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Moman624

Moman624

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Moman624
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  • @dance said:

    Our latest update brings changes to several Killers: The Blight, The Clown, The Demogorgon, The Doctor, The Hag, The Huntress and The Pig. We'd love to hear your feedback on how these adjustments feel.

    https://us.v-cdn.net/6030815/uploads/HJFGH1L2V57D/dead-by-daylight-all-things-wicked-killer-updates.png

    this was a wonderful update BHVR, we are all happy and truly pleased with a good killer update

  • @Snowbawlzzz said:

    What do you want the killer to do to bring the game back when they're losing?

    That's kinda the point of the killer can manage to pull it off

  • @th3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678818#Comment_3678818

    Perhaps they'll killswitch it so people don't abuse it, but its a bug benefitting killer so it'll stay in the game for 3 months.

    That's not really sane. The game doesn't favor killers severely, it's a pretty balanced game. Except the maps

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678910#Comment_3678910

    No killer has fun with 10 matches of zero kill streak. I cant have fun against thousand win streak killers.

    You have to learn the killer and use good perks, you really have to lock in. From a community Manager, "the games supposed to make you go agh dammit" as in you won't always win

  • @Ariel_Starshine said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678912#Comment_3678912

    LOL they really said that? I mean, instead of asking for feedback on the forums to consider making the game more enjoyable and less frustrating for everyone, its just play a different game?

    Yeah lol, I don't know why

  • Just have fun, if your not doing to well, And I quote from bhvrs Community manager "play a different game"

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678870#Comment_3678870

    The game is designed for survivors to down in a chase eventually. Thats why bloodlust 3 130% speed against 100% speed is a thing. Survivors last longer than they should, they need to down.

    Survivors who last a chase longer than 1min is just killer’s skill isnt equal to their MMR.

    For Op’s complaining. Killers can turn their games to their favor at anytime. Without requiring of perks: tunneling. Perkless Trapper still can tunnel. Survivors are losing have nothing to come back. Not talking about skill issue.

    How manytimes you can turn 2 hooks 5 Gens done into 3K?

    How manytimes you can turn 1 teammate death at 4 Gens remaining into 2 escape?

    I see what your saying but your over thinking it, just have fun. End of Discussion

  • @Lixadonna said:

    Can't discuss Survivor issues on these forums because the Killer mains shoot you down with low effort replies.

    It's literally the truth, I think you just need practice, respectfully. I play both sides so I know

  • Lots of second chance and exhaustion perks

  • @PortaI_2 said:

    I honestly preferred the 3 gen camping Skull Merchant over the random buffs/debuff new Skull Merchant.

    The complaint about old Skull Merchant was that she could easily make a 3 gen at the end of the game. This is because once a survivor disabled a drone it would just instantly reappear in her inventory. However if all they added was a (slightly longer than Huntress) Drone reload time from lockers (Only for drones disabled and not removed due to hook placement) than her 3 gen camping could be great'y diminished. I don't know why BHVR needlessly likely to complicate things.

    New Skull Merchant is just as annoying, boring, and unfun to play against as the previous old Skull Merchant. I honestly think Drones causing damage should be removed from base kit and be a iridescent add-n, other debuff's are fine.

    Right now as a Solo Que only Surv (who has been playing since 2019.) I'm at 3 escaped vs 10 deaths. Only other killer with that level of discrepancy is Blight with regards to escapes vs deaths.

    The skull Merchant never needed anything, if not she need a buff with an extra 2 drones. The only change that needed to happen is the 3 gen update, now she should be reverted

  • @CursedPerson said:

    Likey no, they just gave her a rework that didn't even solve the issues she had. The have to see if the 3 gen mechanic relieves some of the issues with her before they can change or buff/neef her power. But the damage is done people loathe her and playing against her. Her 3 gen shenanigans went on for way too long, it's a mountain to climb and probably not going to be touched with a 100ft pole

    Technically any killer can 3 gen. The rework actually did a good job at preventing it. Avoiding her drones are easy

  • Ratio, I ended discussion first

  • @Ohyakno said:

    She's fine.

    Nuh uh

  • @Yharwick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670024#Comment_3670024

    What is gen rushing? Do you mean doing the only objective survivors have? This feels like you're saying "play poorly and you'll be fine. Source: Just trust me bro".

    Gen rushing, is basically almost base game, All tool boxes, gens done in 5 minutes to the point the killer can't complete their objective. (Ratio)

  • @FrenchBagels said:

    Delete her and replace her with Terminator. If you got that stuff in Deathgarden you can get it here. Put her perks in general rotation and make Thalita and Renato free survivors up there with David.

    W BHVR move and it’ll make all the 3-Gen SMs mald

    Skull Merchant is an amazing concept and is an excellent killer, but right now she's pretty annoying to play against and is just to easy with claw traps injuring survivors

  • @Coffeecrashing said:

    This map is currently balanced by the fact that the houses are super awful for m1 killers (especially the long wall that has 2 windows), but the entire middle of the map is sort of a dead zone.

    The problem is a lot of survivors want the giant dead zone removed, but I’m not sure how that is supposed to happen, without the houses getting severe nerfs.

    I thought it was supposed to be clear, that if a map has a very strong building, or multiple strong buildings, that other parts of the map need to be weaker to balance it? I don’t understand why so many people are demanding for all dead zones to be removed, but BHVR doesn’t respond to these demands, by explaining that dead zones are sometimes necessary, and are in the game on purpose?

    It's not balanced, it's survivor sided and annoying to play on, to much going on just like RPD

  • @jonifire said:

    I really like the main building. It is mindgameable for both sides and has good options to outplay each other.

    I like the old darker design from the swamp maps. It‘s also a cool thing, that they aren‘t flat like all other maps. I hope you make more not flat maps.

    Outside of main building the map has a lot of deadzones. I would like some more vaults on this map.

    Overall good map, please don‘t change the layout, esthetics, gras and atmosphere completely, when you rework it.

    It's survivor sided, end of discussion

  • @Yharwick said:

    Skull Merchant making games 35 minutes instead of an hour doesn't make her more fun to go against lol. At least this version encourages chase.

    Just play normally and don't gen rush, you'll be fine. Cleanse a totem or take hits etc.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3633126#Comment_3633126

    Nah, i am acting like i am winning most of my killer games. And that's also correct most of killers as well. All rates are favoring killers.

    All of your suggestions would just kill the game. Because all of them will make game unplayable for other side. And the question is why survivors will play your game when they have zero fun and zero chance to win?

    Exception of top SWFs, i doubt most of people even would touch to play Survivor lol.

    Playing killer honestly gets boring when you can't do fun builds cause they get nerfed

  • @humanbeing1704 said:

    I wanna see this just for the experimentation of downing 8 people at once with pyramid heads power

    Sounds insanely cool!

    in 2v8 Comment by Moman624
  • You must die to him all the time. Smh

  • If survivors are dying it's because there probably new since there's Alot of new people and older players leaving.

  • @CammyChameleon said:

    It's sad that STBFL got changed, since old STBFL before the base kit 10% was added, was fine. I think the 4% change would have been just fine to make it what they used to be, but idk.

    Bhvr always listening to survivors and making unesassary changes, but killers say something and everybody yaps. Smh

  • @coolgue1 said:

    u do realize their like so many kilter perks and maybe like 20 of the actually see used because they are over tuned compared to the rest they need to nerf strong perks so people actually use others every game right now is's , pop , pain res, corrupt, STBFL, BBQ, sloppy, surge , ultimate weapon, lethal all if these perks are way too powerful is why u see them every every game if they were weaker u would actually see some diversity in killer builds but guess what until they are nerfed your ant and the opposite goes for survivor they so many perks that are some what good but guess what in order for survivor to get any value at all the entire 4 perk slots have to be use to support 1 perks which don't seem fair TBH no one runs any build with just 1 perk as survivor because they are quite frank to trash to even use without dedicating your entire build to that 1 perks and killer get all of them just an BK no perk slot need want to win as killer easy tunnel off hook and slugg all match 90% if the time u will win that 's BK BTW and survivors don't have the luxury what so ever they just have to deal with it and we all know over 70% of these fourms are killers LGR here

    @MikaelaWantsYourBoon said:

    Killer should have 5 or 6 perks?

    Big NO.

    Also what makes you say this game is survivorside when stats obviously favoring killers lol.

    Also i don't know why you are acting like only killer perks nerfed. Countless survivor perks gutted as well

    It does not favor killers when they are nerfed 24/7. A 5th perk slot for killers would be wonderful, but then Because someone might lose a game or two, of course there going to yap, huge early example right here

  • @NAERUUU said:

    Guess i have an idea :

    • addons pass (yeah knight player HAVE to use one brown addon every times who have to be basekit that)
    • QoL changes, this killer is bugged, like really
    • Give to the knight the ability to remote guard by far (remote them when they are in patrol or in chase would make him A tier, i'm not joking)

    This is a W opinion, compared to all the other people yapping because they might lose a game or two

  • @mikewelk said:

    Five or six perks? Did I just read that correctly?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632159#Comment_3632159

    Pulsar has every right to reply to a public discussion and going against your abysmal suggestion does not equal them being bitter. I mean this is absolutely silly.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632173#Comment_3632173

    Most perks got nerfed due to how annoying they were, take Eruption for example. They were far from healthy for the game.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632187#Comment_3632187

    The classic 'the game is dying' approach due to a biased outlook on balance changes without providing any relevant examples.

    An extra perk slot would be game changing for killers, making builds nowa days is pretty lame with nerfed perks, so yes you did read that correctly, re-read if you can't remember. I do not care who is against what I say.

    Streamers/YouTubers, for dbd, for the most part take there breaks because obviously they need a break, but also because the game just isn't really the way it used to be when is was moderately more balanced, than survivors being able to have power over the killer with some perks.

    For crying out loud even a map is able to slow a killer down with smoke that burst out the walls for aliens map.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632173#Comment_3632173

    Think of it this way though:

    • You're already not struggling.
    • Most killers are apparently not struggling, judging by statistics.
    • And you want to give all killers a whole extra perk slot.

    The only way you could balance that out, is with some very heavy compensatory nerf to the killer perks so that five perks gives roughly the same value as four.

    I get you, you make good points, but no matter what anyone says, a 16 vs 4 is not 100% balanced. Yeah people are going to disagree but it's true. To make the game fun with builds ect. 4 perks is pretty lame for the killer, 5 would make a huge difference, you'd be surprised.

  • @Shaddoll_Serpent said:

    -Iron Will

    -Self Care

    -Decisive Strike

    -Dead Hard

    -Circle of Healing

    -Prove Thyself

    -Spine Chill

    -Made For This

    Yeah totally just killer perks getting nerfed. It's not like survivors have also lost their fair share of perks too.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632097#Comment_3632097

    Not to mention this is going off of nightlight's stats, an unofficial 3rd party source, I guarantee the actual kill rates across all MMRs and regions is probably much higher than what's displayed here.

    Some of those perks getting nerfed make no difference at times, and killer gameplay also gets changed as well sometimes such as Deathslinger aiming his sights down and his terror radius going to 32, because a survivor crapped his pants and got scared then became sour. Playing killer is supposed to be enjoyable with builds extra, same for survivor.. but killers get more nerfed than anything because a survivor dies one game or two.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632159#Comment_3632159

    So then the game is actually not Survivor-sided.

    Either the data supports you or it doesn't, you can't cherry-pick information.

    Survivors have had approximately ONE meta perk in the last year, which was absolutely gutted. To say that the game is Survivor-sided at anything except the HIGHEST level is wrong.

    You got me with one meta perk, but that doesn't exclude all perks in general, no matter what anybody says, there are survivor perks that you cannot counter or are just drop dead unfair such as, getting unhooked and you still get healed and a body with Adrenaline.

    Nothing takes the fact that the game is under the survivors favor, just like Friday for example, eventually there will be a point kill rates go down, worse case scenario.. the game dies.

  • @BooperDooper said:

    A rework would be nice to he's more interesting to play as and against cause right now he is meh in both departments

    I agree!

  • @MalekithHatesSnow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632597#Comment_3632597

    Lmao what how much more counterplay could you want? Lemme list some for you

    You can see the knight's patrol path

    You can see the orb if its near you

    You can see which guard is next

    You can run in a straight line and outrun most of the guards

    You can drop a pallet and the guards will go around it because the devs refuse to address the bug

    You can get a banner that not only gives you a speed boost but endurance as well

    You can unhook someone and a guard will stop chasing

    You can see how long the chase is going to last for

    You don't even need to unhook stand near someone on the hook and the guard will hit the person on the hook instead

    If you're in an SWF you can purposefully trigger a patrolling guard especially the carnifex while the knight is chasing someone else so he has literally no chase ability

    Knight probably has the most counterplay options out of any killer

    Exactly, knight is way to easy to evade and is just basically skull Merchant but worse. Knight is only good at camping, your better off naming him the medieval camper. His guards are horrible and glitch Alot. I'd rather load in a game as nurse and vault and not respect pallets than play another game as Knight in his state.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/403203/is-it-possible-we-can-get-a-knight-buff-or-rework

    Y'all know how knights guards follow survivors exact paths, like literally. That's really bad and his guards are just not it.

    1: Not sure they could really address this given that the AI in the game is very basic.

    2: If the guards were actually good at chasing down survivors, the Knight would be way too strong. His power would need to have significantly more cooldown.

    I feel like you should have to press the power button to make guards destroy something, you should be able to go to a gen and just press a button that orders the guard to do so and the knight can be on his way.

    So the Knight could kick gens and pallets without even breaking chase? I don't think that would work out very well.

    Ik, knight is horrible

  • @BlightedTrapper said:

    Whatever buff he gets, it better not give survivors even fewer options for counterplay than they already have.

    Knights pretty easy to evade

  • @Clee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632162#Comment_3632162

    This is what always kills me on the forums, killers always complain about survivors, but then readily admit they are not struggling to get their kills.

    Are any killers struggling to consistently win?

    I'll wait.

    Crickets.

    Not saying I can't win first off. There are some things in the game you can't counter, but it's whatever, survivors can always throw. If you didn't know, survivors complain more about killers when they can't win, they always say it. Again, builds aren't fun at all, trial's are just pretty quick and lame and people like to be toxic, toxicity isn't the problem though, it's just I can see how this game will die, and it's mainly people who main the survivor role complaining 24/7.

    Dead crickets .

  • @MalekithHatesSnow said:

    Never survivors find him boring so he'll get nothing that's how it be

    Fr

  • @Ghoste said:

     I feel like killer should be able to have 5 or six perks.

    4 perks is plenty. If you're struggling, you're either using sub-optimal builds, playing one of the weaker Killers, or just need to improve. A good Nurse or Blight, for example, doesn't need any perks to win, let alone 5 or 6.

    the game is pretty survivor sided

    According to Nightlight, the current Kill Rate is 55%. So DBD is Killer-sided on average. In fact, not a single Killer is averaging below 50% right now.

    https://us.v-cdn.net/6030815/uploads/ISW51XMJBQTF/dbd-nightlight-kill-rate-jpg.jpg

    every survivor we have gotten in the past year just have perks killers can't even counter.

    The only Survivor perk in the past year that became meta was Made For This, which has since been heavily nerfed. No other perk is even close to meta. In fact, most of them have been garbage recently.

    @Ghoste said:

     I feel like killer should be able to have 5 or six perks.

    4 perks is plenty. If you're struggling, you're either using sub-optimal builds, playing one of the weaker Killers, or just need to improve. A good Nurse or Blight, for example, doesn't need any perks to win, let alone 5 or 6.

    the game is pretty survivor sided

    According to Nightlight, the current Kill Rate is 55%. So DBD is Killer-sided on average. In fact, not a single Killer is averaging below 50% right now.

    https://us.v-cdn.net/6030815/uploads/ISW51XMJBQTF/dbd-nightlight-kill-rate-jpg.jpg

    every survivor we have gotten in the past year just have perks killers can't even counter.

    The only Survivor perk in the past year that became meta was Made For This, which has since been heavily nerfed. No other perk is even close to meta. In fact, most of them have been garbage recently.

    It's more of making a build, making bulds in 2024 just is not fun anymore because perks get nerfed.

  • @Ghoste said:

     I feel like killer should be able to have 5 or six perks.

    4 perks is plenty. If you're struggling, you're either using sub-optimal builds, playing one of the weaker Killers, or just need to improve. A good Nurse or Blight, for example, doesn't need any perks to win, let alone 5 or 6.

    the game is pretty survivor sided

    According to Nightlight, the current Kill Rate is 55%. So DBD is Killer-sided on average. In fact, not a single Killer is averaging below 50% right now.

    https://us.v-cdn.net/6030815/uploads/ISW51XMJBQTF/dbd-nightlight-kill-rate-jpg.jpg

    every survivor we have gotten in the past year just have perks killers can't even counter.

    The only Survivor perk in the past year that became meta was Made For This, which has since been heavily nerfed. No other perk is even close to meta. In fact, most of them have been garbage recently.

    @Ghoste said:

     I feel like killer should be able to have 5 or six perks.

    4 perks is plenty. If you're struggling, you're either using sub-optimal builds, playing one of the weaker Killers, or just need to improve. A good Nurse or Blight, for example, doesn't need any perks to win, let alone 5 or 6.

    the game is pretty survivor sided

    According to Nightlight, the current Kill Rate is 55%. So DBD is Killer-sided on average. In fact, not a single Killer is averaging below 50% right now.

    https://us.v-cdn.net/6030815/uploads/ISW51XMJBQTF/dbd-nightlight-kill-rate-jpg.jpg

    every survivor we have gotten in the past year just have perks killers can't even counter.

    The only Survivor perk in the past year that became meta was Made For This, which has since been heavily nerfed. No other perk is even close to meta. In fact, most of them have been garbage recently.

    I'm not struggling, but an extra perk slot would balance things out and it would be fun to have builds for once, 4 perks is moderate and would not be considered plenty. Alot of trials have people giving up because of a killer they don't like or the throw or it's Newer lobbies.

  • @Pulsar said:

    I would advise you to look up Kill Rates and then patch notes.

    I think you'll be surprised.

    Honestly if your going to be bitter, just do not reply. Please and thank you, most kill rates now adays is from people throwing or people who are beginners in new lobbies, you'd be surprised.

  • @MalekithHatesSnow said:

    Instead of band aid fixing tunneling (which'll always be the correct thing to do if you want to win) the devs need to incentivise splitting hooks as of now...why wouldn't you tunnel assuming you want to win for survivor's "fun" (you'll get teabagged and told gg ez if you split hooks anyways) BP isn't enough

    This game gets more survivor sided and unfair as the days come. It's a 16 vs 4 in perks

  • @GeneralV said:

    Wouldn't that make it worse?

    If you read my question, I'm pretty sure a solution to standing still and crouching not to get scanned could work. Sucks that survivors complain all the time when they can't win, so the devs nerf perks etc. For no reason, 3 gen merchant I get that, but they could have made a better solution

  • @Chocolate_Cosmos said:

    Old SM would not work anymore. Gen kick meta is pretty much dead and the final nail in the coffin is coming in like 2 weeks.

    She would be pretty bad Killer unless you want to only run her old Radar add-on that boosts your basic stats for basic chases.

    It would be good to monitor the map better, it's not about 3 gen merchant

  • @GannTM said:

    Yeah if we want more bots in our games then that sounds like a great idea.

    Your acting like facing skull merchant is constant

  • @BLACKMENACE8086 said:

    This problem has plagued console since she's been out, thanks to the contextual action bindings on console skull merchant can block you from being able to pull down pallets or vault windows by putting a drone on it. It's unfair and unfun that I have to play against her already but the fact that the prompt doesn't go away while sprinting ruins looping. It's unintended and annoying.

    TLDR; remove SM drone prompt while sprinting or give more keybinds.

    @mikewelk said:

    Facing Snooze Merchant is enough of a nuisance as is. They really need to do some console specific updates.

    Dead by daylight needs to bring back old skull merchant with the new gen update, skull merchant just.. doesn't feel the same anymore, but because she's a tougher killer to face, people just complain when they die once or twice.

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