Liam282
Liam282
About
- Username
- Liam282
- Joined
- Visits
- 270
- Last Active
Comments
-
Because Boon perks are the stupidest thing in existence which have become so bad they're a meme on how fast you can heal. I can go into detail but can't be assed, the developers know it's a ######### idea and will hopefully fix it. Killer is yes, torture for everyone, even the survivors. Fun is subjective but a majority agrees, Dbd isn't the "fun party game" we all had years back.
-
Or you could just have a symbol beside the characters (gen,hex,chase,gate,roaming) that clearly tells everyone in the group what's going on. (Yes this is from Vhs, but it's commonsense for solo players.)
-
fun fact (or theory) the reason chris got bulked up according to some is because of how easily he got his ass handed to him in that cutscene. With that extra muscle mass you can take/give that extra pounding.
-
As said before, if the fans can make such a huge improvement this shows she needs fixing. As an artist myself I would be ashamed to have that in the game. Even if it just the face she is beloved character by many and needs to be treated as such, not some toss away character for a quick $$$.
-
@Venzhas said:
https://forum.deadbydaylight.com/en/discussion/comment/2334966#Comment_2334966
I honestly prefer the dbd version, this one is too much a twink to me.
oh 100% is mostly Claire that needs the face adjustment. I love my Chris! <3
-
100% can confirm this has happened me too.
-
noed should be haunted grounds for end game, that's it. A total of 30 seconds tops for endgame. (honestly i skipped most of the discussion as tldr, but this is my belief.) kthnx. I'm free btw, feel free to keep this idea papow
-
so, as you can tell there's bait and switch going on. which is fine, art directors change their minds and want to put a twist on things. For fans it sucks but its an artistic choice from a higher up which again, while is a lot worse, theres nothing we can do. Unless Capcom is aware of the issue and wants it fixed. (it is their ip after all)
-
we got this:
-
This Was supposed to be Claire we got:
-
We got this (which I think is better)
-
THIS was the original Chris we were supposed to get:
-
@Brokenbones said:
Chris I was very surprised is actually a good representation of his RE1 self. His voice isn't too bad either
Claire is mostly okay, it's the eyes - same with Cybil's legendary, it seems BHVR just can't make people's eyes look right
I've looked at the artists portfolios and i know they're more than capable to do it, I seriously think whatever is happening between their awesome work and the rig/skeleton is screwing up badly. Looking at the promotional artwork (the non store ones) there was some sort of change between what we got and what was shown. I can't stop looking at that avatar and wonder what's going on? I know its what we call "a beauty shot" but the art team is more than capable of getting that into the game.
-
This is NOT what we are receiving in the actual game.
-
(again, look at Cosmin262 avatar. Thats the jill the art team made, whatever is happening in the pipeline between the art and animation team is screwing their work up. Badly.)
-
They did an alright job with chris (imo of course!) I ported Claire into sfm to take a side by side comparison look and well.....I think her model was stretched to fit the skeleton. Her face is elongated and not the proper facial structure as the source. Not to mention suffering from "dead eye syndrome" which is essentially her pupils and iris reflecting no light and eye brows raised too much to give a "witch" vibe. I personally prefer the work of Jill and think leon's re4 looks awful as it looks like a kid cosplaying as him. Again, reference reference reference is so important.
Here is the comparison for Claire as promised. (dbd is on the left, original is on the right.) I think the rig, like before is ruining the models facial features. This has happened to Johnathon from stranger things, because HONESTLY she is not half bad without that stretching.
-
I probably shouldn't mention this exploit but ######### it, your hatches are bugged from the start of the match you can tell where they will spawn by the Collison detection box (a slight bump in the terrain) and the change in sound effect from grass to wood. Want evidence? here you go. https://www.youtube.com/watch?v=US0XVjq4Qaw&ab_channel=PPEGaming
-
Oh nothing, just Trickster using his inner kylo ren force to slap me aside
-
Jesus guys, a simple look at the credits and you'll find the answers to the roles each person on the team has. Mandy and the other moderators here primary job is to keep things civil and if something comes up from us that raises concern it goes to their higher ups (community manager) Now, obviously the devs are right now working on their stuff and radio silence is usually a thing that happens when you're doing your work. (college assignments anyone? lol) give them the time they need to fix the spaghetti unreal engine code and fingers crossed we get some fixes soon. Having only half a dlc you paid for actually working sucks but i rather it work properly than crash.
https://www.youtube.com/watch?v=vKBzbbrSodE&ab_channel=DiablotheGreat
-
(just abit of reference for the artists, if they need it.)
-
I put as much into this as i can, overall i think its fine. It can do with additional anatomy fixes to really make him pop however. (especially his lips)
-
Mistakes have to happen in life to grow. Does is really suck/hurt when it happens? Of course! (trust me i know lol) But they're made out of ignorance and just is part of the corse of growing up. As the saying goes: "failure is the best teacher" its true, its the toughest way to learn something but at the end of the day you are learning something. (think of it as a yin-yang approach, harmony out of despair.) (i probably took this to deep into life stuff lol, hope it helps!)
-
Metal Gear Solid (Ps1)
-
so far i love the overhalls, I think what the art team is going to do is finish up the main survivor cast then slowly move onto killers afterwards. (plus obviously the new killers that release over the year) Trapper looks nice and lean now, its really well done. He still has the Bulky look but with sharper contrast between all of his pieces. cloth/mask/weapon and all that.
I think Wraith is in dire need, while I love his design it screams for a higher resolution texture map (I'm not sure if you guys use 1024x1024 per piece or 2K texture sizes)
-
I would say maybe a week or so after the release the official concept art/renders will be released. Part of an NDA contract means you can't show the the stuff you're working on until the business gives you the ok. It's mostly to avoid spoilers and keeping things as a surprise. (Even with the PTB this is the case.) I would say around mid June the artists will post their work up for people to see and get inspired.
-
A very tough perk, but fair play to you for helping the team with it! First up bring:
Iron will (you will grunt in pain as you are giving the person your hp, best make no noise)
bond/kindred (its good to keep tabs on your team) **(tradeable for dead hard)**
Inner strength. (You will need to replenish the health you lost. The primary focus is always gens, don't have the team get in the habit of becoming too altruistic.)
-
@Potpiper420 said:
What’s the best strategy to counter bubba face camping and tunnelling from the get go?
alright, im by no means a professional or great but ill give you the best advice i can.
Bubba is reliant on using his saw for the 1shots so keep that ability away from him. Keep yourself within structures that do not bottleneck you (long corridors) so the L - T walls, even rocks/trees. This increases the chance he will nudge into one of them obstacles and gives you that distance. Pre-drop pallets if you have to, but DONT run from them straight away, when you see him about to lower his arms/move his legs up to break the pallet move to your direction.
Stay at sharp angles corners where you can see both left and right like so:
when bubba goes right/left you go into the opposite direction. Let them make the first move and react calmly.
Regarding the face camping...sadly you will get caught, its the game (be boring if we always won! lol) You could bring deliverance for a backup (make sure you save someone first!) but honestly. Accept the fact it happens, games have flaws and its a silly one thats kinda rare now. don't disconnect/try kobe just let it be as it is and let your teammates do their gens. I know it sucks but for how rare it is I can deal with it.
-
I think we should wait for the feedback on the new tutorial (which was in the ptb) It goes over the fundamentals much better and I actually have faith in it. In terms of all this buff and nerf stuff I've seen all week (and the drama it causes for no reason.) for survivor playing solo? Bring empathy, keep your teammates accounted for and ALWAYS do separate gens. Also KINDRED is amazing, it helps them understand what's happening. I know its tough but you can't expect a buff to make it immediately better. There's new players coming in and are learning as we did.
-
As a killer, I usually take the hatch as a time to go afk and make a cup of tea. Can't be assed going around the map looking for it, let them have it is what i personally do. (i'm very lax about ranks and all that nonsense.)
-
From what I understand its preparation for the mmr system. Behind the scenes the game is calculating the hours you have as that killer (from what I understand i might be wrong) and it takes time to do that. So in theory if I have a low hours nurse (which i do lol) when the mmr arrives them hours calculated will be there to match me against a rough approximation of the same hours as survivor and make it more difficult gradually as i do better and better. (pip, double pip and so on.) Again, its just my understanding I might be wrong.
-
No. Boring as hell. Even as a Wraith main I love to switch it up for Billy and soon to be Nemesis. BUT to each their own! If you want to master an M1 killer then go for it! It's all about personal preference
-
Honestly, I just want the team to enjoy pushing themselves with each release. Keeping going outside the box with their designs and over everything else (yes yes i know balance is important) keep it all fun. Even with Nemesis, i'm rubbish but i have great fun with him. In terms of Alien.............gosh its a big ask, Disney owns both Alien & Predator at the moment and I can't imagine the amount of paperwork that would involve. I think its possible of course but just don't over hype it on yourselves!
-
I've seen 1 or two streamers do this de-rank strategy (not sharing names) do i think its fair? Not really. However, mmr is hopefully going to help mend this with counter hours versus hours. (This ss was from today, im low rank as ive not played in 2 weeks and straight away knew it was red ranks paired with lower to get the lower end killers)
-
Oh gosh, i'm sure I have. (and gotten my butt kicked too! ) -- RipLiam|ttv
-
I'd love to play Blight more but there's too many times I slide off objects to the point its unplayable. BUT there are better players than me who persist through them shortcomings.
-
For those saying he looks better in game. No. He doesn't.
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2241216#Comment_2241216
Again, you're talking about the animations here. Animations determine how the actual layout of the skin moves, if you put Cybil's skin with Cheryl's facial animations, it would produce something similar to that. Wait until the RE chapter releases and he'll look just fine.
That's the thing, the MODEL (not the texture) is the exact same (maybe higher poly for the advertisement photo) as the mesh we have now. You're base mesh is modeled to be reusable and can be used on several types of characters. Rig wise its the same as well. You can swap Bubbas animations to Billy and it will function just the same texture wise. Dbd does not have unique rigs per character (survivor wise). The artwork does not melt suddenly into a goblin. I've attached an image below on how games/movies use the same mesh for multiple characters.
-
Give us the HD textures we paid for. Not this monstrosity.
-
Btw, I'm using Ultra Graphics + Nvidia AA enhancer. This is the best you can make Dbd look.
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2241178#Comment_2241178
I personally see hardly any difference between the two, the only problem that I see with it currently are the facial animations, which are planned to be fixed with the release of the RE chapter
You seriously dont see the difference? the clothes are spot on. I know the texture artists are better than this, they've done nothing but A+ work for years. They've more than enough talent to fix said issue.
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2241159#Comment_2241159
The fact that his store animations make him look completely different to how he looks in game kind of shows that his animations aren't working as intended.
https://us.v-cdn.net/6030815/uploads/YDTSWL9DDG6D/screenshot-20210603-171021-youtube.jpg
Here's how he looks in game
Animation has nothing to do with texture painting. The High resolution texture which was clearly shown in the trailer is not on this model. Lighting/shading no matter the animation speak for themselves and this was a clear bait and switch.
-
@Okapi said:
The animations were glitched. They were fixed in the RE patch. So you'll have to wait until Jan 15th.
This is what it will look like once fixed.
https://pbs.twimg.com/media/E2p1ELZX0AUDOgu?format=jpg&name=large
Whats the source? I'm browsing around and can't find any news on this..........thing.
-
Animations or not, that's a huge texture difference between what's advertised and what we've gotten.
-
I'm sorry, they've a better model in the offices with great skin textures. ######### is this false advertisement??
-
@KingIvanXV said:
https://forum.deadbydaylight.com/en/discussion/comment/2220627#Comment_2220627
"No, he is fine" my ass XD. Are you insane nenemis catch up speed needs a slight decrease, he has the movement speed of the trapper while having a long range attack like the gun slinger just slightly less range. While also having A.I. in the game to help him. Dont comment on my post, talking about "learn to dodge his tentacle" when I did not complain about his tentacle because it's not the problem. His movement speed is a the problem. It takes no still to play him. Mark my words they will need him by the end of this year.
His tentacle range is 5 meters...at tier 3 its 6 (yes it was data mined) he slows down to do said range attack. The killer is out 3 days, you seriously are giving a new character 3 days to over hall his AI and his movement speed? Seriously, he is a weaker Pyramid head who has much more pressure than Nemesis. Regarding the AI, have you considered dropping the pallet to kill said zombie? or ya know...listen out for them as you get chased? This game needs good headsets to be enjoyed, maybe look into that. The Ai is slow, telegraphs its attacks and is the thing Survivors wanted. Which was...............more to do while holding m1, Dbd is meant to be tense and you're meant to think fast during a chase. Its the fun. It takes quite abit of skill to play Nemesis actually, you can't wave the mouse around like the ranged attack is a smg, its hit or loose distance which is why he is the speed he is, its designed to be fun. Play both sides and tell me its not tough to play him. Along with a screenshot of the player levels and your score. GL!
-
Why would I pay for unfinished work? delay it, fix the balance and give them animators a pat on the back.
-
The ones that work and can't get bullied, ya know, around 30%
-
-
Because I can.
























