MilManson
MilManson
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- MilManson
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Release the most buggy patch to date, then take a weekend off.
Sounds right up BHVR's avenue.
WoW used to have hotfixes deployed during Christmas sometimes.
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@SMitchell8 said:
Placed against one on RPD last night and she got 11 hooks including 1 condemned mori. She's not half bad imo
The team must have been potatoes then.
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Years ago your healing was dependent on self-care, medkits and other survivors.
One was a perk that limited your time doing gens, one was limited and the other one required teamwork and interacting with survivors.
With boons, it's removed all of that, now it's place a boon and forget and everyone gets heals for free.
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If I don't hear a blight, nurse or huntress I know it's going to be an easy game with 5 gens done within minutes.
Unless trappers traps don't render which happens a lot for me, they don't render at all sometimes.
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@TeabaggingGhostface said:
What perks did the survivor have
DS/DH/SC/UB
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I think it was a hacker because no survivor can gain over 30 meters distance in one nurse fatigue stun and have no scratch marks leading to them.
I've played long enough to know which perks stop the scratchmarks.
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There was no boons, survs wasn't using one.
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Remove the outdated "loop" crap and add interactions for the survivors to use against killers to stop themselves being hit.
Wall scraping should be completely obliterated.
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@Tr1nity said:
They could have been using Dance with Me + Lithe
No because they didn't vault because it was at a pallet loop with no walls or vaults.
In the short fatigue stun, they were already miles away and with no scratch marks.
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@Nathan13 said:
I miss old coldwind farm, wish there was a way we could still play on old maps.
Same here, much better atmosphere, felt like part of the horror genre and not bright like fortnite which some users (as displayed) seem to prefer.
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Just like your comment then, asking for a friend did the old maps scare you seeing as you like the maps being bright?
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2848167#Comment_2848167
Seems like you have a own term of "bright".
Coldwind Farm - Daytime but used to be night.
Dead Dawg - Sunset or sunrise I can't tell.
Macmillians - Night but brighter than it used to be.
Haddonfield - Night - Probably going to be made daytime.
Swamp - Night but more bright than it used to be.
Red Forest - Can't tell if it's the night because it's so bright.
Autohaven - Night but much brighter than it used to be.
Springwood - Night, but nowhere as dark as it should be.
As we can see the "revamp" brightened all the maps up.
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I did a challenge last night to see how fast I could get condemned to stack up on survivors and let's say it took essentially 5 gens and 2 addons (12% increased condemn rate while holding tapes and condemned on heal states on survivors) to do it and I did zero hooks just slugging and downs for maximum heals for condemned stacks on heal states.
Otherwise, it would have never happened, the only time it happens often is when the survivors are memeing or doing it to BM Sadako by bringing her to them and then putting in the tape in her face.
Condemned is a useless mechanic.
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No thanks.
I'd rather an iconic killer like the Grudge.
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@BenZ0 said:
Idk if its just me but I love all the graphical reworks, the maps look so much more better and have much more atmosphere. I dont miss the old maps at all, not a single one.
They have zero atmosphere.
No fog, all bright maps.
Feels more like a shooter now than a "horror" game.
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Grade reset doesn't mean anything anyway.
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Please don't share videos of streamers abusing it or all the sheep will start doing it too.
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I changed the title so it’s all the old maps now.
I forgot how much nicer macmillians used to look.
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Found some more from my steam, look how much more defined Nea looked back then with old Macmillians in the background and then Myers on old Autohaven with the ORIGINAL hatch stand-off.
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It makes me sad seeing the map.
I think I'm going to make a thread for screenshots of the old maps you just reminded me I saved a tonne of them on Steam cheers.
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It would upset the survivors who like to do it so no they won't touch it.
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The remade maps are horrible and just an exercise of showing off BHVR's newer graphics like shadows and that sort of thing.
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This is a good read about why DBD is toxic.
The game design encourages a lack of empathy.
http://gamestudies.org/2004/articles/deslauriers_iseutlafrancestmartin_bonenfant
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@DoritoHead said:
What the Nea doin
One of BHVR's "Pretty good job so far" I remember that game she got hooked and somehow the model got disjointed and as she got carried she was floating a few meters away from the killer and it continued on the hook.
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Cool story, my memory failed for one map in old DBD I guess you want a medal now?
But like I said it was darker and with mist and moon offerings you could 4k as Myers easily on swamp because his mask is less noticeable and the mist made his figure harder to see.
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I like it on nemesis
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Pain resonance, call of brine (mini ruin is great) merciless storm (nice 20 second generator lock so I get information) and then dead mans switch to mess with the generators even more and get more info.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2846898#Comment_2846898
Oh well that's not good.
Well is your day going ok?
Okay, I guess it could be worse like my friend who is Ukrainian and lives in Kharkiv.
Stuck between trying to be a nice person in DBD and then the game making me toxic because of how it's being run.
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Swamp is nowhere as big as artists and red forest (huntresses map) which is the biggest in-game still.
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Community is still split, balance is in favour of the survivors still.
More and more survivor mains are becoming fog whisperers (BHVR's we did a pretty good job so far mouth pieces).
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2846863#Comment_2846863
https://us.v-cdn.net/6030815/uploads/VV3B0K3L4KO1/image.png
So you wanna play mid-2017 DBD and before? though i should warn you, swamp used to be larger than mother's dwelling and uh
https://us.v-cdn.net/6030815/uploads/P40MU9QYT48O/image.png
so hope you enjoy pre-2016 dbd!
Swamp back then was extremely dark and misty depending on the offerings played which often benefited stealth killers I liked it I still have the offerings on all my OG killers hell even my bubba has some still.
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Oh and sure it was fun to play the game years ago when maps like red forest, Badham, artists map didn't exist.
I'd rather go up against the old instant flashlights instead of these huge survivor sided maps.
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@DoritoHead said:
I miss the days where a killer just being fun would be good enough...
Impossible to have fun with MMR, SWF and all the second chances survivors get now.
Hell even if the survivor is condemned they can BM you by standing in front of the TV, let you hit them and then they put the tape in and boom you can't mori them anymore.
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That's funny when I play tinkerer it procs and the survivors are nowhere to be seen.
Because that's how you play against Tinkerer.
Survivors I go against literally counter everything in the meta perk arsenal, corrupt? No problem go hide in a locker and take a dump, pop? Split gen, tinkerer? Stop gen at 70% and hide, killer wastes time coming to your gen and then you tell your friend to finish their tinkerer gen on the other side of the map and GG, two gens done without the killer being able to do anything.
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OR the game gives each player random perks if playing in an SWF without choice or items or choose your own perks and items if you play solo to make playing solo more attractive.
Killers should have a "pool" rotation of perks which they can pick and choose random combos each game.
I think it sounds like a fun idea in my head.
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RIP forever Freddy.
You didn't see that Nerf Truck that BHVR delivered to your door.
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Started playing nurse still got my moon offerings from original and best DBD and I forgot how broken she is.
Might as well have an open map with gens on it with no terrain, I had midwich and I was hitting loads of through the floor teleport hits and now imagine I was a top 5% pro nurse it would be 4k every game.
Only got 1k but had 7 hooks.
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The fixed camera on teleport needs to go as well, by the time its tunnel vision is finished they've already gone.
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Stuff like huntresses who only hatchet, no blink nurse, BK Myers, BK Bubba etc.
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SBMMR is just crap it's sweat games every game, no more meme builds, no more meme killers, no more meme survivors.
It's just 4k or 4 escape.
Survivors have the same perks, same medkits, same toolboxes. etc
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@Adjatha said:
You only play against a small handful of killers? Weird! It's almost as if 1/3rd of the game's killers are objectively awful and another 1/3 have gotten savagely nerfed.
But don't worry: plenty of people are asking for the members of the final 1/3rd to get nerfed too. So it's a race to the bottom. When, finally, EVERY killer is horrible, there will be no reason to only play the 3-4 guys with any actual effectiveness.
There will also be no reason to play at all. But, you know. Sacrifices must be made to coddle the least skilled, loudest survivors.
And they would be the survivor streamers the devs endorse on Twitter.
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This post on the Steam forum explained it perfectly.
19 minutes ago
She's at the bottom of the MMR pile with Legion.
She's a hit and run killer in a boon totem world."
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I've been running Brutal Strength on her to get rid of the pallets ASAP and have seemed to have a good effect from it.
Once you remove the safe pallets the survivors go full-on fear mode because they don't know how to loop a plague if they've used their deadhard.
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@Veinslay said:
As soon as you hear the boon sound, you kind of just want to d/c as killer. That's a problem
Especially when it's a huge map like Red Forest and you're a slow killer and as soon as you hear the first boon there's another and then tinkerer procs at the other side of the map before you've even done a chase.
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They won't ever nerf it because the devs mainly play survivor.
It's two perks in one but even if all the killers left the game and there was just one killer left they'd still never nerf it.
Just look at all the streamers they endorse on Twitter they are basically all survivor players.
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If I get DS'ed by a survivor I just maintain chase on that person for wasting 5 seconds of my time.
Usually, all of the other survivors stop what they are doing to defend them.
Did it yesterday on coal tower as the doctor, got 4 gen rushed in my second chase, all meta perks, disabled their flashlights with madness and they became useless and got downed one after another just because they flocked to the guy who used DS on me who was dead next hook.
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Gotta give the survivors an advantage for some days before they "fix" it!
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The healing speed isn't a problem hell they could bump it up to 95% again it's the ability to keep re-using it over and over.
Add a limit to how many times it can be used, maybe add like a 5 min cooldown on each time you get healed using it (like broken) or allow the killer to destroy the totem.
CoH is like an extra perk for 3 other survivors for the price of one survivor sacrificing one perk for it which is a bargain.
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In lore, Demo is literally a space dimension shark.
It can smell blood in other dimensions. :D
Demo is stronger than her because he can smash pallets instantly and render the survivors useless while the survivors can just keep camping pallets as soon as they get injured as sadoko.

