Liam282
Liam282
About
- Username
- Liam282
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Discussions
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While The main Character model's head turns, the crow (or bird?) model is following the neck bone versus staying detached. The neck is also badly clipping through the upper torso.0 comments 21 views last activity
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There is now a 1/1.5 second tail delay registering in the games hit box. (As soon as the green splash/tail attack is fully extended) Below is the video. https://youtu.be/lhER67NV-Cg2 comments 61 views last activity
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Nothing but love for all the staff involved in making this great killer. I'm however, noticing not just myself but a lot of my friends feeling the speed of the camera switch from Killer to Cam to be abit nauseous 🤢. I'm currently on an ultrawide monitor and play with the black bars 16:9 setup so I don't have the zooming from the default configuration. I know the fov slider is in the works for peo0 comments 21 views last activity
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I know the title is vague but a few years ago, I remember there was challenges within the game to pick your favourite streamers server/group I guess would be the best way to describe it? within the game and help them achieve goals. I know most of you might be thinking I'm mad, this was a fairly short-lived feature that I actually enjoyed (team puppers! <3) and think it helped the wider gaming1 comments 31 views last activity
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Without writing an essay on game design and theory, I want to understand the mindset at the moment on the elements of the game which YOU find appealing. (Not anyone else, just you.) For me: Interaction between the sides. "What interaction? There is so many different types which one is it?!" We all love a good chase; I'm not talking about loops where I'm standing still waiting to4 comments 113 views last activity
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you know that change they did for Pinhead where the box teleports if you standstill on it for 15 seconds? (might be wrong on the duration) Why not do that for face camping? Do essentially what PyramidHeads ability does and teleport that hooked player to the other side of the map. It's too close to a survivor? Tough, you shouldn't be camping at point blank range for x amount of time (say 60 second3 comments 52 views last activity
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This is essentially just me spit balling ideas which hopefully much more experienced people can add onto. How about have survivor synergy perks (prove thyself as example) get weaker the more you hook a survivor (debuff) incentivising the killer to go for multiple chases. Survivor meanwhile, regain their power when they're unhooked (back to normal speeds) that way it encourages hooks and unho3 comments 51 views last activity
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Many times, (playing since 2017) we've seen ludicrous numbers in varying categories. Be it Perks/addons/offerings to Rng pallet numbers and hook distances that never should have been released into the public build. (Not the PTB, the actual live build.) Then we have killers who straight out have not worked from day one or have gotten little to no attention even after countless feedback from popula24 comments 1,051 views last activity
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During animations and even while idle, the character riggs are not correctly skinned/weighted to the skeleton and seem to be "melting" half of the time during gameplay. PC. Playing the game. Always. Link below: https://youtu.be/eXQYDZOSC180 comments 51 views last activity
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While i'm no game designer I would still like to kick start the idea of having a proper way to gage your skill level but also having that option to play more relaxed and casual. My simple solution (again im only brain storming) is to increase the drop rate % of Iri shards the higher you climb your ranks (obviously not to a huge amount as you still need to make a profit with Auric cells.) and wi5 comments 71 views last activity
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I know Dbd is built on the Unreal Engine 4 and has many changes you can make inside the .ini file, I however was wondering why is there not as many graphical settings as there is in titles using this same engine? I find myself looking for settings to higher my fps without having to lower the resolution scale of the render engine. Setting such as AA make huge changes on performance along with AO1 comments 81 views last activity
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While I understand the standpoint, I don't get why NOW we are talking about this? With a meta change around the corner and plenty of changes with that (ye even the off the record) would it not be wiser to focus on THAT rather than divert the developers attention to something else? It just seems to be scattering the focus all over the place instead of being consistent. She'll be changed like the55 comments 981 views last activity
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Cause: Just playing on Haddonfield, with some friends. What it is: Happened 4 times in 2 days now, Nemesis slowing down to a crawl while playing on the Haddonfield map. While yes, the actual speed is awful, I believe the animation looks far more natural and truer to character with the actual animation speed being lowered. As you can tell below: https://youtube.com/watch?v=3Uj_uIiE8pk&am0 comments 131 views last activity
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Same as ending results screen, while you see your character running/stationary in character loadout.0 comments 21 views last activity
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Going to keep this simple and to the point. I've played since late 2017, been through many highs and lows with the community. after taken 7 month's away, I find it difficult to pinpoint the exact answer to this question. You see streams of comp play who critique every ounce of change made by the dev's. Then you see people who have played longer than myself and still consider this game a lighthe8 comments 231 views last activity
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Bug: Players literally vanishing in front of my eyes while playing killer. Scenario: Moving from the second floor Jigsaw map towards the upper floor to hit/damage the survivor. Evidence: https://clips.twitch.tv/AdventurousBlatantSnailTinyFace-0Z0LA7D8o5fiMGC9 Killer used: Wraith.1 comments 31 views last activity
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A harsh title I know but please take this as constructive criticism and advice. The latest dlc was by far the most fun I’ve had for over a year, your team has done a lovely job on really pushing themselves and deserve to have their work shown in its best condition. The gameplay is across the board very enjoyable and shows you can think outside the box. Balance aside you all did great work, no0 comments 16 views last activity
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Step 1 I started up my game and played as the Clown. Step 2: Used the following: Play with your food, Pop goes the weasel, BBQ and chilli, Corrupt Intervention. Step3: As playing the game and throwing the bottles (no addons) I realised my usual routine of gather stacks for PWYF was not occuring. I gave the survivor plenty of time to run forward and do their own thing, no yet again, no stacks.0 comments 1 views last activity