Avatar

Liar_KIM

Liar_KIM

About

Username
Liar_KIM
Joined
Visits
0
Last Active
—

Comments

  • @IlliterateGenocide said:

    Another deception perk i love it !!!

    Thank you. I'm glad you like it. :)

  • @CrimsonMothKing said:

    This is insanely well detailed. I love killers that have alternate forms and I am getting some real Oni vibes from this. It could be a very fun killer to play as and against

    thank you! I like Oni's game style. So I thought about various types. :)

  • @IlliterateGenocide said:

    Wow this is the most well done chapter concept I've ever seen. good job. I love all the perks!

    thank you very much! I'm so happy that you like the perks I made. :)

  • @Masterninja said:

    I love it, the devs should and need to replace it for shelter woods. The design is perfect I will love to se a true forest in the realm.

    Maybe when they rework mother dweling, we could see something similar. But of course nothing can pass your amazing design.

    Great job.

    :)

    thank you very much. have a good day! : )

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2380060#Comment_2380060

    I would say 1/3 is still making it too easy for the survivor to kick Victor. The fact is it is possible to fail, this would make it impossible to fail.

    In fact, the chance of a survivor kicking Victor must be high.

    Victor's hit rate is high, but I think it should be higher than now.


    This is the same thing as the Huntress.

    Victor has a high hit rate, but the rebound that comes back when he fails is big.

    if Huntress fails, she can prepare for the next.

    but, Charlotte is not like that.


    Here's the logic behind my creation of this post.

    • Victor is powerful, but the damage is great when he fails.
    • Survivors should be aware of Victor's failure and know that they can confront him.
    • Survivors will have more opportunities to fight back at Victor, and Charlotte will be required to be mobile.
    • When Victor's death is confirmed, Charlotte should get up earlier and prepare for the next plan.
    • Charlotte can get up faster, get time to prepare for the next Victor, and move to take up the necessary space.
    • If Developer want to further enhance the characteristics of TWINS the Killer,
    • It would be better to slow down Charlotte and speed up Victor's summons.
  • @AhoyWolf said:

    I like the Twist in Space idea! But I hope the blink indicator wouldn't be as distracting as the current add-on one, I literally cannot play Nurse with that add-on, it gets in the way too often.

    Also the drawing is really good!

    thank you very much!

    I am not good at English. So I drew a picture because I wanted to understand it easily. :)

  • @DoomedMind said:

    That's exactly what a survivor has to know to counter the Nurse.

    And it asks one skill : to know how Nurse works, the exact skill the killer is using.

    It's hard to perform with the Nurse because you have to play her well, and it's hard to run a Nurse because you have to exactly know her (charging time etc).

    You're just making her an almost brainless killer to play, by giving the position. You're not learning how to blink, you're just looking at the arrival point.

    I really, really don't like this idea. Let the people who are searching for a hard gameplay this hard gameplay.

    It is a good idea for those who doesn't want to use their brain tho.

    """#Bringbackhardgameplays"""

    good reply. Thank you.

    hard game for hardgamer. that's good.

    But that marking expression is just a supplementary function.

    For skilled nurse users, this feature would be worthless at all.

    My suggestion is that a minimal guide is provided to novice users who are unfamiliar with the abilities of nurses.

    I like hard games, too. But this is a multi-game played by 5 users.


    Either the match system in this game is better coordinated than it is now,

    Unless there's a constant influx of hard-game users,

    This game needs to think more about its own direction.


    My suggestion is just a general user delusion anyway.

    Let's just enjoy this game together. :)

  • @[Deleted User] said:

    I like it a lot.

    Haven't used the addon for it, but do you see the Aura for the marker through Walls? that should probably be important so Nurse's don't accidentally get a surprise trip to the basement or the floor below.

    Refraction point seems good, and any balance concerns regarding the added information could be addressed by blink speed. (Could even be part of addons)

    Thank you for your reply.

    Of course, the marker is designed to be marked above the walls, ceiling, and underground.

    Marking will show the same efficiency because it has the same performance as 'Plaid Flannel' (addon).

    In fact, every time I played a nurse, I often went underground while tracking survivors, so I really wanted this to work. :)

  • @Seraphor said:

    For 1/3, survivors can halt, or fail, the motion to 'kick' Victor. So if control automatically reverts to Charlotte when that action begins, then you would lose control of Victor regardless of whether or not he gets kicked, and then survivors that fail to kick him, instantly get a free kick anyway when he's no longer controlled.

    This would be a pain in the ass, and it would give survivors way more control over the killer. You wouldn't even need to kick Victor, just get close enough to give R1/RB a quick tap and he's gone. Killer's power negated.

    2/3 is actually pretty damn cool. Basically Charlotte would act a little bit like Nemesis' zombies, just more stationary? That would be amazing. Honestly it should work both ways. get within 3m of Charlotte and she automatically lunges at you, get within 1m of Victor and he automatically downs/latches onto you. That alone would make Twins very effective at being in two places at once, like the Zombies.

    3/3 aura/glow would 100% be an improvement.

    Thank you. I guess I didn't explain enough about 1/3.

    The problem you pointed out is key. Importantly, when the survivor is confirmed to kick Victor,

    survivor cannot cancel it along the way that.

    This is the same system as when a killer hits a pallet.


    I am not good at English, so I am answering by translating it with a translator.

    I'm worried if my answer is being delivered well.

    But I like this conversation. I haven't had much to talk about games lately. :)

  • @Emeal said:

    Nice drawings but you should really make an argument for them, instead this is just a thread for people who think Twins is bad.

    And just hoping BHVR implements this. Like not all Twins players have a tedious tempo.

    Thank you for your reply.

    However, fast tempo twin users are usually very good at manipulating twins.

    They spent a long time optimizing their play, but the new killers finds it difficult.

    What I'm suggesting is not that I want to put wings on skillful killers.

    I'd like to suggest the ability to approach novice killers more friendlyly and the means to survive for novice survivors. :)

  • @LUCIFER_MORNINGSTAR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2368411#Comment_2368411

    your map is way better than some other maps i wish i can see it in the game

    thank you very much! :)

  • @Givti said:

    beautiful map, I would like to see it in-game, even though the exits will often spawn to close to each other (if the bridge between the other bridge and the tunnel has one exit)

    Thank you for commenting on the old post.

    If I make it myself in the game, I will make sure that the bridge and tunnel are not Occurrence in game.

    anyway, It's been a while since I've seen this work, so there are a lot of things I want to fix.

    I will bring an improved work someday. :)

  • @LUCIFER_MORNINGSTAR said:

    what about adding fujiwara takumi's house hidden somewhere :)

    hehe thanks you'r Comments : )

  • @kaeru said:

    I like the idea of outfit for Victor. Designers missed a great opportunity. Instead of head piece for Charlotte it could be customisation for Victor.

    Thank you. I think so, too! : )

  • @papichulo said:

    this is so good. i would totally buy it. please make more cosmetic ideas.

    thank you a lot!

    I also imagined this as something I wanted to buy. :)

  • @Alionis said:

    I'm not sure the trade-off of not getting a notification on the regular boxes is worth survivors becoming oblivious for a few seconds after opening a chest, which would take longer to do.

    very thank you. I think it's better to have your opinion right.

    I don't think I'm going to revise this post, but if anyone sees what you're saying, anyone will accept it. : )

  • @Rubethyst said:

    Holy #########, this is cool. The amount of effort put into the drawings is insane! This is a great idea that I would love to see in the game.

    The only thing about it is that his puddle ability on top of his others kinda renders the spirit... useless? Idk

    Thank you very much! i'm so glad to your comment!


    That 'puddle' ability is a variation of Demogorgon's 'Abyss potal' ability.

    The 'Abys potal' ability requires a portal to be installed in the destination in advance for use, but 'puddle' Ability does not need it.

    Also, the killer enters the mirror dimension because of the 'puddle' function, and the survivor cannot detect the killer.


    I'm not good at English. So I'm worried if the explanation went well for you. : )