Leonardo1ita
Leonardo1ita
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- Leonardo1ita
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Comments
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"Wicked" needs to have an icon visible to your teammates when you're hooked in the basement
It's the same problem that Deliverance has, or the anti camping bar has:
TEAMMATES DON'T KNOW IF YOU CAN UNHOOK YOURSELF
That is a gigantic problem.
Solution: show an icon to everyone when you're hooked with "Wicked" in the basement,
So teammates are notified that you can actually unhook yourself/kobe, without wasting time reaching you.
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@SAWII said:
Have you looked at the Codex?
I meant, for the MYM forum, not in game.
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@WhoSoup said:
This is still bugged in 7.6.0
I do confirm, this is still bugged.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659753#Comment_3659753
Of course it makes no sense. It was a joke.
Ok. Sometimes it's hard to tell what people believe, and decide to sustain or not.
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@TieBreaker said:
"With decent reaction time, survivors almost always have a chance to react and leave the loop completely fine".
This completely disregards the fact that roughly 50% of the playerbase is somebody's elderly grandmother. What are Agatha, Gladys or Betty gonna do?
? So what, we should make loops extremely big and safe just because some have bad reaction time? That doesn't make any sense, the game is balanced around fast reaction time, just think about all the projectile killers.
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644611#Comment_3644611
Yes, my solo queue team really love to gen rush! We really deserve to get tunneled out at five gens because a gen has a slight bit of progression which could foreshadow a crushing defeat (only a 3k).
It's a problem that needs to be solved for both sides. If the killer finds 4 strong SOLO survivors that gen rush, with no gens slowdown you're literally cooked, especially with bad killers like Trapper or Dredge.
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I think it's 100% fair considering killers have ABSOLUTELY 0 gens slowdown
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@mikewelk said:
Making it darker would just lead to more tunneling as if that's not a big issue as is. Killers wouldn't be able to find anyone so they would just go for the person on hook and problem solved.
I think it's a problem with Dbd since 2016. Tunneling is just the way to counter gen rushing. You "gen rush", then I "tunnel". That's the problem.
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@Mandy said:
Thank you! We're definitely going to continue to do these, I think it's great to have the designers explain the update and be able to answer any questions which are causing confusion directly <3
Poggers, much appreciated/loved <3 <3 !
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@Starky said:
Not only is it off center, it also feels like its aiming a little lower. Also the trajectory feels weird when throwing long distances, it feels like the hatchet dips, and then comes up a little bit before falling back down.
Right.
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@ArcT said:
I don't understand what the issue with the second paragraph is. Everything in the situation where a survivor other than you is hooked is working as the wording there indicates as far as I'm aware. Is that being changed? Or discussed being changed?
The first paragraph is where the bug is. You say:
"the aura of the killer being shown to the hooked survivor is under discussion"
Why is this under discussion? In every instance where the killer's aura is being revealed, it says that it is being revealed to you, whether you are on the hook (first paragraph) or someone else is on the hook (second paragraph). You said:
" the wording of the perk does state that the killer aura should be shown to OTHER survivors (not the hooked survivor)"
Can you quote to me specifically where it is ambiguous about who the killer's aura is revealed to? What is the situation where the killer's aura should be revealed by Kindred, but not to you?
Exactly, it should be revealed in both cases.
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I tested, yeah, as I remembered they don't have the scream bubble for some reason evn with no Calm Spirit.
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@[Deleted User] said:
Can we please re-write the code for Cannibal? He needs the same treatment Nurse got a year or two ago.
YEP
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595198#Comment_3595198
Says it right there on the tin.
Killers.
People that kill other people.
If that's somehow a role model to you, that's... disturbing, to say the least.
The character/persona itself is not necessarily "evil", the Entity controls the characters in the game and changes their mind, even the ones who were "good" in the lore previously, such as The Spirit/Rin Yamaoka.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595194#Comment_3595194
Sure, but this still has nothing to do with this game? Like sure people should talk to their children about this stuff, but they should not get their underage children this game to begin with, so we cannot really assume those irresponsible parents are gonna care about smoking in that game.
Obviously I know it does not matter for those parents and they still buy it, but the point is we don't solve that issue by making an 18+ game to be not 18+ but to be stricter when it comes to who can get such a game or figure out some other way to prevent children the access to such content.
Fair enough.
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@bornagain234 said:
If your willpower is so low that watching a doll in a videogame smoke makes you wanna do it, theres not much chance for you anyway.
What kind of point is this?
So we should ignore all the "weak" people just because they have a bad mental health?
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@jayoshi said:
Stabbing someone and putting them on a hook can also cause mental health issues lol So should we remove those from the game?
That's why my OP was a question, not a statement. We need a consistent "internal philosophy" imo.
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@ShowNoMercy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595144#Comment_3595144
In the past, soldiers used cigarettes to relief tension during the war or as a form of currency e.g. trading for food. Tobacco companies are bad but they were smart when it came to business. We shouldn't remove things because you think they 'promote' smoking. It should be encouraged to learn people history. That's why I'm also against censoring Swastikas in online video games.
I kinda agree with this, good point. The question if there should ever be exceptions to the rule or not.
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@Dustin said:
Killers are all bad role models so smoking is instantly portrayed as bad as a big meanie is doing it - therefore we should have even more characters smoking. By the end of the week I expect Clown to have a cigar in his mouth.
Good point, fair enough. Problem: who said that killers are to be interpreted as "bad roles models" ? Some are even VERY humanized, where they kill just because the Entity says so but they'd be good people.
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@Annso_x said:
I'm not sure why you're comparing phobias to a "bad message" ? BHVR removed some triggering stuff because people can't control having bad reactions to them. Removing smoking has nothing to do with this at all, it's still a +18 horror game that is not aimed at impersonable children who most definitely shouldn't play a game where people get brutally murdered. Also, Bill has been in the game since basically forever lol.
Someone who is in a bad mental health way, perhaps in a depression period, could think "######### it, let's just smoke" just because they saw it. If it's for the 18+, why did they remove the Dusty Noose?
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@OnryosTapeRentals said:
Tiffany smoking in-game is perfectly fine.
Dead by Daylight is an 18+ game, and all of the relevant warnings are on the box.
At some point, people have to be responsible for their own mental well-being. I’m kind of tired of perfectly innocuous things being changed…
I agree with this point of view to a certain degree, the problem is: the game needs to have a consistent "internal philosophy" of what it does and changes.
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@Archol123 said:
So smoking in this game is a message to smoke, but putting survivors on hooks, smacking them with a hammer or what not is not?
Also I still find it hillarious they changed the dead dawg offering, because people were too uneducated to know that hanging was used to get rid of criminals in the Wild West after the trial (and many other countries, basically even till today), but whatever, in general I find advertisement for cigarettes really annoying in general, so whatever. The reasoning is kind of lacking though... You can do plenty of horrible things to the survivors in this basically "murder simulator" but smoking is a big no no I guess, that's just kind of funny to me ^^
THAT'S THE POINT: there's no philosophical consistency.
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@YuisPinkBob said:
Guys, this is a horror game.
@TheGoodGuy said:
Incoming Lollipop Bill, this is so pathetic…
I can understand the feeling, and how this makes sense also, but the game has to go in a philosophically CONSISTENT direction: either we remove all the bad things as much as possible, or we do not.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595139#Comment_3595139
Because those other things involved mental health issues and this is smoking cigarettes.
Smoking is also involved in mental health issues, other than:
" - Smoking can cause **cancer** in many parts of the body, such as the lungs, mouth, throat, voice box, oesophagus, bladder, bowel, cervix, kidney, liver, stomach, and pancreas¹²⁴⁵.
- Smoking can cause **heart disease** and **stroke** by damaging your blood vessels, making them thicken and narrow, increasing your blood pressure and heart rate, and forming clots that can block the blood flow to your heart or brain¹²³⁴.
- Smoking can cause **lung diseases** such as chronic obstructive pulmonary disease (COPD), which includes emphysema and chronic bronchitis, by damaging your airways and the small air sacs in your lungs. Smoking can also worsen or prolong the symptoms of asthma and other respiratory infections¹²³⁴.
- Smoking can cause **diabetes** by increasing your blood sugar levels and making it harder for your body to use insulin. Smoking can also increase the risk of complications from diabetes, such as nerve damage, kidney disease, and eye problems¹³⁴.
- Smoking can affect your **reproductive system** and **sexual health** by reducing your fertility, causing erectile dysfunction, increasing the risk of miscarriage, premature birth, low birth weight, stillbirth, and birth defects¹²³⁴.
- Smoking can affect your **bones** and **muscles** by weakening them, making them more prone to fractures and osteoporosis. Smoking can also increase the risk of rheumatoid arthritis, a condition that causes inflammation and pain in the joints¹²³⁴.
- Smoking can affect your **eyes** and **vision** by increasing the risk of cataracts, glaucoma, macular degeneration, and diabetic retinopathy, which can lead to blindness¹³⁴.
- Smoking can affect your **immune system** and **infections** by making it harder for your body to fight off germs and diseases. Smoking can increase the risk of tuberculosis, pneumonia, meningitis, and other bacterial and viral infections¹³⁴⁵.
- Smoking can affect your **skin** and **hair** by making them dry, wrinkled, and discolored. Smoking can also cause premature aging, hair loss, and poor wound healing¹²³⁴.
- Smoking can affect your **teeth** and **gums** by staining them, causing bad breath, gum disease, tooth decay, and tooth loss¹²³⁴.
- Smoking can affect your **mental health** and **well-being** by increasing your stress levels, anxiety, depression, and risk of suicide. Smoking can also impair your memory, concentration, and learning abilities¹²³⁴.
These are just some of the many health risks of smoking. Smoking can also reduce your overall quality of life, increase your health care costs, and shorten your lifespan. Quitting smoking can lower your risk of these health problems and add years to your life. If you need help to quit smoking, you can talk to your doctor or visit the NHS Smokefree website²..
Source: Conversation with Bing, 28/11/2023
(1) Health Effects of Cigarette Smoking | CDC. https://www.cdc.gov/tobacco/data_statistics/fact_sheets/health_effects/effects_cig_smoking/index.htm
(2) What are the health risks of smoking? - NHS. https://www.nhs.uk/common-health-questions/lifestyle/what-are-the-health-risks-of-smoking/.
(3) Health Risks of Smoking Tobacco | American Cancer Society. https://www.cancer.org/cancer/risk-prevention/tobacco/health-risks-of-tobacco/health-risks-of-smoking-tobacco.html.
(4) Health effects of tobacco - Wikipedia. https://en.wikipedia.org/wiki/Health_effects_of_tobacco.
(5) Health Effects | Smoking and Tobacco Use | CDC. https://www.cdc.gov/tobacco/basic_information/health_effects/index.htm.
(6) Getty Images. https://www.gettyimages.com/detail/news-photo/in-this-photo-illustration-a-man-smokes-on-august-1-2013-in-news-photo/175127122. "
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@ShowNoMercy said:
So Bill should be removed from dbd?
Not removed, but perhaps changed, if we wanna be philosophically consistent with things, in my opinion.
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@Aven_Fallen said:
Meh.
I think phobias or really important things like Mental Health are more important than bad habits like Smoking. Yes, smoking is not good for the body and in I am always happy when I dont have to deal with someone elses smoke, but IMO there is a difference between a noose which might cause issues for people with mental health problems and smoking.
This is an adult game, after all, so in theory, people who can play DBD should also be legally able to smoke.
Also, Bill exists. For years. And he is smoking. For years. His poor lungs.
Fair enough. Right, also Bill exists.
The thing is that Tiffany does it in such a "showcasing" way, clearly visible, while Bill smokes it with it in the mouth.
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@HugTechLover said:
I don’t think it’s that deep.
Are we not all adults? Are you going to smoke a cigarette because Tiffany the doll is smoking in Dead By Daylight?
@humanbeing1704 said:
is this post satire?
If it's not that deep, then we did we do this to other add-ons/offerings? It's a serious topic.
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@KaTo1337 said:
Freddy is DEAD. His long wished Rework wont happen at least till August 2024. Its a shame, its frustrating, its not understandable at all.
R.I.P my Boy, I tried to keep you up for a long time, I prestiged you to P100, we fought for you... Its all lost.
https://us.v-cdn.net/6030815/uploads/67R4L95TGEDQ/12ba4416065801a4ea9af7219ce5aca3.jpg
What a sad story, for real, what a sad story of a killer.
Nerfed over and over multiple times just because of stats, thankfully Pinhead/Cenobite didn't have the same destiny and they stopped nerfing him after the add-ons nerf.
He has no good add-ons almost, nothing. Just 1 decent Ultra Rare, and that's it.
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@CrackedShevaMain nevermind what?
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@Chocolate_Cosmos said:
You will get tbagged at exit gates if you do that. You think Survivors care you played nice? Nope, eat that Mr Killer! Haha noob ezi match.
But then you don't play fair and you play Seriously and some Survivors just give up on hooks and cry in chat how cruel you are and how bad of a person you are.
Then what should you do then?
It depends on the situation:
If they use map offerings, last second swap, tbag, and do other stuff like that, well, then I won't hesitate to tunnel the entire match.
If they don't and play chill, no reason to, unless you're going for streaks or want to end the match fast.
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@MythicMikeneto said:
https://forums.bhvr.com/meet-your-maker/discussion/comment/3587631#Comment_3587631
We are of different minds on the subject and I respect your perceived raiding skill.
I really don't like brutals myself because of all the sweaty tryhard builder stuff and the total time sink to beat them.
Personally, I am no good at speed running. It's very stressful (and not fun) to me as I like to play this game to chill.
I've heard the 'the game isnt hard enough' frequently, but only from a few select raiders, usually the really good ones. The desire for 'harder' content is separate and different from builders being more welcoming to new players. They cant realistically expect a new player to be as good as them (or any other experienced raider) from the get go, or even in the long run.
Forcing everyone into harder game content will only serve to cut down the player base from all the poeple who dont like really hard stuff. This is evident each time anew exploit drops or the next big meta surfaces. Player get sick of it and just walk away cuz it's hard.
I'll be honest, take away my bird boxes and I will jump back down to nornals and never look back. Having to start completly over feels like a huge waste of time to me. The builder got their kill, let me save time and complete the outpost so I can get on to the next.
Expecting me to run an outpost again and again and again, taking more and more time each death, because I make one tiny slip up is (IMO) madness and very not fun. This is why I usually abandon after the 3rd death.
If it was 3 fast deaths, the rest of the level is likely worse and I dont care to devote the time needed to beat it.
If each life is getting longer and longer and I am not showing real progess or have any idea how much longer the outpost is gonna take, pull that rip cord. I can just go to the next outpost andnhope I get something I like more.
Essentially the builder is against raider skil (or lack of skill), time spent to raid, and raider perception of if their time is worth raiding the build. If the builder doesnt care about raider time or raider skill level, the raider probably has no reason to care if they complete the outpost or not.
Builders cant force anyone to give them kills, they can only force raiders not to play their outposts; and do they really want less raids?
You @MythicMikeneto are quite right actually, and I completely understand the feeling of having to restart and all the things you said.
A middle field needs to be found absolutely in my opinion, where all players get what they want ±, both casual players and competitive players that want the game to be harder.
I think then that the game should be split to comfort the needs to everyone ±, so have a casual mode with the current Expeditions, but also a competitive mode, where your rank actually matters, and kills matter.
Also the difficulty system definitely needs an improvement.
But, dude, speedrunning really ruins the game for everyone, Spike Drive + Arc Barrier with Nautilus' perk + Harvey path perk is...is just INSANE, something needs to be done!
It kills the motivation of doing and creating any map, from small short but cute Normal maps, to long Normal maps (if they somehow are counted as Normals). At least in my opinion.
Phoenix Pod in casual mode is completely fine, because the builder still gets 1 kill (which is enough) after you did you very Ingenious trap, with all the very little resources you can use before the map goes "Dangerous".
(Which don't feel Dangerous at all, at least most of them. The term is not truthful.)
But Arc Barrier just denies any possible kill, and ruins the game in my opinion: both Casual and Competitive modes.
Another amazing option, in my opinion, would be to allow the possibility to place a "checkpoint" on the map on the Builder side, maybe with a reward for doing so. Just in the case the map is split in 2 sections.
Currently speedrunning creates too many problems in my opinion, on all sides. Players who like doing maps slowly without dying like me get belittled, because.... why would I go slow if I can just speedrun everything?
There needs a solution that satisfies everyone, in my opinion.
Like with the game Geometry Dash: you can choose the difficulty you want. But in the difficult Demon levels, you don't suddenly have an easy way to beat them easy pz.
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@MythicMikeneto said:
I think creating positive new player experience focused content is the next step to growing the player base/community of MYM.
Many builder become very focised on kills and even defend it with things like 'git gud'; in truth I have had many statements from players leaving or that have left MYM pointing to the fact the 'tryhard' builder is what killed it for them.
The dynamic dofficulty system has gone into directly combat min/maxing in normals, but the result has swept nearly everything into brutals (and to a lesser degree, dangerous). This should present to builders as an obvious health check of what content difficulty is for new players.
The game cannot be expected to maintain new players when there isnt content geared toward their skill level. We (as builders) cannot expect a new player to come in and be as good as somebody who has been here since release (or before) and expecting them to die repeatedly to figure it out is not usually rewarding or enjoyable to them.
It is time for those with the skills and drive to build 'tutorial' or mostly harmless, sustainable, Normal builds for new players to enjoy to build up their skill in the game.
I know its incredibly difficult to shakenoff the 'must kill' mentality as a builder. Lets face it tho, kills from buildkng never has (and likely never will) effectively maintain your outposts. If you want more raids, we need more players. If we want more players, they need enjoyable content for their skill level.
Feel free to ping/DM me in the community discord and I will be happy to share what I have learned about building sustainable normals for new players. Its not for everybody but it can still be very rewarding in a differnt way than just 'getting kills'.
Problem @MythicMikeneto : want builders to build more Ingenious traps that actually work consistently, and raiders to face them?
Solution (bitter solution): remove, on both sides, all the OP stuff, especially Arc Barrier + Nautilius' suit's perks, Phoenix Pods, and the broken Enhancements.
Without that, are builders incentivised to build very creative and complicated traps, if raiders can just press a button and be completely invincible for 3,5 seconds with a perfect Arc Barrier parry + gadgets + 3 Enhancements?
On the raider side, imo, it's becoming so so boring for Normal and Dangerous: I can beat almost any Dangerous map with Arc Barrier + the 2 Nautilius perks and the Harvey path perk; because I can just go forward autopilot, press m2 if I'm EVER in danger to die (almost never), and slow down in case of a piston or something.
The only fun maps are the Brutals, which are NOT rewarded equally, because defeating a Brutal takes A LOT longer than Dangerous outposts/Expeditions. Most Dangerous I can beat in around 1 minute/1,5, and mostly feel all the same.
Raiding is not fun, because you just know that if you speedrun, even with no Spike Drive, shields, or perks, or enhancements, you will likely not die.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3586260#Comment_3586260
Yeah I noticed this as well. At this point I'd guess that 30 seconds is intended and the description is correct now since it was changed to that
It has to be.
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The description was fixed to 30 seconds, but the fix wasn't mentioned in the patch notes.
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@Dreamnomad said:
I don't know. I kind of like where incinerators are now. It always felt crappy when you blocked incinerator with your shield, but if you tried to shoot the incinerator even from point blank range the incinerator would kill you since attacking turns off the shield. But now there is that very small window of time where you are exposed to flames but not instantly killed where you can actually act around them. The same goes with swords. They were just too oppressive against swords. Now you have a little more of a chance against them. And incinerators are still extremely powerful. They still fill a void in the builders toolbox. But if you don't like them and don't want to use them anymore, that's okay too.
I kinda agree with this, but I think the TTK window is still too long, so it should be tighter imo, especially considering now the activation time is longer.
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@eyedeeoneohtee said:
https://forums.bhvr.com/meet-your-maker/discussion/comment/3574071#Comment_3574071
That's a problem with the spontaneous mod, not with the incinerator. It's possible to build oppressive setups using nothing but corrosive cubes.
EXACTLY
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@zachtherage said:
With the new Spontaneous mod i think their are some downright oppressive set ups that could have been made with the old flamethrower. the activation change may need like a .2-.5 sec increase though.
Yeah, and a 20 capacity reduction to compensate.
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Nemesis, because Singularity feels you just setup and do a lot of things to get no reward.
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3580026#Comment_3580026
I mean sure, but I'm talking about people saying you can see him above walls where you can't normally see Trapper, which would make a difference if that's true.
The loops where this matters, compared to all the other 4 advantages together, are very very few:
- In all "gym" loops like t walls and jungle gyms, they're taller than the highest killer in the game always, and there the 4 advantages mentioned matter much more.
- In almost the small loops, in all maps, you can still see both Trapper and Naughty Bear, only in very very few scenarios it matters; in some of those scenarios, Naughty Bear can even look down to become a little shorter and hide his ears/head, like Pig can look down under a window to not be seen passing under some windows when crouched.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3580003#Comment_3580003
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3580014#Comment_3580014
What sense would it make would this giant teddy bear to have a “heaving breathing through a mask” sound? Or a leathery sound when vaulting?
Not much, but chases consistency is important, which is why imo the best solution is to buff default Trapper and make him as silent.
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@Annso_x said:
I haven't seen him in game yet but isn't Naughty Bear much bigger than trapper ?
I've seen people say you can see him above walls, less noise but more visible sounds like a fair trade off to me (but again I haven't faced him yet so I don't really know the extent of things)
If it was something like comparable to Sadako, then the difference would surely be a trade-off, but Trapper default is still a tall killer, and even if not as tall as Nemesis, usually that bit of a difference doesn't matter.
It starts to matter when you really are as short as Freddy, then it matters A LOT.
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@HugTechLover said:
These things being “pay to win” is quite a stretch… it’s trapper my guy…
Pay to win a little more KEKW .
Jokes aside, this is so pay to win in 1v1s/chasses, I hope either Naughty gets nerfed, or Trapper made equal.
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@fussy said:
Yeah, especially with Borgo's colours is... oh, wait.
Also i don't know why they reduce amount of pallets here.
https://www.youtube.com/watch?v=L7FxKCseJFQ
Is it really too much pallets?
Idk why Background Player needed a buff, when we have 100+ trash perks on both sides and BPlayer is just good and annoying niche perk.
And SM is probably still most boring and not desired killer to play as. I'm sure in six months she will break records Of Hag and Twins in community disinterest.
So yeah, great job.
I really suggest you to watch this video about Skull Merchant, maybe you'll change idea:
https://youtu.be/98mgJ0OMvUY?si=ggVvvIE9UFJmiPPD -
Wow, this is really amazing!
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I'm so excited for this update, especially for the new guard!!!!
I REALLY hope that, if it's what I think, it won't be like the Ravager, where they just nerf it/him and just make it/them a worse/ twins of the enforcer.
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@JohnSsuitepee said:
Ah yes, just had this kind of exploit happen to me during a game on Dead Dawg Saloon. Apparently the justification was that they "wanted to take the game hostage like a Skull Merchant."
Guess I'll find out if BHVR's reporting outcome system works as intended with two justified bans. ;)
I really hope it actually works.
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@Dreamnomad said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3517798#Comment_3517798
Ingenious - clever, original, and inventive.
Rethinking how the game is played is the very definition of ingenious. If someone came up with a really cool, clearly marked parkour course for the raider to get to the gen mat or they could follow a 2000 meter harvest trail, I would call that ingenious too. I've seen some really clever use of splash mods on acid cubes lately that I found ingenious as well. Coming up with very clever dead man switch traps is also ingenious. Really cleverly done false entrances can be ingenious too. I would argue that dangerous isn't a necessary component to being ingenious though. I would also argue that you can come up with something super clever but if it is just plain annoying or tedious for the raider that it shouldn't and most likely won't win.
The problem is that we need something to objectively evaluate difficulty, and mazes apart (which are annoying), if a base is super "Brutal", then by definition it will kill you. If without exploit, you don't find it fun for a personal reason, not an "objectivable" reason like a maze, then that doesn't matter, fun or not the toughest base to beat must win that prize. Especially IF it's a base that able to counter every raider defence, force you to use every equipment possible, etc.
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I completely agree, what's the point compared to an enforcer?
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@Dreamnomad said:
I think you are overthinking it. When you come across an outpost that is really difficult but fair, you know it. It is absolutely possible to make a "brutal" outpost that isn't a killbox. Likewise, you can make some really ingenious outposts that aren't garbage mazes. I'll give you an example. I saw a youtube video from a streamer called Dakkabooms raiding an outpost from Pigeon_Chest. The builder made a "golf" outpost with an intended spot for the raider to use the cannon to launch their bombs. There were clearly marked holes. If the raider successfully landed their cannon shots into the holes they would go down and blow up areas of the inside of the outpost making it easier to go through. If that isn't ingenious then I don't know what is.
I'd say that is more Artistic that Ingenious, maybe a wild card, because the point of Ingenious is who has the most Ingenious combo that kills you, not that advantages the raider. Or at least that seemed the definition.
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@Hugo said:
Yeah, it is also unexpected, although in the partnered discord there were many saying that Ravager were too good, which is weird because I also thought that they were well-balanced.
Now I also think that there are some other things that people are mad about like the capacity "balance" is truly annoying.
And then we have the death of grapple deflect which is by no means really game-breaking but we still have to deal with the 0m bug? Huuuh
Agree with both with almost everything.