MikaelaWantsYourBoon
MikaelaWantsYourBoon
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It was fine perk tho.
But for non-understandable reasons devs decided to nerf it. Now it's terrible perk.
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Yes.
If grades has no affect on matchmaking, then why we are even de-pipping? It should reward you for play time, that's all.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517523#Comment_3517523
You really can’t have a discourse about the game anymore without getting people like this…
Go make your own discussion about this, stop trying to derail everything with MfT, this literally has nothing to do with it.
I just ignore people like him/her.
I argued so much before and i just give up.
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Make all killers same level of Nurse and Blight.
Enjoy with 5 hours killer queues.
If you really believe survivors will stay in game after that change, i have no words
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@Zokenay said:
She needs an Ashley skin.
No.
She need her own skin. Ashley will be new character. I want one of the Rebecca's costumes.
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@Sackboy123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517187#Comment_3517187
We need Battlesuit Jill before we even get Battlesuit Rebecca
Oh and Midnight Wesker, a variation without his long coat
Let's not forget Excella as a Legendary too
Yeah , i hope next Jill costume is her battlesuit.
Noire Claire when!
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@Marc_go_solo said:
I'm all for her basketball costume!
And she has quite a few to choose from:
https://us.v-cdn.net/6030815/uploads/V1YAFNBMK7VP/1b06550bad1c40c4caf663ddcaea88bf.jpg
https://us.v-cdn.net/6030815/uploads/EV2S5XSZTMYU/5e2bc491f4bb28d3411314438d095118-gifs.jpg
https://us.v-cdn.net/6030815/uploads/V4AIT6YE5BJJ/ff6546bf367642d4314414802cb9a1f6.jpg
These and her battlesuit and cheerleader costumes are also so good
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@Satelit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517071#Comment_3517071
Cheryl already has 1 outfit + the recolor that are unique and made by BHVR,those aren't from Silent Hill.They would probably let them do more.
I did not know they made by BHVR, fair point.
@Sackboy123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517071#Comment_3517071
Only other cosmetic I can think of would be Memory of Alessa, manifestation that Cheryl faces in the Lakeside Amusement Park
Other than that, the rest could be original cosmetics, like the first two she got when the Silent Hill chapter launched
Memory of Alessa ... I don't know, i am not fan of this, it will be just recolor of her default. What about this one?
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I think there is no costume left for Cheryl from Konami content. Unless Konami lets BHVR to make new costumes for Cheryl, i don't think we will get any.
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Probably Nemesis.
Then Billy again.
Then Slinger again.
Then Pig again.
Then Pyramid Head maybe.
They can revisit Spirit again.
Probably new killers will be aged at this point and they will get nerfs too.
But Blight? I don't think he will get any nerf.
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@Xernoton said:
Excel spreadsheet says it's fine. His addons have good pick rates (because almost all of them are broken) and Blight performs well in general. Nothing out of the ordinary when it comes to numbers.
It's funny though, that they announced that Hug Tech would be removed forever ago and here we are. Hug Tech is still a thing but we nerfed a bunch of other techs in the meantime that weren't nearly as strong as Blight's Hug Tech.
This must be the perks of being the golden child of DBD.
Just wait for next mid-chapter. I am sure they will nerf Nemmy's tentacle tech and his base-kit before Blight gets his judgment.
Nemesis was a bit overperforming, so we decided to get him closer to other kills. These nerfs will make him better for both sides.
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@ThatRedPyramidThing said:
Have any of you "nerf Blight" players ever even played Blight?
Cause I have and he's not very easy to play. Controlling his movements are rather difficult actually.
I that is the biggest reason. The devs, like most of us are mediocre to average players. And for us average players Blight is super frustrating to use properly.
Like Nurse when you see a Blight that's good it's because they have put in the work to get good.
I'm convinced that people who want Blight nerfed don't actually play Blight.
oh yeah, my fav topic:
Did you played Blight? No. Then don't ask to nerf him!
Just because he is hard to learn, we should leave him as he is. Actually, no. Let's buff him. He has hard power. Poor Blight deserves some decent buffs.
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516688#Comment_3516688
I agree. I hope his Alch Ring + speed add-ons and the "Potion" themed Add-ons all get nerfed, at least in terms of numbers. I am fine with having him some speed add-on(s) but they are way too strong for their value. Maybe they could make then very rare at least and only one type of speed addon.
His irri add-on is problematic too, one rush and break the pallet and give hindred effect to survivor. This add-on just makes 0 sense on Blight. I'd just rework this add-on.
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@Chocolate_Cosmos said:
I think Blight is about to get nerfed and I am afraid not just by his addons (which is the only thing he needs). I think within max 3 big patches. I have a feeling it could be next mid chapter after Alien because of how reguested this is and how offten people ######### on Devs for nerfing everyone else but not Blight.
Hopefully only changes he gets add-on nukes and bug fixes. And i am fine with him after that.
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@Mushwin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516121#Comment_3516121
Amanda was never in the movies though, she was mentioned and I think a photo of her, Perhaps Newt? somehow grown up?
We have her adult version.
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I did not watch all movies but i want anything good for Ellen. She is so badass and i hope she gets some decent costumes.
For legendary costumes, honestly non. I don't think franchise has any iconic character only Ellen. Maybe except her daughter Amanda, it would be cool to have mom and daughter in same game.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515962#Comment_3515962
I just looked it up on twitter and issue 3 isn't available early like i thought it was, it's just another issue 4 cover from one of the sites where you can pre-order the different covers for the issues. The issue 4 cover you've posted in the thread can be found on previewsworld.com
Also judging by issue 4's description, it's not too far off of an idea of Susie being that.
Thanks for searching it.
If they make Susie lesbian rep with this way, i think more people appreciate this. David's case felt kinda rushed.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515945#Comment_3515945
But how can issue 3 be available? It doesn't release on both forbidden planet and titan comics until September 13th.
I don't know, i did not read these. Just people are sharing this hint about Susie being lesbian.
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@WorthlessBeing said:
Wait, there's comics? About my Legion peeps? Where? When? How much?
you can find online tho, they already got 3 issues. 4th is on the way.
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No.
Limited time collections have information on them. Like available until this date. If there is no information like that, they are staying on store.
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@miniwengsel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3514013#Comment_3514013
Where does BHVR does anything rewording for the killer there. Its the only option for the killer if its not going well. If he/she would play in an more fun way (for the survivors) he would lose very very hard. So why shouldnt he/she tunnel if its not going well? Also I see NOED as the Exhaustion PErk for killers. You get hit the entire round by exhaustion perks so NOED is just there to get the pressure back you lost from the exhaustion perks.
Thank you for proving my points.
Exactly that. Killer plays bad, going to lose game. But don't worry. Your best buddy BHVR is allowing you to tunnel, camp for coming back. You made mistakes? Don't worry. BHVR is watching your back.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515651#Comment_3515651
But that's the thing, issue 3 hasn't released yet and issue 2 came out not that many days ago.
Where exactly did you find this cover?
On Twitter people was talking about it, so i wanted get this to forums as well.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3514707#Comment_3514707
This is a very good point. You see Sloppy Butcher in almost every game, I would say that the healing speeds are more often than not affected by Sloppy Butcher. Every Killer who relies on basic attacks runs Sloppy Butcher and even some Killers who dont need to rely on basic attacks do so (I see a lot of Weskers running it). Even Nurse has an Add On which inflicts Mangled and I see it on almost every Nurse I face. (I dont really know who had the idea that she should have such an Add On. Removing the Synergy with Sloppy Butcher was good, giving the Killer who does not need Add Ons in the first place a Mangled-Add On was not really a smart move)
So no wonder Survivors prefer to be injured if you heal for such a long time (a discussion which was around since the Healing-Nerfs in 2018).
Granted, the only thing I would nerf on Sloppy Butcher would be to remove the Hemorrhage-effect. It was fine to have both Mangled and Hemorrhage when the latter was only a bad tracking tool. But nowadays a Perk or Add On should not inflict longer Healing and Healing Regression.
Good points.
It's just killer will never stop complaining about survivor strategies.
Survivors were staying injured before CoH come-out and DH was super meta.
Killers: Staying injured is so safe, survivors has not another objective. They are doing only gens.
BHVR added Boons to game for give survivors another objective. Now CoH was super meta and survivors was wasting a lot time to bless totems and heals.
Killers: Survivors are always full health. We have no pressure on them. Hitting them is pointless because they will heal.
BHVR nerfed CoH and medkits to ground and killed Dead Hard for make staying injured even more risky. Sloppy Butcher buffed for make healing even worse. After these Adrenaline and Ressilience is now meta perks. Survivors are focusing on gens even more for not waste time with healing.
Killers: Survivors are staying injured and focusing on gens. Nobody is healing.
They will never stop to complain tho. Unless BHVR decide to make survivors start trial on hooks. I am sure someone will complain about 4% chance is so high and rewarding.
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@Smoe said:
Next issue focuses on Joey though, Susie is for issue 4.
Yes, this picture is from issue 3 i think. Issue 4 which will come out at October is focusing on Susie.
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I think this perk needs secondary effect which can make it more useful.
2 hits would make this perk busted. So it should stay with 3 hits.
But add another effect. Like 20% heal speed or you can see injured survivor auras for 48m within. Something like that.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515226#Comment_3515226
when i look at killer. i like to think to think of what I can do as survivor to make it more difficult for killer to down me and track me. it is not that hard... to outplay spirit. it should not be possible to always consistently avoid phase-walk. it should be prediction based. sign. no true Scotsman fallacy is too strong with spirit. also not every spirit is good... either.
If Spirit player is not good with her, they should not get easy downs. That's the point of strong killers.
You can't perform good with Blight, Nurse, Huntress, Wesker etc as well if you are not good with their powers. Because that's where skills come out.
Good Spirits are performing well enough. Because they are skilled. Because they know how to play Spirit. Because they know how to trick survivors. Spirit is no longer phase and just get your free hit type killer. She has counterplay but she is not dead.
But she is not braindeadly easy, yes. She need to work for kills. If this makes her weak on your mind, like i said on my pre-message. You can believe to whatever you want. But it does not mean this is true. And nobody forces you to play her tho. You can play Blight or Nurse before they get same judgment.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515112#Comment_3515112
what makes stronger killer is strong add-on+strong base-kit. spirit now has mediocre base-kit with 2-3 mediocre add-on's. it is sad when spirit had good base-kit and almost every add-on was possible to use. Sure, few stood out as better than others but everything was good.
If you are thinking Spirit's base-kit is mediocre, we have nothing to talk about this. You are free to believe whatever you want but this does not mean it's true.
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@Marc_go_solo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515109#Comment_3515109
If you read the second paragraph you would have seen I bore that in mind, being that someone who doesn't want in will get out regardless.
I did.
I answered your comment because a lot people asks your suggestion on first paragraph. Like you said on your second paragraph, this won't fix anything.
Meg wants to leave game but she can't. What she is gonna do? Run to killer and give free down. Sit on gens and fail all skill checks for make killer come to you. Make killer run to repairing gens for sabotage your teammates. And we can't even report them because it's hard to tell if they are just bad player or sabotager.
BHVR should focus on why people are giving up that much, so this problem will happen less.
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/387927/spirit-unfair-nerf-to-duration
Is there any good addons left for Spirit?
Hopefully Blight is next. He should lose all of his add-ons too.
Strong power should not be feeded with strong add-ons.
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@Marc_go_solo said:
They are .. however it's very complicated. Ideally, a system can be brought in to either remove the struggle or count the suicide as a disconnect. That would be some sort of fix.
The problem is if someone wants to leave, they will always find a way. Someone I played with today was "rescued" by me, only for them to seek out Ghost Face, teabag and then die. Basically, once the hook stage is dealt with, then that's what they'll do next.
That would not fix anything.
They will not be useful if you force them stay in game. They will sabotage the team, they will just hide and wait for hatch or they will just run to killer.
If they want to leave, forcing them stay will make things even worse.
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@EmmaFrostyEyes said:
Every perk should be deleted so that everyone can stop complaining
After i saw someone was complaining about Blast Mine... i think yeah... :(
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BHVR need to stop rewarding killers for making a mistake.
Chase survivor for ages, tunnel them out for outplayed.
Lose pressure on gens, camp and tunnel for take pressure back.
Lose gens, get free kill by NOED.
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All killers except Nurse, Blight and SM.
Sure i hate to go against Hag, Twins, Trickster etc but it just because i don't like their gameplays.
So i respect all killers except Nurse, Blight and SM. Because they are not playing easy mod, they are playing killers which both sides have chance to win.
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@Raconteurminator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513620#Comment_3513620
If they don't want the penalties associated with doing a thing they shouldn't be doing, maybe don't do that thing. Killer players are always told they should play for the fun of others, that they should have empathy for the opposing team. Maybe Survivors that leave the game should have some empathy for their own team, suck up the D/C penalty and let a bot join.
Like i said, survivors have way to leave match when they don't want to stay. They won't dc, there is no reason to do this for them. They are selfish players, you can't expect them to just dc and gift you bot. Penalty times is really long and this makes people stay away from dcs.
But killing yourself on hook is free, no penalty. So people are doing this. They don't care about your fun, if they don't like match they will just leave.
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@Raconteurminator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512933#Comment_3512933
If they don't want to play, that's fine, but they could at least have the decency to DC so a bot joins.
They don't wanna get penalty time tho? Killing yourself on hook is free and has no penalty.
BHVR just should remove dc penalties, so if they don't want to stay they can dc. And bot will replace them.
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@Caiman said:
4-man teams all gen-rushing with Adrenaline / Resilience / Hope / Made For This creates one of the most miserable killer experiences this game has to offer. Adrenaline ruins killer in endgame, and considering it's endgame the killer is probably already having a bad time.
The delayed heal effect is absolutely too much and needs to be ripped out. I'd remove the heal entirely, except for downed survivors. Also remove the interaction with Freddy's power because that's nonsense.
So you just wanna kill the perk.
I am glad you are not in dev team because i don't wanna play your game for sure.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512563#Comment_3512563
NOTE: I apologise for the large amount of text, but this is a hot and complex topic, so one can't afford to half explain their thought process. Hope you bear with me!
I'm saying it's fine imo balance wise... without other busted perk combos like BU-FTP in end game amplifying killer frustration.
However the speed AND health state makes it pretty unforgiving for the Killer in the end game not running the counters... which is why it gets the hatred it does. The counter argument to this ofc is, you didn't take an end game perk, so your early/mid game should be stronger, if you made it here to end game, you didn't push your advantage while you had it... but that logic gets into debates about gen-rushing and Killer tunnelling... Killers need to prevent people getting their Adrenaline value while they can... so it depends what you want to incentivise.
My personal vote is for a rework for recovery from exhaustion instead of 5s flat haste across the board. The free health state is certainly NOT a weak perk bonus even if the exhaustion recovery doesn't help you, and you're probably running an exhaustion perk with it anyway. This means you can choose the form your Adrenaline takes. Take Sprint Burst for basically the same as it is now, but if you want Lithe, or BL, or Head On (if you're a nut case), you can. You still get your health state, and your preferred boost... and you get the benefit of being able to trigger your boost when you want rather than only when the gen pops, at the cost of it not being QUITE as strong. That's hardly destroyed, and ofc the rest of survivors who didn't get the value from the exhaustion recovery... they have their exhaustion perk anyway.... so its no foul regardless.
The second suggestion is a nerf for sure... but that suggestion is for if you want a true nerf to it that doesn't interfere with the perks primary value, which is helping the looping survivor gain health progress and gain great distance on the killer towards the exit gates, It benefits the people who are actually in danger currently, while the ones in safety are hopefully opening the gates, missing out of the value, giving an element of risk vs. reward.
Both of ideas would kill perk.
Not everyone are using exhaustion perks. So resetting exhaustion is really not big reward. It's weak reward for end game perk. But probably some people would still use it for resetting exhaustion and free heal.
The second idea is very terrible, nobody would use this perk anymore. If we really want to kill Adrenaline, yeah second suggestion is the way to do it.
Adrenaline is end game perk and it should be big reward. Because it's one time use perk. If our plan is make people to less use it, we need to make healing viable again. Or maybe we need to make staying injured more dangerous, so survivors won't trust end game healing and they would use more time for heal.
But nerfing perk with these ways is just bad.
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@UndeddJester said:
TBH, I personally think the perk is pretty much fine... it's a 1 time use, and thus has to be strong at end game to be worth taking it. I think a lot the hate comes from the slew of endurance effects available to survivors, making this perk feel even more punishing for killers... We have No Way out, Blood Warden, NOED, ofc, however if you aren't running these things, you've basically lost already, there isn't a great deal you can do to recover the game at this point.
My only real gripe if anything is that a whole team running it gets the full value, meaning everyone is immediately in prime escape position and halfway to the gates before the killer can really move anywhere. Any attempts to change it imo should endeavour to: -
- Grant more value to the person who is currently occupying the killer.
- Limit the power given to people not occupying the killer and doing gens.
- Preferably make it a little more interesting for build variety.
1 rework I've harped on repeatedly in changing the 5s buff to exhaustion recovery so you can take your exhaustion perk of choice. This means if you are in chase, you get your perk back to use (as your exhaustion is probably gone already), and people not in chase don't get their 5s boost regardless, they need to activate their exhaustion perk, which they probably have anyway.
Alternatively if you did actually want to NERF Adrenaline for real, make it so it only affects survivors within the killer terror radius (healing, speed and all). Again, more benefit to the person currently occupying the killer. This would make it feel much more fair, and could be pretty clutch while the team is slugged... but wouldn't feel as bad as the whole team rubber banding from all wounded regardless of where they are in the map.
So perk is fine or not?
Because your suggestions are gonna destroy this perk. Especially the last one. If it is fine, why you are trying to butcher it?
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@Moz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512097#Comment_3512097
Where have you heard BHVR leases IP's? Stranger Things was a unique scenario, but at least the content, aside from the map, remains in the game. I'm fairly certain when they make these contracts with IP's it's listed specifically that the content created is a permanent addition to the game but if there's a copy of one of these contracts online i'd be interested in reading it.
Attack on Titan and Stranger Things. Both licenses gone because BHVR could not make new deal or they did not want to.
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These costumes can be limited tho. Onesie skins was in shop and then they changed them for limited time. Same goes for old Halloween costumes.
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@fussy said:
I was absolutely fine with this perk until recently. But the number of predrop sfw who sit on generators with Resilience, MFT and 4 Adrenalines to finish the game in 4-5 minutes is probably the most boring gameplay that I have met in all years in this game.
Also it's second most popular perk in the game right now and people still wondering why tunneling so popular lol.
I was expecting this happen tho when devs decided nerf healing to ground. Especially when you think about Sloppy Butcher's popularity.
Healing takes so long and sitting on gens feels better. Even without Adrenaline, i don't think people would heal so much. Because BHVR overnerfed it.
Especially these healing nerfs affected solo survivors so much, altruism was already hard for them. Finishing gens as fast as possible and get value from Adrenaline is better play at current meta.
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@Annso_x said:
Adrenaline has never been problematic. People didn't complain about it until the perks they were complaining about got nerfed and adrenaline became so popular. Some people (cough including BHVR cough) will always claim if something is popular it's OP and needs to be nerfed, which is silly.
I saw someone was complaining about WoO ... Anything is useful will be complained i think.
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512378#Comment_3512378
Behind you. Holding a gun.
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@Aurelle said:
Quietest: Ace, Sheva, Cheryl, Carlos, Kate, Thalita
Loudest: Claire, Jane, Jeff, Rebecca, Jill, Laurie, Bill
Ada, the quietest female survivor... Where is she :0
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He is fun to play tho, so i can see he will be pretty popular. Can he outplay Wesker? I don't know. But i am sure he will get high pick rates.
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Any licensed character can leave DbD any time if they don't make new deal.
But for your question, no. Bubba is not going anywhere for now. TCM game won't make him leave.
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Because Nic Cage is only one remembers who he is. Other survivors forgot who they are or they don't remember everything.
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I love this hat and top so much. Kate is such an pretty cowgirl.
Who is worst btw
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Best is easy, Jill Valentine.
Worst... This one kinda tricky. Haddie, Feng or Nea. One of them.
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@Mandy said:
Unfortunately this can happen when lobbies are dodged by killers - it backfills them, and there's less in the way of matchmaking then.
Not only lobby dodges. This is happening when nobody dodges lobby as well.


