Laakeri
Laakeri
About
- Username
- Laakeri
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@kornz2dope said:
https://forum.deadbydaylight.com/en/discussion/comment/584908#Comment_584908
Yes it does thank you . I’m used to spirit now so going back and learning hag is a challenge . I am just Terrible with trap placement
She is one of the most tactical killer so map knowledge is key. If you know maps and how survivors generally play you should be able to pick up Hag fast.
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Solid Hag player with loads of hag info and videos: https://steamcommunity.com/sharedfiles/filedetails/?id=1528163753
I have been rocking BBQ, Corrupted Intervention, Pop and M&A. I would argue that Corrupted Intervention is her strongest perk and rest can be what ever you like.
Whatever you end up with perks, never use Corrupted Intervention and Ruin as they basically counter each others.
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They should remove their current map designer and hire somebody that plays their own game.
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DS + Deliverance are your solo que friends. Currently I only use DS and Iron Will instead of Deliverance to counter the Spirits.
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Grabs been bugged for like a past year. One day they get fixed, one day...
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"I hear peep I tunnel!" Thats how all 200 iq Pigs play.
No I dont tunnel the trap as there is no point doing so. If I come a cross trapped survivor I give them smack and go chase people that are working on gens.
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@KaoMinerva said:
https://forum.deadbydaylight.com/en/discussion/comment/583129#Comment_583129
Spirit does NOT outclass Billy. Billy is a constant threat all game and can be anywhere whenever he wants. Throw certain add-ons on and he's insanely strong. Only the Nurse is the true GOD of the game that makes even Billy look like a child.
There is only so much Billy can do in safe loops while Spirit can out maneuver survivors and end a chase before they even start. If maps werent so large Spirit would have everything going for her as thats her biggest weakness.
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@[Deleted User] said:
There isn't a killer on the roster that isn't prone to being gen rushed against optimal survivors. The math is always in the survivor's favor early in the game. It tilts even further with the Adrenaline/instaheal meta where you can outpace hook counts by slamming gens while injured. Even against a Nurse. To say that a Nurse is bad because they run Ruin is disingenuous. Do they need it against average solos? Absolutely not. Against an optimal SWF at red ranks? It's good to have. I don't need Ruin in 9 out of 10 games on Spirit, but I also don't like losing a game in the first 80 seconds in those edge cases where 2 gens pop as I'm hooking the first person.
If maps were not so large I wouldnt use Ruin on Spirit. Even vs half decent survivors in maps like Red Forest or Rotten Fields there is no way to get +7 hooks until all 5 gens are done.
I agree that insta heals are broken and they shouldnt exist. Last weekend I had a game where 3 survivors had Needle, very rare, but they do happen.
There is some merit on saying that in some cases games go too fast even for Billy on maps where they are forced to "M1lly" and they need to slow games down, but if Nurse has Ruin they are basically praying on weak to "win more".
Off topic about Billy. Made a post about the Billy game I had few days ago: https://forum.deadbydaylight.com/en/discussion/75777/i-prefer-not-to-rank-up-but-#########
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M1 killers are the cluster of 115% ms killers that have no map pressure.
Trapper, Wraith, Myers, Pig, Clown, Freddy, Doctor, Plague, Ghost Face, Legion, Cannibal
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I have met less than 10 4man SWF groups in 1500 hours that genuine was there to have fun without plan to bully killer by any means. Meaning no OoO, insta meds, gen rush toolboxes, bs map offerings or anything like that, just to have good time with friends.
That being said. I dont dodge SWF, I fight fire with fire, yet I can see why people dont bother and just dodge them instead of falling to their toxicity level.
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Slug the unhooked person and chase the unhooker.
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If they toyed 20 minutes with you I hope you learned something. They could have finished in 4 minutes and left you wondering ######### just happened.
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No, game literally ends in fixed timer of 2 minutes.
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Most uses build I see is BBQ, Nurses, Sloppy and Ruin. Those might be the most optimal, but none of them is required.
Some good perks also to consider: Whispers, M&A, Pop, Haunted Grounds, NoED, Discordance.
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I'm all for healthy & rewarding game play as only time DS and BT procs in my game while I'm killer is when gens are done. It's just too bad that tunnelers and campers would still tunnel and camp.
I wish DS would become base kit for survivors. When playing survivor I hate to see that 3 out of 4 survivors are running DS and then the guy without DS get tunneled and camped.
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@[Deleted User] said:
Well i mostly play nurse (shocking i know) most of the time without add ons or 3 blinks. I don't know i feel bored, i try to be as fair as possible. But i just dont play as much right now because i either get drunk and laid or enjoy other games. You know where people enjoy fails/wins of the other team too.
No god nurse, just good i guess.
I think its fair to match survivor items with addons, yet I think its just new players are still going for "4k or no k okay" no matter the cost and always bring best addons. Last month I played exactly vs one random Billy that was just good and destroyed all survivors.
Only way to get to play vs good killers is snipe streamers (Fudge / Fufumii) for example, I'm sure there are couple other good killer streamers, but they are only 2 EU streamers that I know that are just good.
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@Swiftblade131 said:
Oh god forbid we use our addons
I play tons of Billy, but suddenly, i'm trash cause I use the addons the game gave me. Tell ya what, I use them until I have none, and at prestiege 3, the only time I go through the tree again is to get new perks.
Where are all the good survivors that didn't need toolboxes to do gens, or flashlights to help their mates?
Using addons is fine. It's that the new generation of killer players like to go full wheelchair mode on Billy or Nurse with addons and perks to have 0 challenge.
I dont use items or offerings as survivor as they are not needed.
I kinda agree what @miaasma said, people that spam Spirit with purple addons are even worse offenders of 0 skill.
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@[Deleted User] said:
I don’t get this Billy used to be the second best killer in the game but everyone says spirit is better there wrong I just had a game with billy at rank 10 and 5 and he downs people so easily and people say he could get looped just m1 them and take the stun or use enduring and spirit fury you don’t always have to use the chainsaw if there about to vault or drop a pallet you m1 them with your hammer people say billy is not good anymore but he’s awesome spirit is a tad overrated
Spirit is considered better vs good survivors while Billy can snowball much harder vs decent survivors, Billy still has bad maps where he basically have to M1 and just use chainsaw to travel.
This is also considered when using addons (not prayer beads tho they are just stupid).
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@MonsterInMyMind said:
As someone who use to be a billy main i quit because of the emblem system it just spits in billy's face and laughs more then anything.
Also just to give a little insight curving use to be really really strong but survivors have learned to play against it so its not as strong as it use to be :p
Also thats what happens when the devs cater towards casuals more then veterans you have the veterans leaving and moving off dbd after thousands of hours worth of dbd and going to other games.
Ive seen a lot of Veterans i knew leave even rank 1 players a good example is Baefu from the depip squad i use to see him a TON at red ranks have not seen that dude in like 8 months.
Yea the emblem system is interesting indeed for Billy, yesterday had a good 24k game with 2k, no camping just zooming from hook to other side of the map to start a new chase. -1 pip
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Gives me a good chuckle.
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/579889#Comment_579889
And Devour Hope. Yikes.
Gotta hard camp while running Devour Hope.
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@[Deleted User] said:
Why uh....why would the Plague run NOED? That's kind of ascended.
It started with Huntresses running NoED. They are indeed ascended.
@darktrix she hard camped both r20's and then tried to catch me in House of Pain @ Preschool, needless to say she had no idea what was going on.
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Low to mid ranks killer ques are horrible while in red ranks they are instant. I hope next patch gives people incentive to play more survivor as they are able to gain bp much easier.
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Playing killer is 1v4.
Solo Survivor is 1v4 hardmode.
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2 Perks that annoy me are OoO and Urban Evasion
As a killer OoO usually means 3-4man SWF that needs that "little bit more" information cuz hey they dont have enough already by voice coms.
As a survivor I know I cant count on my team mates when I see them Urban Evading as maybe 1/100 Urban Evasion users actually use it properly, rest just crab walk all the time doing fk all towards the win.
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I may not be always getting +28k on my Trapper, but sometimes I just feel like playing him even tho I know odds are stacked against me.
I would say bp gain is much bigger issue for survivors how categories get capped and I'm glad they are fixing some of the issues in next patch.
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All my "M1 killers" have same boring combo: BBQ, Ruin, Enduring&Spirit Fury.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/578014#Comment_578014
To be honest, Survivors can only react to past matches and Killers can act for the current match (even though, if Killers they that they need to see the Items to prepare, this only means that they dodge instead of using Stronger Add-Ons or bring Franklins..).
Like, I had 4 matches yesterday, right after Rank Reset vs Tryhards. 5 Blink Ebony Mori Nurse, Iridescent Huntress, tunneling Freddy (got farmed as well..) and another Killer with an Ebony. So I brought Insta Heals and for the next 5 games, I had only nice Killers and felt bad.
So yeah, as Survivor you can just react and have the mindset of not letting the next game end like the previous ones.
Everyone can play how ever they like, but I dont think taking revenge on others is good for anyone. Just MLGA block them and move on.
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Next round, "only" 2 instas out of 3 med kits, but full blown key just for good measure, gotta keep fighting fire with fire.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/577996#Comment_577996
Well then survivors should have the same mindset: prepare for the worst and bring the strongest #########.
I agree with this, hence only time I use items as a survivor is when I'm playing vs MLGA blocked killer.
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@My_Farewell said:
How often do you encounter this, bwehonest.
All medkits being needle is very rare, they are Styptic more often.
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@DaS_only said:
Whats your point? I could insert a Screenshot of 4 brown medkits without addons. That's not gonna proof anything.
Devs should give us some statistics of how many medkits are used in a match in average and how many of them are insta heals.
My point is I always prepare for the worst (insta meds, full blown gen rush toolbox) and then some poor soul has brown medkit or toolbox without anything and its a weird feeling.
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I have used ebony twice in my 1500 hours of dbd and both times I had multiple mlga blocked survivors in my game.
Ebonies go to the list of unfun things with needles, insta saws, prayer beads, omega blink etc. and I hope that one day bs addons / offerings get looked at.
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Not who, but fixing maps would be buff to all m1 killers.
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Next patch should help things out in low to mid ranks (red rank killer que is fast for obvious reasons) as survivors get hefty bp boost.
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No worries. It ended up in 4k with 2 gens up. I had one survivor blocked in mlga for running bs windows and insta meds (surprise she had needle this time as well) so I had powerful addons to combat that.
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@se05239 said:
Or instead of more killers, why not improve the ones that we have so they become more viable choices? It'd not even hurt the game in any way, as killer variety would go up, thus hopefully ending the stale as ######### meta.
Reworking killers doesnt bring money to the table.
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Just played vs omegablink legacy Nurse in Blood Lodge. Maybe I should have just hidden and braken the chase.
Also 4man SWF with insta meds and gen rush toolboxes is fair.
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I dont mind dying, I just want fun and fair chases. When Im kept in jungle gym by bloodlust 3 gamer and die to EGC I feel cheated.
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With the current hook spawn system it almost always requires 2 people to tank hits in order to wiggle out and that almost always ends up in killers favour.
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I dont think so. I reported streamers that abused Wake Up bug from the day it was discovered till it was fixed and none of them got banned.
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115% ms killer that has decent map pressure and can slow survivors (or make fake pallets).
Sadly we already know he is going to get nerfed into the ground.
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Solid guides have been linked already so only thing I have to add is my current build that I have had successful with in past few weeks:
BBQ, Nurses, Sloppy and Pop Goes the Weasel.
PGtW is purely experimental and if you want to have "solid" 4th perk then go for Ruin as that is the most popular build I have seen Spirits use in Red ranks
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I think everyone hates Ruin, killers included.
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Grind is good, absurd perk rng is not. 2 perks in bloodweb is not enough as it can require something like 100 levels to get perks even appear for the first time.
They could increase the size of bloodwebs and compenstate it with 3 perks. Making grind take the same time with less rng.
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I do most of my dailies. I would say trappers "catch 3 survivors from trap" that rewards only 25k points is one of the few ones I refuse to do. I'm not gonna wait 20 min in que only to have rng decide if I'm able to get 25k blood points.
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So 4 man swf is balanced cuz random survivors make mistakes in solo que? Well okay then.
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DS - every killer and their mother tunnels so it gets use almost every game.
DH - only exhaustion perk that fits my play style
IW - used to run BT with all the tunneling, but with the increase of Spirits after sounds got fixed I have found this to be more useful
SC / Adrenaline - SC when solo, Adrenaline when duo
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Something happened 2 patches ago, before that I got maybe 1 false saw here and there, but now its every game at least once. Clowns Asylum is so bad I get more falses than connected ones.
