LordGlint
LordGlint
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@MrDardon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618423#Comment_3618423
Yeah and that's the problem.. for me. You herd them into the traps. There is no mindgaming nor interaction within the chase, nothing interesting. You just hold W while scrollwheeling and wait till they eventually trigger one of your traps. For me that isn't chasing, it's just autopiloting, you walk around existing till you can teleport and hit someone.
That's not herding at all. Do you think herd dogs just chase sheep and the sheep random end up in a pen? If a trap is to the left, I'm going to try to get you to go THAT direction. I might place a trap to the RIGHT of the loop you're at within your view so you don't go that way. You know there's a trap there, so now you run where I wanted you to.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619004#Comment_3619004
Gotta warm up and get in the Hag mindset. But for real, I can only do 2 or 3 games of Hag before I get fatigued. Scroll wheel isn't viable IMO because teams can harass your traps and bait out bad teleports if you're sending that many TP requests per second, and you lose red stain control, so I stick to CTRL.
I play on Playstation, so I just go with default
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618591#Comment_3618591
Beyond just knowing trap placement, nobody has mentioned that she's easily the most physically demanding killer to play at a high level. It sounds dumb, but spamming your CTRL key nearly the entire match for multiple matches in a row puts a strain on your hand.
I'm just picturing you spamming the key when you really don't need to be spamming it...like in the loading screen, lol.
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I had a game where I tried using surveillance, just to find ALL the gens to be yellow. Kinda waiting for the event to end before using it again.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618450#Comment_3618450
Clown is the definition of a chaser. He has nothing else. Same with Bubba.
Some takes are just out there. Not every killer someone dislikes is therefore unhealthy or badly designed. Some are stronger in chase, some are worse. Thats fine up until a certain red line, that should not be crossed.
As i said before, basicly EVERY killer has to chase a survivor for a hit or a down. The only exceptions are maybe Hag and a survivor that just stands still being afk. Its always: survivor runs, killer chases, killer catches up, killer gets stunned or killer gets hit.
Hag still has to chase, otherwise she'd lose 4 gens before her first injury. She's not just waiting around for someone to start randomly running around the map triggering traps. The only non-chaser would be T1 Myers since his movement speed and lack of bloodlust makes every loop a near infinite.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618453#Comment_3618453
Unnecessarily harsh, my friend.
One of my suggestions is to let us choose between older maps and reworked maps, so you would be able to choose the reworked ones if you so desire. This way, everyone wins.
Why would you respond harshly to a suggestion where you don't lose anything?
And I didn't even mention the Moonlight Offerings in here. Yes, I do wish they returned to the game, but that is a discussion for another post.
By all means, I'm in no way against an optional feature to let ppl experience it themselves without dragging me in. I WANT people to experience just how dark this game could be so they'd understand 2 things. 1... YouTube videos can be edited to allow the viewer to see and 2... the game stops being spooky and starts being annoying pretty quick.
If they could release the old patches of the game to give people a good understanding of why changes happened...that would be great.
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If they added that to custom lobbies, I'd welcome it. Let EVERYONE have a chance of experiencing the switch in mindset of "ooohh, this darkness and fog is spooky" to "#########, I can't see a thing". I don't want to relive the hayday of Blendette in normal matches, so let ppl have their 15 minutes of giggles in customs so they can understand WHY we don't have moonlight offerings anymore.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618350#Comment_3618350
So you define "chase" as m1 killer walking behind you and hitting you with a basic attack?
Pls enlighten me if I got that wrong.
As long as the power in no way helps with that M1. The guy said CLOWN isn't really chasing ppl.
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@Aven_Fallen said:
Tofu has a good answer for that:
https://www.twitch.tv/ohtofu/clip/AdorableIntelligentJackalArgieB8
And this is also why I highly dislike Hag. I maxed her out (which was back in the day P3-50 with all Perks) and then basically never played her again. Since now I unlock new Perks without needing to level up Bloodwebs on other Killers, there is 0 reason for me to play Hag. I have even 100 Event Cakes on her I will never use.
For me, she is just boring. You cannot chase and all Hits you get basically boil down to free Hits you get when someone steps into a Trap. For people who enjoy building Setups, she might be alright. And I enjoy it as well with Trapper. However, with Trapper I can also chase normally.
I guess she is just so different from other Killers that you really have to enjoy her playstyle, because regular playstyle is not possible with her, since you cannot chase with her.
That entire video says nothing about playing as Hag. It's about why he doesn't like to face a Hag. Also...yes...She still chases. She just doesn't chase the same way you would as a 115 killer and she's picky on which chases to pick if theres no pre-set traps. This is not some completely passive killer that just waits for something to happen and doesn't know where the W key is.
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@MrDardon said:
She can't chase, which is arguably the most fun part as Killer. You just setup your web and wait for Survivor to run into it.. that's it.
That's why I never play her without Waterlogged Shoe/Scarred Hand, it allows her to actually chase.
She still chases, you just herd them into the traps. You make it sound like she just waits...
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618187#Comment_3618187
-Interesting list. I havent tried OTR but if its that strong, I'll see what its about.
-Disagree on DS, its just not good unless you get off right at a pallet. Its three steps and down again.
-Bodyblocks aren't prevalent enough in Solo'Q to be efficient.
-Stalling is always the only option. If a killer wants tpo tunnel, unless you're a god tier looper, you've no options.
I do agree if Im the only one who dies, its a win and Im quite happy! Literally goes with my name though. I cant imagine everyone else need feel the same. Especially new players who try the game and then get tunneled 2-3 times in a row. Why would they continue?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618190#Comment_3618190
Let them rage. If you're on a gen, you're fair game. If you got unhooked and made it to a gen, then you're fair game anyway. Remember that survivors will yell tunneling any chance they can get usually. Most of it is just passing the blame. the Conspicuous action was a wonderful addition imo. No survivor should have godmode and freedom to do objectives without worry.
I dont believe we are talking about that. We understand what tunneling is and its issues. BU+FTP has issues we agree with as well.
They both need reworked/helped, but we've no solutions to either. You want the combo gutted, and I want tunneling to stop being so regular. Are these goals obtainable? Probably not :(
Honestly if they added a minimum healing time to buckle up... it would be fixed. 2 seconds of healing charges the perk or something.
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Sidenote... this is a good example I stumbled across.
https://youtu.be/vIrnB4c20oE?si=Haf0KuxHO3o4hZJuFirst use was about 1:20. 2 survivors cranking out a gen, 1 being injured against a Wraith. This would typically be a risky play, but... it's not anymore because of the combo. It's just an anti-down at this point. The irony that the killer is called a tunneler after the survivors keep erasing downs on OTHER survivors just makes it ironic to the topic.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618183#Comment_3618183
Oh come now. 10 hit endrance, while absurd, would definitely take care of tunneling. Killer would just NOT tunnel. Finding a spot where killers decide NOT to tunnel would be the ideal avenue imo. I understand your example wasn't literal, but maybe 2 hits would be enough. 2 hits for 30 seconds, then it goes away. Thats not a bad example or starting point lol
10 hits was an exaggeration, but you currently have people who will rage when the killer chases them off a gen claiming it's tunneling, as if the killer should LET them do the gen. You had people complain about the conspicuous action nerf on DS, which just made it so you weren't untouchable for 2 minutes every match. By all means go run off and recover, but you don't get to solo a gen with 0 risk of being on the hook again.
So yes... you could literally give a person godmode and turn off their hitbox until they do a conspicuous action... and you will still find people complaining about tunneling.
Ironically you'd probably get MORE complaints from that from people noticing teammates staying away from gens, as well as people who notice they can't bodyblock...
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618173#Comment_3618173
Noted. Will tag moving forward. Ty :)
And you are correct. "But priorities need to be lined up, and tunneling is more an issue than this stupid combo. So if this combo was gutted before tunneling was even attempted to be messed with, yeah, I'd be a lil miffed."
This is what I meant. Hope that helps, as I find it difficult to convey thoughts correctly sometimes. Also, I hope Im not coming off as rude. Apologies if so, just a lil into this lol.
If both tunneling and this combo was addressed in the same patch, boy what a glorious day it would be, mm?
That's just it though. I feel like it's coming off very disingenuous when people claim NOTHING has been done to counter tunneling. It USE to be the killer could down you 0.1 second after you touched the ground. Doesn't exactly leave room for counterplay. The best looper in the world isn't outplaying that.
Ignoring anti-tunneling perks for a sec, basekit BT is a HUGE improvement... but ppl like to ignore that and claim the devs have done nothing. That gives enough time to get to a loop, so you have a chance to play. Let's at least acknowledge that much.
This is why I'm truly stumped here on what could POSSIBLY be offered basekit by the devs. As long as the survivor and killer is still on the same map and the killer can hit them... it's still possible to tunnel. You could have the endurance last for an hour and require 10 hits to burn through it and ppl will STILL point out that tunneling is possible.
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618168#Comment_3618168
will be off topic but my go to tunnelling solution would be something just as crazy, 20 seconds of complete invisibility and silence with no collision. oh and that definitely has a potential to be called a survivor/basekit bt nerf, i know dbd community well enough.
That still leaves room for the survivor to get hit by a randomly thrown hatchet. Sounds like your condoning tunneling. We need basekit "walk out the door as soon as you spawn in" to counter it.
Sarcasm of course, for anyone who can't tell
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@Spare_Them_Mori_Me said:
Nah. As long as tunneling exists to the degree it is now, I wont be happy. It doesnt justify having other broken mechanics. But priorities need to be lined up, and tunneling is more an issue than this stupid combo. So if this combo was gutted before tunneling was even attempted to be messed with, yeah, I'd be a lil miffed.
This combo is not justified because tunneling exists. Going on record since you like putting words into mouths.
@Spare_Them_Mori_Me said:
Id be fine with this interaction not happening if the tunneling meta went to the toilet. Until then, this needs to stay.
Here's your words saying it needs to stay. Not putting words in your mouth.
BTW, tag someone when you're talking to them or the only one getting alerted is OP.
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618159#Comment_3618159
i wanted to partake in the discussion but you already are saying anything and everything needed to be said, so i'm showing my support and appreciation o7
also i couldn't handle that argument without coming out as (actually, being legit) condescending so extra props to you. cheating is also fine because of tunneling yeah.
I honestly WISH they do something crazy. Turn off the survivor hitbox until they do conspicuous action. You'd have survivors complain they can't take hits for their unhooker. They'd call it a DS nerf.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618159#Comment_3618159
Im not attacking free agency to down opponents. Im attacking free agency to tunnel. Lets just agree to disagree.
What could they POSSIBLY DO that would please you and you would claim tunneling is fixed. There is 0 answer to that, meaning you will keep claiming everything is fair because tunneling exists.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618088#Comment_3618088
We are all aware of what got changed in the past.
Tunneling has -not- been addressed. DS currently sucks, and gets you no real distance, so 9 times outta 10 the tunnel gets through. DS adds like 5 seconds to the chase.
The bonly problem is it is still physically possible. Ofc thats a problem, because as long as its possible, it will be the most efficient and biggest issue with the game. Please stop trying to downplay the harshness that tunneling brings. If you're an advocate of tunneling, I apologize and will refrain from discussing tunneling specifically.
What fix do I want? Boy, thats the question isn't it? My thoughts are... I dont think BHVR can fix this. Tunneling is intrinsically part of the game. So tbh, not sure. But as long as it's here, survivors need tools to fight it. Tools that are equally despised and OP.
Tunneling = BU+FTP currently. MFT use to be a tool, but no longer. Its still decent for anti-tunnel, but not really enough anymore.
If you could solve this problem,. what would be your suggestion? Fixing DS to be as it was? Some would say that would be enough. I was never a fan.
Nothing short of godmode will make it impossible to tunnel, which was my point. The idea that as long as the killer has free agency to down his opponents, you should get any amount of OP stuff to do everything better and claim it as "countering tunneling" is asinine.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617902#Comment_3617902
Again, the fact that you're having to go back a minimum of 4 years to use examples isn't helping your case.
It's extra funny to me, because 'don't permanently sabotage hooks' is literally the killer rulebook from when the game came out. In exchange for not using the broken thing, survivors expected to not be tunneled out of the game. One of those things got nerfed and deleted, the other is in essentially every single game today.
Which also means that when (not if, because it's already on the road map) bu+ftp is nerfed, people will just complain about Windows, distortion, or alert or some crap until that also gets nerfed. And tunneling will be even stronger yet again.
I compared it to the early broken stuff BECAUSE they got changed, just like FTP+BU SHOULD be. This was deliberate. The tunneling thing on the other hand HAS been addressed. The only problem is because it's still physically possible...people aren't satisfied. What do you expect to happen before saying "This is enough of a fix to tunneling"? We can't go to people's houses and steal their controller if they go after the "wrong" survivors.
What "fix" do you want? Godmode until a survivor touches a gen?
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@FrenchBagels said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618016#Comment_3618016
My bad. I read through it wrong.
Anyway, mainly because Hag gets slightly boring with the usual playstyle.
- Bind teleport to scroll wheel
- Place at intersections/god loops to deny survivor movement
- Slap on early/mid game gen blocking like Corrupt/Deadlock before it starts
- Good to go
Blight sorta has hug tech and other little tricks that help with skill expression. Weaker too. Hag has trap placement, which to some is boring. Once you know the ins and outs, really you just re-trap around half the map and ignore the rest and let the scroll wheel do the work. There is Mint Rag and Rusty Shackles but the playstyle doesn’t really deviate much. Overall, boring killer at face value, but one you come to appreciate if you enjoy a defensive playstyle, which not a lot of people enjoy over high octane Blight or Wesker.
I should probably try corrupt... Been just running Surge, sloppy, Franklin's and huntress lullaby. I like the idea that I can utilize perks that work for basic attacks with her.
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@FrenchBagels said:
Hello, I play Hag often. General consensus is that no one likes being downed to a well placed trap. That’s about it.
Most survivors are used to automating looping with most anti-loop killers, but Hag is a preemptive anti-loop killer. Thus, someone that goes up against a scroll wheel Hag is gonna have a pretty bad time because they didn’t get a chance to loop. Most Hags don’t take chase for good reason, and survivors can’t make up their mind if they want a chase killer or not. Also, she had a bad history of proxy camping.
Just a polarizing killer overall.
That's a reason to not like playing AGAINST her, but I was asking why more ppl don't play AS her.
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@Chocolate_Cosmos said:
I will tell you my personal view on why she is in one of the least picked Killers for me (2nd best after Nurse).
She is small (FOV) and she is slow, that's a first big dislike for me. I don't like slow killers, it just feels worse. Second, you can only chase Survivors in your web of traps otherwise you are worse than M1 Killer and you are trowing the game. So you rely on your power to catch people but the power is area limited and set up reguired. Third, you kinda have to camp / gen camp with her to win, that's kinda boring tbh.
Trapper for example is much more fun for me because his traps are not reguired to chase and down people. You can still do basic stuff with him.
I'd agree if her range was tiny, but even with just yellow addons I can teleport halfway across the map. That hardly feels like I'm camping hooks/gens. It's just the same feeling of trying not to spread yourself too thin you have with most killers.
If people managed to avoid trigger traps outside of chase, the movement speed can feel annoying to move around... but if your scrambling them, they tend to trigger trying to go back to their gens or go for unhook or anything else that requires them to move. Had a game last night where I got 3 downs within 10 seconds in different parts of the map. Her snowball potential isn't bad.
Low FOV though IS annoying...
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@Spare_Them_Mori_Me said:
I fail to see how it working for every survivor is a counter? Yeah it's pretty brutal, but its not tunneling levels of "You will definitely win this game." If they do. Unlike playing as killer, you DO have to rely on your teammates. And the average team isn't comp SWF, so please don't go there.
Your examples still don't compare to it countering tunneling very well. And without it, tunneling becomes even more oppressive. Your argument really is 'But they can use it even if Im not tunneling.'
Your argument is "as long as it's physically possible for a killer to tunnel me, I should have busted things". The devs HAVE included anti-tunnel things, even basekit. Anytime this comes up, those complaining have no idea where the moving goalline should stop. Do the devs have to remove your hitbox entirely for you to say "tunneling is solved"? Should they make the basekit BT last forever with unlimited hits? Anything less than that makes it possible for someone to tunnel.
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617946#Comment_3617946
And that doesn't surprise me at all, Hag is designed to be a Pub stomper, once you get to higher mmrs tho and have more SWFs she begins to fall apart
Her being free just means she's more readily available for new players to play as.
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@TheArbiter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617938#Comment_3617938
The problem is tho that while you may not be able to disarm mid chase if you see the trap you can still bait the teleport, on top of that another overall nerf to hag is the fact that maps are continually getting brighter and brighter, outside of some maps like Swamp Hag traps are really easy to see
Theoretically you may be correct... but in actual practice, she's doing just fine. Currently there's only 5 killers with higher killrates than her, Ironically one of which is Twins who has the lowest pickrate.
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@TheArbiter said:
Ever since they added the ability for people to disarm her traps without needing a flashlight I have seen 0 people play her. It is extremely easy to disarm and bait her traps now
I feel like that's both a nerf and a buff. While it's true survivors don't need a flashlight for it anymore, a survivor can't erase the traps mid chase anymore either. It's like a Trapper who doesn't need to fetch his traps and always has one in hand. The obvious ones will be ewon't. (Right next to hooks), but the whole web of traps wont.
Also the smaller model and TR means survivors are less likely to see you placing all the traps.
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@Krazzik said:
I find her really to play as but when your MMR gets high enough you'll be bullied by survivors setting off your traps safely and then you've not realy got a power at that point. She's shut down too easily.
I was just skimming through killrates and such. On average, she beats out the majority of the cast...but has the 2nd lowest pick rate. You think that 1 team of super survivors is enough to make people forget about all the other games where they stomped?
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According to nightlight, it's at about 5.92% of builds. Insisting it's on EVERY build is abit of a exaggeration.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617860#Comment_3617860
My favorite part of this exchange is that you've now given the third example of a perk or ability in the game that's been removed or severely nerfed, but comparing it to a current, base kit ability.
Perma sabo hasn't been a thing since October 2018. Insta blind was removed in 2017. Instant heal styptic was removed in October 2019.
So not only have your examples long since been deleted from the game, several years ago in fact, you seem to be implying heavily that tunneling should've been dealt with about 4-6 years ago as well.
I'm purposefully comparing this combo to previous things that were so broken they either were nerfed or caused game wide changes. This wasn't an accident. The argument presented FOR the inclusion of the combo is that it can be used to combat tunneling... but just like every other example, it's equally countering going after ANY survivor at any time.
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@tjt85 said:
I went against two infinite tombstone Myers in a row the other day (different players as well). I guess this kind of thing just happens sometimes.
Whatever happened to regular and vanity/scratched mirror Myers, anyway? It feels like all I see these days are the infinite tombstone ones :(
Ran an infinite T3 the other night to get an archive challenge done for hitting 12 survivors who are exposed. Sometimes archives incentivize throwing on stuff you wouldn't normally.
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617839#Comment_3617839
Neither of your killer sided complaints even compare. These are items. We're talking about perks.
But, sure. I'll hop in your lane of thinking.
Even if I agreed with FL and the heals items, which I don't, its still items. We're not expending perk slots on items. So I just can't compare them on equal footing in regards to weight. But, if I did agree, I still think spending two perk slots on this combo is lesser than tunneling, which -was- the comparison. If me trying to start a FL/Needles boycott would stop the complaining about Bu/FTP, I'd happily do so.
Anyway, second point is this is a 1v4. You're choosing to play the 1. That is literally a pro for playing on the 4, is they can all do stuff. I don't think that meant what you think it meant. But even so, I still disagree. FLs especially can't be used equally on all survivors. Player skill comes into play there, and we all know that varies from new to [insert best player in your opinion here]. Solo'Q especially... so many botched saves that made me smile more than care I was dead now. :)
Final point.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617844#Comment_3617844
He's correct. Do we agree?
This perk that sucks, is dead by itself. It literally needs a second perk slot to gain the power of Greyskull. This is pretty costly, don't you think? Of course it is. But lets face it, the combo is a bit too strong if everyone on the team has it. A small scenario chance, much smaller, I'd wager, than the current game's killer tunneling?
We can agree BHVR takes forever fixing things. So it's here for a few years, I bet. Likely needed at that top 1% that deal with the top 1% killers lol
The fact that we're talking about perks that can be used over and over, rather than items makes it STRONGER. The needle can be used 1 time, then you gotta find another needle in your BW. The perks are only limited to how many times you heal up.
If you want to compare perk to perk though...
Permanantly saboing every hook on the map could ALSO protect a survivor against being tunneled. It also equally applies to everyone else.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617711#Comment_3617711
Buckle Up is neither ‘niche’ nor strong by itself. It just sucks. And it has for years. Try to remember that perks should have value—for survivors and killers. Survivor perks don’t exist for novelty.
Current BU really shouldn't be compared to its original version since they completely changed the effect. The original was pretty useless though, I agree with that much.
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@Spare_Them_Mori_Me said:
And killers can tunnel without much counterplay in SoloQ. Its just not there. So until that is fixed, deal with this. This combo is not worse than tunneling.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617810#Comment_3617810
This perk combo has bought extra chases and time plenty of times in a tunneling situation. So, no, I disagree with you. It is too strong, I agree fully. But removing it before this tunneling meta vanishes is just cruel and one sided.
You can use that same argument towards instablind flashlights and OG instaheal needles too. While they CAN be used to help survivors being tunneled, they equally help every other survivor too.
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I've been running Huntress lullaby on my Hag and it's gets decent value. Like 60% of the time, I'm able to get 4 or 5 stacks b4 it gets cleansed (IF it gets cleansed).
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@Spare_Them_Mori_Me said:
Id be fine with this interaction not happening if the tunneling meta went to the toilet. Until then, this needs to stay.
This perk combo has nothing to do with combating tunneling and everything to do with combating downs as a whole. You can do this before anyone has ever been hooked.
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The devs claim aim assist doesn't exist in DBD, and what we have instead is "aim-dressing" where it makes hits look prettier. The game arbitrarily making you swing at a doorframe is just mass hallucinations.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617753#Comment_3617753
Im fine with BW act as pre-dropped god pallet. As long as there is only 1 of them each map. But that's all about BW.
I wanted it to have benefits to both sides if not breaking, and have other benefits to both sides if breaking (honestly I cant think a design for that case). Otherwise, its either BW that give killers benefits if break (they have to break), or give killers benefits if not break (just leave there). Making BW either a chore for killers, or redundant.
There's a few examples like that. The side doors for the daycare really only provide easier entry/exit. You have the same thing for the doors in the bathrooms for Midwich which allows more ways to go upstairs.
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This was beautiful
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I play Hag every now and then and tend to teleport and hit anyone who trips my traps. That will still cause people to insist that I tunneled them...
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Gotta love how Artist was the first to make survivors leave a loop... because Trapper and Hag can't do that...
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@sharpef3rn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616637#Comment_3616637
I mean this is kinda what they said. You can only do so much with solo queue. The biggest issue is you're not super incentivized to work as a team. SWF will take hits for each other, will trade for each other, will bring teamwork perks like we'll make it or botany because they want their friends to live too. but you get a lot less of this with solo, you do get some but a lot less. Which brings the question what motivates solo queue? How can we get survivors to instead of thinking of their own survival think of themselves as a team? You could say bloodpoints but thats a very limited motivator especially at high ranks. Because info doesnt seem to be much of an issue anymore. You know what people are doing because of the HUD. So here are a few things I can think of to might improve it but also might not.
1) Show the builds in the loading screen or after the load. I get why they are hesitant showing perks. People will dodge lobbies if there is a no mither or if the perks dont line up with what they think they should. They don't want to make queue times worse and adding reasons for people to dodge would be included.
2) In the end screen let killers see who were together. This is a double edged sword but one of the big issues with solo queue is perception and killers tend to perpetuate this by complaining about SWFs. I think that if killers saw who was SWF and who was Solo after the game it would tune down this rhetoric IF its closer than it seems, which I honestly think it is.
3) Use bloodpoints and emblems to incentivize staying alive. If "unsafe" unhooks hurt your emblems and BP so should failed attempts to pull, with the exception being if there is only 1 or less non dead/hooked/dying survivors (still allowing to die for hatch). In addition the time you are recovering/find help, being carried and are on hook should all count towards something. Are you being idle? Yes. Are you still contributing to the team? YES. You are distracting the killer buying time for the "team".
4) Make a bloodpoint category for Teamwork, not the same as altruism. But this can have additional carryover from other categories, like altruism boldness and objectives. So if you are maxed on altruism and you heal someone, bam it goes into there. If youre gen jocky and have maxed out objectives and pop another gen it goes there too. Other passive actions can work with this as well. If you are in the killers terror radius, being chased, hooked, carried or recovering/find help you get points based on the gens that get completed during this time. The number of other survivors who escape would also go into this category and could continue to calculate as long as you are in the lobby. The counter-side for killer can be Honorable. Getting points for essentially not slugging, camping, or tunnelling. Points for picking up quickly after a down, for being outside the hook area for hooking a different survivor after the first.
5) Create an honor system similar to league where you can honor one of your teammates or the killer. This one tho is really tricky because you would need to do less honor from SWF (essentially next to none) and I am not sure killers would get honor. A lot of people get upset when they die and blame the killer. In addition killers might give honor for the wrong reason, ie helping the killer. This one is tough because its a 1v4 as opposed to an even match.
But again each of these has concerns. The first two might accidentally create a further divide in the player base and the last three could be completely ineffective. So the question would be is the time to put into this worth the potential payout. Because they still need to work on bugs, get new content, analyze whats working and what needs tweaks. The HUD change was a HUGE bridge between Solo and SWF. But I am unsure if any of these or other suggestions I have heard would do more for it.
For number 1, it's kind of odd that this is something DBD mobile has already done. It's a gut punch when you cross the map not knowing the teammate who got slugged doesn't need your help due to unbreakable. I had a game earlier this month where I ran into the basement to do a hook trades, only to learn too late I wasn't needed because it was a deliverance play.
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@katoptris said:
Cause it bvhr. You fix a bug then another bug show up in another character somehow.
Move a rock 3 inches to the left and all of a sudden Huntress hatchets are thrown backwards
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616584#Comment_3616584
They are my Spies from the Shadows.
Tell the crows working with the killer is bannable
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616549#Comment_3616549
One time, a Laurie accused me of cheating after I found her in a locker.
The locker had idle crows...
So you hacked those crows... despicable
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@humanbeing1704 said:
The only way to settle this is allowing survivors to see the killer for equalized dodging
That would just kill the game due to survivors quickly changing loadouts to counter the killer character that the killer player is locked into. You'd have ppl swapping off their healing stuff against Plague and swapping on calm spirit against Doc.
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@Xernoton said:
If there is no proof, then you're not getting banned. I was falsely accused (and probably reported too) of cheating before. Multiple times.
But so far, I haven't been banned and I am not worried about it. I don't have anything on my computer that would temper with the game files and there cannot be any evidence of me cheating because I haven't done that.
It's likely that many of us have been wrong about someone cheating before (I know I have because a perk description was false) and BHVR would know that. So taking someone's word without any clear evidence would be a big risk for them as it would potentially lead to quite a few players getting banned over nothing.
The amount of ppl who assume someone is cheating without looking at perks and addons is astounding. The scratched mirror Myers is OBVIOUSLY cheating with wall hacks, lol.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616507#Comment_3616507
I am not a toxic player. You can ask anyone who has ever played with or against me. I don't tbag, flashlight click, nor insult anyone.
Though I understand this one was a bad call on my part. It was supposed to be a joke for the other two survivors "ez escape", you know? And it was! But if the killer had seen that, it definitely wouldn't have the intended effect.
That was a mistake, but it is also an isolated event. It never happens.
Something to keep in mind is when a player DCes, they get sent to that screen first. Also, the killer might NOT have been console just because they aren't on Steam. You also have...that OTHER PC platform...
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Killers don't have a way of ditching a game while dodging that DC penalty. Unlike survivors who can ruin every game they get in all day, Killers who habitually ragequit get stopped from playing for awhile.
Also, like a few other ppl have said...actual DCs are a thing. I've been booted from matches that I've hade a rock solid lead, which is just PAINFUL. You lose out on the offerings and such and get 0 BPs because the servers hiccuped.
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@coolgue1 said:
the only time I've ever seen a survivors dc is because they legit just got off hook like not even 30 seconds ago and killer back on them basically not letting them play the game normally(most killer play in a fashion that they know it going to be and easy 4k something that survivors don't and having tool box and BNP don't guarantee u to get out or actually prevent u form play the game as killer) or 1 person get tunneled out in 3 minutes usually 1 of the teammates of a 2 man or 3 man squad so the rest jus give up because they don't want their third to be left sitting in a lobby for half an hour waiting for the next match it's a 4 survivors man squad and they are teamed winch means they want to play together and the killer are trying for completely shutdown any sort of teamwork, when that, in fact is the ONLY way to GET OUT and survive the match. that why most games when it get down to last 3 gen left the killer hard tunnels because they know it an easy win because their not enough people left to do anything 1 is in chase always 1 is on hook most of the time so that just leaves 1 person to get the person off hook which means not a single gen get completed after their only 3 people left and the only time a 3 man can come back is if there is lot of pallets left which their usually all thrown by the first guy trying to say alive or u have the best looper getting chased but even then most killer get in chase if they can't get a hit in the first 2 tiles they leave
Punctuation...