Masterninja
Masterninja
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- Username
- Masterninja
- Joined
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Comments
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yes pleaseeeeeeeeeeee
or a type of perk system like: healing, chase, aura, distraction, survival, etc perks
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I loved it too. The bad pallets, the closed doors (before gens popped) and the second floor were the only problems this map had. But if the devs knew how to make it balanced (because they don't) for a new chapter, it would be perfect.
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I only want to play with refined serums because are super fun, its the only thing I care for, so yeah, make this event and the ITEM permanent.
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The devs are greedy as hell. The price of survivors and the killers is not equal. Survivors should cost 3$ not 5$. And in game should cost 6000 shards not 9000. The only unic thing they have are 3 perks, that's it. Is unfair and selfish.
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The easiest change would be, increase it to 3% and when you leave the radius the effect lingers for 10s instead of 4s.
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Macmillan, colwind farm, autohaven wreckers = wood red lockers, the ones we have now
Backwater swamp, red forest, grave of glenvale = wood brown lockers
Crotus prenn asylum, yamaoka state, garden of joy = wardrobes
Lerys memorial institute, gideon meat plant, ormond, silent hill, racoon city = completely metal lockers
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Yep, it needs that change, too bad the devs dont want to buff it for some reason. Maybe because they think is good as it is, LOL.
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People defend circle of healing? OH MY....
So funny how some survivors dont want to loose their precious free selfcare of the boon, because they dont know how to play agaisnt hit and run killers, which they think are OP.
Rework circle of healing.
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Good buff, but it needs something more.
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No and no. Circle of healing needs a rework and dark theory needs 4%, not 7%.
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dugman, excuse me can you stop defending the devs, mmhm? Like stop commenting in this post?
-50 survivor and 39 killer perks are below B tier. 89 in total only need numeric buffs to be good. Each midpatch, only 2 killer and survivor perks become above B tier.
-Medkits are too strong, flashlights are weak and at the same time a toxic tool, almost no one uses maps and keys. A lot of the survivor items and killer addons need changes.
-A lot of killers need changes, either small or big: twins, hillbilly, nurse, michael, hag, trapper, trickster, freddy and sadako.
-Basement needs to be removed and killer shack loop nerfed.
-A lot of maps need changes, for survivor or for killer.
Stop, just stop. No one is saying "NO" forever to new content, only more midpatchs.
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Yeah, all the noise made when a survivor gets sacrificed should be reduced, and not only for your complain which is valid, also for be able to hear other things and the killer.
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Change: inside a chase = 10s, and outside a chase = 15s or 20s Also make footsteps and fast actions 100% more silent for the duration of the perk.
There you have it, perfect design and balanced. :)
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Yep, I support this change. Flashbangs are not OP and they are difficult to use so....
YES PLEASE
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NO, get good and stop complaining. Have a great day. :)
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The only problem is boon circle of healing, compare it to the other boons and they are balanced. Because they work when the killer is nearby, not like CoH.
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You have a fair point, I understand what you are saying. I prefer the game to be more oriented to solo and casual players than a team/competitive Playstyle. I dont think this PTB has very good changes in general.
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I miss a lot hawkins, even if wasnt a perfect balanced map.
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Dead hard is still good, If you are just not that good with reflects is your fault.
Translation to this post = no
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Still not good enough. You shouldnt put repairing speed bonuses.
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The 7% haste effect duration should be put with Hope. The usefulness of poised is too situational. The duration should be increased outside a Chase. Also needs to silence footsteps.
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It not good enough. A better change would be... 25% and now affects all survivors in the trial but It doesnt stacks with other streetwises.
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Iron Will is still very good. And you forget crouching reduces the grunts of pain by 25% or 50%. So...
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Agreed, It sucks.
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For me is definetly the fog. It was so good and scary.
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I agree, icons among the gens for Killers and survivors perks.
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Freddy, ghostface and némesis.
All of them have boring design powers which not represent their characters, except némesis zombies.
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My change is that also makes you see blocked gens, of course eliminate the skillchecks requirement.
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All the bad survivors and Killers perks buffed or reworked.
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I suggest you can trigger the loud noise notification any time you want with x button. then a 40s cooldown.
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They need to revert the perk, no ones likes the new version. Is way better to be able to regain the perk if you didn't get value from it.
CHANGE IT NOOOOOOOOOOOOOOOW
THIS IS ANOTHER WONDERFUL EXAMPLE WHY YOU CAN'T TRUST THE DEVS WITH PERK CHANGES
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The botany knowledge change didn't help for self-care. They need to have separate use so survivors stop combining them.
Like botany instead of giving more healing speed, now grants 50% to med-kit efficiency.
I would revert self-care to 50%, (but you need to do something to earn tokens and then when you are injured consume the token) or (you start the trial with 2 or 3 tokens at your disposal)
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Agree too, please make It just a click of a button, not a whole push the button for 3 seconds.
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kingcarl2012, leave this discussion alone.
If you are going to support this dumb perk change, you are as bad balancing this game as the devs, GET OUT and stop bothering the ones Who love calm spirit.
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No one asked for It, so well, here we go again. Good job devs you done It again, making a trash, dumb, unnecesary and lamentable change.
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In general I agree with almost all the changes. Except the commodius change, and the Broken key should be removed because is useless.
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Also increase to 100% the speed you rummage.
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If they do a rework, can they also decrease the lighting and make it like dead dawg saloon?
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This type of discussions are so dumb, honestly.
Is like posting a discussion and in the title says... NERF CALM SPIRIT BECAUSE MAKES DOCTOR POWER USELESS.
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Lets hope this is all fixed by next week and we can forget that nerf/bug, finally.
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I agree, blast mine is so bad right now.
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Is this true? The devs said It was a mistake?
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dugman, I suppose you don't the reason behind this, a lot of players hate nemesis because zombies. Is a way to make the killer more fun to go agaisnt.
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Of course it doesn't need extra regression. Also the perk is so bad that it needs to reduce in 100% the repairing noises when you are at a generator.
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They did the same with technician and look where the perk is now.
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The two reworks very good. The devs must do an addon pass for survivor items.
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Very nice things to have sure. :)
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NO, be aware of the news if you want, but DONT.
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The chase music is so loud that I can't hear footsteps
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they could make that the fog is more transparent for killers, maybe it would help if they increase fog thickness and the amount on the maps