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  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3443666#Comment_3443666

    Hit and run is not back because base time of healing each other is still low. Even if you distribute hits and everyone is constantly wounded that doesn't provide sufficient pressure because 2 survivors can recover each other back to full health at the same rate as before.

    The biggest question here is how survivors want killers to play? For 12 hooks only? Because every other kind of play should not be possible, at least that's what the consensus is about among many survivor players.

    How do Killers want survivors to play? Would you prefer if they spawned on hook? Would you prefer that Killers never had any challenge at all and they always got an ez 4K?

    What would be the point of people playing Survivor if they knew they didn't have a chance of surviving?

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3441933#Comment_3441933

    Exponential, no mither, soul Guard, etc, if you really hate being slugged

    Otherwise just accept it because its actually not as bad as being hooked unless there's 2 left (in which case you should have unbreakable ready anyway since they would not have slugged until that point)

    Did you not read the part where I said

    "When did tunneling, slugging and camping become a problem?" Those are strategies!

    The real issue is that killers are abusing those strategies, going against those strategies every single game is boring, not fun and not encouraging to play dead by daylight anymore unless I play as killer.

    Which is all well and dandy until everybody switches to killer and there are no survivors to go against.

  • @Dark_Alex said:

    Killers should be punished for doing their job. Noted.

    No killers Should be punished for Abusing the option to tunnel and camp it makes the game unplayable for survivors which in my case made me switch to killer but if everybody did that there be no survivors to go against hence no game.

  • @UnknownKiller said:

    Title

    What? Lol. I'm sorry but I actually don't understand what the topic is about :)

  • @MvHoeller said:

    Survivors should be punished for Holding-W on huge maps and not rewarded.

    What?

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3441753#Comment_3441753

    Well it's kind of the same as don't like getting slugged? Use unbreakable

    Don't like aura reading perks? Use distortion

    Don't like screaming? Use calm spirit, etc

    Unbreakable is only good for one self pickup, so what do you do if you're the only Survivor standing, you've used your unbreakable and the killer has no one to chase but you?

    This whole discussion is just dumb when did tunneling, slugging and camping become a problem? In my opinion late 2022 early 2023, when the balancing shifted and now nobody is happy.

  • @Archael said:

    Those threads, and its comments especially, are more and more irritating, tho silly at the same time.

    First of all... why one can think that removing tunneling from the game = killer loosing matches?

    Second, why counterargument for such threads is always "what about genrush"? I mean... its related, for sure, but its not the topic. Im for both - nerf genrush and remove tunneling, bith tactics are bad for game health, but if topic is about genrush, then one should not bring tunneling and vice versa.

    And third - If one is talking about rewarding killers for not tunneling, it basically nullifies argument, that without tunneling killer cannot win, the sentence litterally says "reward" so some kind of help of doing killer objective - and this should be the main discussion in such threads: what reward, what in exchange, or, on the other hand, why it should not be a thing.

    Otherwise we are going totally offtop.

    Gens already take 90 seconds each, I already see randoms from streamers and in my own games not wanting to do gens because of how long they take.

    As for killers what counts as winning? A 4k? Well only tryhards need a 4k every single game. ( Just like tryhard survivors need to escape every single game but that's besides the point )

    Killers don't need to tunnel they just want to it's an option I'd be on the killer's side about this topic except killers are abusing that option, that and camping are the only two playstyles I've seen recently.

  • Is wanting a fun video game too much to ask for?

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440770#Comment_3440770

    Yes but there is definitely a clear difference between tunnelling and just losing outright everygame.

    For example, you get tunnelled as a killer what do you do? put on antitunnelling perks, they help somewhat but if teammates don't do gens then it makes no difference.

    As a killer all you need to do is use bubba, then you've got camping and tunnelling made even easier. Now I'm not saying bubba is too easy to use but I am saying that the effect, which is tunnelling, is too easy to implement with no repercussions.

    No I agree with you, what I meant from my original post is both sides have competitive tryhards who want to win every game so losing isn't an option or just not fun for them.

  • @MoNosEmpire said:

    As I wrote this post originally, I still stand by my main point. I understand "Meta" but I do not understand "meta" when 90% of the time a killer ignores all other routes to win and purposely decides on 1 tactic. I would understand if it was the same killer, but it's not. It's almost every killer I come against. This is not a survivor flaw, it is a flaw due to mechanical design. It feels like a frustrating punch in the stomach every time I try to get back into this game which used to be fun, now it's the same old "oh he found you first? Guess what your reward is being TUNNELLED!"

    Last year I could happily play solo 95% of the time and LFG for the other 5% and I would be fine; but now it's only fun for the killer because there really is nothing you can do against one who targets and tunnels; you don't feel as though you're rewarded enough for your time as a survivor anymore, nowadays you take a massive XP hit every game due to it, constantly going against a tunnelling killer forces you to start being toxic when it comes to the perks you use which in turn fuels the hatred for toxicity within the game as a whole. Unless the survivor really is better than the killer (with SBMM nowadays that's almost never) because most survivors just run around or hide while you're being chased, it really feels like the fun is gone in this game and I really hate that I said that but it's true.

    I do hope the community mods read this post and understand the frustration survivors are actually facing due to the constant tunnelling and I really hope big changes are coming.

    Same

  • @NoHookDC said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431181#Comment_3431181

    That's because, when Survivors say 'Camping/tunneling/whatever is not fun or healthy for the game', what they mean is 'Me losing is not fun for me, so I will wrap it in BS about the health of the game to try scaring the devs into making sure I never lose.'

    You will note, while Survivors scream about tunneling being 'unfun' because it 'Knocks someone out of the game quickly'; Those same Survivors will say 'Lol, skill issue' if the topic of genrushing is brought up. Because apparently losing quickly is only bad if it's Survivors losing.

    The same can be true for both sides "me losing isn't fun for me"

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388194#Comment_3388194

    You also have the option to not buy orange and red streets in Monopoly. Doesn't change the fact that those are statistically the most landed on streets and by buying them you have more possibilities to win.

    Instead of complaining about people using the best strategies, learn how to counter play them (like you did against survivors as you explained in your other post). Simple as that.

    You know how there are categories in this game, altruism, bold, survival, brutal, chase, sacrifice?

    Those categories help determine how many points you earn in the dbd, well there are no categories specifically for slugging, camping, tunneling.

  • Read through the thread before you ask questions I'm not going to get into this again.

  • I wouldn't be surprised if this thread was taken down it probably should be

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388194#Comment_3388194

    You were complaining about killers using tactics at 5 gens, engaging in the same gatekeeping put-down that is rehearsed over and over and over again, while engaging in a double standard.

    That was my point, and it didn't change. You are trying to shame 5 gen tactics, because you claim there are "other options".

    I'm not shaming anybody, go back look the thread I told someone else that I'm not against slugging camping or tumbling, I just don't get why it's so crucial to do that at 5 gens.

    If you enjoy your play style great don't let anybody take that away from you, I really don't get why you care so much about other people's opinions as you can see I don't care what anyone says about my opinions or what I say.

  • @Rizzo said:

    Ok let's just try to tone it down and go back on topic, thank you.

    sorry, I'm not trying to be toxic.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388184#Comment_3388184

    It. Has. Nothing. To. Do. With. Options!

    It's about community behavior.

    It's not just end game chat. It's also on Twitter, Facebook, Reddit, and these very forums. To "just turn it off", you'd have to withdrawn from the entire community.

    My point was always about gameplay and how Killers had options you changed your point

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/370217/the-real-problem-is-camping-tunneling-and-slugging

    You really hate it if a killer does ANYTHING to win except mindlessly chase people through connected tiles until all the gens are done, huh?

    @Mane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388116#Comment_3388116

    The five gen argument is valid, whether you agree with it or not.

    @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388060#Comment_3388060

    Okay, it's not fun, basically.

    So why then, at 0 hooks, which is the Killer version of 5 gens, are Survivors not expected to hold back THEIR gameplay? Why do we gatekeep Killers and not Survivors?

    No your original point was about gameplay not treatment of the community.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388021#Comment_3388021

    And there's that "5 gens" argument again.

    If Killers can't do those things at 5 gens, why are you allowed to heal, flashlight save, and loop at 0 hooks?

    @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388042#Comment_3388042

    Let's take a step back and think this through:

    WHY is it not okay to camp, tunnel, and slug at 5 gens? What is the reason.

    @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/370217/the-real-problem-is-camping-tunneling-and-slugging

    You really hate it if a killer does ANYTHING to win except mindlessly chase people through connected tiles until all the gens are done, huh?

    One more thing this is what started this whole thread between you and me and these were the things you originally said, it was never about the treatment of killers it's about the play styles.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388169#Comment_3388169

    1.) This has nothing to do with who plays what side more. For the record I play more Survivor than killer. This has nothing to do with getting 4Ks, tryharding, devs, or any of that. At all.

    2.) You are again ignoring my point. I have never said "OMG I need to tunnel to win111!!111".

    I said that attacking Killers for using prime strategies when the Survivors have 0% objective progress is a hypocritical double standard as Survivors will use their prime strategies when the Killer is at 0% objective progress.

    All that other stuff you made up.

    Everything I said was to prove my point Killers have other options over slugging tunneling or camping, if you don't like the backlash why are you reading end game chat? If you do read end game chat and find that people are being nasty report them and call it a day. Also I asked this in a different post that you never responded to, "if you are enjoying a certain playstyle why do you care what other people say?"

    Never have I said that it was okay to be hostile to someone who plays a certain way. My only point was that there are other options killer have and they didn't need to Camp, tunnel or slug. But again this is just my opinion.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388150#Comment_3388150

    Address what is being said. Not what you think is being said and don't make assumptions.

    I never mentioned SWF at all. I play solo 90% of my survivor games (it's more 100% these days) and it's far from a rare occurrence for teams to try and prevent hooks (I do it all the time). You don't need items or a full team to do this (besides, my example was when gens are done)

    "Not wanting to change my build"? Where did I mention my build or playstyle for that matter? If you want to bring up that statement this can apply to both sides.

    Stop throwing in red herrings. The questions is why is it fine for one side to go hard and not the other?

    My mistake I thought I was talking to someone else from a different thread, reading back what you said it sounds like you get good randoms wish I were in your lobbies instead.

  • @Raptorrotas @WesCravenFan @Simfeliz

    Just want to remind you in case you forgot I mainly play killer now over Survivor though I spent two and a half years only playing Survivor, so the fact that I'm getting hounded because I "by into the 5 gen argument" is ridiculous, obviously I don't expect you to agree with me these are just my opinions.

    @WesCravenFan Fine this is about you being a try hard and wanting 4Ks when you didn't earn them, you're okay with the Devs spoon feeding you kills and you harass anybody who disagrees with you.

    @Simfeliz killers are capable of going hard at the beginning it's simple after you take the hook you earned you go after someone else, that's what I do, and I've seen streamers do it all the time.

    @Raptorrotas it's weird how a mostly killer main buys into the 5th gen argument isn't it?

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388127#Comment_3388127

    "I specifically said before that killers are not at risk of losing at five generators, we don't need to slug to get a 4K or camp or tunnel."

    And this goes back to what being said. If a killer has a game with 0 hooks (or no one one death hook) and gens are all done the survivors will still fight tooth and nail to prevent that one hook even though they have little chance of losing. So once again, what's good for the goose is good for the gander.

    You're saying you get 4 stack swf every game? how do you know? Cuz when I played Survivor my only option was to solo queue cuz I don't know anyone who still plays dead by daylight.

    Items run out of charges, and if survivors are fighting tooth and nail to prevent hooks how could they possibly be getting generators done at the same time?

    This goes back to you not wanting to change your build, or not accepting you when you get out played, or you committing to chases for too long.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388127#Comment_3388127

    Perks have absolutely nothing to do with it whatsoever. This is about the community treats its members, nothing more.

    Also how did this go from gameplay toxic community members? If you're having fun why do you care what other people say? All I was trying to do was voice my opinion on certain play styles and answer your questions on why I think that way.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388127#Comment_3388127

    Perks have absolutely nothing to do with it whatsoever. This is about the community treats its members, nothing more.

    I don't know what to tell you other than report the people who call you names in end game chat.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388122#Comment_3388122

    It is not valid and you have provided no argument to say that it is. Especially when you saying "no one ie saying you have to..." when this forum has posts made daily whining about camping, tunnelling, and slugging. Killers are absolutely told not to do these things, and are called names if they do.

    The number of gens does not matter.

    If you get called names report them.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388122#Comment_3388122

    It is not valid and you have provided no argument to say that it is. Especially when you saying "no one ie saying you have to..." when this forum has posts made daily whining about camping, tunnelling, and slugging. Killers are absolutely told not to do these things, and are called names if they do.

    The number of gens does not matter.

    I specifically said before that killers are not at risk of losing at five generators, we don't need to slug to get a 4K or camp or tunnel.

    There are perks to prevent survivors from doing certain things like taking protection hits or making chases last so long, and there are even regression perks so that the generators will take longer for survivors to do.

    It's not anyone's fault but your own that you don't want to utilize all of the useful perks that Killers have.

    Also yes the community doesn't like camping slugging or tunneling but the devs allow it so no you don't have to play a certain way, you don't have to not Camp, tunnel or Slug it's just not preferred by the community.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388109#Comment_3388109

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388111#Comment_3388111

    1.) Because you can lose generators FAST. It is entirely possible, while in first chase, to lose 3 generators in a matter of seconds of one another. It's a tactically stupid idea to go "I'm at 5 gens, so I'm safe". That 5 can vanish QUICK.

    2.) I'm not complaining the game is unfair. I'm saying the "at 5 gens" argument is a hypocritical double standard.

    The five gen argument is valid, whether you agree with it or not.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388109#Comment_3388109

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388111#Comment_3388111

    1.) Because you can lose generators FAST. It is entirely possible, while in first chase, to lose 3 generators in a matter of seconds of one another. It's a tactically stupid idea to go "I'm at 5 gens, so I'm safe". That 5 can vanish QUICK.

    2.) I'm not complaining the game is unfair. I'm saying the "at 5 gens" argument is a hypocritical double standard.

    Again no one is saying Killers have to play Bad there's just three play styles that are unnecessary at five generators.

    So you're spending too much time in a Chase then, again that's on you learn to drop chases.

    Learn how to keep pressure on generators by switching up your build try Dead Man's switch for one, or merciless storm, or scourgeooks, or if you're not getting hooks try hex ruin.

    There's also bamboozle that can help me chases a shorter, try that hes perk that blocks pallets from being dropped, there's one another park it's a hex and it blocks windows but I forget what it's called.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388096#Comment_3388096

    I never asked for anyone to solve a problem. I'm calling out this rhetoric of "At 5 gens?!"

    The number of generators doesn't matter. A Survivor is never, EVER going to play worse just because you don't have any hooks. He's never going to say to his SWF "Guys, he has zero hooks, stop doing gens." But that is what people are asking Killers to do with their "at 5 gens" argument. They are trying to gatekeeper Killer tactics, but it is a double standard because they would never expect the reverse.

    You didn't ask but still those perks are there for certain situations, so why not use them? Instead of complaining about how unfair this game is?

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388096#Comment_3388096

    I never asked for anyone to solve a problem. I'm calling out this rhetoric of "At 5 gens?!"

    The number of generators doesn't matter. A Survivor is never, EVER going to play worse just because you don't have any hooks. He's never going to say to his SWF "Guys, he has zero hooks, stop doing gens." But that is what people are asking Killers to do with their "at 5 gens" argument. They are trying to gatekeeper Killer tactics, but it is a double standard because they would never expect the reverse.

    I think the "at 5 gens" was first brought up because both sides know that the Killer is not at risk of losing a match when they're still five generators to be done, so if that's the case then why Slug why Camp why Tunnel?

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388081#Comment_3388081

    So, what you are saying right now is that you adapted to the strategies survivors was using against you instead of pretending for the survivors to simply play the way you wanted so you have it easy to win and have your fun? Crazy!

    I'm not trying to be hostile

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388081#Comment_3388081

    I'm not asking that.

    I'm asking why do Killers have to play bad on purpose and avoid using strong tactics when the other team is at 0% completion of their objective, but it is perfectly acceptable for Survivors to go hard at zero hooks?

    No one said Killers had to play Bad but if you get someone down you should put them on the hook otherwise you risk a different Survivor saving the one you down and therefore you're still at no hooks which is on you.

    And what I said about those perks doesn't take away from answering your question, after all those perks were designed to solve certain problems

  • @Gwinty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388066#Comment_3388066

    As Oni the strategy is quit simple: I have my power and I want to get something out of it. If I down one survivor and see another nearby I try to get a second down while my power is active.

    Usually I injure one survivor, absorb their blood until I get my power while looping them and then make a decision: Do I continue the chase or do I activate my power and try to get the jump on another survivor?

    That survivors are at 5 generators has little to do with my decision. However I will not play my Oni badly just because survivors where not able to get a generator done by the time I first get my power. Most survivors do and sometimes I get 2 generators done by the time I am ready, especially when my first hit gets delayed by a good looper. This is Onis nature with risk/reward.

    Why should I play this differently on 5 generators?

    I am not talking about a 4 minute slug-fest here. Just about 30 seconds to get something out of my power, then come back and go for the pick up. Still I get why people slug sometimes if there is another target nearby.

    Yeah you want value, I've gone against plenty of Onis who get 4ks without slugging. That's just my take on the subject.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388060#Comment_3388060

    Okay, it's not fun, basically.

    So why then, at 0 hooks, which is the Killer version of 5 gens, are Survivors not expected to hold back THEIR gameplay? Why do we gatekeep Killers and not Survivors?

    Not every Survivor brings flashlights, flash bangs or toolboxes ( for sabotaging )

    When I started having a problem with flashlights and flash bangs I brought in a lightborn to counter it. On top of that I brought lethal pursuer because it gives life born an additional 2 seconds of seeing the Survivor.

    To stop survivors from taking protection hits I brought in StarStruck, that also helps with sabotaging survivors sure the one I'm carrying will probably wiggle off but at least I knocked another one down and can hook them instead.

    Also remember that flashlights and toolboxes will eventually run out of charges and Flash bangs are only available for as long as that Survivor is able to charge it by working on a gen.

  • @Gwinty said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388021#Comment_3388021

    Because slugging is a risk/reward scenario and sometimes necessary.

    If you have a person down and see another waiting with a flashlight it would be stupid to pick up. If you play Oni and have your power on, see somebody on Infectious Fight it would be stupid to not try to get another down. However in both scenarios you risk that the survivor you downed first gets picked up. Slugging is a risky play for a Killer and rightfully so.

    If you feed Oni or Plague their power on 5 generators or mess up the attempt at a flashlight save you should get punished which involves slugging. Simple as that.

    Camping is mostly dead with Reassurance. However I have no issue to increase the hook timer by 15 seconds and buff Insurance and Kinship by the same amount. However consider that there is the option of "teammate introduced camping": If a survivor loops the Killer right next to the hook or runs to the hook with the Killer on their heels, the Killer should not be punished and the survivor should not get rewarded for their poor decision making.

    Finally tunneling. This can go to hell: Buff Decisive Strike back to 5 seconds, maybe even a bit more. That should do the job. Deterrence is the best way to make Killers play a certain way.

    I just don't get the strategy and slugging and camping or tunneling at 5 generators??? I said this to someone else I play killer too I'm not opposed to slugging camping or tunneling but why at 5 generators how is that fun? How is it a strategy when the game has just begun and you have time to get a few hooks in? I get more for case when I don't camp slug or tunnel 5 gens or not.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388042#Comment_3388042

    Let's take a step back and think this through:

    WHY is it not okay to camp, tunnel, and slug at 5 gens? What is the reason.

    It should be considered unsportsmanlike or not playing the game properly.

    If you camp or tunnel that Survivor doesn't get the opportunity to play the game so they don't get to experience how fun this game really is ( win or lose ) in that match, and if every match is like that why would they continue to put their time and money toward a game that they're not having fun in?

    Slugging is the same but it's counted towards every Survivor that is forced to bleed out because they are either constantly being picked up and then knocked down or they're waiting their turn for you to hook them which might take a while because you could forget where they last were and then they never get onto a hook or you could decide not to hook them at all and force them to bleed out which is a complete waste of everybody's time, which has happened to me as a Survivor hence why I switched to killer.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388021#Comment_3388021

    And there's that "5 gens" argument again.

    If Killers can't do those things at 5 gens, why are you allowed to heal, flashlight save, and loop at 0 hooks?

    Also don't assume that I'm a survivor main just cuz I don't find it fun to Camp, tunnel or slug at 5 gens

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388021#Comment_3388021

    And there's that "5 gens" argument again.

    If Killers can't do those things at 5 gens, why are you allowed to heal, flashlight save, and loop at 0 hooks?

    I don't get your point, gens take 90 seconds to finish. If you're chasing a Survivor for that long you need to learn how to drop chases and find someone who's not so good at looping you and go back to that Survivor when all of the pallets are gone so they have nothing left to work with, trust I learned the hard way too.

  • @WesCravenFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/370217/the-real-problem-is-camping-tunneling-and-slugging

    You really hate it if a killer does ANYTHING to win except mindlessly chase people through connected tiles until all the gens are done, huh?

    Killers shouldn't camp, tunnel or slug at 5 gens.

  • @piplup55 said:

    BHVR please reconsider your position on camping, tunneling and slugging. I've been trying the new PTB and to be honest the changes on healing were not that bad when playing against "fair" killers who went for multiple chases and didn't tunnel off hook. The real problem were the killers that did use those strategies to secure a 4k. They had it easier than before because of the healing changes:

    Camping is easier because a good chunk of the hooking phase goes down before someone can heal/self-heal. Doing gens is now slower (90 secs) so staying on gens while the killer camps someone from 1st hook til sacrifice is not an option.

    Tunneling is easier because after getting someone off the hook it's impossible to heal fast enough before the killer comes back. Hiding is not an option either, cause the killer usually comes back to the hook right after they receive the unhook notification so they have time to check around covers or follow the unhooked person's moans before a heal can be completed.

    Slugging is easier because survivors can't pick themselves up and recovering and healing are slower because of the healing changes.

    Please BHVR, focus your attention on these problems first before making more changes to the base mechanics. By allowing these strategies you take away everybody's fun: survivors' cause they don't want to play gen simulator AND want to be able to make a comeback and killers' cause they feel like they need to engage in these strategies to win.

    If you take care of these issues, you can then revisit killer strength so they don't feel the need to resort to such strategies.

    SOME SUGGESTIONS:

    - Double hook timer on both phases

    - Make hook timer stop if killer is in close proximity and not in a chase or looking directly at the hooked person from afar

    - Remove hook timers completely but make unhooking attempts progress hook state

    - Base current DS on every unhook until conspicuous action or someone else is hooked (remove survivor collision while active and don't let it activate from locker grabs). Doesn't work after exit gates are powered.

    - Make it so hook states are shared. For example, no one can die on hook until 5 total hooks are done. Survivors directly die on second hook after these 5 total hooks.

    - Base unbreakable like in that past PTB, but make something like a new status effect called Helpless which always affects people that enter the dying state. While Helpless, you can't get up by yourself. Killer addons and perks could affect this status effect.

    - Let dying survivors crawl and recover at the same time (something like: stay still = 100% recovery speed, move and recover = 45% recovery speed and 45% crawling speed, move and not recover = 100% crawling speed)

    All these changes incentivize survivors to play smart and cooperating while incentivizing killers to go for multiple people instead of focusing just one person.

    The real problem is there's no separation between casual players and competitive ones.

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