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Mooks

Mooks

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Mooks
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  • Hackers can still get matched against console players if they want to even if they have crossplay off.

    and the only ones ‚forced‘ to play against pc players are pc players themselves, as even crossplay off wouldn’t help.

  • As Rizzo said, I would also buy licensed chapters and wait for Iri shards for the original ones.

    For licensed chapters, RE is really fun, survivor perks are fun and unique and Nemesis can be very fun as well (when the zombies aren’t stuck on invisible walls that is…), also with Eruption a pretty solid perk for many builds/killers

  • As it’s stated it’s temporarily disabled because there have been issues with people losing game progress upon merging.

    i don’t think there is an ETA as to when this will be fixed…

  • Two Mikaelas in a lobby. They are the new Megheads.

    also flashy (bright and not fitting clothes) Neas/Megs/Claudettes/Fengs with flashlights. As killer I like them as they won’t progress the game but as teammates they are awful. They will try and fail a flashlight safe when there is a guaranteed pallet safe possible.

  • Laurie Strode from the newer movies

    Carol from The Walking Dead

    Wickerbottom from Dont Starve

    Eliza Vorez from The Quarry (yes I know this wouldn’t exactly make sense, but hey, she was playable in one scene)


    would be really cool. I guess for original characters it would potentially mean less sales as in DbD(well, generally) mostly the hot characters are popular - especially since survivors are only skins.

  • Pretty sure it’s the addon as I only encountered it once but have versed 5 or so Hillbilly’s in the past few days! Don’t remember the second addon used though.

    in Closed Comment by Mooks
  • Cute baby seal and Bunzo, have my upvotes 🥰

  • @TheLastHook said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090321#Comment_3090321

    IMHO, no. SWF should be at the Solo level.

    SWF is for fun, not to abuse. But people see a chance to cheat, they use it. While claiming it's not cheating because devs don't declare it like so.

    Then people complain about Bubba, Nurse, Nightfall, Tunneling, Camping, Tana, Ruin, DH, etc.

    Please don’t spread misinformation.

    SWF and voice comms are not cheating. That’s not debatable.

    and it’s literally impossible to bring SWF to solo level.

  • There are multiple Jigsaw boxes on the map. It’s not supposed to be always the first box you use, it is randomly chosen if the box you use will be successful or not (though there was a recent change, so that it will never be the very last box and the second to last will be guaranteed removal if the others before failed)

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090159#Comment_3090159

    I'm trying to make this^ make sense:

    So base Kindred and Bond would somehow lead to negatives as well as positives. And, assuming that, the negatives wouldn't be against the rules, so survivors are free to do it? Is it even a negative then, if it gives them more freedom of choice and isn't breaking any rules? Also, it wouldn't solve ANY problems for survivor?

    You are just trying to twist my words and aren’t even consistent with it („positives and negatives“ but also „not solving any problems“?)

    i don’t think Bond and Kindred should be completely basekit in their current state as they give too much information, which would also make many other perks pointless. Also the most important informations can be brought in other ways such as the already from dev side talked about action icons.

    SWF don’t actually have built in Bond/Kindred. They have communication and coordination, which isn’t the same as constant accurate aura reveals.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087660#Comment_3087660

    So we're saying it's a bad idea based on people griefing and exploiting the game? This is the same argument that stops DS deactivation when fully healed from becoming a reality.

    Not what I meant. Just tried to say it won’t really solve the problems on survivor side in general as this change wouldn’t be only beneficial.

    also it’s not really griefing/exploiting really, survivors are meant to be able to play egoistical and just leading the killer to others isn’t directly against any rules.

  • I think you can buy Steam codes on third party websites (eg mmoga).

    Just make sure that the seller is reliable and legal and the code you are buying is actually redeemable for your friends Region before buying!

  • Dredge is a super well designed killer and the power has a great concept!

    just the visuals of Nightfall need some tweaking so as to not be as triggering as it is now. Would also be nice to somehow be able to have more control over nightfall activation and possibly some small nerfs for teleport/antiloop

  • @RiskyKara said:

    Did you just go against a pig player that denied your DS with a mori by chance?

    Devs reading this: „we hear you loud and clear! Pig will be nerfed next update“

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088664#Comment_3088664

    Yep and a rework could've gone like this:

    You have a knack for finding medicine. Searches through Chests are 40/45/50% faster, increased to 80/90/100% while injured and the noises they cause along with their hearing distances are reduced by 8 meters.

    Pharmacy guarantees an Emergency Med-Kit on your first completed Chest Unlock and everytime you unlock a chest while injured.

    ---

    This retains it's original function quality and gives it a new one.

    YES

    something like this definitely! Or incorporate rummage like someone suggested.

  • They have confirmed they will rework the Mori system completely and make them base game to award good plays or something.

    offerings will get new effects completely apparently

  • @BubbleBuster said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088471#Comment_3088471

    it actually does ruin the perk, here s why:

    a normal match goes like this:

    1. you do normal stuff before getting chased such as gens etc.
    2. then you get chased and hit once probably (perk activates)
    3. now you are injured
    4. you will probably be chased and be downed
    5. now you get hooked
    6. when you get unhooked you probably get healed by a teammate (this is faster than finding a chest, searching it, and then self-healing)
    7. now you are healed and the perk deactivates

    between when the perk activates and deactivates there is no way to use it since you are either chased or on hook.

    There is only a few scenarios where you can use the perk now which are:

    • you get hit and the killer loses you through any means (using perks to make this happen makes a weird build around an already weak perk)
    • you get unhooked and not healed (killer comes back; survivor selfish) and you dont get tunnelled

    before you could use the perk BEFORE you actually needed the medkit, allowing you to have it as soon as you actually did need it.

    Now you have to go get it when you would normally need it, wasting time finding the medkit then self-healing when normally you could ve probably just find a teammate or just do a gen

    Before you used it when you accidentally stumble upon a chest to get value WITHOUT running around to find a chest

    current version wastes more time + you can rarely get value from it. This is a nerf

    but with your normal match, the perk wastes time anyways - or did you just heal yourself in front of the unhooked and left him standing there without points? And you already „wasted“ time (your word) to get the medkit at the beginning.

    in the end, it’s a rework and it didn’t outright ruin the perk but changed it. Now you can actually get potentially more value out of it - before you only had one guaranteed heal. Now you have as many heals as you can find chests

    btw, you can memorize locations of chests so you don’t have to waste time searching for them - after all you already have been in the match for a while and have been running around.



    i agree it still needs some qol change and the rework wasn’t only positive. But it’s still possible to give feedback without making up theoretical scenarios while completely leaving out any other scenario possible.

  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3088121#Comment_3088121

    I liked grabbing a Medkit at the beginning of the game.

    I can't do that anymore.

    That’s okay and a valid complaint/criticism.

    but that doesn’t directly ruin the perk and has nothing to do with your scenario A.

  • Pre sets for outfits like they did with perk/addon builds. They already have a tab for existing complete Outfit so expanding it to custom outfits shouldn’t be a problem..

    Charms organizable - option to hide and/or favor charms. Maybe even other filters.

  • Just run No Mither with it and you get a guaranteed Medkit from the beginning!


    But I am curious: how is scenario A different compared to before? Did the killer stop focusing on you because of the Medkit?

  • @tippy2k2 said:

    Alright, normally Holly requires a code to work (she knows her worth, she ain't free!) but this pic was too great for me to wait for a new code. Especially as I'm getting a Holly pic backlog...

    https://us.v-cdn.net/6030815/uploads/H2221R3U8A8G/peek-a-boo.jpg

    Peek a Boo!

    Hello Holly!

    great picture 😊

  • @bm33 said:

    Peanits said they were put on back burner until after next anniversary.

    https://forum.deadbydaylight.com/en/discussion/comment/3031808#Comment_3031808

    I don’t think that this necessarily means after next anniversary as there is not much slated for early 2023 and surely not everything for this year has been completely announced.. (we are mainly missing Mori changes and Bots if I don’t overlook anything major..)

    though it’s still possible that it will take more time..

  • @AngryHobo2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087660#Comment_3087660

    https://us.v-cdn.net/6030815/uploads/890PKR8QLLYC/soloq-prop-var-1.png

    I made a mockup of what a potential "Action Icon" SoloQ system would look like the other day when I was struck with a revelation. The main issue with SoloQ is that survivors cannot quickly and efficiently coordinate unhooks like people in a voice chat can. Making sure folks stay on generators as well is important, however the action of "I'm going for the unhook guys!" is going to be the hardest to convey I feel.

    To show that you're on a generator, the icon could be the objective score category icon, or the generator icon, heck, make it the Lightbringer icon! For heals you can do the Altruism score icon, or the Altruism Emblem Icon. For chases they could add a red stain to the actual HUD. So if Leon is chased in this example, and he wasn't the obsession, we would observe a red glow highlighting his portrait to show that the killer favorite's him, and the color of the glow could be customizable for color-blind support. For totems we would need 3 icons, one for cleansing, one for blessing, and then one to showcase if the totem is a lit totem or a dull one. My main concern is that doing an unhook is not an instant action, you have to run to the hook to perform the save. So if I see 2 survivors on generators via icons and then I start to run to the hook, it's easy, I'm going for the save so since I am not doing any other action, I have no other action icon. However, this doesn't always work. If 1 person is doing a repair and 1 person is just idle walking around "immersed" I could see the other idle person lacking an icon, assume they're going for the save while someone else is chased, then repair a gen, only to have the hooked survivor progress a stage. Until a good solution to the unhook issue is solved, I will have my doubts about the update for SoloQ.

    Yeah, I agree going for the unhook is hard to tell/realize in soloq.

    though at least you would know who is in chase and can’t go and who is on gens etc, so even if not a perfect solution, this would already help so much!

    could also make a prompt for this that can be activated like gestures (on controllers I think you can use the left/right dpad for this as they aren’t used for anything else currently)

  • Counterargument: that SoloQ Ace I got matched with yesterday running both Kindred and Bond. Guess what he did? Always ran the killers to the others regardless what they were doing (on gens/on hook/on way to unhook).

    i think the concept they talked about kn January (action icons) would be a great step in the right direction already..

  • @Archvile said:

    I don't think it's as much a matter of brigthness as it is a matter of aesthetic depth. The game's graphics have gotten simplified, I'm assuming, to work well on consoles. I personally love the new Coldwind Farm, it's very Texas Chainsaw Massacre-y in ambience. However, it doesn't have much flair. The fog is ok (and of course it's still in the game, unlike mists, because fog raises fps instead of lowering them), but I'd love it if it had a visual effect were distant objects twinkle and tremble because of the heat.

    THIS!

    so much!!

    it’s not really the brighter maps, it’s the lighting/atmosphere/fog/depth of field in general. A brighter map like todays Cold Wind in the same aesthetics as old DbD would be phenomenal!

    i also think part of it has something to do with consoles/optimization. But it’s also the community complaining about survivors playing immersed i think

  • They have said they didn’t want to make classic Halloween cosmetics and that’s why they created ‚their‘ version of Halloween outfits: Blighted cosmetics.

    i like this approach actually.also nowadays costumes like this would end up being set cosmetics anyways..

  • Adam, because it would mean he would be getting a new outfit and not just a recolor!!

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/3087408#Comment_3087408

    The DH change is 1 thing I noticed during my games. Survivors now do that goofy looking slow animation and basically get BT from getting hit.

    Not sure what to feel about that but the slow, goofy animation made me laugh not gonna lie.

    https://forum.deadbydaylight.com/en/discussion/comment/3087401#Comment_3087401

    I could tell their morale was on the low side, too. Had a couple survivors just give up and point at hooks. Felt like a huge waste of time for everyone.

    Also thank you. :)

    They already stated the animation will be changed accordingly as the old animation isn’t fitting anymore

  • It means you had those character on Prestige 3 before the latest update went live!


    you can turn the red backgrounds off in the settings.

  • Happy birthday

    08297CBB-8D9E-4381-9551-4E41D5043BD7.jpeg


  • They don’t have teachable perks anymore, those perks were changed to being generic perks when the Stranger Things chapter got removed for purchase.

  • You mean people that are active/posting here that are also streaming?

    i guess Seanzu has a forum account and is posting here occasionally, ScottJund too. Probably others but I wouldn’t even recognize their names. There is also forum members that are streaming here and there too but are not among the ‚big streamers‘ (eg i know GoodBoyKaru sometimes streams)

  • There is no known end date for these cosmetics.

    it’s likely they are tied to a licensing contract just like licensed chapters etc and they need to be renewed periodically, so maybe it could some day stop just like Stranger Things - but that wouldn’t be known now.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3083908#Comment_3083908

    Don’t forget Tapp. He’s one of my mains and I rarely see another. Though I probably do see Quentin a lot less.

    Thought about writing Tapp as well but I actually do see him occasionally. At least way more often compared to Quentin and Adam. But yeah, still could be more of them!

    in Main Comment by Mooks
  • I thought we can expect more cosmetics for that collection kinda like the Greek collection which also gets new additions each year.

  • Quentin or Adam, they are way too rare.

    in Main Comment by Mooks
  • I don’t think it’s been confirmed to come yet.

    but it has been requested and the devs/BHVR is aware it’s a community wish, see this comment in a pretty big thread with this topic:

    @Mandy said:

    We don't have any current information on this, the feedback has been passed back to the team and they are aware that it's a community wish to have this implemented.


  • There is no in-game setting for this behavior currently.

    though at least on PC I guess you can use third party software or even Steam settings to get this - though this could mess up other button inputs outside of chase or when playing killer etc..


    you could also make a suggestion in the respective forum section for this feature:

    Our team will be happy to read these!


  • @BringShaggytoDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082919#Comment_3082919

    Cross progression between PC is a bit different to cross progression between console, hence why they haven't figured it out yet.

    thats you assuming stuff. In the end, the versions already have cross play working perfectly fine and the switch version was actually implemented with this in mind. It’s likely that there is Nintendo/license issues preventing it at the moment,

  • @BringShaggytoDBD said:

    They can't even get BP incentives to work, do you really think they'll be able to handle cross progression?

    Steam, Stadia and Epic have cross progression

  • the last news is that they ran into some unforeseen difficulties and can’t give an ETA when it comes but they are still working on it

  • @SmarulKusia said:

    https://forum.deadbydaylight.com/en/discussion/comment/3077783#Comment_3077783

    Without the reason ever being stated? The implication of why his relationship has been rocky has always been very obvious and it's because David was far too aggressive growing up, and entangle himself in fights. I think David's lore is pretty straight-forward, given that I've grown up in England too. He was kid, with a lot of potential, but a lot of trouble that trailed after him.

    Not to mention that it is explicitly told in his lore that his father was abusive too. I don't pay attention to many of the killers, legion being one of those but I HAVE complained on the forums a handful of times about Nurse's lore too, not sure what your follow-up argument to that will be

    isnt it actually explained that part of his aggressiveness came from him struggling with himself and his sexuality? Haven’t actually read the newest tome. But sounds to me like they have built upon his existing lore very well and even expanded it meaningfully. The mention of a girlfriend in one word alone always felt weird and abrupt without any meaning. With the revealing of him being gay etc now it doesn’t seem that random anymore and actually can be seen as a hint!

    His father being abusive has nothing to do with anything at all. Except for the whole father/parents problems being way too much the focus in plenty of DbDs lore.


    if you actually complained/gave criticism on retconns before: good on you! I also didn’t mean to directly attack you when I quoted you, I meant it more generally as you also phrased it more generally and not as your set opinion? May have interpreted it wrong though.

  • @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078684#Comment_3078684

    Ummm....

    A gay man having sex with a woman doesn't make him bi. You can have sex with someone you aren't attracted to, you just won't enjoy it lol

    It’s like that one person in an older thread arguing they could just go out and have sex with a man even though he is happily married to a woman just to show a random person that sexuality is just a choice and all.

    weird people out there. I love it.

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078313#Comment_3078313

    I have been trying very hard to express a happy face. Turns out it is very hard to draw a happy expression when you only have 1 eye to draw on and no photoshop skills whatsoever.

    As a byproduct of messing around with MS paint, however, I ended up with Bird With Eyeshadow.

    https://us.v-cdn.net/6030815/uploads/688JN68GKWX5/makeuprainbowbird2.png

    Anyhoo. I'm wildly derailing this thread. I'm out of control~

    I am pretty sure gay birb stands above the forums rules (and the law) - so you are fine ✨

    And Birb With Eyeshadow as a result excuses anything anyway

  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3078138#Comment_3078138

    All they did was say he was gay.

    That is bottom of the barrel easy.

    Christ yall are easy to please lol

    Some might say ‚easy to please‘

    others might say it wasn’t such a big or significant thing to add anyways and should have been part of the game as long as heterosexual relationships were without making a big deal out of it. And it’s those against inclusion that always make a big deal out of it.

  • @Mozic said:

    Not to contribute to derailment but I'm getting a lot out of the Wraith/Nurse ship being regarded as canon as a byproduct of this thread.

    As to the lingering piddly handwringing regarding revealing David as gay rather than creating a gay character from the ground up - why not both?

    It’s gonna be both anyways. The devs already confirmed there will be more LGBTQ+ characters added - both existing and new characters possible.

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