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Lowbei

Lowbei

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Lowbei
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  • get toxic and stay toxic.

    if you need pointers on how to accomplish this feat, feel free to ask any of the veterans of this game who have made such antics our sole endeavor.
    “our” sole endeavor huh Epicfailbad? you never passed rank15, dont call yourself a vet bruh.
  • Baphomett said:
    I agree, playing normal is not griefing and people shouldnt whine about it just because there is am event.  I was assuming the OP was complaining about all the players going out of thier way to prevent event points on gens and hooks by prioritizing point denial over normal objectives (getting kills/sacs, doing gens, escaping, etc).

    If I was projecting, then mea culpa.
    ahh thats different and i agree
    in Events Comment by Lowbei

  • This community needs to stop being brain dead toxic ######### and help each side with events this is starting to become ######### 
    people not playing the alternative ruleset created by players for this event, isnt them being toxic. ironically, this post is.

    Baphomett said:
    Unfortunately a large portion of the player base want the game to be Dead By Douchebags.  Keep trying, though, the other 60% of the player base want to have fun by means other than griefing.
    its not griefing to kill people instead of let them farm.
    in Events Comment by Lowbei
  • Im gonna need a constant update. Are you going to eat food later?
  • @feffrey

    is every thread you make to complain about something?
  • Ihatelife said:

    And same with the Hex Thrill of the hunt, its too weak to be a hex

    ToTH should force unexpected skill checks
  • saintkray said:

    @Peanits
    Thank you very much for the info!~

    youre welcome
  • saintkray said:

    Oh, so wanting better ping is me trying to affect the way the game is played... Yeah, ok. I said why I wanted to use a VPN. I have no malicious intent. Either be helpful or go comment on another discussion.

    Like with real life, your intent is not a factor when breaking rules, but thats just basic logic.
     
    You got the correct answer. Your refusal to accept the answer is your own problem. You’re welcome.
  • saintkray said:

    Im using 3rd party software to affect the way the game is played, is this ok?

    no
  • @Tsulan said:
    Lowbei said:

    i havent noticed any toxicity

    Wait... you are banned again?

    It's not a ban he's prestige 5

    this^!
  • i havent noticed any toxicity
  • Beverly said:

    I can't seem to get behind the whole "Just ignore it and it'll be fine" statement that I've been seeing a lot of. Exploits, no matter what they are, should never be excused when they're used as a tactical advantage. People are saying the same thing about the flashlight macro that causes everyone to disconnect, and I just don't get it. I'm sure eventually both will be fixed, but exploits that can be used to benefit someone tremendously really ruin the fun.

    this color is smooth and pleasing to my eyes
  • fcc2014 said:
    Vortexas said:

    @fcc2014 said:
    He has a Leatherface avatar just ignore him.

    SILENCE you jailed Troll.

    Don't make me pass the Guards a 20 so Lowbei can have some private time with you in his bunk.

    Me and @Lowbei are already bunk mates. If you ever show up. I will pass you around for cigarette money.

  • Alternatively, the unhooked survivor should be immune to regular hits by the killer for 2 seconds after any unhook. Still vulnerable to powers though.
    Yeah and survivors should be immune to hits for 10 seconds when finishing a generator!

    ... just one step closer to starting the game with the gates open.
  • it was a great game and i will always have fond memories.  i got far more than my money's worth.  it seems the main base (survivors-80% of the population essentially), only want games of the type that noob3 or whatever his name is has.  where they can bully and dominate killers.  i know, there is no shortage of super amazing killers sans video that won't have this problem but i am a somewhat casual player.  

    also, i spent over 200 on cosmetics, so i really love the game.  i would have thought that such would have been sufficient to warrant an explanation as to why my forum account was deleted but instead such comments are deleted, while those who suggest i kill myself for not playing well still thrive here.  whatever...

    best of luck to the devs.  i still consider this game to be amazing but i'm moving on.
    Bye
  • Paddy4583 said:

    It doesn't make sense, camping only really happens at low ranks. It's not an issue later.

    Not true, hard core campers are high ranks, how do you think they got there? Why look when they come to you
    Gah @Lowbei has all the company in jail he could ask for smh
    the cell block is almost full!
  • powerbats said:

    @Envees said:
    I even spotted an error after reading it. Can you?

    See my above response since you just again proved my point. You're @Lowbei 's opposite twin but at least he can actually debate without insulting everytime. Well sometimes but he at least can post positively occasionally as well as offer good ideas.

    ive always wanted an evil twin!
  • powerbats said:

     I hate to say it but @Lowbei is right. GIT GUD

    Lowbei is always right. Dont hate to say it, its easy :)

    “Im a genius. If I were wrong, dont you think I’d know it?”
  • thomasnut said:

    What this op means is, he is glad they are just one step closer to starting the match with the exit gates already open.

    post of the day
  • The bloodlust changes will not go live without a massive loss in active killers in the que.
  • Tsulan said:

    @SenzuDuck said:

    @Lowbei said:
    i figured halfway thru that i should be more specific for you in case you had any followup questions :)

    Nope, no follow up questions.
    I accepted long ago that rank doesn't mean anything and just having fun is where it's at. So bragging about it on a forum is just as useless as bragging about forum stats on a forum so I find it best to avoid.


    A person who never reached rank 1, shouldn´t be talking about balance.

    true but unfortunately by this logic, the devs cant talk about balance.
  • SenzuDuck said:

    @Lowbei said:
    ive been rank1 dozens of seasons over the last 2 years, on both sides, and ive never seen you once rando.

    ######### are you smoking lol

    Lol, I like how this comment went from

    "I've been rank one for years ######### are you smoking"
    to "I've been rank one dozens of seasons over the last two years"
    to "I've been rank one dozens of seasons over the last two years ######### are you smoking"

    Make your mind up, lmao.
    I don't really care for rank much, but I'm still always floating between rank 1/2 on both killer and survivor. lmao.

    I've never seen you either... it's almost like where you live might change who you match up with. A smart person could figure that one out.

    i figured halfway thru that i should be more specific for you in case you had any followup questions :)
  • SenzuDuck said:

    @Lowbei said:
    SenzuDuck said:

    @Lowbei said:

    Perma kindred will result in killers being forced to camp or immediately lose their hooked player within 10seconds

    It doesn't really change much - as a killer you either camp and the survivors do gens anyway.

    Or you leave the hook and the survivor gets saved.

    The only thing it really helps is survivors knowing each others location which will result in better saving. But seeing as 80% of players are 4-Man SWF Teams (Lol) it doesn't really matter as they know all the info anyways.

    A counter would be to make insidious "Hide the aura of the killer when in range of the hook" etc etc.

    auto kindred “doesnt really change much”? lol stop trolling

    80% are swf? no.

    yes insidious should hide the aura

    Seriously - It doesn't change much at all. But as you're a rank 15 killer I wouldn't expect you to know much about it.

    ive been rank1 dozens of seasons over the last 2 years, on both sides, and ive never seen you once rando.

    ######### are you smoking lol


  • Raccoon said:

    In the latest stream (Q&A), they basically cement the idea that SWF is the new standard game mode.

    Yee.



    it takes a bit of determination to wreck this game but they seem ambitous.
    Welcome back from your account ban Epicfailbad! Please dont go back to your daily “i suck” videos with this new account. 
  • SenzuDuck said:

    @Lowbei said:
    Perma kindred will result in killers being forced to camp or immediately lose their hooked player within 10seconds

    It doesn't really change much - as a killer you either camp and the survivors do gens anyway.
    Or you leave the hook and the survivor gets saved.

    The only thing it really helps is survivors knowing each others location which will result in better saving. But seeing as 80% of players are 4-Man SWF Teams (Lol) it doesn't really matter as they know all the info anyways.

    A counter would be to make insidious "Hide the aura of the killer when in range of the hook" etc etc.

    auto kindred “doesnt really change much”? lol stop trolling

    80% are swf? no.

    yes insidious should hide the aura


  • AndyMXM said:
    Lowbei said:
    AndyMXM said:
    The recent patch made it so competitive that survivors and killers got to the point where they hate eachother, no empathy from killers and no fairness from survivors, what direction is this game taking
    didnt you JUST post on the other thread calling someone a “baby killer”?

    Yes, do you feel yourself?
    you werent talking to me, and i play at rank1 unlike yourself, so im not sure why you would even start with me.

    the point that went over your head here (hilarious), is that you cant whine about toxicity and then be toxic.


  • AndyMXM said:
    The recent patch made it so competitive that survivors and killers got to the point where they hate eachother, no empathy from killers and no fairness from survivors, what direction is this game taking
    didnt you JUST post on the other thread calling someone a “baby killer”?

  • Perma kindred will result in killers being forced to camp or immediately lose their hooked player within 10seconds
  • The sky is falling.
    stop trolling
  • fcc2014 said:

    @Jack11803 said:
    @fcc2014

    I’m sorry, I was gone; but why are so many people forum banned (behind bars)?

    New mods showing they have some power. I think Epic got one too which is great!!! We won't get 16 threads a day as a cry for help. You will also notice lots of threads closed. How have you been?

    Yea I got a warning to be more respectful. ( which I totally deserved) but it just kinda cracks me up cuz this forum has been thunder dome since I joined. 
    these two beautiful ladies @MandyTalk and @Gay Myers (Luzi) will have this place cleaned up in no time <3


  • Lowbei said:
    Raccoon said:

    " Is it literally like it resets or that it still has the normal exhaustion effect? "

    idk about you, but every time i get impaled in real life, i feel refreshed and ready to run.
    Yeah because this game is so realistic.
    No its not, stop trolling.
  • Jack11803 said:

    @fcc2014

    I’m sorry, I was gone; but why are so many people forum banned (behind bars)?

    the first rule of jail club, is no talking about jail club

  • fcc2014 said:

    @Lowbei said:

    eek

    painful

    I honestly haven't played in over two weeks at this point and it isn't because of a strike or silly nerfs. I don't care about any of that or lobby wait times. I really hope they at the very minimum get it back to where it was before 2.0

    yeah im taking a little break myself this season, and i tell myself its due to waiting on the next double bp event, but its also due to how much of a mess the game is right now. the tinker thing should have been hotfixed within 24 hours.
  • Sally55 said:

    @fcc2014 said:

    @Lowbei said:

    that sucks. i hear that console fps and control also hurts nurse players hard.

    It is brutal, currently anytime a killer uses a power especially on shelter woods, Lampkin lane, pale rose, and autohaven. In the war of console vs pc. Pc in this regard wins hands down. Sometimes it looks like someone watch a video of someone watching a video of somebody watching a video on their iphone.

    As a console nurse i can only say that i may switch to pc for better controls...

    cant blame you at all
  • fcc2014 said:

    @Lowbei said:

    that sucks. i hear that console fps and control also hurts nurse players hard.

    It is brutal, currently anytime a killer uses a power especially on shelter woods, Lampkin lane, pale rose, and autohaven. In the war of console vs pc. Pc in this regard wins hands down. Sometimes it looks like someone watch a video of someone watching a video of somebody watching a video on their iphone.

    eek

    painful
  • fcc2014 said:

    @Lowbei said:
    fcc2014 said:

    @Gay Myers (Luzi) said:

     @Lowbei said:
    

    Gay Myers (Luzi) said:

    I want the old menu music back :(

    Well I want you to stop denying my friend requests, but we cant always get what we want darling :)

    I'm confused?

    hmmm sounds about right.

    she came in like a wrecking ball and its got me so hot!

    If we are cellmates this is not something i want to hear.

    you can have top bunk and me and her will try to keep the noise down :blush:
  • fcc2014 said:

    @Lowbei said:

    dev1: “but we cant nerf survivors, its against our policy and sales are more important than balance.”

    dev2: “well fine, we will tell them to adapt and give it a couple weeks. if they review bomb us tho, we will be forced to cave to their demands.”

    dev1: “of course we will. you want that new boat right?”

    Pretty good job so far!!! I don't want any buffs or nerfs. I just want the frame rate fixed on console. The port over was ok until 2.0, I literally get migraines and nauseous playing now.

    that sucks. i hear that console fps and control also hurts nurse players hard.
  • fcc2014 said:

    @Gay Myers (Luzi) said:

    @Lowbei said:
    Gay Myers (Luzi) said:

    I want the old menu music back :(

    Well I want you to stop denying my friend requests, but we cant always get what we want darling :)

    I'm confused?

    hmmm sounds about right.

    she came in like a wrecking ball and its got me so hot!
  • powerbats said:

    @Hodderfodder said:
    We sure do need two threads at the top of the forum saying the same thing.

    There's several all by the same posters all repeating the same regurgitated arguments after not getting the fuzzy responses they crave. It's almost as if they have amnesia where they forgot how they told the survivors to adapt and or wait to see how things actually work out.

    dev1: “but we cant nerf survivors, its against our policy and sales are more important than balance.”

    dev2: “well fine, we will tell them to adapt and give it a couple weeks. if they review bomb us tho, we will be forced to cave to their demands.”

    dev1: “of course we will. you want that new boat right?”
  • Usui said:

    @Lowbei said:
    Gay Myers (Luzi) said:

    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.

    The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.

    Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.

    Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.

    "Most experienced players" you mean the ones who ALL agreed the exhaustion changes were a joke?

    the majority agreed with the last patch and the exhaustion changes. only a vocal minority of survivor mains took to the streets with pitchforks.

    im a survivor main with 1800+ hours and i think they are fine.
  • Raccoon said:

    " Is it literally like it resets or that it still has the normal exhaustion effect? "

    idk about you, but every time i get impaled in real life, i feel refreshed and ready to run.
  • @Lowbei said:

    pretty sure my immersion is already broken by a huge [NAUGHTY WORD] :P

    I misread that terribly wrong the moment you typed huge.

    The scoreboard aint the only thing /wink
  • @Hades378 said:

    @Gay Myers (Luzi) said:

    @Hades378 said:
    I haven't seen anything on this thread answering the original question. Is there a reason why Behavior hasn't added an in-game chat function? Have they even discussed the subject before?

    Yes, several times and usually their answer was basically for immersion reasons, if I remember correctly.

    Really? I mean, I understand that they can't prevent other forms of communication outside of the game, but considering that people are "breaking immersion" anyway, one would think their reasoning would be more substantial than that. Especially when the pros outweigh the cons so heavily.

    I believe it was that, because down the road they just kept saying no no no each time they were asked and stopped explaining why.

    pretty sure my immersion is already broken by a huge score screen :P
  • fcc2014 said:
    Lowbei said:

    @Lowbei said:
    fcc2014 said:

    @BigBadPiggy said:

    I feel like it would be nice to have the chat box that appears on pc show up on ps4, you'll get to see the salt without having to spend 10 minutes backing out of the game, and going to messages just to see it (It's a major hassle). Plus your chances of receiving salt while in another match are slimmer.

    You really don't want this. You think you do but you don't.

    why not

    Back behind bars, you got any of that good prison hooch with you?

    not yet, just got in and looking to fight the biggest guy in the yard

    fcc2014 said:

    @Lowbei said:
    fcc2014 said:

    You really don't want this. You think you do but you don't.

    why not

    Being told to suck someones dick by a 12 yr old gets old after the first few times. The privacy settings allow you to avoid. Contact with people salty because they died.

    ahh. i figured people might be more likely to go send a console message tho if they are unable to vent after the game, and console messages are often more salty. idk i dont have a console.
    Not sure what your post game chat is like but a few moments after they die player x will add you to a group. Tell you to [BAD WORD], f your mom or tell you he f your mom. Call you gay or a racial slur. It is fun until you are in game and have massive amounts of messages popping up while still trying to play.
    ahh that does sound annoying
  • @Lowbei said:
    Gay Myers (Luzi) said:

    @Lowbei said:

    Gay Myers (Luzi) said:

    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
    
    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
    
    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
    
    
    
    This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.
    
    The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.
    
    Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
    

    Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.

    I have played in these ranks. I was rank 2 max and that is enough to almost always meet rank 1 players. I just never was bothered by it that much and I was able to play around it enough when I was playing. Usually matches would end pretty quickly on my end as killer, but I had to stop playing mainly killer after the FOV change. I can only play a bit of killer otherwise it will cause migraine due to the FOV + flashlight white screen. I do know my killrate in percentage from the time I was playing and that only includes 4ks, it was decent enough that I can say I did not have that many issues in the old times and I mean really old issues. I started playing when Myers released.

    Bloodlust was made as a bandaid until map would be balanced - that's how it was introduced and that it will go once maps are balanced. That is the point. Once maps get fixed in the best ways, it can go, because it's not needed anymore and for me to reac BL tier III is as if I'm being carried and I don't like that.

    Theres my point. Youve once, in a couple years, got a killer to rank2... and i would go so far as to bet that youve made it further than most of the devs.

    Like i said, they simply do not consult with their most experienced players, aka the people who know the actual gameplay better than them, about massive gameplay changes.

    No offense, but your personal experiece from years ago for a couple weeks or so, is not an informed opinion for the current state of the game.

    I can personally pallet loop a non-nurse killer for the entire map, with nearly zero fear or pressure until the pallets are all gone, and by that time the gens are done. Thats not balanced.

    Its fine. The game will go on, but as the majority of your vets have said over and over, the game will never be balanced while the devs clearly continue to make decisions based on their rank20 gameplay.

    It wasn't once though. It was every time until the huge chance in February-March to the FOV that kept getting worse. :P I said in my post I stopped playing killer mostly when the FOV changed, the biggest change was in February 2017.

    Not disagreeing with the rest that much, so no real comment here on my end.

    i understand the migraine thing. it would be nice if there was a “blind in white or black” option.
  • @Gay Myers (Luzi)

    as long as we are on the topic, the devs have been asked for like 6 months now in every QA about why the report form was taken down before another was put up, and how long it will take to make one. they dodge the question every single time, to the point where its become a joke around here, since apparently its easier to make dlc like maps, killers and survivors, than to make a basic web form.

    the lack of a report and the ingame one being a joke (proof with video goes unchecked for months) has lead to an influx of speedhackers in the past few months, but bhvr wouldnt know that since they dont have a system to keep track of it.

    i dont honestly expect answers, i just want you to know that this looks bad.
  • @Lowbei said:
    Gay Myers (Luzi) said:

    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.

    The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.

    Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.

    Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.

    I have played in these ranks. I was rank 2 max and that is enough to almost always meet rank 1 players. I just never was bothered by it that much and I was able to play around it enough when I was playing. Usually matches would end pretty quickly on my end as killer, but I had to stop playing mainly killer after the FOV change. I can only play a bit of killer otherwise it will cause migraine due to the FOV + flashlight white screen. I do know my killrate in percentage from the time I was playing and that only includes 4ks, it was decent enough that I can say I did not have that many issues in the old times and I mean really old issues. I started playing when Myers released.

    Bloodlust was made as a bandaid until map would be balanced - that's how it was introduced and that it will go once maps are balanced. That is the point. Once maps get fixed in the best ways, it can go, because it's not needed anymore and for me to reac BL tier III is as if I'm being carried and I don't like that.

    Theres my point. Youve once, in a couple years, got a killer to rank2... and i would go so far as to bet that youve made it further than most of the devs.

    Like i said, they simply do not consult with their most experienced players, aka the people who know the actual gameplay better than them, about massive gameplay changes.

    No offense, but your personal experiece from years ago for a couple weeks or so, is not an informed opinion for the current state of the game.

    I can personally pallet loop a non-nurse killer for the entire map, with nearly zero fear or pressure until the pallets are all gone, and by that time the gens are done. Thats not balanced.

    Its fine. The game will go on, but as the majority of your vets have said over and over, the game will never be balanced while the devs clearly continue to make decisions based on their rank20 gameplay.
  • Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.

    The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.

    Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.

    Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.
  • @Lowbei said:
    Gay Myers (Luzi) said:

    I want the old menu music back :(

    Well I want you to stop denying my friend requests, but we cant always get what we want darling :)

    What are you in for this time?

    “Life on the outside was too hard for old Brooks.” - Morgan Freeman, The Shawshank Redemption
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