Mr_K
Mr_K
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- Mr_K
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Comments
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/794831#Comment_794831
ok? So you'll be fine regardless of the changes... unless you're not actually a good nurse and only rely on how over powered she is.
got it.
Against good survivors the base kit changes are detrimental. It will become more apparent on maps like Lery's.
I always loved the agruments of a good x killer will be fine while ignoring the good x killer telling you its not.
Dedicated servers aren't helping Nurse much anyways. The rubberbanding and blink timing variations are hurting her. The changes tomorrow will just make it worse.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/794794#Comment_794794
I'm glad that nothing that I've said indicates that, what it does indicate is that people on the forums like to blow nerfs out of the water and act as if they somehow get decimated.
good nurses don't care about the changes, bad players do, simple.
You're talking to a good Nurse.
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Reads title. Yeah sure
Reads post. Yep, thought so
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/794607#Comment_794607
I need to define consistently? With your statement you've just proved the "nerfs" to pig didn't affect her at all if you're a good enough player, gg.
Scott indeed did have a 30+ 4K run with leatherface, but as you'll see on the forums everyone cries about how weak he is, it's almost as if when you're a good player you can do well regardless of what killer you play.
Glad you agree the changes to Nurse base kit are unwarranted.
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Newer players facecamp.
Switch version is new.
π€
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I see a lot of player complaining about dead hard being broken. Yes its a timing thing. But the timing is based on the knowledge of the killers ping. Because you don't know the killers connection quality, you end up on the floor exhausted.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/794588#Comment_794588
Every killer can do this, it all depends on who you play against and how the match plays out, the difference is the nurse can do this rather consistently.
Defined consistently. I've been 4king with Pig in red ranks for a week now. No NOED, Ruin, or addons. Should we nerf her again?
Scottjund had a long running winning streak with Leatherface. Should we nerf Bubba too?
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@Aven_Fallen said:
Just throwing this in regarding Nurse:
Played vs a Nurse today who only had BBQ. No other Perks, no Add Ons. Got a 4K with 2 Gens left. Yeah, totally fine, when a Killer can just use his Double-BP Perk, while other Killers struggle with the decision which 4 Perks they want to use...
Regarding the Update:
Really happy about it, still hyped for the Archives and the Rift.
I can 4k 5 gen with Myers. Best nerf him next.
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I should bookmark this page for tomorrow.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/794492#Comment_794492
That's not what backpedaling is. Backpedaling would be trying to say, "No, wait, I didn't mean 6 ranks max, I meant _______".
This is an edge case where we've said, "Yeah, that's not meant to happen. We think we know why that might have happened and we're going to try to make sure it doesn't happen anymore."
Thats fine. Rank 20s shouldn't be facing purple and red ranks. We can all agree to that. But it was stated that ranks 20-15 wouldn't have the 6 rank restriction to give players a match over no matches. If thats the case, then the rank 20 facing high rank survivors is a logical outcome.
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@TheEvilKit said:
It infinitely amuses me that after all the complaining on the forums about p2p it's whiplashed back to complaining about the dedicated servers. To actually contribute my own experiences as a killer main who also plays a decent amount of swf, overall I have found far more detrimental effects as killer on dedicated and far more benefits as a survivor on dedicated.
Considering negative confirmation biases that typically occur in any game but especially this one, I find it quite says something that about dedicated servers that I find my survivor experience improved.
I would say the survivor experience is masked. The same laggy killer you would typically dodge is now hidden behind a green server ping. The hits that killer makes will be still feel cheap because of the total latency. The benefit survivors have is less rubberbanding.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/794384#Comment_794384
Well it's kinda pointless to fix those now on these tests when they can do that on the official release of the servers.
Fixes need to be tested to see if they work. We are already test monkeys for the servers. Might as well throw us some hotfixes.
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Then they are backpedaling.
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You're right.
We should just cancel and hope for next year.
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The difference between Clown and Wraith?
I can beat up rank 20s with Clown.
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Complaints about the event start tomorrow everyone!
π€
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/794076#Comment_794076
Peanits said it was an error when he saw this same picture.
It fits with what the Devs said was going to happen. If Peanits says its an error then they are backpedaling on their own statement. Ranks 20-15 don't have the 6 rank rule because they want them to find a match over not finding one.
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/792355#Comment_792355
The whole point of servers is to make the connection experience as equal and fair for everyone. On P2P the killer has always the advantage and control regarding all connected players, that's why lagswitching even exists. Nobody wants those BS anymore.
lagswitching is one thing. It could of been detected and dealt with. If survivors connected to me they would have a better connection than they do now. Instead of 40 ping they now have 60 + whatever their ping to the server is.
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Today! π²
Where have you been?!
I've been dealing with that ######### for three weeks now!
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Mario sad
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Scaredy Cat
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That's really my point. We've been testing the same client side build going on three weeks now. Sure they are doing some backend work. Doesn't change the game play issues a lot of us are seeing.
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@Boss said:
Just means they're not ready yet.
Good thing they're taking their time testing and polishing before subjugating their player base to it.
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@Jigsaw_pprentice1993 said:
The reason white ward should not protect it is stating obvious duplicate and your item is for the sole reason u could basically loot every chest and u have 4 items of your own to wich only u can use
No one would ever take advantage of a system like that.
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How about Sairek's example
84,383 to 27,855
The OPs example seems like a quick match where they died quickly without doing much else.
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@Stornt said:
https://forum.deadbydaylight.com/en/discussion/comment/794316#Comment_794316
Everything has felt more responsive as killer ever since survivors had a much more consistent connection. Lunges, hits through windows, and hits through pallettes all connect consistently for me and I don't feel like I'm taking a gamble each time I swing.
This does not sound like my experience or others I've witnessed. I don't know how one can claim killer is more responsive when your actions are dictated by a server miles away. Either you are a pure M1 killer or rarely use your M2.
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@Stornt said:
I've actually really enjoyed dedicated servers as both a killer and survivor.
As killer, my hits and actions feel more responsive (aside from stalking as Myers/Ghostface).
As survivor, I mostly feel like hits connected, and if I don't, at least it's consistent across my games.
With P2P, it was so painful to play a match with a killer who had horrible ping, slowing everyone down to a crawl. I'm all for the dedicated servers and can't wait to see if they can patch them up to make everyone's experience as positive as possible while still making sure they work properly!
How is killer more "responsive" than running locally on your PC?
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You received 24,863
Survivors received 39,460
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This kind of talk got us into the dedicated server mess we're in.
There's a delay between your actions and what the killer sees. That window vault you think you cleared, the killer still sees you at the window. Stop blaming hitboxes.
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Its a reflex at this point.
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As an old player, you're not missing much.
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@Adeloo said:
i also hate this perk as killer. I once get hit event if during my stun i saw it was the door opening on the right that hit me ... I wonder if Enduring make the stun shorter or not ?
It does not
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Steam database updates don't mean anything. That dragon gets chased everytime an update is expected.
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@liarcy said:
So itβs obvious the update is not this week
I just donβt understand how 2 weeks worth of bug fixing was not expected
this amount of bugs didnβt just appear instantly
They had to find them under the existing bugs.
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@LordGlint said:
Its an error in the matchmaker. I asked a similar question about a week ago, and thats what Peanits had replied with. They're working on a fix, but its still kinda messed up when it happens.
https://us.v-cdn.net/6030815/uploads/047/2VQFI1CU4YVB.jpg
This rank 20 killer never stood a chance.
Rank 20-15 don't have the 6 lvl restriction. They can get matched against anyone for whatever bhvr reason.
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You spelled survivor wrong.
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@Ecto said:
https://forum.deadbydaylight.com/en/discussion/comment/738387#Comment_738387
My experince ... im already end with this game until they dont fix problems with delay, i get chainsaw if im already in locker, get hits after i jump and fly already, hits throw walls, if i dodge hits i see how killer hits air and from that air squirt my blood and others. This experince destroy every fun in this game. Maybe i will try it next year if they fix it.
Unfortunantely that can't be fixed. Your movements are delayed to the killer. The killer is reacting to your past position which could be +120 ping from where you think you are. You can't expect the killer to swing at your future position in order to get hits.
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@Viracocha72 said:
https://forum.deadbydaylight.com/en/discussion/comment/793553#Comment_793553
Yeah I know, but it's literally always three players up to six ranks better than me, never the other way around.
They never claimed that the majority of survivors would be near your rank. Only that mm will pair you with survivors within a certain range of your rank. You could potentially get lower than 6 ranks if they are part of a swf.
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No one is forcing you to.
π‘πΉ if its on the shrine you better get it buddy.
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@Viracocha72 said:
No it doesn't seem to be working at the moment. I'm rank 12 killer and always get matched with teams that have three players 4-6 ranks better than me and one player close to my rank. The way they explained it should be the opposite, 3 players close to my rank and one 4-6 ranks better than me.
6 ranks either direction
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/792764#Comment_792764
Timing's different and a lot more tight, but still possible.
A variable delay depending on your and their connection to the server.
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So what you're trying to say is...
Nerf Spirit
Got it
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To recover
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Nerf Myer's already!
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For me be like,
- Already Have
- Already Have
- Already Have
- Already Have
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Survivors you a paired against can be within 6 ranks up/down of your rank (killer). Exception being if you are rank 20-15 where this limit is ignored. If some of the survivors are part of a swf, the highest rank survivor is used for match making.
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So we don't need to buff solo survivors now, right?
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@Karltastisk said:
I want to add another point to your thread that is semi-related. I've notied a new trend especially with survivors who will claim the game was boring or more often boooooorrriiiing. Whenever a game don't go their way. It can be a perfectly gg/good game with no tunneling/Bm/camping or whatnot, but all fair and fun, BUT if the killer comes out on top EVEN after a long struggle with an even match. Or they used a specific perk, NOED/Enduring/spirit fury. And even one guy that i caught with bloodwarden while he was my rancor obsession said it was "boring", like come on, i personally live for those Oh frick! Moments. Then the killer receives critcism of the match being boring in the end chat.
I don't understand why someone can genuinly think that is boring. Unless! Boring has become the new saying, when your just salty that you lost.
I've seen some killers say this aswell when the match is over to quick or they get looped half the game without dropping the chase, but mostly with survivors.
I see this as well.
Example, playing as Pig (STBFL,BBQ,SF,Enduring,no addons). A decent length match with 4k, all gens done, and 3/4 survivors three hooked. The survivor two hooked, died bc the last survivor completed a gen, called it a snooze and they had terrible teammates.
If you don't find enjoyment in the game don't play it.
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The outrage mob is targeting Spirit atm. Not having her listed means you support her.
*grabs pitchfork and torch*
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