MashedBroccoli
MashedBroccoli
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- MashedBroccoli
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Bhvr this should be a wake up call.
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979548#Comment_3979548
Not to the same degree, and not as easily. I certainly wouldn't jack with my TVs settings just to play one game. You'd have to spend a lot of time screwing with your TV settings to get even a loose approximation of what you can do with ReShade.
People using filters to give themselves any kind of advantage over the stock game is tantamount to cheating, imo. Sure, some people do it just to make things look better, but many do it to certain elements stand out more, which is gaining an advantage.
DBD is a mess in a multitude of ways, but one thing you can't say is that it looks bad. People making it look worse and claiming the opposite are fooling no one.
The game is imbalanced as hell regardless so I don't lose any sleep over it, but I don't take the results of people using shaders and filters seriously.i myself only use filters for eyrie and corn maps. I reduce the exposure/brightness because those maps cause my eyes to strain. I see some people where they over saturate and brighten everything up so much so it looks like we’re playing different games.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979648#Comment_3979648
Trappers beartraps are impossible to see on some maps and very easy to spot on maps like coldwind and eyrie. I demand his traps be brightened to be easily visible on every map until all maps have the exact same lighting!
once again fog has been busted since orela came out. Sometimes fog is normal sometimes its absolutely busted. You can’t find the right balance until this issue is fixed.
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@PuddleOfBludd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979645#Comment_3979645
What I am saying is that I don’t believe the fog itself was ever bugged. It’s the maps themselves. Because the very same thing can be said about the way that killer powers work differently or better on certain maps. The fog vials should’ve never been touched because now they are completely useless. It should have been handled no differently than killer powers. You just have to adapt to the fact that they work differently on some maps.
So unless they are going to overhaul every single map in the game, then no there is no nerfs that should’ve ever been done to fog vials opacity based on this.
the vials are not completely useless, on some maps they’re incredibly strong still. The fog is bugged. Greenvale square for instance sometimes loads with a thick dark fog you can’t see through and sometimes its normal. Maps share resources, all maps have fog. Something since orela’s update has broken it.
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@PuddleOfBludd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979634#Comment_3979634
so by this logic, they need to Nerf half of the killer roster to nothing because they get advantages on certain maps/ their powers work better/differently on certain maps.
the fog its self is bugged right now. You can’t nerf or buff the vial to be balanced until it renders the same on every map. Just look at how the vial looks on dead dawg and haddonfield. If you nerf the vial again so its fair on deadawg it will be useless on haddonfield. If you buff it for haddonfield it will be even more opaque and impossible to see through on dead dawg.
until the bug is fixed the fog vial won’t be able to be properly balanced.Idk what logic you’re trying to apply but you completely misunderstood what I was saying.
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the problem with fog vial balance is until they’re made equal on every map no balance can be made. On haddonfield they’re see through but on deaddawg they’re completely opaque. I don’t use filters so this whole blame it on filters and reshade argument is invalid when if you were to visit the bug section someone already screenshotted every map and the difference.
bhvr shouldn’t touch the fog vials until this issue resolved. Until the. They won’t be able to be balanced. -
we need operation bug squash before operation balance lol
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kind of makes you wonder if haste stacking wasn’t a thing would clown be as awful to play against.
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and she will likely stay that way like claire and jill. Pay to lose survivors.
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@Amanova said:
Can I test it too? It's been only 24h! I'm still downloading, any patience please so all of us can play with new item? Jeez some gamers sit on games 24/7😮
considering it breaks chase mechanics(a bug since it was introduced during the halloween events and was never fixed) no, this item needs to be kill switched until it doesn’t completely break chases.
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have you been hooking them or moriing them. Bhvr needs to reword this to mori x survivors instead of use the term kill.
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i had this bug too but if you press a number between 1-4 it lets you switch to a survivor thats alive. For whatever reason spectate sometimes auto spectates you even though you’re dead.
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this kind of bug should not exist, you guys need to do internal testing. I was so hyped for this update.
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theres atleast 1 new option in the config sg.landscapequality
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Nah, release them. Reduce time based fomo. I have almost every single every single rift cosmetic and seeing more people use stuff they may have missed for whatever reason is fine by me. The fact that this topic exists just makes me sad. Why do you care so much about gate keeping cosmetics? Don’t you have other more pressing things to worry about in life?
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i don’t know about items and addons should being shared. offerings could be though that way killers could share offerings as well.
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california just made a new law where companies had to have clear messaging about the difference. I assume this is bhvr staying compliant with said law.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966314#Comment_3966314
Yeah people tend to vastly overestimate how long they run a killer for and vastly underestimate how long a survivor runs them for. A 40 second chase will happen, the killer will say it was 20 and the survivor will say it was nearly enough time for 3 gens to pop
a killer messaged my friend saying they couldn’t run them for 30 seconds but they recorded the chase and it was over 1:25. Spent 30 minutes sending them psn messages after he humped her for 40 seconds. Very funny interaction.
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@Teroo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966476#Comment_3966476
Wesker can down you with his power, Ghoul can't it's not comparable at all...
It would genuinely make him D tier killer, you almost never want to use all 3 dashes in chase and you shouldn't want to
you also shouldn’t be able to get completely out played and instantly be able to cancel and m1 the survivor who out played you rendering the survivor play worthless. The ghoul needs a complete rework so he cannot cancel, its bad enough the easy mode hitscan can hit a survivor on a second floor like in main building of dead dawg.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966511#Comment_3966511
It makes me wonder how many other killers are affected by an fps bug. 🤔Console users have the option to switch to 120fps. However, when I switched I noticed no changes. Snug still pull the same as if I was at 60fps, but you’re absolutely right.
Nothing is more rewarding then getting a grab miles away and snug has 0 pull strength so he just gets slammed by a pallet. Especially if I am getting grabs with the redirect far away. 😤 lol.
https://youtu.be/EZw8hhMAspo?si=Uud_ZEok_3q7QmMC
When it should look like this. (The original design)these are issues that should be addressed a lot more quickly in more consistent hotfixes. A bug like this should only exist for a few days tops.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966506#Comment_3966506
Yeah my friend and I discovered that. That’s a bug. Half of her bugs are FPS issues I believe but I could be wrong.
The pull strength at 120fps is the correct pull strength, it’s just not applying to the 60fps for whatever reason.
Its just maddening how many killer power related bugs are just still a thing. Consoles are locked to 60 so a good portion of the player base has an advantage against her.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966493#Comment_3966493
Let me pitch an idea 💡
What if the grab time of the dog was based off distance? The more distance….the longer the break free animation. Same for survivors when setting you free far away.
The shorter the distance, the less break free action you have to do?
I wouldn’t say she has ever been overtuned but I agree her dogs vault speed was to fast at 0.45. 0.65 feels too slow in my opinion, the sweet spot would be 0.60.I’d love to say it could work it entirely depends on bhvr not breaking it. Like she already pulls you faster if you use 120 fps right? Idk she’s just a completely buggy mess right now that needs to be addressed.
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I like him, I enjoy playing against him alot for the most part. Only thing that sucks about him is how easily he can tunnel and proxy camp but lets be honest he isn’t the only killer with those exact same issues. they need to fix the bug where he throws his axe and the direction is wrong, that is fixable and would make him even funner to play against.
Lootbag is fire, I’ve had so many “you should’ve just left” moments with it. As a huntress main I do think he moves too fast with his axe drawn and it should be reduced to the same as huntress. He doesn’t need to go out of his way to reload hatchets like she does. which on some maps with terrible locker placements suck. He may only have “1” axe but he can recall it pretty quickly, or get a grab.For the most part I think he is well balanced, and out of the most recent killers he is the most well done.
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I personally hate that they chose to overtune her instead of fixing her bugs. Yesterday she was able to grab me with snug, and while snug was on me she was able to kick a gen, a pallet and still get a hit on me. That just feels wrong.
I want to like her, she should be fun to play as and against, but she isn’t fun for anyone because of how bhvr has treated her. As someone previously stated portia really is just another twins. Hopefully she doesn’t get the skull merchant treatment. -
remove his ability to cancel he doesn’t need it and would make it fair. Wesker can’t cancel and he doesn’t have a free hit.
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play while you wait shouldn’t just come to the next 2v8 it should come to the regular default mode as well.
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@Destaice said:
I saw a thread on Twitter engaging with this question and I feel like the answer is rather obvious, isn't it?
The killer won. You lost. So get on with it.
Yeah in theory you can drag out the match until somebody gets caught for the hatch standoff. But just being honest if you could play an entire new round in the time it would take for somebody to get caught hiding in a corner then it's better to just move on with your life.
Maybe this is short sighted but like, there is no alternative right? I guess in theory both survivors could play perfectly. That's not going to happen. Why waste your own time?In situations like this I offered myself to the killer but they just slug you for the 4k so damned if you do damned if you don’t.
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Like wesker, the ghoul shouldn’t be able to cancel his power.
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springtrap doesn’t need to go out of his way to reload like huntress does. As a huntress main it pisses me off she didn’t get her speed buffs but its fine on springtrap. I play both killers and I honestly think he needs to be nerfed or she needs to be buffed. It can’t be healthy on one but not the other.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950740#Comment_3950740
Just an FYI
Hold shift and move. Doing this stops any interaction between you and another survivor. If the bot glitched out then move to a spot where they can pick you up.
That doesn’t fix bots who do nothing because they’re broken(the status effect) and just crouch spam for heals. The bots prioritize themselves getting healed above all else. Holding shift doesn’t fix that. They’re fundamentally broken.
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@Oputeeva said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950634#Comment_3950634
So you want to say I spoil 400 matches, and then what is the point of bots, are they decoration?! The devs have already introduced go next prevention so that no one can commit suicide, but what if in these 20 matches there will be game bugs that will lead to crashes, a cheater killer who can hold us hostage for hour? This change could be introduced if the game was perfect on all fronts, but it will with it's spaghetti code and balance
the bots suck, they outright sandbag the living players. I seen a clip yesterday somewhere of a bot trying to get a player in the dying state to heal them instead of picking up said survivor from the ground. It honestly looked like the bot was teabagging the downed player. Hell in my last 5 days the only afk crows i’ve seen was on a useless bot.
Bots make better decorations than teammates. Just because bots exist does not mean you should be able to make your teammates suffer their existence.
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after afk crows screwing me over twice in the same game( grim embrace 4 stack and nwo) i haven’t touched the game since 9.0 dropped. I got my springtrap adept then decided I will wait until they either scrap both the go next and afk crow system. My friend who is new to the game got hard tunneled because they were the obsession which lead to them getting a warning and they refunded the game.
All they needed to do for afk system was make it so dropping an item and picking it up didn’t prevent crows and remove collision when you have crows. But no here is a new system that a bunch of killer powers force crows.
Just why bhvr. Why can’t you actually think things through, and play test in house. One single game with no way out would’ve shown you the new afk system wouldn’t work.
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in the patch notes they say there is a known audio bug because of peoples headsets. Could that be it?
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940549#Comment_3940549
I think 75 hits is not that serious, you only need like 4-5 games and you have like 9 days for it.
Not when you have kids and a full time job. I’m lucky to get 2 hours a week to play. I have to do survivor and killer chaos quests. Survivor has one right now that requires 2 escapes. Killer queues eat into the time i have to play. You may have enough time but not everyone does.
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940145#Comment_3940145
It doesn't require you to slug. It just require you to play a little bit more. I am more of a survivior player and yet I am fine with such quests
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940195#Comment_3940195
Killer queue times are result of surviviors not haiving fun in the game. I myself don't play nearly as much as I was before the Kaneki release. Games against him are miserable and not fun and it drains out the will to play. That's case for me, my friends and I Believe it's not just us.
Also surviviors experience in chaos shuffle is immidiate tunnel to the person who got hooked first. Who wants to play that?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940306#Comment_3940306
I totally agree, we should be awarded more.
i play both sides i understand why the queues are the way they are. Doesn’t change the fact that people with limited time and long queues are impacted by limited time events when they take awhile.
i’m all for milestone being crazy, but limited time events quests should be shorter. -
@Cramps said:
While playing survivor over the past two/three days I've noticed (and I'm not exaggerating, this isn't hyperbole), the vast majority of people I'm being matched with and the killers I'm playing against have less than 100 hours playtime, as in, almost all of them, 9 out of 10 matches this is happening. I haven't suddenly lost a bunch of games so that my MMR should have decreased so drastically, I don't understand it at all.
I have 3,000+ hours playtime and it's really sucking the enjoyment out of the game for me to be matched with people who are still crouch walking around the map and terrified at the sound of the killer's terror radius, it's resulted in WAY more losses than usual as new players just do nothing and/or hide all match (not knocking them, we were all new at one point) and it's seriously demotivating me from playing the game at all, it's miserable.
To add to this, I'm on EU servers (London/Ireland specifically) and I'm constantly being placed into lobbies full of people with 200+ ping from America and who knows where else, 11 out of my past 13 matches have been exactly the same, brand new players on both sides with ridiculously high ping on EU servers. Why are Americans being placed on EU servers? This is a bad experience for the entire lobby.
Has something changed in regards to matchmaking that I might have missed??us east player here, i would love to stop being sent to your servers. Idk how this hasn’t been addressed its been a problem for months now.
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@vol4r said:
Can we normalize harder challenge completion? I want harder survivior quests too.
75 hit challenge is fine.
i would agree if it wasn’t for killer queue times and my lack of time to play the game. For mile stones yeah it makes sense. But for limited time events? They need to be shorter.
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you can speed it up by signing out of steam friends then sign back in. Idk if this is a dbd or steam issue.
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@Unimatrix00 said:
Hey all!
I just got my second "Dedicated Server Not Responding" in a row while playing DBD. I generally get at least one a day. It's very frustrating, especially when you're winning. I am starting to wonder whether it is some exploit that cheaters are taking advantage of, as the disconnections seem to happen when the most pressure is applied.
Any ideas? Opinions?I will admit it does seem awfully convenient when it happens to me. It’s always when I play killer, I’ve never had it occur while playing survivor. When it happens I’ve usually already won the march just about too hook the last survivor and boom dedicated server not responsing. It never happens when I’m losing, its always when I’ve won or applying enough pressure to win.
Now I am not saying its definitely cheaters but it does tend to seem like it.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936430#Comment_3936430
Honestly, I would prefer they start just start doing 1 perk for character release. We have perk bloat.
i support this.
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i have many of these deep rift cosmetic’s and i wouldn’t care if they sold them for regular pricing. But 50$ no way.
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3933151#Comment_3933151
Before, it was 500 exp to get 1 fragment, and 10 fragments to level up. So 5000 exp to level up.
Yes.
Now it's 250 exp for 5 fragments and 100 fragments to level up
No, it's 500 XP for 5 Fragments. That's what I earn. If you're getting 5 Fragments per 250 XP, then that's a bug or something, because even a representative of DbD has said it's 500 XP for 5 Fragments:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930980#Comment_3930980
it definitely bugged regardless because without an active quest you get 0 fragments no matter how much xp you earn.
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look at the iri shards, in the rift progress pictures and the level page, 0 fragments, thousands of xp. We are not lying.
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@LockerLurk said:
Here's proof. You get five. Now, this isn't enough, and it's still not great, but you do get them.
Stop spreading the lie you don't get them anymore, you do.
https://us.v-cdn.net/6030815/uploads/9AI5P99K8MIE/20250526182914-1.jpg
are all your quests and milestones complete? Because we’re not lying. I’ve completed all my quests, milestones and I get 50 fragments per day. 45 for the daily and 5 for xp. After that I get zero fragments point blank period. I took pictures of my progress and my xp going from 70 to 75 without earning a single rift fragment. That is 20k xp +.
you shouldn’t call people liars, even if you lucked out and are not bugged.
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@ksignum said:
Update: As of today's 8.7.2 Hotfix, even having an active Quest (tested with the 2v8 Quest: Play 1 Game as Guide) no longer enables you to gain your normal Fragments per XP.
Please tend to this issue soon, it's very frustrating.
the medic one didn’t work either just saying.
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@Coordi said:
Not every Trial grants 500xp. Just confirming that you are playing 500xp+ worth of Trials and not receiving any increase?
i’ve went from player level 70 to 75 without getting any fragments until the next days dailys when i recieved 50
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@CozyAssassin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930892#Comment_3930892
I initially saved the medic quest as well but noticed I wasn't getting the 5 fragments after a game so the next day I saved a daily to try that and it worked. I think the only type of quest you can save and still get the fragments are the rift, milestone and dailies. Saving a 2v8 quest doesn't matter, so don't feel bad. lol
This bug sucks hard though, I'm definitely not playing as much as I normally would have either and I LOVE the 2v8 mode. *sigh*
keeping the scourged hook quest is definitely getting me fragments for xp. So event quests don’t count, that sucks.
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@Pochoclo said:
I started to notice that I am not getting ANY amount of Rift Fragments by playing at this point, and I am wondering if Im doing something wrong.
Screenshot after losing to a Pyramid head as a survivor:https://us.v-cdn.net/6030815/uploads/6D8JJNK79ZAO/imagen.png
Screenshot after escaping against a Legion:
https://us.v-cdn.net/6030815/uploads/8V8CRSH98DJP/imagen.png
Screenshot after escaping against a Chucky:
https://us.v-cdn.net/6030815/uploads/ZATXQVDOJAWC/imagen.png
I think that at this point is a bit obvious that I am NOT getting anything by playing, no matter if I escape or I die. I would like to know if this is a bug or there is a cap of how many Rift Fragments you can get now. Thank you
Whether its a bug or not who knows. But you need an active quest for your role to get rift fragments via xp.
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@CozyAssassin said:
Tested it out again yesterday. I saved a daily quest, didn't touch a single generator as the only quest I could avoid completing was the one for repairing 1 generator. Played a few games like that and got 5 rift fragments after every game like you're supposed to. Just sucks I can't play the game normally.
Apparently this bug happens for killers too not just survivors. If you only play killer and complete all killer quests, you'll stop getting the 5 rift fragments from XP after your games as well.
Still no word on a fix?
yeah when this weeks quests came out, I decided to not so the 4 scourge hooks so I can farm some rift fragments. I wish I didn’t do the medic quest for 2 v 8 so I could play survivor but hindsights 20/20.
Either way this bug has significantly reduced how much I’ve played the game.
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this is an actual bug once all milestones quests are complete you do not get fragments for xp. I took pictures monitoring my progress went from level 70 to 75 without getting a single fragment till the next day dailys.
When i completed my dailys i got 50 fragments instead of 45. You need an active quest or you get nothing.





