CAMP but stay so that if they do get unhooked they have a few second head start..Its not an easy thing to do..I always tell killers I go against that its easy to tunnel esp when they hit you with the "GG EZ" while camping and tunneling..But you know..Its a LOT harder to fight to stay away from the person that's already been unhooked and possibly farmed...
Also..Killers have gotten a little idk the word for it..But EGC they just let people crawl around..and let the EGC kill them..Now..Im not saying that they can't..but WHY IN THE WORLD WOULD SOMEONE WANT TO LAY ON THE GROUND FOR 2 MINS AWAITING FOR THE GAME TO KILL THEM..when all the killer had to do was pick them up? Not to mention if you know where the hatch is then if you close it...well theres only two ways out... 9 Times outta 10 the last survivor doesn't make it out UNLESS someone DC's and gives them hatch..
Now Im not saying that either side is right..But I have noticed that lot of people are all.."Killers need this killers need that" when really the killers are good..its just peoples play styles..and honestly..If someone is that upset that they feel that the best thing to do is close the game and take a break..No one should be able to tell them that they can't..lol
Yeah DC's are outta hand..But killers already get more points than survivors ALOT MORE POINTS...I say this because there are people that don't play killer at all and there are people that dont play survivor at all..I never understood it until I took the time and played both sides to understand what the "fuss" was all about..
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See as a survivor..I only unhook by killer cause I have BT..Now the killers I play against they dont care they just keep going after the person that just got unhooked..even after they hit them with bt active..THAT is tunneling..Finding someone over and over..well that's just bad luck on their part...
As Killer -- If someone unhooks close to me or in front of me..Ill wack the person that got off..Because it seems like you dont down them anyway lol..They have to have their feet on the ground..Then I go after the person that unhooked..
I think people are just so tired of Q-ing up for a game (Survivor takes me about 5 mins to find a lobby not bad, but its not great either used to be so much faster) just to be hooked, and after they get unhooked most MOST MOST MOST..Im not saying ALL..killers go after the person that just got unhooked and they do this until they are dead..Now that's not fun..It really isn't..But to each their own.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/624178#Comment_624178
I'm not using it as an insult or anything. Just by the literal meaning of the word: gens popping fast. No need to get offended.
Erm, I wasn't offended..I was stating facts :')
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@gantes said:
I'd agree on increasing hook timers if and only if generator timers got increased. Longer games are more fun anyway, but if that means getting even more gen rushed I'm out
There is NO such thing as being gen rushed...The survivors have ONE objective..do gens and escape..they dont have to cleanse totems but if they dont they could get hit with noed..Just like killers..even tho to be able to pip you need to do more than just hook people/kill them..you can't say they are gen rushing lol. Its not a thing.