Mr_Qwayzar
Mr_Qwayzar
About
- Username
- Mr_Qwayzar
- Joined
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Comments
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Lemme say if this was a thing I would lose to this killer every time. If I hear Dio doing his "MUDA MUDA" in the distance I would die of laughter every time ๐ He is such a meme
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That aside I like it. Creep just sounds like it's own version of stalk but is there a way to reverse the dread effects? That's broken if not.
Dead eyes- okay
Under supervision- is that LOS or is it like a spine chill?
DFTV- perfect chase perk I wonder how legions fast vault with this active will look lol
Survivors perks-
You wont die breaks game mechanics, you lose the opportunity of escape in second state.
That second one is nasty and will change the meta (that's good btw)
Stubborn +Flip-flop? Ooooooohhhhh man lol
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Ooooo a challenger for the Fnaf chapter?
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I'm thinking I should add to puppets goal that the aura read will persist for X amount of seconds ๐ค
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I don't want them to be the exact same as already existing killer so I made tweaks to set them apart
Maybe you are right about the addons...well when they want to add this in and cross that bridge it will be squared away.
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@Raptorrotas Thank you!
What do you mean a legion expy?
Yes since there are 4 , if they were to make it to the game they would have the most addons of any killer (even though they can only equip 2)
I've read others idea that it should be springtrap ,but my head was screaming "Why stop there? All these characters and variations in this franchise and you won't even use them? Wasteful"
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Yeah got shot down from that point
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You got a dev to notice your idea...I'm jealous T-T
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That it actually terrifying....10/10
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@MissyD said:
https://forum.deadbydaylight.com/en/discussion/comment/474510#Comment_474510
Thank you for the feedback! I made the changes to my perks please let me know if they are better.
10/10 Game worthy
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Nice ,has it's own power similar to pig and plag but still sets itself apart.
Killer perks-
1. Even though this is a hex totem still needs a bit of a nerf . Just them doing skill checks increases your speed .That's so strong.
2. So my interpretation of this perk is your chase terror radius is reduced by how many times you hit a survivor in chase. If so it should be max.2 per survivor total max.8 and resets only the tokens gained from the survivor healed/ unhooked.
3. Ooooo that's nasty.....Buff it
Survivor perks-
1. Top teir in a swf group, great job
2. Very nice and useful
3. So a second borrowed time effect perk? Does it stack on top of borrowed? If so, that's brooooken
9/10 - Useful perks on both sides. Pretty good job so far
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^^^ Something along those lines
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Myers crouching? I'm spooked already lol
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You should expand on the killer power, make them interesting. Clown does the same thing
Killer perks-
1. Lovely something that gives Beast of prey some synergy
2. Very good
3. Understandable but what does pop up windows mean? If you mean the entity blocking that happens depending on how times a survivor vaults it
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Interesting his power is some variant of a smoke grenade thing like Clown
- Should specify how long this fog will remain active in one place, before it dissipates.
Killer perks-
1. Pretty low teir but solid. I dont remember if Shadowborn helps with fog view.
2. Also low teir but good. Surprised the name didn't involve something about booty lol.
3. Oh man ,that perk is gonna change the meta and start a ######### storm of controversy in the game lol
7.5/10 - he may need a buff of some kind not sure what yet. 2 low teir perks and 1 uber teir perk
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Jake x nea heh heh
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@Mrrgle_the_Mediocre I didn't realize you made a version of a fnaf killer ,guess I'm late then . Made mine recently
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@Peanits which opera show do I gotta take you too, to get consideration for this?
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@Huntedfailure Thank you, try to notify the devs about this ๐
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@BillyIII alert the devs. I actually want to see this ingame before I die.
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@Patricia what would it take to make this happen on my end?
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@LastShoe is the BP multiplier for a camped survivor good or nah?
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Holy- you got developer attention. Not one but twice, aces to you
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@TwistedSegaGamer said:
Believe it or not, this could happen. Two Mortal Kombat games has licensed killers. So there's a chance they might allow some of their characters into this game.
Also they would have plenty of mori options too. A survivor in this case could be a game changer.
It'll give that classic sound before the fatality as the mori starts ๐
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477227#Comment_477227
It's appeared twice, I think, since it was released. It's still a double standard to expect survivors to be rewarded for failure by a built-in mechanic, yet if killers want to be rewarded, they need to take a perk.
The survivor learns by thinking about what they did wrong. Maybe play a little killer as well, to see what killers see.
Camping isn't "correct" according to you. In reality, it doesn't break any rules. It's a tactic like any other. Killers aren't "supposed" to not camp any more than survivors are "supposed" to let killers hit them.
And finally, rewarding people for doing what you want them to do is the basis for literally everything in life. Do you think companies pay their employees for shits and giggles? No, they do it because that's how you get people to do things you want them to do, by making it worth their while.
Camping isn't correct not only to me, but most of the Community which why everyone wants to fix it.
Isnt there already a point reduction in game for staying In range of a survivor's hook? I remember seeing something like that
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Bbq appears on the shrine, very slim but it can. For the survivor that failed to be evasive how will they learn if they are kept on a hook the whole game? True , the killer capitalizes upon this mistake but camping isn't correct.
Also you could be right about rewarding a non camping killer but isnt rewarding them for something they are supposed to do a little unjust?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477165#Comment_477165
I meant rewarding the killer for not camping. Rewarding the survivor for failure is a bad idea.
BBQ does that already and give locations. Why not give the survivor a bonus when the killer wont allow them to do anything, including gaining BP the way they should?
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@Orion I changed it from punishing to rewarding hows it look now?
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@Zarathos said:
Better idea sacrifice bar moves faster if more then one survivor is close to the hooked player for a long period of time. This would finally teach survivors to do a gen if the killers is camping the ######### out of a survivor. Im sick of playing with morons who wont just do a gen with me when the killer is facecamping the poor soul who's hanging on to buy us time to get gens done.
That would be sucky for the camped in question....wait a sec
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Ooooooooooooooooooooooooooooooooooooooooo......I like it, However.
- Can you have the clone sent to stand in a location for a set amount of time instead? Sending a clone to intercept a survivor only for it to disappear when it collides with landscape might be frustrating.
Killer perks-
1. Love it low teir but excellent
2. Love the second one
3. That may need a bit of a timing nerf just a few more seconds, to balance the exhaustion perk cut-off and aura exposure
Survivor perk-
1. Love it
2. How long does this speed boost last for, overall good perk.
3. Specify range. Overall good
9.5/10 -Pretty good job so far
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477103#Comment_477103
The survivor can choose not to run and instead just be hiding around a corner. If the killer hits one survivor, the other can rescue without any danger.
Survivor choses not to run they get hit and chase starts, as for the other survivor hiding that's a sacrifice of time to gen repair, and if they attempt to rescue as the killer is leaving, the killer can look behind them and intercept if they want.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/477083#Comment_477083
What if they don't trigger the chase conditions at all?
How would they not? Killer movement towards a running survivor will initiate chase, hitting a survivor at any point will initiate the chase.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/476723#Comment_476723
Have you ever had 2+ survivors hovering around the hook like vultures? Chasing any of them is not the right tactical decision.
In the event of that, switching targets will maintain the chase ,making the entity progression continue at normal speed. Essentially them staying near the survivors running around the hook are killing the hooked one as long as they are being chased.
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@Orion said:
Search must be bugged. At the very least, this thread should show up in the results.
Long story short, survivors forced the killer to stay near the hook.
Still bugged, but that's what the chase is for, chasing will start the progression even near hooked survivor
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@Orion I tried and nothing comes up
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@Orion how was it abused?
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@Kaalaxi mostly the ones that kill sound like I need dat lol
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Finally a kate costume that dosen't make her look like a drug addict
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Looks like something out of a Tim burton movie.....I'd buy
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I like the idea but devs are still trying to (or at least I hope) figure out a reward system
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This would be actual hell....and I play both killer and survivor
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It started out like nurse and ended out doctor
Everything needs nerfs or drawbacks
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Um is Frank coppin a feel on susie in Solidarity? Love em all good job
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Um this is way too hectic and unclear, can you do this again but with the Dead by daylight format?
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Few comments
-How does Urban evasion work against him?
- is iron will somewhat a counter
- is Stridor going to overpower him?
Killer perks:
1. Low teir but solid
2. It started out good but then you made it specific to him. Teachable perks can't be specific to one killer (I'm talking about the "see survivors clearly " part)
3. That's one nasty hex.
I can already see a lot of visual glitches with this but it does something unique, messing with the senses
8/10
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I like it , has a doctor mechanic. I can imagine this nulls dead hard since she closes that gap. And a nice new water kind of map.
Perks-
1. I like the its strong but a hex so its balanced out. Maybe call it a hindered effect
2. Oof...That's a nasty one, good job
3. That's too strong, Jigsaw map + Super terror radius Doctor or Super terror radius UT3 Myers? Nothing gets done. Nerf, Big nerf
Mori sounds sick
8/10
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Cross game themed maps? Like an Arkham asylum themed map that would be sweeeeet
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@Mr_Black said:
NO! Just no! They have been dead for ages... Don't try and perform CPR on a dead thing... Please... No...
My dude they got a game coming to VR this year, that's hardly dead and nowhere near ages. Second, keep an open mind everyone wants more Licensed killers, more familiar faces to kill with, it's not performing CPR its providing what's requested in a manner that it works with the games mechanics, which is why there are no classic jumpscares, they just can't be incorporated.
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@fluffybunny said:
For killer perks: the first one is fine. Puppet's Goal would just be an aura version of Hangman's trick. Not sure if that would make it better, but Hangman's trick doesn't usually get used. Hex: Foxy's Chill, so if you're chasing someone or approaching, you get a one hit down?
For survivor perks: Some people were wanting a finding flashlights perk, though maybe it should give you a purple flashlight on your first search and have an affect on flashlights specifically? Handyman would be like Botany for Sabo. Keys to Success, how would that work? Like would it use durability of the key? It would be rather pointless to upgrade purple to pink and most don't play with green ones. I don't know if people would use this.
Killer perks:
1. Thank you
2. Puppets goal doesn't give a noise notification like hangmans, They work together. This was made since the robots can be sabotaged while inactive
3. Think of it as a reverse Spine chill. Ex. Myers is looking in a survivor's direction for X amount of time without looking away. The survivor gains Exposed for X amount of time it goes away and the cycle repeats.
Survivor perks-
1. I've been told that is a change I wanna make a Flashlight version of Pharmacy.
2. Half right . Handyman only applies to Sabotage by hand, not toolbox.
3. My point exactly. No one ever brings a green key into a trial, This perk might encourage it especially with hatch closing. You bring a green key ,Repair it to Purple (Basically a free escape) at the cost of some time. No this doesn't use durability it's a hand action like repair or trap disarm. There will be plenty of people who would like to flex pink keys lol.
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@Micheal_Myers said:
Not a bad idea, needs to be reworked a little, since these animatronics would be obviously too overpowered in this rough draft. But with a little effort and work on fixing the dents, this could be a likely idea but not for now Since they'd need the Licensing to the game characters.
I'm sure Scott Cawthon wouldn't mind considering all the FNAF rip-offs out there. But yeah balancing needed.